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CRAZY
Just sayin'
I initially had some trouble understanding/defining subaddressing.
After a while of guessing, I understood it - so here's a little explanation for dummies like me! ;D
How to handle the parameters> primary,Timer Block 1
name to call from remote real name of the addressed block
fe1, Timer Block fe1
Receive timer subaddresses=
|fe1,Timer Block fe1
|fe2,Timer Block fe2
If the receivers name is forexample this will be called from remote as
"trigger foreexample fe1" or "trigger foreexample fe2"
The subadresses will not work for only one defined subadress and its also unnecessary.
Only one line in the receive timer subaddresses section wont work.
No, I'm connecting with a connector, not a merge.
↓Video of when the problem occurred
https://d.kuku.lu/ctefm7w2y
↓Video of normal operation
https://d.kuku.lu/pg7gb5rum
I built a ship that can carry two drones that automatically return and dock. I am using this script to send a return signal to the drone that sent it, but only one of the two drones did not return even after I sent the signal. Both drones use the same UID, and if I directly recompiled the script for the drone that didn't return, it would work, but without recompiling, it wouldn't work no matter what I tried. Is there any solution?
(supplement)
This event occurs the first time the world is loaded.
Which according to the above is expected behaviour so user error :D
Thanks for your help before.
Would it be possible to have this script not require a recompile to recognize the custom data changes?
I am using another script I wrote for setting up a new carrier drone (trying to make it as automated as possible) and in that script I'm parsing the custom data of my SHART PB to update with the correct information, however, it still requires the user to go in and hit the recompile button which could be easily missed during setup of a new drone and as far as I know there is no way to trigger a recompile of another PB block.