Space Engineers

Space Engineers

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[APck] U-AAG SU
   
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Type: Blueprint
File Size
Posted
Updated
1.757 MB
10 Dec, 2022 @ 10:11am
11 Dec, 2022 @ 4:24pm
2 Change Notes ( view )

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[APck] U-AAG SU

Description
Reference fighter drone for the AutoPillock2 script. U-AAG stands for Unmanned, AA-Gunship class. Evolution of Xenon ASF / Whornet ASF that were ran by AutoPillock.

This version comes with 2 missiles (aka Sub-Units) ran by single PB. It would launch them based on conditions and configured chance (see PB CustomData)

Heavier armaments enable heavy ground assault role and long range high precision fire support. Agility was slightly compromised but still good enough to dodge 500m/s artillery shots from AI turrets at 500m range.

Evasion software is still being tweaked so there is a room for improvement.

New APck WeapBot module significantly increases fire power and hit factor compared to previous models. Weapons are auto cycled based on their cooldown times. Gyro control logic was vastly improved and allows reliable tracking of even the fastest targets.

A few buried warheads allow using it as a missile in dire circumstances.

Summary

About 20% more weight with appropriate thrust increase. Proper conv network to everything (hopefully), previous ASF builds required manual ammo placement for some weapons.



Armaments
  • Bunch of gatlings (even more than before, because why not)
  • 2 reloadable launchers (now really reloadable)
  • 4 assault cannons
  • 2 gatling designator turrets
  • Two mounts and available battery capacity for optional railguns.



Important note

Included script version is not suited for drone modification and is intended only for this specific drone.
Weapons CAN be changed ("coaxial-weapons", customs, etc), but thrusters and other major blocks can not.
There will be bugs and hiccups. I tested this version for quite a while, but the system became so complicated that everything is possible. That's why I decided to release a blueprint pre-configured versions first.
If you have issues, please report them in the pinned discussion here, until the main script page is ready. Check the log in PB screen/keyboard. Most importantly, try to reproduce the issue (repeat at least twice) and tell me the steps as verbose as possible.

Use the script from the main page when it comes out. ETA depends on how well this one would go through testing phase and you can help by providing feedback.

How to use:

Basic, By its' own:
Get it into the world, change ownership, get it near the enemy.

Better, With carrier:
Get the carrier control module blueprint, watch demos, read the description.

NOTE: this version obviously won't fit on dock until it fires its' missiles because I've placed them in a stupid way. So the carrier linked above has only standard drone variants docked, not this one

Advanced:
Go to the script page, read and watch everything, ask questions. The carrier got the most important commands in the TMC menu, but there are many more to find out, and you can combine/chain them to do neat things.

If you have issues or questions related to script operation rather than this specific blueprint, please proceed to the main AutoPillock script page, make sure you read documentation, FAQ, Known Issues, and ask there.

Please use the script from the main page, or at least check the latest version number there. I won't always update every blueprint when new AutoPillock version comes out so it is not guaranteed to be up to date.