Space Engineers

Space Engineers

31 ratings
Frontier Conquest
   
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Type: Mod
Mod category: Block, Script
File Size
Posted
Updated
4.924 MB
27 May, 2016 @ 2:02pm
17 Aug, 2017 @ 8:54pm
34 Change Notes ( view )

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Frontier Conquest

Description
This Conquest mod is entirely in-game and does not require anything special except adding it to your mod list and optionally configuring it in game with slash commands.

This mod was written for my server: Eclipse
Feel free to stop by! Just add to favorites in steam using eclipseserver.space (no website)

For those unfamiliar with Conquest game mode:
Your primary objective is to obtain points by establishing conquest bases to "conquer" territory on planets, moons, and asteroids. Every (30 minutes, configurable) each person is given victory points (and item rewards if configured) for each conquest base depending on the territory it conquers (different amount of points for each, configurable), how far it is broadcasting (how easily it is seen, configurable), and how long it has been active (configurable).

Requirements for a conquest base (vary depending on mod configuration):
  • Build a Conquest Beacon broadcasting farther than the configured broadcast distance (default is 1000m)
  • Make sure you own the Conquest Beacon.
  • Conquest Beacon is on a station (aka static grid).
  • The broadcast range of the Conquest Beacon does not intersect with another base's broadcast range (then those bases would be conquering the same territory).
    To put it another way: The sum of the broadcast ranges of the two bases must be less than the distance between their Conquest Beacons.
  • Base is within an inclusion zone (if inclusion zones are on).
  • Base is not located within an exclusion zone (There are no exclusion zones defined by default) Note the base can still conquer area inside the exclusion zone if bases are configured to conquer everything within broadcast (just keep broadcast range in mind when configuring them).
if WithinBroadcast is set to true in the config the base only needs to have a planet/moon/asteroid within it's broadcast range (if there are no planets/moons in range it can conquer MANY asteroids).
if WithinBroadcast is set to false in the config (default) the base needs to be on a planet/moon/asteroid. (technically within it's boundingbox)

View the full guide here: http://steamproxy.net/sharedfiles/filedetails/?id=824445758
56 Comments
MIQL 28 May, 2023 @ 6:24am 
Hey man is there a pve version of this?
Zenduin  [author] 10 Sep, 2022 @ 6:46pm 
I have no problems with people editing and reuploading, just include a link to the original please.
BibiFlox 6 Sep, 2022 @ 10:42am 
Hello, I know this is a fix but I would like to reupload the base just by changing the components for my server, I wanted to know if you allow the publication?
Trement 4 Jul, 2021 @ 8:12pm 
@SKO85 I've been working on the mod with Zenduin on some bug fixing and I've implemented Area Control and some other features. If you're serious about maintaining it for the long run. Sure, go ahead. I'll be monitoring and will follow your development.
SKO85 22 May, 2021 @ 6:29pm 
@Zenduin, I've fixed the mod as much as possible and I've created my own version for the moment. If you're not planning to continue the mod are you ok if I take it over?

This is the fixed one atm. Could contain still some bugs, but I've fixed as much as possible fo the time I had :) Will try to improve it if you're ok with it.

https://steamproxy.net/sharedfiles/filedetails/?id=2494994377
RELIKT 25 Feb, 2021 @ 7:49pm 
not working?? cant include zones.
Asy93 17 Sep, 2020 @ 8:23am 
Jaeger ive had no issues so far
Asy93 17 Sep, 2020 @ 8:23am 
whats the subtype of the conquest beacon? for blocklimiter
Calibrated 9 Sep, 2020 @ 10:14am 
Zen did you discover girls?
Jaeger 7 Sep, 2020 @ 5:46pm 
this mod WILL cause crashes.
the beacon will stop working randomly all the time