Space Engineers

Space Engineers

65 ratings
Font: Mono Color
   
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Type: Mod
Mod category: Font
File Size
Posted
Updated
8.520 MB
22 Jul, 2020 @ 8:27pm
29 Jul, 2020 @ 6:17pm
2 Change Notes ( view )

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Font: Mono Color

Description
"Resolution gets better the further away you are" -Xocliw 2020


Ever wanted a not so crappy looking picture in your spaceship? Boring 9 bit color not enough? Imagine what your pictures could look like with 6 more bits of color definition! This mod gives you 32768 colors. With the exact same network cost of the built in Monospace font.

Note, text is not included! This is a Color font only!

All colors are pre-averaged, For example

Input = Actual
Color(0,0,0) = Color(4,4,4)
Color(7,7,7) = Color(4,4,4)
Color(17,16,18) = Color(20,20,20)
Color(0, 15, 22) = Color(4, 12, 20)


The following method will convert a Color to a font character:
char ColorToChar(byte r, byte g, byte b) { return (char)((uint)0x3000 + ((r >> 3) << 10) + ((g >> 3) << 5) + (b >> 3)); }

Just set the LCD to "Mono Color".

The following tools can convert images into 15-bit color used by this mod:
Gif2LCD: https://steamproxy.net/sharedfiles/filedetails/?id=2178666525
SEImageConverter: https://steamproxy.net/sharedfiles/filedetails/?id=2302240653
21 Comments
anzellott 13 Oct, 2024 @ 5:52pm 
based senko san reference :selike:
DraygoKorvan  [author] 14 Feb, 2024 @ 9:28am 
avaness can add mods to the plugin launcher, contact him.
zeroGhost 14 Feb, 2024 @ 12:42am 
Hi Draygo is it possible to make this into plugin for SE Plugin Launcher ? wana use it without bothering the server admin and the server
Ribbons0121R121 13 Apr, 2023 @ 12:34pm 
yes
DraygoKorvan  [author] 12 Apr, 2023 @ 10:36pm 
Which image?
Ribbons0121R121 12 Apr, 2023 @ 6:15pm 
hey op got a link for the mod for the thumbnail image
DraygoKorvan  [author] 12 Oct, 2022 @ 8:22pm 
Combining multiple mods into a single mod is not the best way to hide the total amount of mods on a server. If this is just about reducing the mod counter, you could have the server just lie about the mod count to the server browser instead. Copying multiple mods into a single mod creates needless duplication and wastes harddrive space on all your clients. It can also make it quite painful for mod authors to debug issues.
DraygoKorvan  [author] 12 Oct, 2022 @ 7:54pm 
I dont understand. If this is in the servers modlist, clients should download it. If you add a mod id to the servers modlist you can use it freely. The only issue that can happen is if you re-upload a mod to another platform without permission. Simply adding a mod to a modlist does not require permission.

You do not have permission to upload this to another platform. You shouldnt need to. Servers hosting the game should tell the client the modid via the mod list and the client will download it when they connect if they have not already.
MadmanMac 10 Oct, 2022 @ 11:52pm 
er, its a public server, nexus is the main hub to the other instances, I will not be changing anything in the mod whatsoever and merely adding this one to a list of the mods used in that instance, but, permissions are still needed, and of course should anyone actually look at that list the links will be back to this one. No one would even be able to actually build in that instance as it is just a station to port to the other instances. I intended to use this mod in place of whips converter as it does do, imo, a far better job and its my understanding that any public server using mods from other people are required to ask for permission to use afore mentioned mods, which is what I did :} anyhow, if its a no then its a no and I thankyou for your answer. I will remove it from my "id really like to use this mod" list :]
DraygoKorvan  [author] 9 Oct, 2022 @ 9:48am 
No it wouldnt be ok. Why would you even need to do that, just use this mod.