Space Engineers

Space Engineers

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APckCommand control bridge (Core 1.0)
   
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1.080 MB
11 Mar @ 1:10pm
4 Jul @ 11:16am
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APckCommand control bridge (Core 1.0)

Description
Reference control module blueprint for Command script.

This is the updated version compatible with 1.0 systems (APck Core, TGP)

Quickstart
1. Get the blueprint.
2. Get AutoPillock-controlled grids.
3. Get in the control module and use toolbar:
toolbar 1-1: toggles dampening for onboard APck
toolbar 3-1: (toggle:control) - capture controls on/off - sets ControlGyros to Off on cockpit, sends "toggle:ignore-user-thruster:true" to local APcl for WASD suppression
toolbar 3-2: (command:cycle-view) - switch render view HUD/BlackScreen
toolbar 3-5: (command:commit) - signal to selected units (APck command:signal) - completes wait-for-signal task
toolbar 3-9: (command:cast) - create static point using raycast to mouse pointer

When in control mode (HUD view):
  • Use mouse to move cursor
  • E button click to issue orders and activate buttons
  • Hold E and drag to select multiple units
  • Drag on empty space to deselect
  • Click E on task nodes to delete task
  • Bottom row of buttons change the default command (top center green text). Default command is issued when E-clicking.
  • E-clicking on a specific entity would issue a default action for that entity. For unit, it is follow. For target - attack. For static point - attack. For task - delete.
  • Hold D to show round menu. Its' contents depend on where you hover - empty space, friendly unit, selected target or casted point. Release D to activate option. It is used for issuing non-default command

  • [HUD-specific] Hold Q and drag mouse up-down to adjust 3d pointer depth (with unit(s) selected). Double tap Q to reset.

When in control mode (Black screen view):
  • Use mouse to move cursor
  • E button click to issue orders and activate buttons
  • Hold E and drag to select multiple units
  • Drag on empty space to deselect
  • Click E on task nodes to delete task
  • Bottom row of buttons change the default command (top center green text). Default command is issued when E-clicking.
  • E-clicking on a specific entity would issue a default action for that entity. For unit, it is follow. For target - attack. For static point - attack. For task - delete.
  • Hold D to show round menu. Its' contents depend on where you hover - empty space, friendly unit, selected target or casted point. Release D to activate option. It is used for issuing non-default command

  • [Black screen specific] Double tap Q to toggle free camera mode.
  • [Black screen specific] Use A/D/space/C to move free camera focus point. Use W/S to increase/decrease focus distance.
  • [Black screen specific] Double tap E to teleport camera to currently selected unit.


Uncomment "toggle:render-inactive-view" in PB CustomData to have only one View rendering at a time (default is "true", so both views are updated).

TGP note
TGP now has a dedicated page with docs and guides.