Sid Meier's Civilization V

Sid Meier's Civilization V

Not enough ratings
Gameplay changes
   
Award
Favorite
Favorited
Unfavorite
Description
A list of mods that changes the gameplay of civ 5. Mods may not be compatible with each other, so please subscribe wisely. These mods are meant to work with all the DLCs.
Items (238)
[Overhaul] Fire Emblem Weapon Triangle
Created by FellBranded
This mod takes the Weapon Triangle from the game series Fire Emblem and inserts it into the base game of Sid Meiers Civilization! https://steamusercontent-a.akamaihd.net/ugc/778407280896237677/51A4926FE00F816B3EDAEA47AAC96003F8F72CAA/ How it works is that ...
InfoAddict
Created by Rob K
Adds time based graphs showing civilizations' score, gold, military power, etc., visual representation of global relationships and tons of extra info on each civ. To access the Info Addict screen, hit the scroll button underneath the turn indicator and sel...
Fire Emblem - Villages & Brigands
Created by Kobazco
Adds Fire Emblem themed Villages and Unique Brigand Names to Civilizaiton V! Fire Emblem - Villages and Brigands features -Villages that spawn randomly across the map that can be visited for benefits. These Villages have Farms spawned next to them. The ran...
Fire Emblem Natural Wonders
Created by Kobazco
Replaces the Vanilla Natural Wonders with ones from the Fire Emblem series. All of the Natural Wonders have spawning methods that will attempt to place them in game accurate locations such as the Shrine of Seals being surrounded by mountains and forests. B...
Fire Emblem Wonders
Created by Kiang
Welcome! Ever wanted to inspire the world with Tellius' Mainal Cathedral? Or train your units in the Sacred Stones' Tower of Valni? Or create a paradise of learning with Khadein's legendary academy? Well, today, you can! This mod introduces 12 awesome wond...
Diplomacy Values (BNW)
Created by Xibalba
Shows actual values for AI opinion modifiers. Gives you a more accurate idea of just how much the AI hates your warmongering/religion spreading/wonder stealing ways. For Brave New World. Gods and Kings version here. Mod changes the CvGameCore_Expansion2.dl...
Kiang's Fire Emblem Religions
Created by Kiang
Adds a plethora of new religions, beliefs, units, and much more! All Fire-Emblem inspired. See this album for details: https://imgur.com/a/WvPqjj5 For full credits, please see the readme file included in this mod. Compatibility: Sukritact's Events & Decisi...
Kiang's Fire Emblem Units
Created by Kiang
Here are four simple fantasy units, inspired by the world of Fire Emblem, to add a little magic to your games! This mod adds the Pegasus Knight, Fire Mage, Thunder Mage, and Wind Mage to the game, and makes the Ballista (with +1 range, to reflect the long-...
_War Rethought
Created by [GGG] Imperial
Tweaks: - Cities are now less destroyed when captured. - Bazooka, Machine Gun- and Gatling Gun Units are now 2 Range - All Units are 1 Maintenance and stay that way through out the Game - No Unit Limit - Removed the XP cap for barbarians (Unlimited XP from...
Iska's Empires Ascendant
Created by Iska and Ismet
Il PrincipeIf you like this mod, check out Il Principe, its leaner cousin. Empires Ascendant This is a beta, but I don't usually have any time or inclination to work on it, so updates will be sporadic. Please carefully read the documentation before posting...
Iska's Stones to Stars
Created by Iska and Ismet
Il PrincipeIf you like this mod, check out Il Principe, its leaner cousin. Stones to Stars This is a beta, but I no longer have any time or inclination to work on it, so it probably won't be getting any more updates. Please carefully read the documentation...
No XCOM Spam
Created by GDION
This is a simple mod that forces all XCOM units to require 1 Aluminium (strategic resource) in order to be built and maintained. This mod will help to limit the amount of relentless XCOM Squads that the AI (or players) tend to utilize in late-game conflict...
Additional Diplomacy - Just Wars (Casus Belli)
Created by Iska and Ismet
Differentiates between types of declared wars. Requisites (and order of precedence, descending): -Ideological War: Have adopted different Ideologies. (25% Warmonger Penalty.) -Holy War: Have founded different Religions (can't if adopted Secularism). (33% W...
[BNW] Alamo Wonder
Created by Kramer
Update v2 Changes: Reduced defensive bonus, and wonder now provides only 1 free Armory. This version should work with saves that use v1, but let me know if it doesn't. This will be the last update until I get my hands on that 3D model and get it working, w...
Landmines for BNW
Created by framedarchitecture
Adds a new Landmine improvement that can be built by Modern ground units. Landmines explode when triggered by an enemy unit, and do additional area-effect damage to all nearby enemies. Mod Mechanics * May be built by Great War Infantry, Infantry, Machine G...
The Dawn of Mankind (BNW)
Created by Darth Nihilus
The Dawn of Mankind (BNW) - Prehistoric, Ancient, Classic, Baroque Eras - changed and reballanced. Important changes: 2 new eras (Prehistoric and Baroque), Ancient and Classic Eras changed and reballanced, new Resources, a lot of new Techs, Units and Build...
Lumber Mills on Jungles
Created by Kramer
This mod should work with Vanilla, Gods & Kings, and Brave New World, and has no dependencies on other mods or DLCs. A very simple mod, through and through. All it does is allow Lumber Mill improvements to be built in both Jungles and Forests, instead of j...
[BNW] American Wonders Pack
Created by Kramer
Just in time for the most wonderful time of the year, this mod adds 7 new World Wonders to the game, all located within the United States of America. This mod requires the Brave New World expansion pack to run. In future updates I intend to add more wonder...
Special Forces upgrade for Marine
Created by Kramer
This mod adds a Special Forces unit as a late-game upgrade for the Marine, skilled in rapid amphibious assaults, and reduces the production cost of the Marine to be on par with that of the Paratrooper. Additionally, the Special Forces unit may begin with o...
Eras - Modern Age
Created by BlouBlou
This mod reshapes the game parameters to let you experience a complete game in the Modern era instead of few turns. Features: Tech tree wont progress after Modern Age (so you wont reach other Eras). Also, some adjustment have been made to the tree to trans...
Great Spy (Brave New World)
Created by Tomatekh
Inspired by the unit in Civ IV and the more personal mission based espionage systems of Civs IV, Rev, BE & VI, this mod adds the Great Spy as a new great person type to the Brave New World base game. The unit is designed to function independent of (but als...
Reforestation
Created by framedarchitecture
Allows workers to plant forests on Plains, Grassland, Tundra and Snow tiles once Fertilizer is discovered. Workers can also plant forests on un-owned tiles outside your borders. Reforestation replaces existing improvements and features, and has a small cha...
Enlightenment Era
Created by Pouakai
http://i.imgur.com/n9yY9XR.png The Enlightenment Era, The Century of Lights, The Age of Reason. Those are but a few names people have dubbed the Eighteenth Century, one hundred years that pushed the world into the direction of scientific and social progres...
Superintelligence (BNW)
Created by DireMungBean
Add the element of artificial intelligence research to the game. Artificial intelligence can initially provide some benefits, and eventually can turn into superintelligence that brings mastery of science to its discoverer. However, if too much artificial i...
Promotions - Expansion Pack
Created by BlouBlou
This mod add new promotions choices when leveling your units and also change the promotion tree system to improve customization possibilities. It roughly triple your promotion choices for every unit, adding many new promotions, and rearranging dependencies...
Super Power: Clash of Civilizations
Created by lincoln_lyf
Super Power: Clash of Civilizations A Total Conversion Mod of Sid Meier's Civilization V for a better late game experience and realistic modern warfare. A fully upgraded version of my previous mod: SuperPower Complete Edition. Author: Lincoln_lyf ---------...
Fantasy Army (V5)
Created by S-Man
The Fantasy Army mod adds 55 new units to the game – each with a magical or fantasy genre feel. These units have special capabilities to give them what appear to be magical powers. The mod also adds 12 new buildings, 36 new promotions, and 3 new terrain im...
Civilization IV Diplomatic Features
Created by Putmalk
Current Version: 11.0.0009 Savegame Compatible: 11.0.0 and up (Version 10 available in "Alternate Download Links" section) Last Update: March 26th, 2016 This mod adds new diplomatic features as they appeared in Civilization IV. Sharing Opinions: The AI wil...
Eras - Medieval Age
Created by BlouBlou
This mod reshapes the game parameters to let you experience a complete game in the Medieval age instead of few turns. Features: Tech tree wont progress after Medieval age (so you wont reach other Eras). Also, some adjustment have been made to the tree to t...
SuperPower Complete Edition
Created by lincoln_lyf
--------------------------------------------------------------------------------------------------------------------------- New Version Release Notice - Super Power: Clash of Civilizations -------------------------------------------------------------------...
Barbarians Evolved
Created by Charsi
This mod grants Barbarian Encampments the capability evolve into cities, as well as capture cities from Civilizations and City States. Be warned, for these Barbarian cities will grow in size, expand their borders and worst of all, spawn more Barbarians to ...
Emigration
Created by Mk Z
Immigrants are attracted by happiness and productivity of your empire from foreign cities. Ideologies affect migration in different ways. What's new in v6: * migrants carry religion * part of conquered population escape as refugees * emigration system rewo...
SMAN's The World at War
Created by S-Man
The World at War: Global Conflict in the Twentieth Century and Beyond The World at War (WAW) is a comprehensive modification to Civ V (BNW) that adds a much deeper playing experience to the second half of the game. Usually when I play Civ V, I'm often take...
Extra Victory Conditions
Created by Stephen
You have dominated the world through culture, technology, diplomacy, and military might. Now dominate it through religious influence and economic power. This mod adds two victory conditions to the game, each of which has three requirements that must be met...
Economics
Created by framedarchitecture
Add a new level of government administration and strategy with this economic simulator, which allows you to manage tax rates, issue debt and enact new economic policies. Enjoy economic prosperity for astute government management; face a new disaster -- the...
Prehistoric Era (BNW)
Created by apshai
This mod adds a new era, the Prehistoric Era, with 2000 years of human history. ] v0.3.0e TEST RELEASE IS OUT! ] Current Release v0.2.10: - New Era: Prehistoric Era. - 17 new Technologies: Fire, Gathering, Tools, Numbers, and more. - 8 new buildings, 4 won...
Health & Plague for BNW
Created by framedarchitecture
Adds a new Health yield that can boost city growth, and Plagues that can spread through the world, devastating cities and units in their wake. Cities convert Health it into food (postive health increases city food stores, negative health reduces city food ...
Faster Plot Expansion
Created by Krajzen
Cultural cost of gaining new plot is reduced by 1/3. Now 'holes on the map' fill faster, borders looks better, and this is yet another buff for originally underpowered wide empires....
Ancient Building Pack
Created by thecrazyscotsman
Alternate download here. This Building Pack adds 3 additional economic and growth buildings to the Ancient Era. Credit to Kwadjh for the Weaver icon. The building yields are below. --------------------- Bakery (New) +1 Food +1 Food from Wheat Requires Whea...
(4UC) 4th Unique Component
Created by mikeburnfire
The 4th Unique Component Project is a mod that gives every civilization a 4th unique unit, building, or improvement. For use with the 3rd Unique Component mod: https://steamproxy.net/sharedfiles/filedetails/?id=392162444 This project is modular, meanin...
Medieval and Renaissance Building Pack
Created by thecrazyscotsman
Alternate download here. This mod adds 5 new buildings to the Medieval and Renaissance eras. The buildings are below. -------------------------------------------- Apothecary +1 Food +1 Science +5% Food Requires Metal Casting Alchemist +2 Science on Gold re...
Militia Defense
Created by framedarchitecture
Militia units automatically rise up to defend against foreign invasions. Mod Mechanics * When an enemy unit first enters hostile territory, the defender raises at least one Militia near their capital. * The number of Militia raised increases by one per era...
Reform and Rule (BNW)
Created by Machiavelli
This mod alters every Social Policy and Ideology Tenet. More than a mere "balance patch" most policies include effects that are unlike any existing policies and a few are unlike anything else in the game. These unique effects enable all new strategies that...
Industrial Building Pack
Created by thecrazyscotsman
Alternate download here. This mod adds several new buildings to the Industrial era, including buildings which further improve local resources or provide strategic resources. ------------------------------- Textile Mill +3 Production +1 Production on Sheep,...
City-State Diplomacy Mod (CSD) for Brave New World
Created by Gazebo
City-State Diplomacy Mod (CSD) is a complete overhaul of the city-state diplomacy system. It eliminates the importance of the 'Gifts of Gold' mechanic and introduces a new, unit-based system of influence. Players are now encouraged to build and use diploma...
More Cities
Created by Civitar
Found as many cities as you like! Tweaks to allow practically unlimited city founding. Policy and Technology costs are no longer affected by the number of cities in your empire. Unhappiness from the number of cities in your empire is removed, and unhappine...
Super Power Units - Super Power Modpack
Created by lincoln_lyf
Super Power Mod BNW edition - Total Conversion A Total Conversion Mod for a better late-game experience and modern warfare Author: Lincoln_lyf Now all of the four parts have been combined together into SuperPower Complete Edition (v 5.0). All future update...
Wonder Race
Created by Cynther
This is an updated and extended version of hambil's Wonder Race (BNW) mod. Credits go to hambil as the original author of this mod. This mod will send you a notification whenever you are competing with the AI or another player for a wonder, telling whether...
Starting Worker
Created by thecrazyscotsman
This mod provides a starting worker when you begin a new game. Compatible with BlouBlou's Starting Scout mod. Compatible with all versions of the game....
Separate Great People Counters (BNW)
Created by Machiavelli
When you generate a Great Merchant, Scientist or Engineer the costs of the other two Great People do not increase. Discussion thread on CivFanatics | Download from CivFanatics If you like the mod and want me to prioritize development of it let me know by r...
Unique Policy Buildings
Created by thecrazyscotsman
Alternate download here. This mod adds a unique building unlocked by each policy tree. Each building is unlocked by the policy opener. Compatibility: REQUIRES Brave New World. All other DLC optional. Will work with any mod that does not alter the Policy Op...
Classical Building Pack
Created by thecrazyscotsman
Alternate download here. This mod adds 3 buildings to the Classical Era: Agora, Inn, and Herbalist. The new building yields are below. --------------------------------------- Agora: +1 Culture +1 Artist slot +1 Gold from Spices and Marble 1 maintenance Unl...
Stealth Bombers Allowed on Carriers
Created by Air
Allows you to rebase your stealth bombers on carrier ships like earlier bombers. Requires starting a new game....
SMAN's Privy Council - The Monarchs
Created by S-Man
"The most radical revolutionary will become a conservative the day after the revolution…" -- Hannah Arendt "After the Revolution" (AtR) adds a new level of capability to the game – allowing for a more tailored gaming experience, based on player's given pla...
Larger Cities
Created by dninemfive
Intended to reduce lag and crashing on large maps, this mod adjusts cities to be fewer and further between but more powerful. Non-Steam download available here. Changes without Various Mod Components - Cities may only be founded at least five tiles away fr...
Exploration Continued Expanded (BNW)
Created by JFD
http://i.imgur.com/G8ZUjdU.png Overview: Exploration Continued Expanded, or ExCE, is a mod aimed at deepening the experience of exploration. It is composed of, at present, three distinct components (Exploration, Attrition, Tribes), each focusing on a parti...
Super Power Balance
Created by lincoln_lyf
Super Power Mod BNW edition - Total Conversion A Total Conversion Mod for a better late-game experience and modern warfare Author: Lincoln_lyf Now all of the four parts have been combined together into SuperPower Complete Edition (v 5.0). All future update...
Late-Game Unit Pack
Created by S-Man
Late-Game Unit Pack (LGUP) adds 32 units to the Modern, Atomic, and Information Eras to add more variety and color to the latter game experience. In a normal game, the Info Era tends to fly by rather quickly – with just a handful of units available. This r...
Captured Settlers Remain Settlers
Created by RJ
If an enemy is so foolish as to allow their settlers to get captured, this mod allows you to reap the benefits instead of downgrading valuable settlers to mere workers. The flip side is true as well, so protect your settlers if you don't want any enemies g...
Capture+ (Capture more Units & Great People)
Created by CyberX1
*READ FULL DESCRIPTION* This mod will allow you (AND other civs, except barbarians) to Capture Settlers, Work Boats, Great People, and Spaceship Parts. Can still capture workers. Works with all Civilization V Versions! Direct Download: https://www.dropbox....
Race for Religion (BNW)
Created by Machiavelli
Race for Religion is more than just additional beliefs. Experience a new dynamic around religion while still being compatible with other mods, even those that add new religions. Don't get left behind in the Race for Religion! Every pantheon belief provides...
Steampunk Era & Cybernetic Dawn
Created by Aurore
Requires G&K and BNW/Mod both in French and in English + partially in Chinese (thanks @Zhang Shuai) and German (WIP) Direct download here This mod includes: Already existing mods, mixed in this one and improved (sometimes) or simply modified (sometimes) by...
Enhanced Military Buildings
Created by thecrazyscotsman
Alternate download here. This mod is designed to better reflect several aspects of Military and Defensive structures. Military buildings have been revamped. The Barracks now adds City Hit Points and Defense, reflecting its crucial role in city defense. The...
Medical Civilian Units
Created by Darth Nihilus
Medical Civilian Units Now You can separately use the medical units from my Dawn of Mankind mod Units: Female Shaman - Agriculture - Can Heal Adjacent Units 3 points per Turn Max units for Civ - 4 Sister of Mercy - Construction - Can Heal Adjacent Units 6 ...
Improved Water Mill
Created by thecrazyscotsman
Alternate download here. This modifies the Water Mill yields to better reflect its historical use as a labor-saving device and for making flour. The Water Mill now yields: +1 Food +2 Production +1 Food on Wheat ---------------------- FAQ Q. I'm having a pr...
A Few More Terrain-Specific Buildings
Created by RetroA
OVERVIEW Adds 3 new buildings into the game with terrain-specific requirements: the Icebreaker Shipyard, the Mountaintop Mine and the Polar Station. SPECIFICS This mod adds the following three buildings that any nation can build with accompying Civilopedia...
Free Expansion - No Upkeep
Created by Numenor
Removes gold upkeep from all roads, units, and buildings. I have other mods that allows you to remove (cheat) other unpleasant aspects of the game that you don't like. You can check them out in the link below. http://steamproxy.net/profiles/76561197995...
Wonders of Tomorrow
Created by RetroA
OVERVIEW This mod adds 3 new World Wonders for the Information Era: the Square Kilometre Array, the Strategic Defense Initiative (SDI) and the Universal Constructor. SPECIFICS This mod adds the following three wonders with associated Civilopedia entries an...
Covert Operations - Making Spies Great Again
Created by S-Man
“If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in eve...
Strategic Buildings Pack
Created by thecrazyscotsman
Alternate download here. This mod adds several buildings to the later eras which make use of Horses and Iron to ensure that those strategic resources maintain value for the entire game. The new building yields are below. -----------------------------------...
Doctrine
Created by Kewlipo
Version 1.2 Doctrine is a massive expansion for late game Civilization, full of new abilities and choices that will define your military. I recommend you check out the full change log. Originally made for use to play with MPPatch in Multiplayer, but can be...
Krajzen's Buffs Collection
Created by Krajzen
Compilation of my 23 most popular mods improving weak game features! All my best buffs of units, buildings, beliefs, abilities and wonders are here - FULLY CUSTOMIZABLE, you can delete disliked changes :) Includes: - Weak Religious Beliefs Buffed , for cha...
Cistern and Marina - New Buildings
Created by thecrazyscotsman
Alternate download here. This mod is designed to be an alternative to the Lighthouse lake mods (including my own). I wanted to create a mod that improved lakes without required an lua files or references that may conflict with other mods. Of course this mo...
Town Square
Created by Gabadur
Boosts your production and economy, adding two production and one gold, but adds one production for every two citizens. Gives bonus of 10% production and 5% gold. Makes sense because by definition a larger population should get things done faster. Unlocks ...
thecrazyscotsman's Omnibus Mod
Created by thecrazyscotsman
***UPDATED 05/13/2015*** This has been updated to work with the latest patch (finally)! The update will break saved games, so do not update until you are ready to start a new game. Please review the change notes for more details. Alternate download. The Om...
Krajzen's Great Musicians Pack
Created by Krajzen
This mod adds 60 new Great Musicians - with audio of their hits! (each audio - around 30 seconds long) And while Firaxis has given us many Western Classic Composers, my mod adds not only classical music, but also Oriental music, jazz, Baba Yetu from Civili...
Slavery Mod
Created by Mk Z
Captured workers and settlers are turned into slaves. Slaves do not require maintenance but work slower and can revolt. Slaves can hurry production in cities. Slaves, captured by barbarians, join their side as military units. Social policies affect slavery...
Nuclear Expanded 3 [Discontinued]
Created by Indigo
DISCONTINUED - Indigo http://cloud-3.steamusercontent.com/ugc/111859597170251813/B0937C25FC453FDBCE963C5EDEC214AD015E7EDD/ I am become death, the destroyer of worlds. - J. Robert Oppenheimer This mod aimes to make Nukes more realistic and difficult to obta...
Saga Of Man 2
Created by UncivilizedGuy
I'm currently working on a complete overhaul of this mod. New Alpha version download is available here: https://forums.civfanatics.com/resources/saga-of-man.27156/ Saga of Man is a mega mod that seeks to achieve historical accuracy. If you enjoyed the book...
Improved Windmill
Created by thecrazyscotsman
Alternate download here. This is a very simple mod which adds +1 Food from Wheat to Windmills. This is to better reflect the historical use of the Windmill as well as role of Grain as a staple for many of the world's population. ---------------------------...
Modern Realism
Created by Nanotec
Improves the game experience at the modern Era DLC compatible -Nuclear weapons destroy everything within a radius of 3 -ICBM have been added -The range and the power of ballistic missiles have been improved -Nuclear fallouts make damage (but you have the t...
Improved Granary
Created by thecrazyscotsman
Alternate download here. This updates the Granary by adding +5% growth in city and +25 city hp. For balance reasons, it removes the yield changes for wheat/bananas/deer. The Granary now provides: +2 Food +5% Growth +25 City HP This is designed to more accu...
Alpha Centauri Policies
Created by framedarchitecture
Replaces Social Policies with Social Engineering Social Engineering is the system from the Alpha Centauri game that allows civilizations to fine-tune their politics, economics, and values. Like Social Policies, Social Engineering choices bestow benefits on...
Improved Lighthouse
Created by thecrazyscotsman
Alternate download here. Updates the Lighthouse to make Lake tiles more useful. Also adds Tourism later in the game. The Lighthouse now provides: +1 Food from Lake/Coast/Ocean tiles +1 Production from Sea Resources +1 Food from Fish +1 Tourism after resear...
Improved Caravansary
Created by thecrazyscotsman
Alternate download here. This mod improves the Caravansary to be more useful. Now Food and Production trade routes are enabled with the Caravansary instead of the Granary and Workshop. The Caravansary now provides: Food and Production Trade Routes +1% Gold...
Enlightenment Era (Vox Populi)
Created by infixo
This mod is discontinued. Please subscribe for a new version, courtesy of Nice Bird: https://steamproxy.net/sharedfiles/filedetails/?id=2494271981 Thank you all for subscribing and kind words :) Enlightenment Era is now fully compatible with Vox Populi...
Units of Wonder
Created by RetroA
OVERVIEW This mod adds 8 new World Wonders, one for each era that gives the civilisation a unique and powerful unit based on history's most enduring legends and incredible inventions. SPECIFICS This mod adds the following World Wonders and the associate un...
Titans of Commerce Science and Industry (BNW)
Created by Machiavelli
Giovanni de Medici, Albert Einstein, Alexandre Eiffel -- titans of commerce, science and industry whos actions shaped the history of the world! Can you harness the potential of your greatest citizens to become an empire that can stand the test of time? Fea...
Cities of Marble (BNW)
Created by Machiavelli
There are many cities of brick but can you build a city of marble? With new and modified National Wonders you'll be able to specialize your cities like never before, raising the small and obscure city to glory and greatness! Features: National Wonders no l...
Enhanced Improvements
Created by thecrazyscotsman
This mod adds additional yields to the following improvements: Lumbermill +1 Gold Plantation +1 Production Oil Well/Offshore Platform +1 Gold Farm/Terrace Farm +1 Production once Globalization is researched It also modifies jungle removal so that it also p...
Resource Buildings+ (12 Additonal buildings!)
Created by CyberX1
This mod provides 13 new realistic buildings that enhances gameplay through the use of strategic or luxury resources. Works with ALL VERSIONS OF CIV 5! :D Features: *Building Image *Civilopedia page *Strategy *Historical Info ---------------------------- A...
Wildlife (Reborn)
Created by lshipp
Dinosaurs and Mammals spawn as Barbarian units outside of Barbarian Encampments. Dinosaurs no longer spawn when the Barbs 'learn' Trapping -- Mammals begin to spawn. Towards the end of the Classical Era, wild animals will stop spawning and all existing Wil...
Rise to Power - (Gameplay) Sovereignty
Created by JFD
Sovereignty is a new gameplay mechanic. Civilizations may now choose to establish a formal Government: a Kingdom, or Republic, or one of the unique Governments only available with certain World Wonders. With a Government, you will gain the ability to pass ...
Advanced Unique Units
Created by Dartmor
Makes Unique Units even more UNIQUE and fun to play. 1. Roman Legion - March, heals every turn even when moving. 2. Babylonian Bowman - now can move after attack. As combat archer, he can fire and then retreat by changing places with melee unit. ( i didn't...
(5UC) 5th Unique Component
Created by Keukotis
The 5th Unique Component Project extends 3UC and 4UC and gives every civilization a 5th unique unit, building, or improvement. A full list of all changes is available here: https://forums.civfanatics.com/threads/5uc-5th-unique-component-project.622760/ For...
Early Production Conversion
Created by RJ
Sometimes you just don't want to build anything in a city, and in the early eras you're prevented from doing so until you research Education or Currency. This simple mod unlocks the "Convert to Research" and "Convert to Wealth" city build options at Agricu...
Gods and Things
Created by Zarkonnen
A bunch of new pantheon beliefs with horrible effects and downsides that aim to inject some cosmic horror into your Civ V experience. Future versions may add more beliefs and additional mechanics. Currently, this adds the following pantheons: * The Black G...
No More Tech Tree Beelining
Created by lshipp
Requires all major players to research the technology tree in a 'grouped' approach instead of beelining along the top or the bottom of the tree and ignoring techs in the other half of the tree. With this mod active you can only 'headreach' one column in th...
Full Option Start
Created by Moriboe
Compatibility: BNW and G+K This mod aims to enable the full palette of early game choices. Foremost by taking away AI start bonusses, secondly by putting a capital population threshold on shrines rather than a tech prerequisite. In detail: 1. No free start...
Leadership Reformation
This mod grants Great Generals and Great Admirals the capability to grant nearby promotions as their part of their new leadership bonus, as well as evolve these promotions as they level up. Features Revolutionize the concept of Greatness in generals and ad...
Dynamic Improvement Yields
Created by CyberX1
Makes improvment yields more dynamic through certain features. Effects Quarries, Mines, and Farms. It does not change or remove and default improvment yields. Combatibile with all versions of Civilization V. Also adds +1 Gold to lumbermill improvments. Not...
Convert Production Into Food
Created by The Wes
For those times you just don't feel like building anything. This mod allows your citizens to eat hammers. Available at Pottery....
JFDLC - (Core) Utilities
Created by JFD
JFDLC UTILITIESThe core utility mod needed for all gameplay mods. It does nothing on its own. Will be incompatible with other mods that replace the same files. Important note:This mod was formerly the (Core) Utilities mod for Rise to Power. The change to J...
(RTP) (Gameplay) Epithets
Created by JFD
EPITHETSDuring any given Era, certain actions will accumulate Epithet Progress. On entering a new Era, if you have enough Epithet Progress, your people will recognise you with an Epithet - a special title and a one-time reward based on your dominant action...
(RTP) (Gameplay) Prisoners of War
Created by JFD
PRISONERS OF WARDefeating enemy units may now leave you with Prisoners of War. The number of Prisoners of War generated depends on the advancement of your military Technologies (such as Iron Working and Rifling), and is based on the Combat Strength of the ...
Natural Wonders Enhanced
Created by Aheadatime
- All Natural Wonders(NW) have been reworked to have a tile yield of 8 (6 per Barrier Reef tile). - Science is worth half of all other yields. For example, two Science is worth one Production. - All NW provide +2 Happiness when in your borders (+1 per Barr...
Weak Beliefs Balanced - Buffs
Created by Krajzen
This simple mod makes weaker beliefs stronger - now religion choices are more interesting and balanced, not only 'Tithe' Founder Belief is useful :) Version 2 uploaded - now Pilgrimage isn't overpowered, text errors for Aurora and Reliquary are repaired. C...
(RTP) (Content) Great Works of Film
Created by JFD
GREAT WORKS OF FILMGreat Films are a new type of Great Work for the late game. They function identically to the earlier Great Works of Music, and can only be slotted into the Great Works of Film Slots provided by the Cinema Building and Hollywood World Won...
(RTP) (Gameplay) Cycles of Power
Created by JFD
CYCLES OF POWEREach civilization now starts with a choice of one of three Cycle Powers: Autocracy, Oligarchy, or Democracy, with each affecting the rate of your global Gold, Science, and Culture outputs. With your chosen Cycle Power, you will have a unique...
Starting Worker
Created by Aurore
This mod adds a free Worker when you start at the Ancient Era....
Ideological Overhaul: Unity, Equality, Prosperity
Created by Halpo
This mod makes both thematic and gameplay-related changes to every ideology, significantly improving both gameplay and immersion. In addition to some simple balancing, many policies are partly or completely unique, enabling novel strategies and synergies t...
New Policies Complete
Created by elia bruzzone
Supported languages: English and Italian. This mod changes the 9 branches of the policies. It changes more than 90% of the already present policies and adds 15 policies. The policies in the figures are just some of the policies that are in the mod (sorry i...
[BNW] Kerbal Space Center Wonder
The Kerbal Space Center as a World Wonder...
Artificial Intelligence Human Strategy
Created by Praetor Maximus
This mod is perfect for players who want increased difficulty without needing to play at king, emperor, immortal, or deity. The AI will play more similarly to a human player and make smarter decisions. Helps the AI (computer players) use common human strat...
Village Essentials Mod
Created by Mekbots
This is my first civilization 5 mod, it is designed to add more buildings throughout the game that a typical village/town etc need. Please be sure to comment what you think of it and rate it up if you lie it! I will be adding updates as the time progresses...
Neirai's Wonder Randomizer
Created by Neirai the Forgiven
There are many fantastic Wonders available for download from Steam. But once you download them, you will have more Wonders to build than bog-standard buildings! This mod seeks to limit the number of Wonders to the number found in a standard game, while pre...
Policy Unlocked Units
Created by Ultrabanana™
All of the social Policy trees unlock a unique world wonder, so how about unique units? This mod adds new units to the game that can only be unloked by adopting certain social policies. Requires Brave new worlds and Gods and Kings If the new units have the...
Even More Resources for Vox Populi
Created by Nice bird!
General information Adds even more resources to Vox Populi. Incompatible with the Communitas map included in Vox Populi. You can use Communitu_79 version 1.14 or later instead. This mod requires the 01/12/2020 version or later of Vox Populi (also known as ...
Grant's Defence Expanded
Created by grant
Adds several new Defensive Buildings and mechanics to Brave New World. This mod aims to expand the imaginations of your empire, fleshing out defensive mechanics beyond walls and cities. Four new buildings, the Palisade, the Hillfort, the Keep and the class...
Particle Collider Building Mod
Created by gosling_ryan
A simple mod that adds a particle collider to your game which greatly increases science to push you towards victory in the late stages of the game. Thanks for downloading....
Unique Trait Collection
Created by framedarchitecture
Replaces 13 base game Unique Traits. Compatibility * Vanilla; Gods and Kings; Brave New World; all DLC Replacements Alexander: (Hellenization) Captured and founded cities receive a free Amphitheater. Great Generals can found cities. Receive a free Great Ge...
Era Buildings
Created by lshipp
Adds 9 Building-Lines to the Game with individual buildings within each of these Building-Lines that are appropriate to the Game-Era the player is currently in. Highlighlights --A player can construct and use an individual building from within one of these...
Winter Events and Decisions
Created by sebitudoreci
Adds Events and Decisions to the game which create choices throughout the game. This is a modification to the original "Sukritact's Events and Decisions" made with the specific purpose of working in tandem with "Winter is Coming to Civ Deluxe". Many of the...
A Few More National Wonders
Created by RetroA
OVERVIEW This mod adds 3 new National Wonders into the game: the Silk Road, Fort Knox and Centre for Disease Control. SPECIFICS The following three National Wonders are added with accompanying Civilopedia entries (existing icons used): - SILK ROAD - Tech: ...
Buffed Policies
Created by L3xandr3
- Makes Tradition more Capital centric. - Liberty becomes much stronger. - Honor is now a must for would-be Conquerors. - Piety now buffs more things than just Religion. - Patronage is mostly unchanged, except for buffing a couple of weak policies. - Most ...
Iska's Two Hundred and Two Nights
Created by Iska and Ismet
Two Hundred and Two Nights This is currently somewhat buggy, but I love it anyway. This is still a work in progress, please let me know if you run into any issues or see any spelling errors. I was originally going to wait until I had a full 1000 Events bef...
SMAN's The Lord Mayors
Created by S-Man
SMAN's The Lord Mayors is a customizable, automated city management utility. It seeks to save you time as you build your Empire, determining what Cities will build - based on your guidance. Hopefully, this will provide you with more time to focus on what's...
Modernization
Created by Mk Z
Thechnologies spread along trade routes. The effect of this mod is that players don't fall too far behind in tech, as more they lag higher the chance to acquire a tech from trade. Backwards civs also get free buildings through investment and philanthropy w...
(RTP) (Gameplay) Dark Ages
Created by JFD
DARK AGESDark Ages can now trigger if you lose more Prestige (Golden Age progress) from Excess Unhappiness than you have stored. During a Dark Age, your Great People rate is doubled but your cities grow 25% slower. In addition, you will now lose Prestige i...
Multiplayer Rebalance, Restructure, and Flavor
Created by Kewlipo
Version 17.1 - The New Order CONTINUOUSLY UPDATED! Makes several balance changes that affect the game, such as moving Infantry to Ballistics, slowing down late game research, disabling the purchasing of nukes, and more. I recommend you check out the full c...
Ancient Building Pack
Created by Dirtmonkey
A set of Buildings that can only be found in the ancient era: Ancient Training Ground: - unlocks at archery - +15 EXP to land Units - Adds Woodsman promotion to all units - 1 GPT Farmers Market: - unlocks at the wheel - +1 Food - +1 Gold - +1 Food Per 4 Pe...
City State Bonus Rebalance
Created by engineer gaming
Nerfs Cultural CS very slightly, nerfs Mercantile CS in earlier Eras and buffs it in later Eras, buffs Militaristic CS slightly, buffs Maritime and Religious CS significantly. In the unmodded game, these are the bonuses: Cultural: At Friends level, +3 Cult...
One Wonder per Era per City
Created by Anti-Materiel Girl
A modification of my previous mod. This makes it so that each city can only build one world wonder from any given era, but can still build multiple world wonders from different eras. National wonders are not affected. If you want to use this, make sure tha...
Rosalina - The Comet Observatory (Super Mario Galaxy)
Created by MrBuilt
One of my favorite video games of all time! Now you can play the Comet Observatory Civilization, lead by Rosalina, the mother of Lumas. Note: Requires G&K and BNW extensions. -------------------------------------------------------- UA: Grand Star Power Hal...
Community Overhaul Mod Collection for Civilization V (V.9) (Vox Populi 7-29-1)
Created by MR.Pat
Community Overhaul Mod Collection for Civilization V Version 9 (Vox Populi 7-29-1) Hello At first i want to thank everybody for there advise and Tips regarding this Mod Collection. I combined several of my Favorite Mods to a single and easy to use Mod File...
+Resource Compendium+
Created by Gaia
Adds 30 More Resources and 7 improved Mapscripts Companion mods: Pantheon Compendium, Resource Buildings, Fisherman. This Feature is an integral part of Core Mod. Works as a Standalone! 12 More Terrain Luxuries Lavender - Poppy - Amber - Olives - Coral - L...
Dynamic NoObsolete Unique Units
Created by manbok
This mod removes Unique Unit's 'Obsoletion' from tech progress. It's dynamic, so It will work on Custom Civilizations. If you want every units to be non-obsolete, see Lotus Crane's Disable Obsoletion Mod. It is also dynamic but not only for UU. If mod does...
Crossbowman to Cannon Upgrade
Created by R.A. Dalton
This simple mod allows Crossbowman units to upgrade to Cannon instead of Gatling Guns in order to perserve the range bonus. This mod also applies to English Longbowman and Chinese Chukonu units as well. You can still build Gatling Gun units separately, if ...
Brave New World Tweakpack
Created by SageAcrin
A group of tweaks to various features(Civs/Civics/Natural Wonders/small Belief and Building tweaks) present in BNW, with a goal of enabling a wider variety of playstyles while still feeling like the same basic Brave New World Civilization 5 experience. Req...
Transport Buildings Pack
Created by lukeybukey99
A pack of industrial buildings associated with transport including: Bus Depot: Happiness, land experience Train Station: City Connection Bonus, Production Airplane Hangar: Planes limit in cities increased, Air Experience...
RetroA's Wonder Pack and Tweaks
Created by RetroA
OVERVIEW Adds 6 new World Wonders (Blythe Intaglios, Registan, St. Peter's Basilica, Panama Canal, Bletchley Park and Three Gorges Dam). Overhauls several existing wonders and makes smaller changes to a variety of others make them more location dependent o...
Heroic Epic Buff
Created by John Helldivers
Changes the Heroic Epic to give the Morale promotion to every unit in your empire (like the Statue of Zeus) rather than just new units built in the same city as the wonder. The Heroic Epic was an extremely awkward National Wonder to make use of, requiring ...
Arendelle's (4) Ideology Trees
Created by Lord Arendelle
These ideology trees are based on Reform and Rule by Machiavelli and the NQ modpack's policy trees. This aims to be a combination of the two with the authors personal tweeks. Changes every policy in the ideology trees and adds a Monarchal style ideology Re...
Tokata's Fundamentalism Policy Branch
Created by RuNeLess
I have changed some names of policies following your suggestion, thanks! Sorry but this MOD may not be compatible with version 1, since I have changed almost all the keys of these policies. Added some leader dialogs for this policy branch. ----------------...
Advanced Faith
Created by Dartmor
In this modification Player can buy Great People: such as Great Engineer, Great Scientist, Great Merchant, Great General/Admiral, Great Writer, Musician and Artist - with FAITH, early in the game. Right when you found a religion. Personally, i don't like h...
Civilian Promotions
Created by RetroA
OVERVIEW Adds 9 new promotions given to certain civilian units upon researching certain technologies. SPECIFICS Adds the following promotions (icons appear in the tech tree): - POWER TOOLS - Affects: Workers - Tech: Replaceable Parts - +1 Movement - PIONEE...
MoreThings
Created by Physcosanta
Requires BNW/GNK This is my first mod. This mod mainly appeals to me. It adds a bunch of buildings to build. They are similar to current buildings but add more intermediate stages. I plan to add more buildings (maybe more techs) with more variety as I go o...
St Paul's Cathedral Wonder
Created by lukeybukey99
A wonder based on St Paul's Cathedral in London. It provides 5 faith, 2 culture and 1 great artist point. As it is my first wonder, feedback is appreciated. It can be constructed once Economics is researched in the Renaissance Era....
Future Era Mod
Created by Dirtmonkey
a late game booster that adds a new Future era tech: Future building tech: Future Era requries Advanced Ballistics +1 Food to Farms +1 Gold to Trading Camps +1 Production to Mines Required to unlock future tech Future Building +1 Food +1 Production +1 Scie...
(BNW) Urban Renewal and Sacred Cows
Created by isnorden
Partly inspired by BigGlare's and Krajzen's work, this mod makes growing a multi-city empire easier: * Cities begin with 2 inhabitants (4 in the capital} and consume food at half the usual rate. * Unhappiness from growing population is reduced by 25% for A...
Great Sculptors and Great Sculptures
Created by Iska and Ismet
Adds a new type of Great Person, the Great Sculptor, and a new Great Work type, Great Sculptures, created by Great Sculptors. The Stone Works has 2 Sculptor Specialist slots, and the Mausoleum of Halicarnassus and Petra have 1 each. The Stone Works, Terrac...
RetroA's Building Pack and Tweaks
Created by RetroA
OVERVIEW Adds 7 new buildings that all civs can build (Meeting House, Public Bath, Coastal Fortress, Aquarium, Aerodrome, Shopping Mall and Enrichment Plant). Also makes changes to various other buildings to make them a little more interesting and balanced...
RetroA's Unit Pack and Tweaks
Created by RetroA
OVERVIEW Adds 6 new units - 5 all civs can build (the Pike and Shot, Field Gun, Floating Battery, Sniper and Supercarrier) and a new unique unit for Spain (Treasure Fleet). Also makes changes to a variety of non-unique units to add more strategic resource ...
Changes of the City-State Traits
Created by elia bruzzone
This mod changes the traits of the City-States: 1 the religious trait: in addition to the previous bonus, if you are allied with a religious city-state, every n turns (n depends on game speed, for example normal n=14) you receive a missionary in capital; t...
Hunting Lodge
Created by Aurore
This mod adds the Hunting Lodge, a new building unlocked with Trapping focused on growth. It yields Food and Production, requires Deer, Bison or Fur nearby, makes Deer and Bison yield more Food (Deer no longer yields anything more with Granaries) and makes...
No Longer Free Agriculture
Created by Aurore
This tiny mod makes the very first and too longer ignored Agriculture tech no longer free for all civilizations. Players will have to research it before anything else everytime! For consistency, Workers now require this very first tech, Agriculture if you ...
Arendelle's Components - Economy - Manmade Luxeries
Created by Lord Arendelle
Creates a secondary luxery that can be refined from every major luxery. (For Techtree Overhaul) One wonder is added to the ancient era. The Oval Temple of Khafaji that gives the Cuniform Tablets luxery resource. Both Babylon and Assyria get 2-3 Cuniform Ta...
Arendelle's Components - Economy - Manmade Luxeries(Basegame Techtree)
Created by Lord Arendelle
Creates a secondary luxery that can be refined from every major luxery. (For basegame techtree) One wonder is added to the ancient era. The Oval Temple of Khafaji that gives the Cuniform Tablets luxery resource. Both Babylon and Assyria get 2-3 Cuniform Ta...
Global Great Person Counters
Created by Sepiablitz
Replaces the locally held counters for Great Persons in a city with one global counter for each. This affects Engineers, Scientists, Merchants, Artists, Writers, and Musicians. -The threshold no longer depends on the amount of Great Persons earned but rath...
Reforestation and Improvements provide Tourism
Created by elia bruzzone
This Mod adds following improvements: - Reforestation - Ski Resorts - Artificial Peninsula - Artificial Ocean Island - Natural Park Techs: - Reforestation --> Fertilizer - Ski Resorts --> Railroad - Artificial Peninsula --> Satellites - Artificial Ocean Is...
Orszaghaz (Hungarian Parliament Building)
Created by DeadMu5
This mod adds a new Wonder, Orszaghaz. Provides +4 culture and grants 3 additional Delegates in the World Congress. It unlocks with "Industrialization technology". If you have any suggestions for this modification, let me know in the comments ;). People wh...
Arendelle's (2) Revised Tech-Tree Overhaul
Created by Lord Arendelle
Makes moderate changes to the original mod by Tofu Sojo. Rearranges certain techs and buildings to be more historically accurate and fixes incompatabilities related to the collessuem building. Full TechTree https://i.imgur.com/7U4eWdw.jpg. https://i.imgur....
Great Work and Secular Tenets
Created by Iska and Ismet
Adds six Ideological Tenets (two per Ideology) that relate to either Great Works or Great Artists, or that allow you to convert Faith into other Yields. This is included in Empires Ascendant....
Rationalism Opener Adjustment
Created by Human Crouton
Makes the Rationalism opener less powerful to discourage taking it every game. The opener no longer gives you +10% science if you are happy and instead it now halves the time needed to build constabularies and police stations as well as adding a +25% scien...
CDSSS Pantheons
Created by ksh9614
Add Specific Pantheons for Cotton, Dye, Silk, Spices and Sugar. Goddess of Clothes +1 Culture and +1 Faith for Cotton, Dye and Silk. Goddess of Hearth +1 Food and +1 Faith for Spice and Sugar. ---------------------------------------------------------------...
Iconian's Fortifications changes
Created by Iconian
I created this mod mostly because I really wanted some kind of early game fort-like structure that I could quickly build on my frontiers. The motte-and-bailey seemed like it might be a good idea, but I wanted something that looked more primitive. Eventuall...
_Drakkar Longboat_
Created by Gaia
Adds the Legendary Drakkar Longboat and Leif Erikson Explorer. Developed for use with Gaia's Core Mod (required) and Sapiens. The idea behind the mod is to replay the historical voyage of Leif Erikson. Completing the Viking Exploration Wonder that unlocks ...
Fusion Inc.
Created by El Tório
Three world wonders unlocked by Fusion research, each provides a power plant, a luxury resource, and trades an amount of food for gold (city growth for empire money). Augmented Ignition Facility: requires a river, provides copper. Inspired by the National ...
Power Resource
Created by RetroA
OVERVIEW Adds Power as a strategic resource, which is now required for most late-game buildings and some wonders. Also adds two new buildings (the Generator and Oil Plant) and a National Wonder (National Grid). Makes changes to existing plant buildings so ...
Ancol Dreamland
Created by Loekman3
Adds the new Ancol Dreamland wonder for Civilization V. Unlocked at Ecology, the wonder provides +10 Happiness and+6 Culture. Additionally, the wonder also provides additional Tourism based on your excess happiness....
Even More National Wonders
Created by RetroA
OVERVIEW Adds four new National Wonders: the National Treasury, Domesday Book, Grand Lodge and Navy College. These National Wonders differ from standard ones as they only require a certain number of buildings in the empire rather than in every city. Also a...
More Luxuries
Created by Barrowulf
DESCRIPTION Adds nine more luxuries to the game and an additional Mercantile city-state luxury. Overall, they function the same as the existing luxuries and utilize the same placement and balancing methods. Also, this mod fixes a few bugs found in the main...
Runestones
Created by rebask
Runestones help spread your religion across the land. Runestones are unlocked with writing Runestones adds the Greater Runestone and the Lesser Runestone The Greater Runestone is a wonder that provides +6 faith, +3 happiness and 10% increased total faith g...
World Wonder Rebalance
Created by engineer gaming
This mod is meant to be played with BNW. Is likely to be uncompatible with any other mod which makes edits to the Wonders/buildings mentioned below. NOTE: I have only made text changes for the English language, so you will still see the original text in ot...
Great Archaeologists and Great Works of Paleontology
Created by Iska and Ismet
Went to my local/childhood museum (the ROM) recently and was inspired to make this. Adds Great Archaeologists, who can either Discover Heritage Sites or can create new Great Works of Paleontology. The Museum has one slot for Great Works of Paleontology (Te...
Great Relics
Created by Iska and Ismet
Adds 20 additional Great Relics to JFD's Great Relics mod, which is required for this. Shoutout to him for an awesome mod. If you want to be able to view both his (Relics and Films) and my (Sculptures, Inventions, and Paleontology) Great Works in the Cultu...
Iska's Expansion and Settlement
Created by Iska and Ismet
Removes workers; Improvements are built by Cities automatically. Roads and Rails are built by Caravans. Updates the Citizenship Policy and Pyramids Wonder. Speeds game by removing extra unit and improvement ai calculation?...
Registan Square Wonder
Created by EmeraldRange
Adds the Registan Square in Samarkand as a world wonder in Civilization V Requires G&K. Should be compatible with most mods ---- Registan Square (Unlocked at Architecture). +1 Culture, +1 Faith per Scientist specialist. +1 Great Scientist Point. +2 Global ...
Violent Storms
Created by UncivilizedGuy
Violent Storms that spawn on coastal tiles and wreak havoc. New unit: Violent Storms. This fantastic unit was created by @xxlittle39manxx upon my request. Violent Storms are actually barbarian units. Using the lua code from @LeeS 's Wildlife Reborn mod Vio...
World Wonders In Reverse Order
Created by The GOODMAN
Ever wondered what it would be like to access and build certain world wonders much earlier or later in the game? Well, you're in luck, as this mod roughly reverses the order in which the world wonders from the main game are available. For example, early ga...
Kevvy's Modpack
Created by Kevvy
A collection of simple mods for dozens of weak game components, including buildings, units, wonders, resources, terrain, and defines. Buildings: Amphitheater, Aqueduct, Caravansary, Circus, Forge, Granary, Harbor, Krepost, Medical Lab, Mint, Mughal Fort, O...
Kevvy's Religion Mod
Created by Kevvy
This mod seeks to overhaul BNW's system of beliefs, many of which were very unbalanced or situational. Almost all base beliefs have been buffed or nerfed, and nearly twenty new beliefs have been added. Hopefully this leads to more varied and enjoyable game...
A Few More Promotions
Created by RetroA
OVERVIEW Adds 15 promotions (9 new, 6 existing) to the promotion trees of the various unit classes. SPECIFICS This mod add the following new promotions: - MOUNTAIN MAN - Unit Class: Melee and Gunpowder - Requires: Shock 3 or Drill 3 - Unit moves at double ...
Conscription
Created by RetroA
OVERVIEW Adds a new National Wonder: National Service, which reduces the population in all cities but the new Conscript unit appears in every city and when capturing cities. These units suffer from a random assortment of negative promotions but can be used...
Super Power - Remaking of World Order
Created by Unknown_Philosophy
Super Power is a large mod which makes systematic improvements based on Civilization 5 Brave New World. It introduces a large number of new units, new game mechanics, and optimizes the combat experience especially in the later game era. The latest version ...
SMAN's The Ancient World at War - Late Era Units
Created by S-Man
The Ancient World at War (AWAW) – Late Era Units mod adds 33 units to the first half of the game. These units originally appeared in the main AWAW mod, but were removed as part of an effort to reduce the size of that mod. Players now have a choice whether ...
SMAN's The Ancient World at War - Enhanced Edition
Created by S-Man
SMAN’s The Ancient World at War - Enhanced Edition The Ancient World at War Enhanced Edition (AWAW EE) is a support mod for AWAW. It adds the Buildings, Wonders, Resources, and improvements that were removed from AWAW V1 in an effort to lighten the memory ...
Additional Diplomacy - Send Delegation
Created by Iska and Ismet
Allows you to send a Delegation to receive a diplomatic boost and reveal the foreign Capital. AI may do the same. (More likely to happen when DoF and more or less likely depending on loyalty of the Leader.) Send a Delegation requires that the other Civiliz...
Additional Diplomacy - First Impressions
Created by Iska and Ismet
When two Civilizations first meet, they will either make good or bad first impressions on each other. This is a semi-random (more mean leaders are more likely to have/make bad impressions) diplomatic bonus or penalty that lasts for 25 turns. Not compatible...
Additional Diplomacy - Trade Agreements
Created by Iska and Ismet
Allows Civilizations to agree to Trade Agreements after researching the Currency Tech. (Grants a bonus to Gold, Production, and Great People generation, which stacks up to three times, and lasts 25 Turns.) AI will make Trade Agreement offers to each other ...
Additional Diplomacy - State Religions
Created by Iska and Ismet
Similar to the mechanic from Civilization IV; adds the ability for Civilizations to choose a State Religion, which affects Diplomacy and grants Happiness from Cities following that Religion, and adds the 'Convert' Trade Item, which allows players to underg...
Iska's Additional Diplomacy - All in One
Created by Iska and Ismet
Adds First Impressions, Delegations, State Religions, Trade Agreements, Just Wars, Third Party Embargoes, More Diplomatic Modifiers, the Apostolic Palace, Envoys, Suzerainty, and Civ 6 City State Types. Everything here is included in Il Principe and Empire...
Additional Diplomacy - Third Party Embargo
Created by Iska and Ismet
Players can now trade each other for Embargoes with a third party. AI will make offers to Embargo one another. Embargoed players cannot trade anything with each other while the Embargo is in place, and have a diplomatic penalty with one another. Not compat...
Additional Diplomacy - More Diplo Modifiers
Created by Iska and Ismet
Adds additional diplomatic penalties and bonuses. Positive modifiers: + You've completed the same Policy Branch + You have a Trade Route with them + Pledged to protect the same City-States Negative modifiers: - Occupy a City that was originally theirs - At...
Ferdicten's The Motherland Calls
Created by Ferdicten
Adds the cut The Motherland Calls wonder back into the game, including the cut wonder completion music (Enable music in-game to be able to hear it). Based on Poukai's mod, which became obsolete in BNW. I've removed the reference to social policies and chan...
Ferdicten's U.N. Headquarters
Created by Ferdicten
Adds the cut U.N. Headquarters wonder back into the game. Based on Envoy's mod, but is available with Nuclear Fission instead of Globalisation. This is to reflect the U.N.'s role in the Cold War and make a Diplomatic Victory quicker. Wonder Stats: > +1 Cul...
Iska's Additional Diplomacy - All in One + Putmalk's C4DF
Created by Iska and Ismet
Adds First Impressions, Delegations, State Religions, Trade Agreements, Just Wars, Third Party Embargoes, More Diplomatic Modifiers, the Apostolic Palace, Vassalage, Tech Trading, Map Trading, additional Discussion options, Envoys, Suzerainty, and Civ 6 Ci...
Components - Civ 4 City Health
Created by Iska and Ismet
Adds the Health mechanic from Civilization IV. Ironically, the Grocer, Supermarket, and Coal Plant icons already exist in the game, so I suspect at one point Health was a planned inclusion. I took care to port the exact mechanics; everything listed on this...
Ferdicten's Tsukiji Market
Created by Ferdicten
Adds the Tsukiji Market as a wonder into the game. The Tsukiji Market was formerly the world's largest fish & seafood market, in Tokyo, Japan. I wanted a wonder that was like Petra, but for settling on the coast, and made sense to rush in a sea-heavy start...
Iska's Il Principe
Created by Iska and Ismet
Il Principe Successor to Empires Ascendant. Smaller in scope, with fewer features, additions, bugs, changes, and crashes, and doesn't as drastically change the BNW experience. See included mods for additional details. (If you do run into a bug, please let ...
(EW) Tech Shuffle - Randomize your Tech Tree!
Created by ExplosiveWatermelon
Eureka! Upon researching a technology for the first time, the game will limit your available research to 3 random techs available to you. Hopefully this presents new challenges to hardened players, adds some fun mechanics for casuals, and is fun for everyo...
Dynamic Towns
Created by Azaquor
Strategic city planning for Brave New World! Instead of Trading Posts, Workers build Villages. Place them in good locations where they'll thrive and grow over time. Towns in the best spots can grow into coveted Large Towns. Mod Features 3 levels of dynamic...
Apotheosis for Sapiens
Created by Snippps
Addon mod for Sapiens that reworks Pantheons into being stronger and broader, but with less overall choice. Pantheon choice should now be a decisive swing in the playstyle of your earlygame, and allow you to mold your strategies around them for the first p...
_Nuclear Vault_
Created by Gaia
Nuclear Vault = Missile Silo + Fallout Shelter Requires Gaia's Core Mod. Compatible with Sapiens. Improvement: Nuclear Vault - Prereq Tech: Advanced Ballisitcs. Can be built on any flat terrain. - Can store up to 4 Nuclear Missiles. Has room for two additi...
Great Tile improvements connect luxuries
Created by willy
This mod let Academy, Citadel, Customs House, Holy Site and Manufactory can connect vanilla luxuries now. Actually, I think this should be an in-game feature rather than requiring a mod to make it work. Note: This mod should not conflict with any other mod...
Arendelle's (4) Extra Policy Trees and Ideologies
Created by Lord Arendelle
Existing Policies were overhauled to be more balanced and well as having powerful capstone finishers to encourage filling out a policy tree. Based on Reform and Rule by Machiavelli and the NQ modpack's policy trees. This aims to be a combination of the two...
_Ranked Commanders_
Created by Gaia
Adds Leadership Ranks for Great Generals and Great Admirals. Provides a reason to hold on to Great Generals and Admirals even during peace time. Requires Gaia's Core Mod. Compatible with Sapiens. Commander Ranks Experienced +20% Combat Strength to nearby L...
+Religious Orders+
Created by Gaia
Adds Religious Military Orders (Tech, National Wonder, Promotions, Unit) This Feature is a part of Sapiens. Works as a Standalone! How to join a Religious Order? 1. Research Relegious Orders (requires Theology Tech). 2. Build a Monastery in every City (req...
Arendelle's Components - Military - Promotions
Created by Lord Arendelle
A minimal addition to promotions. Adds a few Military promotions that scale linearly with unit veterancy. Has endtree promotions that can be particularly powerful. It adds a total of roughly 20 promotion trees typically with 3 levels each. About half of th...
Arendelle's Components (7) Historical CivTrait Adjustments
Created by Lord Arendelle
Historical Traits that better match each civ. Buffs weaker civs. Nerfs stronger ones. Makes some Civs more flavorful. See pictures for the trait change details. Building and Improvement Changes: Buildings changed: Hanse now unlocked at guilds, has a engine...
Early Warning Systems and Aerospace Control Agency Wonder
Early Warning System & Aerospace Control Agency National Wonder A fairly simple mod that reworks/rebalances the game’s nuke Population loss and interception system by updating an existing building and adding two new ones (including a National Wonder). This...
Additional Diplomacy - Envoys
Created by Iska and Ismet
Adds the Envoys mechanic, allowing you to send Envoys to City-States to boost Influence. May need a slight nerf, feedback welcome. Sources of Envoys: - Techs (Writing, Horseback Riding, Currency, Navigation, Military Science, Radio, Atomic Theory, Globaliz...
Components - Civ 6 Beliefs
Created by Iska and Ismet
Adds various (non-Pantheon and Worship) Beliefs from Civilization VI that weren't already in Civilization V. Founder Stewardship - Academies provide +4 Science, and Customs Houses provide +4 Gold Lay Ministry - Holy Sites provide +4 Faith, and Landmarks pr...
Components - Worship Beliefs
Created by Iska and Ismet
Adds the Worship Beliefs category; each Civ can add a Worship Belief to their Religion after adopting the Organized Religion Social Policy. May add some more in the future for *cultural diversity*. The faith buildings always felt kind of out of place with ...
Iska's Rise and Fall
Created by Iska and Ismet
Adds a Historic Spawn Dates advanced Gameoption and 2 True Start Earth Maps (Giant and Standard). When enabled, Civilizations will spawn at predetermined game years (700 years before their leader is born) at their real world origin on an earth map. (If the...
=Aquatic Resources=
Created by Gaia
Adds 8 Aquatic Luxuries and 8 Bonus Sea Resoures. Works as a Standalone! Compatible with both Sapiens and Resource Compendium. 8 More Aquatic Luxuries: Bluewhale, Grey Whale, Lobster, Marlin, Sturgeon, King Crab, Oysters, Dolphin. Yield: +1 Food and Gold (...
Iska's Command and Conquer
Created by Iska and Ismet
Adds the ability to stack Units (simple tweak to base game, currently 10, but open mod files to change it to whatever you feel balanced), adds UI to see the Unit stacks (Thanks Gedemon, code was tweaked so ui stacks are vertical, not horizontal), and also ...
Expanded Pathways to Greatness
Created by alpha-r2d2
Here is a patch that changes Policies. Now, right from the onset of the game, you can unlock six policy branches. Among them are 'Thalassocracy,' perfect for empires drawn to the call of the sea, and 'Commerce,' tailored for players fixated on gold, luxuri...
_City-State Wonders_
Created by Gaia
City-States alliances unlock World Wonders and grant Suzerainty. Developed for use with Gaia's Core Mod (required) and Sapiens. Highlights Each City-State Alliance unlocks a Wonder and grants a Unique Suzerainty Bonus. 3 More Luxuries: Coco de Mer (Seychel...
Dollarius MOD 2: INFINITE WORKS OF AI
Created by Iska and Ismet
INFINITE WORKS OF A.I. Adds three repeatable projects unlocked at Computers that allow generating infinite Great Works. Requires Community Patch. UI intended for EUI VP, see mod files for non-EUI BNW and CP UI files. Art by DALLE-3. Great Work of Writing t...
Dollarius MOD 1: TERRAFORMING
Created by Iska and Ismet
TERRAFORMING / WORLDSHAPER Unlocks Worldshaper Unit at Ecology (Alternative Energy in Vox Populi), which can traverse and terraform any non-City, non-Natural Wonder Tile. May cause crashes with excessive changes / unnatural combinations. Be sure to save in...
Additional Diplomacy - Third Party Contact
Created by Iska and Ismet
Adds the diplomacy feature from civ 3 which was a thing I remember from childhood and was always vaguely frustrated was never in civ 4 or 5. AI values it at ~4gpt. DLL mod, so incompatible with other DLL mods. (Such as most big mods or some of my other Add...
SMAN's The Ancient World at War - The Black Swan
Created by S-Man
"Rara avis in terris nigroque simillima cygno" (Latin, translation: "A rare bird in the lands and very much like a black swan") The phrase was first recorded by 2nd-century Roman poet Juvenal's from his work called, "Satire VI." When the phrase was coined,...
Congress Project - Dragon Ball Expedition
Created by The GOODMAN
A mod that adds a new project proposal to the World Congress based on the Dragon Ball franchise. When passed, Civilizations will have the chance to contribute to the search for the seven mystical dragon balls. What is so important about these dragon balls?...
Wharves for Sapiens
Created by Snippps
Adds a new coastal building that buffs Fish and Seals....
Inuksugalait Wonder
Created by Kramer
Ever wondered why Petra, one of the game's best wonders, which turns useless desert into a blooming eden, has no equivalent (modded or otherwise) to make Tundra and Snow useful? Me too. And I figured what better place to find a wonder capable of taming the...
_Megalopolis_
Created by Gaia
Cities can work up to 6 rings for a grand total of 125 plots! Requires Gaia's Core Mod which must be the same version. How to acquire 6th Ring tiles? - You can purchase tiles in the 6th Ring (cheaply) once you are able to work them. - Capital can work 4 ri...
Enhance the Lake by fixing Buildings
Created by KingGunGang
Enhance the Lake by fixing Buildings to Increase Its Utility. Aqueduct : +1 Food for each Lake tile. Note : Aztecs`s Floating garden also + 1 Food for each Lake tile.(was +2 Food) Garden : + 1 Gold for each Lake tile. Aqueduct and Garden UB from 3/4/5 UC i...
Suez Canal Wonder
Created by Pouakai
The Suez Canal is an artificial sea-level waterway in Egypt, connecting the Mediterranean Sea to the Red Sea through the Isthmus of Suez and dividing Africa and Asia. The 193.3-kilometre-long canal is a key trade route between Europe and Asia. In 1858, Fer...
Temple of Heaven Wonder
Created by Pouakai
The Temple of Heaven is a large religious complex in the centre of Beijing, China. It was constructed in the 15th century during the reign of the Yongle Emperor, and features elements of Taoism and Heaven worship, among which was an annual festival dedicat...
_Blockbuster Video Games_
Created by Gaia
Adds 155 Great Video Games and Great Game Developers. Developed for use with Gaia's Core Mod (required) and Sapiens. Mod details: Brings video games into Civ5 by adding a new type of Great Person: the Great Game Developer, which you can use to create a who...
Singapore Science Center
Created by Loekman3
Adds the new Singapore Science Center wonder for Civilization V. Unlocked at Plastics, the wonder provides +5 Culture, 3 Scientist slots. +2 Culture and Gold from Scientists. +4 Culture from Academies as well as +2 Happiness and +250 Tourism with all known...
Argonne National Laboratory
Created by Loekman3
Adds the new Argonne National Laboratory wonder for Civilization V. Unlocked at Nuclear Fission, the wonder provides a free Research Lab in all cities and 2 free technologies. 2 free Great Scientists and +8 Scientist slots in the city it was built. +3 Scie...
Los Alamos National Laboratory
Created by Loekman3
Adds the new Los Alamos National Laboratory wonder for Civilization V. Unlocked at Nuclear Fission, the wonder provides +10 and +100% production in the city it was built. +5, +15% production and +4 Production and Science from Uranium in all cities. 1 free ...
=Resolution - OPEC=
Created by Gaia
World Congress Resolution: OPEC The Organization of the Petroleum Exporting Countries (OPEC) is an organization enabling the co-operation of oil-producing countries in order to collectively influence the global oil market. Gold: OPEC Headquarters wonder ap...
Mejiro Dober's Genshin Impact World Wonders Pack (Ver 1.0)
Created by Mejiro Dober
This mod adds World Wonders of Genshin Impact. Supports English. Palais Mermomia Provides 1 free Social Policy. Also, contains 2 slots for Great Works of Literatures. (To maximize your bonus, make sure the Great Work Slots are all filled with Literatures f...
Mejiro Dober's Uma Musume Pretty Derby World Wonders (Ver 1.0)
Created by Mejiro Dober
Adds World Wonders of Uma Musume Pretty Derby. The Statues of Three Goddess Build a stable for free in the city that built this wonder. The city-produced cavalry unit that built it appears with a shock 1 promotion. In addition, the experience value of the ...