Sid Meier's Civilization V

Sid Meier's Civilization V

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Multiplayer Rebalance, Restructure, and Flavor
   
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4 Aug, 2019 @ 8:54pm
8 Mar @ 5:14pm
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Multiplayer Rebalance, Restructure, and Flavor

In 1 collection by ACE
Multiplayer RRF Collection
5 items
Description
Version 18.1 - New Earth

CONTINUOUSLY UPDATED!

Makes several balance changes that affect the game, such as moving Infantry to Ballistics, slowing down late game research, disabling the purchasing of nukes, and more.

I recommend you check out the full change log[docs.google.com].

Originally made for use to play with MPPatch in Multiplayer, but can be used in single player if you like it I suppose. Some AI functionality not implemented.


NOTE:
This is a DLL mod and replaces several UI panels. It should be the primary mod used for a multiplayer game.

This mod includes one of my other mods, Formation and Ambush Fix. While enabling both won't cause any harm, you can just enable this mod by itself for the same effect.

This mod includes one of my other mods, Doctrine. Only this mod should be enabled for things to work properly.


SPECIAL THANKS:
Kyte, Lockstep, Leugi and kaspergm for Dynamic Culture Overview

TofuSojo for Trading Posts Grow Into Towns

Barathor and HungryForFood for More Luxuries and Even More Resources for Vox Populi

foxre for the logo
Popular Discussions View All (1)
0
4 Aug, 2019 @ 9:51pm
Slingers
foxre
52 Comments
Zadakualan 30 Aug, 2023 @ 11:28pm 
Hey thanks for the info! if you wanna keep the higher grind for mil doctrine high ,thats okay too, but yeah it may be a bit too much!
ACE  [author] 30 Aug, 2023 @ 2:58pm 
@Pvt. Parts - I increased the number of doctrine points required for higher levels. Maybe I went a little overboard. I've reduced them now
Zadakualan 29 Aug, 2023 @ 10:26pm 
idk if its from other mods that also changes policies or UI but now doctire seems to be stuck or the grind is far longer than previous updates, i cant tell from where but wheneven i put in 2 or 3 general to up points doctrine it would give me any for choosing MD, only once or twice and then it stopped and wont accumulate doctrine points.

Look into it maybe
ACE  [author] 29 Aug, 2023 @ 9:12am 
Sploosh 29 Aug, 2023 @ 4:20am 
Are you able to make a doctrine multiplayer standalone mod?
Cheers
Zadakualan 18 Feb, 2023 @ 7:07am 
Seeing these updates that kept coming annually-ish, you really do have a nack for the game that have long been stagnant, well done you, youre awesome, thats all I gotta say
Bonder 1 Jun, 2022 @ 10:54am 
The next time I played the policies did show. not sure why they were not showing previously.
ACE  [author] 1 Jun, 2022 @ 10:20am 
@The DevoMiezer - That is odd. I've tried HR&R with other additional civilization mods and it works on my end, I cannot reproduce your error. Are you using EUI or a mod that changes policies?
Bonder 1 Jun, 2022 @ 9:30am 
Something I did not notice yesterday was the policies were default, not the policies of your mod.

Here are two errors. the first occurs when opening the policy window, the second occurs attempting to open the culture overview.

[157071.703] Runtime Error: C:\Users\Bonder\Documents\My Games\Sid Meier's Civilization 5\MODS\House Rules and Rebalance (v 13)\CultureOverview.lua:642: attempt to perform arithmetic on field '?' (a nil value)
[157072.937] SocialPolicyPopup: In UpdateDisplay()
ACE  [author] 31 May, 2022 @ 8:55pm 
@The DevoMiezer - The culture overview should open at any stage of the game. Do you happen to have the Dynamic Culture Overview mod? If so, maybe try disabling it since I already include it in this mod (although I don't think this would really be an issue). If that doesn't work or is not applicable, could you see if you can find the error in the logs like you did before?