Sid Meier's Civilization V

Sid Meier's Civilization V

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Natural Wonders Enhanced
   
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79.984 KB
30 Mar, 2016 @ 8:52am
1 Apr, 2016 @ 7:03pm
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Natural Wonders Enhanced

Description
- All Natural Wonders(NW) have been reworked to have a tile yield of 8 (6 per Barrier Reef tile).

- Science is worth half of all other yields. For example, two Science is worth one Production.

- All NW provide +2 Happiness when in your borders (+1 per Barrier Reef tile).

- All NW set to avoid tundra and snow.

- All NW (besides Kili) can be adjacent to a maximum of 3 hills.

- All NW can be adjacent to a maximum of 2 mountains.

- All NW share same occurence frequency (chance to spawn).

- One additional NW per map on all map sizes.

- Sri Pada and Mt. Fuji no longer avoid biggest landmass, which resulted in them spawning in unworkable locations.

- Gibraltar, Barrier Reef, and Krakatoa no longer spawn in unworkable locations (Credit - Barathor).

- El Dorado first finder gold reduced to 50 from 500.

- King Solomon's Mines first finder gold increased to 50 from 0.

- Cerro De Potosi first finder gold increased to 50 from 0.

- Fountain of Youth's adjacent healing removed.

- Fountain of Youth now provides permanent Medic promotion to any unit who enters an adjacent tile.

I've made some changes to Spain in a separate mod linked below which balance her around these changes.

Spain Enhanced - http://steamproxy.net/sharedfiles/filedetails/?id=657546851

Special Thanks - PawelS, LeeS, Cyphose, Klisz, whoward69
23 Comments
FrozenBasalt 26 Apr, 2020 @ 9:56am 
Crashes if you have any DLL mod apparently. I recommend trying "Gibraltar, Reef, and Krakatoa fixes" for at least part of this mod's contents.
Azuron 5 Jun, 2019 @ 3:14am 
Conflicts with "DLL - Various Mod Components v 89". Will crash game at city founding.
mathl33t 2 Apr, 2019 @ 12:38am 
Don't know if you'll see this, but I love the new tile yields with this mod, it actually makes each map size have one less NW per map, not one more. (I.E, when playing standard, there were only 4 wonders and in 6 games of searching for 50 turns I only found 2 total).
Mokpo Alex 20 Apr, 2018 @ 3:32pm 
this caused my whole mod screen to be unavailable :( booo and this was the only mod which affected the new BNW wonders
Globin 3 Mar, 2018 @ 10:05am 
This mod made my game crash time after time until i turned it off. Each time i clicked found city it would crash.
Tentacool 20 May, 2017 @ 12:16am 
This mod appears to crash my game when I settle my first city. Maybe it's incompatable with another mod I have. IDK.
Dr. Oz The Great And Powerful 5 Feb, 2017 @ 2:42am 
is there any way to increase the first find yield for El Dorodo?
Aheadatime  [author] 20 Apr, 2016 @ 11:38am 
(Part 2) @IDKYMAN

- To delete the tile yields, delete the brackets that the 3rd, 4th, and 5th results are in starting from <Row> and ending at </Row>

- Exit the Text Document and hit "yes" when it asks if you want to save on the way out

All done. The rest of my mod is intact, and you have just tweaked Fountain to your liking. Do keep in mind though, if I update this mod in the future, it will re-download to your computer. If that happens, you'll have to repeat these steps.

If you mess up along the way, simply unsubscribe from this mod to remove the contents from your computer, and re-subscribe to download the mod's original contents so you can try again.
Aheadatime  [author] 20 Apr, 2016 @ 11:38am 
(Part 1) @IDKYMAN - If you want the old Fountain back, you can mod this yourself quite easily. It will take less than 2 minutes.

- Go to Computer > Documents > My Games > Civ5 > MODS > this mod > xml

- Drag the 'WonderYields' file into a blank Text Document to expose its contents

- Hit F3 to search the Text Document

- Type in 'Fountain'

- At the first search result, change InBorderHappiness to "10"

- Skip the second result

- The third, fourth, and fifth results are the tile yields of Fountain
IDKYMAN 16 Apr, 2016 @ 9:50am 
like the idea though