Sid Meier's Civilization V

Sid Meier's Civilization V

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Iska's Stones to Stars
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Iska's Stones to Stars

In 1 collection by Iska and Ismet
Iska's Empires Ascendant
8 items
Description
Il Principe
If you like this mod, check out Il Principe, its leaner cousin.
Stones to Stars
This is a beta, but I no longer have any time or inclination to work on it, so it probably won't be getting any more updates. Please carefully read the documentation before posting that it doesn't work. This mod is a combination of my own tech tree layout and a compilation of my favorite excellent mods from around the workshop and public forums. It's intended to be played with my other mod Empires Ascendant and is fully compatible. (It used to be somewhat independent, but now it's codependent.)

This is not compatible with Vox Populi, Rise to Power, InfoAddict, Really Advanced Setup, or Extended User Interface.

Extended User Interface installs to the game's DLC folder, not its MODS folder, if you've ever installed EUI, CP, CBP, or VP then make sure to uninstall it from there.

New Advanced Gameoptions and Natural Wonders will not appear unless playing with my other mod Empires Ascendant.

This is a large mod that alters core game files and data and necessitates a cache refresh, clear it by deleting Documents\My Games\Civilization 5\cache\ & \moduserdata\, or you may experience severe game issues.

GunStarPL's Quick Turns is an included mod, which overrides user settings for Quick Turns and Quick Combat. Adjust the settings from Additional Information (left of the Nuclear Overview) -> Quick Turns.
Manual Download (v74.1)[drive.google.com]
Rise and Fall
- Giant True Start Earth with Historic Civilization Start Dates; Select the Rise and Fall Map from the Additional Maps pool, and the Rise and Fall option from the advanced Game Setup Menu. (Requires Empires Ascendant.)
Observer Mode
- Includes a variety of mods designed for observing A.I. Games, including a special observer UI and advanced Game Option that removes the need for external tools to start an A.I. only game. (Requires Empires Ascendant.)
New Content
- Adds the Neolithic, Enlightenment, and Future Eras, and adjusts the Tech Tree, changing Technology placement & prerequisites, and adjusting Unit, Building, and various other Tech unlocks. Eras are now; Ancient, Pre-Classical, Classical, Feudal, Enlightenment, Imperial, Industrial, Atomic, Digital, Modern, and Future.

- Adds 25 new Technologies; Fishing, Trade, Mysticism, Religious Orders, Exploration, Sovereignty, Flintlock, Humanism, Medecine, Imperialism, Warships, Fortification, Manufacturing, Armor Plating, Mass Media, Nationalism, Free Trade, Green Energy, Conservation, Artificial Intelligence, Genetic Engineering, Designer Genetics, Arcology, Spaceflight, and Neural Interfacing.

- Adds 31 new Buildings; Gathering Hall, Palisades, Fishpond, Tavern, Forge, Arena, Academy, Bastion, Cloth Mill, Drydock, Gallery, Gunsmith, Manor, Menagerie, Salon, Physician's Office, Cistern, Publishing House, Telegraph, Agribusiness, Wind Farm, Natural Gas Plant, Theatre, Weigh House, Cinema, Steel Mill, Residential Hi-Rise, Commercial Hi-Rise, Robotics Lab, Supermarket, and Perpetual-Motion Machine.

- Adds 22 new Units; Pathfinder, Galley, Carrack, Cruiser, Cuirassier, Explorer, Field Gun, Galleon, Line Infantry, Ship of the Line, Skirmisher, Surveyor, Uhlan, Great Director, Guided Rocket, Supercarrier, Robot Infantry, Lev-Tank, Laser SAM, Laser Artillery, Suborbital Bomber, and HALO Jet.

- Adds 26 new World Wonders; Skara Brae, Ggantija, Barnenez, Newgrange, Mesa Verde, Templo Mayor, Solomon's Temple, Flavian Amphitheatre, Pantheon, St. Peter's Basilica, Registan, Fasil Ghebbi, Smithsonian Institute, Topkapi Palace, Torre Del Oro, Versailles, Kronborg, Wat Phra Kew, Alamo, Panama Canal, Hollywood, the World Trade Center, Apollo Program, Aperture Science, the Keyhole Project, and Artificial Reality.

- Adds 8 new Natural Wonders; Mt. Everest, Lake Retba, Dalol, Eye of the Sahara, Salar de Uyuni, Giant's Causeway, Bermuda Triangle, and Luminescent Bay.

- Adds 5 new National Wonders; Summer Palace, National Hospital, National Bank, National Park, and Director's Guild.

- Adds 100+ Religions, 100+ Great People, 100+ Great Works, 41 new Beliefs, 17 new Promotions, 16 new Resolutions, 5 new Improvements, 5 new Advanced Gameoptions, 4 new Maps, 2 new Victories, and 1 new Gamespeed.
Included / Incompatible Mods / Credits
See the ingame popup at the beginning of every new game for Included / Incompatible Mods / Credits list, changelog and technical help.
Popular Discussions View All (2)
3
15 May, 2023 @ 6:50pm
Rise and Fall
Batrach
4
27 Apr, 2021 @ 11:45am
Can you please bring back mod corporation and monopolies
ПИЗДЮК (11 y.o)
583 Comments
Soldaten116 27 Jan @ 8:53pm 
Manually extracting the civ5mod file seems to have fixed it but I'm still worried about issues popping up later
Soldaten116 27 Jan @ 8:47pm 
Mod fails to install properly and causes a CTD, Not sure what the problem is since this doesn't happen with any of the others in your collection.
23,85 руб 23 Jan @ 10:55am 
or the ability to keep planes in the city-state.
23,85 руб 23 Jan @ 10:54am 
I don't know if this should be written in Empires Ascendant, but I think it would be interesting to add the ability to build (improve) the territories of city-states if you are allied with them.

This feature is really missing, personally for me
23,85 руб 23 Jan @ 10:50am 
I think it would be interesting to add the ability for ships to enter forts and citadels (creating channels this way) and the ability to reforest.

Great mod, can't get enough of it.
Iska and Ismet  [author] 24 Dec, 2023 @ 4:26pm 
Merry 🎄 Christmas my guy, thanks for confirming my narcissistic internal grumblings that I always knew to be true
Zeupiter 24 Dec, 2023 @ 6:41am 
Merry Christmas Eve to the greatest civ 5 modder
aaaaa142 22 Dec, 2023 @ 2:52am 
jesus holy this is amazing. is it can work with your principe mod?
Iska and Ismet  [author] 29 Nov, 2023 @ 10:56am 
That's very nice of you to say, thank you very much.
Iska and Ismet  [author] 26 Nov, 2023 @ 12:17pm 
yes, it's a mod conflict. clear cache, moduser data, don't load other mods, don't use eui or other pseudodlc. if you need more help send logs.