Sid Meier's Civilization V

Sid Meier's Civilization V

211 ratings
Lumber Mills on Jungles
   
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932.000 B
18 Mar, 2014 @ 6:14am
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Lumber Mills on Jungles

In 1 collection by Kramer
Kramer's Civ 5 Components
7 items
Description
This mod should work with Vanilla, Gods & Kings, and Brave New World, and has no dependencies on other mods or DLCs.

A very simple mod, through and through. All it does is allow Lumber Mill improvements to be built in both Jungles and Forests, instead of just in Forests. The intention is to add some variety to jungle-based cities, giving them a shot at decent production, and something to build instead of endless Trading Posts. Sure, it's probably a bit unbalanced.

I haven't done too much testing with this mod, so please leave a comment if you run into any glitches you think are caused by this mod.

HOWEVER, if you run into the age-old Steam glitch where the mod won't show up in-game/refuses to download, then you can download the mod manually here: Civfanatics[forums.civfanatics.com]. Extract the file to Documents/My Games/Sid Meier's Civilization 5/MODS (file path may be different, depending on your platform), and that should be that.
26 Comments
Max 1 Jun @ 8:48am 
I'd just change universities to only gives science to unimproved jungle
Colonel Kuki 31 Aug, 2020 @ 3:44pm 
EXCELLENT!!!!
Fry McFly 28 Oct, 2016 @ 4:42pm 
Is this mod stil necessary or is this problem patched?
EatAtWendys 24 Apr, 2016 @ 6:47am 
I just get the poliy where all jungle tiles provide science if I'm near a bunch
Lwantssugar 4 Apr, 2016 @ 2:39pm 
Jungle is one of the worst tiles: marshes are somewhat rare, Tundra and snow are avoided by not building at the Poles, and deserts have good resources and floodplains making them one of the best farm tiles.

So a reason to not immediately burn all jungles down and replace with farms? Ill take 5
Knite Prime 28 Jul, 2015 @ 12:03pm 
Lumber mills on jungle makes jungles more valuable as in op.
Jarms 10 Jul, 2015 @ 11:57pm 
I love the idea. It just seems a tad overpowered, as you said. Perhaps make another improvement called sawmill that's unique to jungle tiles only, giving it a 50% longer build time and don't allow it to benefit from scientific theory.

I'm curious. Is it possible for jungles to yield food to nearby cities when chopped down? Making them not a complete time waste and balancing them out somewhat with forests production bonuses. Perhaps with their food yields roughly a quarter of their forest production bonuses counterpart. For example:

Chopping down a forrest provides 30 production.
Chopping down a jungle provides 7.5 food.
Venusaisha 3 Jun, 2015 @ 5:05pm 
me had alot but trying to avoid complications when loading civ 5 ,too many mods can clash. so i removed barathor,fressh meat version. stuck with kramar and herald b, and blou blou's poor tile tweak. 8)
Venusaisha 3 Jun, 2015 @ 5:00pm 
Harald B and kramer mods 8)
Venusaisha 3 Jun, 2015 @ 4:59pm 
other wise Barathor and fresh meat have ones too. but me stick to this and herald b