Sid Meier's Civilization V

Sid Meier's Civilization V

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Militia Defense
   
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11.476 KB
25 Nov, 2013 @ 11:50am
27 Feb, 2015 @ 8:03pm
7 Change Notes ( view )

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Militia Defense

In 1 collection by framedarchitecture
Components by FramedArchitecture
11 items
Description
Militia units automatically rise up to defend against foreign invasions.

Mod Mechanics
* When an enemy unit first enters hostile territory, the defender raises at least one Militia near their capital.
* The number of Militia raised increases by one per era past the Ancient.
* Militia are much weaker when fighting outside friendly territory.
* Militia are disbanded after 20 turns (varies with Game Speed)
* Militia units that reach Level 2 may enter permanent duty for a small Gold fee.
* Minors and Barbarians cannot raise Militia, nor will they cause Militia to be raised.
* Occupied and Puppeted cities cannot raise Militia.
* Unhappy Civilizations cannot raise Militia.

Compatibility
*Vanilla, Gods & Kings, Brave New World

Changing Default Settings
You can easily change basic settings by editing Militia_UserSettings.lua, located the Militia Mod folder, which is in your Civ MODS folder. Open the lua file with any text editor (e.g. WordPad), make desired changes and then save and close the file.

Options include:
* Disable Militia for human players
* Allow unhappy Empires to raise Militia
* Force Milita to spawn near each city (not just the capital)
* Allow Minors to raise militia.
* Change the allowable Milita Eras (by default, Militia can be raised in any era).

v.14 is backwards compatible with v.13.
Popular Discussions View All (1)
6
21 Nov, 2019 @ 12:03pm
Guerilla armys
Lavafish
125 Comments
Justin 17 Jun @ 11:26am 
could probably use an update but thanks for uploading
Matrix 4 Feb, 2023 @ 9:24pm 
don't works, all pop up in game not shown. incompatible with EUI... possible to remove the pop up plz?
M.T. Fish 6 Sep, 2021 @ 9:25am 
Sometimes this mod causes a bug that prevents "Yes or No" pop-ups from appearing, preventing you from replacing tile improvements or puppeting cities. If figured this out through some trial an error.
Déserteur 19 Apr, 2021 @ 11:28am 
seems not to work with latest EUI version : unable to open the tech tree and research technologies
Vunu 16 Feb, 2020 @ 11:33am 
multiplayer support?
Atashi Aachenfab! 2 Jun, 2019 @ 10:33am 
One of the best mods ive used, it makes conquering other civs much harder
nenadantonic 16 Oct, 2018 @ 3:45pm 
Nice,i was looking for something like that,one idea,i know its easy to say and much harder to be done,but can u do,religious units for authocracy or CIA,MI6 what ever for democracy,so,govrements and religions count more thanks
adkjake 4 Nov, 2017 @ 3:24am 
good models too
Occam's Razor 14 Apr, 2017 @ 8:23am 
dude you need to go work for firaxis and put this stuff in the games
RMD🦆cc 28 Mar, 2017 @ 7:35am 
Does this include modern unit skins? Also, adding a unique image for the militia would be nice.