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Go into WonderRandomizer.lua, and change the array to this.
e[0] = 'ERA_ANCIENT'
e[1] = 'ERA_CLASSICAL'
e[2] = 'ERA_MEDIEVAL'
e[3] = 'ERA_RENAISSANCE'
e[4] = 'ERA_INDUSTRIAL'
e[5] = 'ERA_MODERN'
e[6] = 'ERA_POSTMODERN'
e[7] = 'ERA_FUTURE'
Currently e[6] and e[7] are set to 'ATOMIC' and 'INFORMATION', but for whatever reason, Civ V doesn't use those names for the eras internally.
The wonders pop up on the tech tree even if their not active during the playthrough.
maybe you could put a blank mask on any wonder not in use?
I know thats not a solution, but as of right now, the only way I can tell which wonders are enabled is to check the civilopedia each time the tech tree pops up.
If you are not adding additional Wonders to the game, this mod will have no effect.
I do not know if the mod works in multiplayer; since it makes use of random numbers, it may cause a desynch between players.
And if ther is no menu option, would it be a lot of work to put in a checkbox into the game setup screen that enables/disables wonder randomization?