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But now instead of a bunch of units the AI receives like 1 general per 5 turns or something. By turn 50 they have like 10 Great Generals.
How do I fix this?
I tryed also deleting TestMonitor.lua because it made a reference to great generals in hope that it would fix it, but it did not. The one on C:\Users\XXXX\Documents\My Games\Sid Meier's Civilization 5\MODS\Fantasy Army (v 5)\LUA
The problem in this mod is in the "Promotions.xml" file. There are 7 Promotions that use this line (3 Magus, 4 Mystic Warrior):
<GreatGeneral>true</GreatGeneral>
Usually located someplace like:
C:\Users\XXXX\Documents\My Games\Sid Meier's Civilization 5\MODS\Fantasy Army (v 5)\XML\Units\Tweaks
This value needs to change to 'false' or the entire line deleted - in order for it to work with VoxPopuli. If I take the lines out myself, it "breaks" what I was trying to do with these units - give them the ability to effectively lead troops into battle.
If that doesn't work, you'd need to use Windows Explorer (not Internet Explorer), and manually delete the mods in the MODS folder itself.
Once the mods are gone, you re-enter Civ5 and then navigate to the MODs folder, then select the "GET MODS" button. Search for "SMAN fantasy army" in the search box (with the magnifying glass), and resubscribe to the mods you want.
Almost always, this forces a fresh, complete download of the mod.
If not, then google "steam won't download my mod" and try some of the actions in the results.
It after all that, and the mod doesn't download, let me know, and I'll try to find another way to help get this mod to you.