Sid Meier's Civilization V

Sid Meier's Civilization V

25 ratings
Iska's Expansion and Settlement
   
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28 Jun, 2022 @ 10:05pm
26 Jul @ 8:29am
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Iska's Expansion and Settlement

In 1 collection by Iska and Ismet
Iska's Empires Ascendant
8 items
Description
Removes workers; Improvements are built by Cities automatically. Roads and Rails are built by Caravans. Updates the Citizenship Policy and Pyramids Wonder. Speeds game by removing extra unit and improvement ai calculation?
28 Comments
chernobyl 15 May @ 12:31pm 
caravans making roads is something I really didn't like about CIV VI, they don't build where I want them, hardly ever
StompySquirrel 5 Aug, 2022 @ 3:23pm 
I did something similar a while back {LINK REMOVED}. Feel free to check it out and take anything you can use.
f12vrr 30 Jul, 2022 @ 7:53am 
Roads and rails can't be built in my version... Since i don't have Brave New World, or Caravans to produce.
f12vrr 27 Jul, 2022 @ 4:24pm 
I haven't tested this mod yet... But i think it will work just fine for me.
My Civ V has no DLCs, and i guess that's why my workers still have that bug which makes them stop doing their specific worker's actions, every turn...
f12vrr 27 Jul, 2022 @ 4:09pm 
I think it would be nice if cities were to be founded throught improvements, great persons, or something like that. Settlers - in their current mechanics - makes Civ series look somehow unnatural...
Iska and Ismet  [author] 20 Jul, 2022 @ 7:25pm 
Okay, so, there's an issue with Improvements not being rebuilt when new Techs are discovered, but everything else seems fine, unless you use this with my custom Arabia, which breaks for some strange reason. Will try and fix both these things for the next patch.
El Tório 15 Jul, 2022 @ 5:55pm 
Addendum, in the Lua.log I'm seeing a lot of:

[95871.171] Runtime Error: [string "C:\Users\[user]\Documents\My Games\Sid Meier's..."]:150: Instance does not exist.
stack traceback:
[C]: in function 'IsWorkingPlot'
[string "C:\Users\[user]\Documents\My Games\Sid Meier's..."]:150: in function <[string "C:\Users\[user]\Documents\My Games\Sid Meier's..."]:140>



Not sure the file is Iska_EaS.lua, but assuming it is, line 150 does contain a function call for that name:

`
if pAreaPlot ~= pPlot and pCity:IsWorkingPlot(pAreaPlot) then
`
El Tório 15 Jul, 2022 @ 5:19pm 
For the first turns, the mod appeared to work fine for me. But after some turns (6th city), I'm no longer seeing improvements being built. Also, no water tile has been improved. I'm now at the Industrial Age (having started in the Ancient Age), and Coal is not being improved... what info. would you need for debugging this?
Dirty Joe's Taco Shack 13 Jul, 2022 @ 6:03pm 
This is very clever with Empires Ascendant mechanics, since you turn new cities into full cities faster. Also does this mean that the Classes for Citizens matter outside of Governments since citizens automatically improve tiles they work?
Iska and Ismet  [author] 4 Jul, 2022 @ 5:42am 
*Waves hands in the air* I think I got it!