Sid Meier's Civilization V

Sid Meier's Civilization V

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Fire Emblem Wonders
   
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11.264 MB
11 Nov, 2014 @ 12:37am
27 Dec, 2018 @ 7:50pm
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Fire Emblem Wonders

Description
Welcome!

Ever wanted to inspire the world with Tellius' Mainal Cathedral? Or train your units in the Sacred Stones' Tower of Valni? Or create a paradise of learning with Khadein's legendary academy? Well, today, you can! This mod introduces 12 awesome wonders from all across the Fire Emblem multiverse, one for each policy branch. There's also a wonder for each ideology, as well. Featuring at least one wonder from each Fire Emblem continent, the selected wonders are as follows:

Academy of Khadein
Cost: 750
Unlocks at Scientific Theory
Requires Rationalism. Provides +4 tourism and a free Observatory in the city in which it is built. Contains two Scientist slots.


Chalphy Castle
Cost: 1060
Unlocks at Replaceable Parts
Requires Freedom. Increases great people birth rate by 50% in this city. Begins a golden age.


Darna Fortress
Cost: 400
+2 Culture, +5 Faith
Unlocks at Theology
Requires Piety. Any unit beginning its turn in this city will be blessed, fully restoring its HP.


Dragon's Table
Cost: 185
+3 Culture, +2 Faith
Unlocks at Masonry
Requires Tradition. 20% of food is carried over after a new citizen is born. Effect stacks with Aqueduct and Medical Lab.


Fane of Raman
Cost: 750
+6 Gold
Unlocks at Archaeology
Requires Exploration. Two Archaeologists appear near the City where the Wonder was built. Contains a free artifact in one of its four Great Works slots.


Mainal Cathedral
Cost: 500
+3 Culture
Unlocks at Banking
Requires Patronage. Triples current influence with all city-states met.


Prism Shrine
Cost: 500
+2 Culture
Unlocks at Astronomy
Requires Aesthetics. The culture cost of acquiring new tiles in this city is reduced by 80%. Contains 3 slots for Great Works of Art.


Secret Shop
Cost: 750
Unlocks at Economics
Requires Commerce. +250 gold upon construction and +50% gold yield in this city.


Shrine of Seals
Cost: 1060
Unlocks at Flight
Requires Autocracy. All newly-trained non-air units in this city receive the Shock I promotion, improving combat strength when fighting in open terrain. Unhappiness in non-occupied cities reduced by 20%.


Sword Altar
Cost: 185
Unlocks at Animal Husbandry
Requires Liberty. +1 movement for every civilian unit born in this city.


Tower of Guidance
Cost: 1060
+3 Culture
Unlocks at Railroad
Requires Order. +15% to food and production in all cities.


Tower of Valni
Cost: 185
+2 Culture
Unlocks at Bronze Working
Requires Honor. Any military unit stationed in this city will gain three experience points per turn.

Thanks for subscribing, and may you not get one-turned by the AI! =)

Please Note: By default, each Fire Emblem wonder completely replaces its vanilla conterpart. This is in order to prevent wonderbloating. For example, instead of being able to build the Hanging Gardens, you'll be able to build the Dragon's Table. Instead of the Statue of LIberty, there's only Chalphy Castle. To re-enable the vanilla wonders, locate your "MODS" folder, navigate to the "Fire Emblem Wonders" folder, and delete the xml file named "DELETE THIS FILE TO GET NORMAL WONDERS BACK." Thanks!

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Credits:

Art
I found all of the art via creative commons searches online, which I then edited to make the icons and splash screens. However, If you see something that's yours and we didn't credit you, PLEASE let us know IMMEDIATELY! Not getting credit is just the worst thing ever. =(
Lua
I'd like to give major thanks to "bane_" for writing most of this mod's Lua. Thank you! =)
Text and Concept
Finally, none of this would have been possible without my go
40 Comments
Kiang  [author] 25 Mar, 2022 @ 10:39am 
@Kevworth2: It's probably a mistake I made in the code, where the tooltip says one thing (e.g. all different eras but from the same civilization) and then it got changed later on to be something different (e.g. all the same era from different civilizations) and I forgot to change what the tooltip says.

As the mod is from 2014, I do not remember the theming specifications, but I'll look it up in the code later to see what they actually are.
Kevworth2 23 Mar, 2022 @ 8:57pm 
The theming bonus for Fane of Raman and Prism Shrine don't work even if I did put in the correct great works. Any possible explanation as to why? I am playing with other fire emblem mods like Fire Emblem Natural wonders and weapons triangle overhaul.
tenacity25 8 Jul, 2016 @ 2:49am 
@turkeyroastbig Look at the Secret Shop picture.
turkeyroastbig 21 Jun, 2016 @ 5:39pm 
Why isnt anna a wonder. She is a top tier capitalist waifu.
Lokqaoc 24 Jan, 2016 @ 6:17am 
@Kiang i have moved the mod over to multiplayer for our big mod gmaes, this could have something to do with it but all the others are working fine
Kiang  [author] 24 Jan, 2016 @ 4:57am 
@The Village Drunk: Thanks for subscribing and leaving a comment! As for your bug, however, I'm afraid I have no idea what the problem might be. Out of all of the wonders, the Tower of Valni was the most thoroughly tested and de-bugged one! That said, I'm terribly sorry to hear that it's giving you trouble, and I'll certainly take another look at it just to be sure.
Lokqaoc 23 Jan, 2016 @ 2:22am 
I am seeming to have a bug with the Tower of Valani, in that none of the units i put in the city weather they be purchased bought or gifted gain any xp, also tried ranged naval and melee with no change. Any ideas?
Lunais 1 Jan, 2016 @ 7:53pm 
It was no problem. Thanks for correcting me though; seems I was wrong about how the Temple of Artemis works. This does mean the Tower of Guidance gives a huge Food bonus in the late game, so I'm going to tune it down a bit
Kiang  [author] 1 Jan, 2016 @ 6:57pm 
@Emperor Quagy: Wow, that is a lot of hard work and some very dedicated number crunching! Thanks for your detiled report. I looked into the way the Temple of Artemis works, but, lo and behold, the Temple of Artemis (and the Aztec Floating Gardens) bonus applies to ALL food produced. Everything else (like the tradition finisher, swords into plowshares, etc.) only boosts excess food, as noted. Still, this was not something I had considered, so thanks for drawing it to my attention! :)
Lunais 1 Jan, 2016 @ 6:48pm 
Unexpected "bug": Tower of Guidance is adding on the Food bonus prior to subtracting the amount needed to sustain population. However, (correct me if I'm wrong) the Tradition branch policies and the Temple of Artemis (and I assume all other Food bonuses) adds the bonus after subtraction.

The difference is significant; for example:
City with 25 population is producing 55 base Food. If the bonus applies after subtraction we get (55 - 2 x 25) x 1.15 = 5.75 Food per turn. But if the bonus applies prior to subtraction we get 55 x 1.15 - 2 x 25 = 13.25 Food per turn.

I checked both the Temple of Artemis source code (Steam\SteamApps\common\Sid Meier's Civilization V\Assets\DLC\DLC_06\Gameplay\XML\CIV5Buildings_NewWonders.xml) and your code and the Food modifier seems to be coded exactly the same, so I can't find what's wrong. Any ideas?