RimWorld

RimWorld

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Items (270)
Adjustable Archonexus Quest Continued
Created by Praedon
** NOTE: Please feel free to rate this addon. It helps others know if it's useful or not! Thanks! ** Allows user to adjust parameters of Archonexus quest on the mod settings. This is continued from NilchEi with permission. Allows you to set how many coloni...
Absolutely No Roof
Created by NitroDev
This simple mod allows you to remove ALL types of roofs using the vanilla remove roof area tool under Zones. Note: As infestations only occur below mountain roofing, this mod can be used to prevent the event from happening. But this is only the case for ti...
Aerocraft Framework
Created by 空曜
This Mod provides an aerocraft and its framework that primarily performs flight operations within a map (the majority of its functions can be achieved through Comp in Xml) Regarding the use of the framework: I have a rar compressed file called "Example" in...
All Ideoligions Are Fluid
Created by superniqui10
Makes all ideoligions fluid when you start the game, allowing any ideoligion to be reformed by the player, including both the player's and other faction's. Removes all limits imposed on fluid ideoligion creation and reform. You can create any ideoligion yo...
Allow Tool
Created by Symbolic
A set of tools to make your life on the Rim a bit easier. Easily forbid and unforbid items, select similar things, have things hauled urgently and affect the entire map with powerful new tool extensions. Allow Tool can be safely added to existing games. No...
Alpha Genes
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Warning: Huorong security software falsely detects AlphaGenes.dll as a Trojan virus. Sadly I can't do anything about it. I ran two antivirus and Malwarebytes to ensure my PC was not infected. Features - More than 300 new gen...
Alternate Vents and Coolers
Created by Murmur
This purely graphical mod will do the following: If In-wall coolers and vents or Simple Utilities: Wall is active, this changes the graphic of the vanilla vent and cooler. If Replace Stuff is active, this changes the graphic of Replace Stuff's over wall ve...
Alpha Memes
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism. With Anomaly, you get Cubicism, Flesh cult and Void-Touch...
Always Wild Animals
Created by Sincere
Spawns wild animals if there aren't enough on the map Customizable minimum animal count Ensures a steady population of wild animals https://i.imgur.com/w8aqk7M.gif https://i.imgur.com/DvUARV2.png Click here to discuss ...
Auto links
Created by AUTOMATIC
Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional in...
Basic Reload Refuel
Created by Darth_Sergeant
Makes reloading and refueling a Basic job instead of a Haul job. ...
BBQ storage
Created by Scorpio
Update : Fixed formatting of the About File asking for Vanilla Cooking Expanded 1.3 Updated and New textures Tired of struggling to keep grills from Vanilla cooking expanded getting ruined? Solution is here fresh BBQ forever . Note: Grills will say 4 days ...
Better Gene Inheritance
Created by RedMattis
Much improved gene inheritance for Biotech. I made this mod because I wasn't quite satisfied with the various gene inheritance mods already on the workshop. With this mod you will get less babies skipping most of their parents genes and overall more logica...
Assign Animal Food
Created by Everyone
Assign food policies to animals. A new "Animal" policy will be assigned to colony animals A new column appears in Animal tab to manage policies Animals will inherit food policy from parents This mod was simplified a lot for Rimworld 1.4. It does one thing ...
Better ModMismatch Window
Created by 정구지
this mod will fix vanila's uncomfortable Mod Mismatch Window to github style. added mod will be indicated with green color. removed mod will be indicated with red color. + yellow means the version has changed. this mod doesn't need specific load order. saf...
Better Nutrifungus
Created by Coldcrow
Better Nutrifungus aims to be an all-in-one improvement to vanilla Nutrifungus. This mod is designed to enhance the gameplay experience for RimWorld players who utilize Nutrifungus as a primary source of nutrition for their colonies or their animals. Main ...
Better Quest Rewards
Created by theothersteve7
Modifies quest rewards to focus heavily on items that cannot be crafted. This mod adds no new items. Safe to add or remove at any time. Will affect any quests generated while it is active. Does not retroactively change rewards. Quests generated while this ...
Blood Animations
Created by FuuChan
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based ...
Body Type Matters Redux
Created by HTxL
https://imgur.com/Y1esBQc.png Body Type Matters Redux is designed to enhance gameplay by adding nuanced and balanced stat modifications based on a pawn's body type. Striving for a more immersive and strategic experience, this mod adjusts the capabilities a...
Carbon
Created by ignis
Adds three new carbon-based materials. Why yet another stuff mod: No new crafting stations (you only need Refinery), no overcomplicated production chain, single 600 points research. Will not replace mineable ores and deep resources. NPCs can use it sometim...
Ceiling Mounted Orbital Trade Beacon
Created by themoistestwhale
This mod adds a simple ceiling mounted trade beacon for your storage rooms! I was rather annoyed with having trade beacons on the floors of my otherwise clean warehouses, and with mod options for everything else such as roof-mounted lights and firefoam pop...
Change map edge limit
Created by Kapitan Oczywisty
Simple mod that allows you to customize "too close to map edge" limits when placing buildings, blueprints or zones. Should works with any other mod (unless is doing the same thing). This mod is not intended to build perimeter walls. Use it with caution Dep...
Character Editor
Created by VOID
last update: v1.5.10 build on 2024-05-01 for RimWorld v1.5.4069 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, ap...
Change Style Anytime
Created by Cedaro
Change entity's style at any time. What's the difference between Style Change Anytime? I don't want to collide in name, I just cannot figure out a more suitable name :( Basically, Style Change Anytime can change blueprint's style, while Change Style Anytim...
Cherry Picker
Created by Owlchemist
If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content. It also works for vanilla / DLC content. Supported content you can remove Things Items Equipment Buildings Plants Animals, races an...
Choose Biome Commonality
Created by Mlie
https://i.imgur.com/iCj5o7O.png Lets you modify the commonality of biomes at world-generation. Should work on all biomes, vanilla and modded. Biome Commonality = how common each biome is. https://i.imgur.com/zdzzBrc.png https://i.imgur.com/kTkpTOE.png http...
Choose Wild Plant Spawns
Created by Mlie
https://i.imgur.com/iCj5o7O.png Lets you define the spawn-rate of plants in all biomes. Similar to the Choose Wild Animal Spawns but for plants. Added a slider for the overall plant density per biome. You can also copy values between biomes If you need hig...
Choose Wild Animal Spawns
Created by Mlie
https://i.imgur.com/iCj5o7O.png This mod is a successor to claustros mod Disable Wild Animal Spawns The major difference is that this version allows you to define the spawn-rate per biome per animal instead of the on/off selection. The other difference it ...
Clouds
Created by Brrainz
Particle clouds. Very simple but add some extra flavour to RimWorld. Will not slow your computer down because they are rendered on your graphics card. Enjoy! FEEDBACK The Comments section is disabled and your only way to send feedback is via my discord ser...
Cleaning Speed
Created by Aelanna
Updated for Rimworld v1.4: Cleaning Speed is now a vanilla StatDef! However, the vanilla implementation is not affected by pawn capacities, so Cleaning Speed now simply adds the appropriate pawn capacity modifiers as well as the two traits that affect it. ...
Colors
Created by Zylleon
https://i.imgur.com/HvMpaYn.png More colors! Adds a handful of colors to complement the ones in the base game. Fills out the palette without adding clutter! Bubblegum - a pinker pink Deep indigo - deep blue/purple Bright indigo - a lighter, brighter blue/p...
Combat Extended
Created by Combat Extended
This mod can also be found on GitHub, as can older releases. This Steam version only supports the most recent version of Rimworld. https://raw.githubusercontent.com/CombatExtended-Continued/CombatExtended/Development/Media/Discord_Banner.png Combat Extende...
Combat Extended Armory
Created by Combat Extended
CE Armory addon mod for Rimworld containing weapons, apparel, and various other equipment. This mod can also be found on GitHub. Currently included: Weapons: - AK-12 - AK-74 with Grenade Launcher - AKS-74u - American-180 - AT4 - AVB-762 - BAR - Desert Eagl...
Combat Extended Guns
Created by N7Huntsman
This mod is also available on Github. https://i.imgur.com/AkHlJ1K.png CE Guns is an addon to CE which adds a selection of guns specifically designed to interact with new CE mechanics. These include weapon types that are missing from vanilla, e.g. belt-fed ...
Common Sense
Created by avil
Allows your pawns to act smarter. Look up mod settings to know more. Features - (optional) pawns are encouraged to fulfill their need of outdoors by seeking recreation outdoors; - (optional) pawns are encouraged to take account of potential mood in drug po...
Compatible-Like Body | Children
Created by Zaire82
Adds Compatible Body-inspired bodies for children. Both human and furskin variants. No more potato children! This mod data is available to anyone. Do whatever you want. I recommend using with Nal's Compatible Body 2 https://steamproxy.net/sharedfiles/f...
Conduit Deconstruct (continued)
Created by GanjaMan [NL]
Continuation of the mod made by TheWireLord https://steamproxy.net/sharedfiles/filedetails/?id=838336462 tested on latest 1.5 update on all 3 vanilla conduits (regular, hidden and waterproof) this mod allows you to deconstruct multiple conduits at once...
Configurable Tilled Soil
Created by divineDerivative
There are many versions of Tilled Soil. None of them had the exact combination of features I wanted, so I made my own. I also added some stuff. Here it is. This mod adds the ability to till soil to increase its fertility. There is also a research project, ...
Consistent Gene Inheritance (1.5 VERSION)
Created by ♥-Goldie-♥
This is an unofficial 1.5 version mod. All credits go to Sea, the original creator of the mod. Please let me know if you want this mod to be taken down. I uploaded it because this mod is a must-have for me, but if the original creator will ask me to take i...
Craftsmanship
Created by Jellypowered
Updated 11/01/2022, Removed settings for now, as the settings helper I was using does not play nicely yet. Updated 4/16/2020 with less frequent crafts chat, and added German Translation. Pawns will often chat about skills they both are passionate in. The l...
CV90 - A Combat Vehicle Mod
Created by Samael Gray
A vehicle expansion mod adding the CV90 infantry fighting vehicle. A general purpose infantry fighting vehicle, the CV90 is a versatile tracked armored combat vehicle. Large cargo capacity along with a decent crew capacity, all-around armor effective again...
De-generalize Work
Created by Alias
Because tailoring and smithing are totally different skills ________________________________________________________________________________ Description: 1.1 lumped SculptingSpeed, SmithingSpeed, and TailorSpeed into one stat (GeneralLaborSpeed), unfortuna...
Delmain Tweaks - Vanilla Fishing Expanded
Created by Delmain
Adds some cross-mod content for Vanilla Fishing Expanded. Adds Fishing Yield and Fishing Catch Speed stats Updates Fisherman background to grant bonuses for the new stats Adds Expertises for the new stats for those using Vanilla Skills Expanded Adds a new ...
Deconstruct First
Created by Fozzy
updated to work on 1.5 Inside the construction work type. Deconstructing objects and removing floors will be prioritised over constructing new stuff. Most important it adds no OP bullcrap of some sort. It´s a Quality of Life (QoL) mod. Deconstructing new o...
Dig and Fill
Created by Cedaro
This simple mod add the ability to dig and fill. Allowing you to enlarge your farmland or dig a circle of marsh around your base... whatever. The digging and filling speeds are depend on one's mining speed. Designation textures from Vanilla Faction Expande...
Disable Ruins
Created by alt4s
https://i.imgur.com/mqjTWOs.png Ever wanted to land on a rimworld NOT filled with useless junk and forgotten ancient buildings that add little to no value to the environment? Have you ever just wanted to settle in a clean place not riddled with occasional ...
DragSelect
Created by telardo
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows. Special Compatibility with Trade UI Revised (Left or right dragging in trade window). (1.5) Now it works on Work priority tab. You can also rig...
Dress up colonist
Created by Udon
■About This mod allows you to change the appearance of the colonists' apparels. This mod only changes the appearance. It does not affect their actual performance. This mod also allows ghouls to display their apparel! ■Features ・Multiple garments can be dis...
Drawn Spots
Created by ØverPL
Immersive texture replacer for RimWorld's interaction spots. Changes the default bland interaction spots to more realistic ones. I wanted them to have the look of a chalk drawing while keeping up with the vanilla aesthetic. FAQ Q: Is it compatible with all...
Dry Boreal Forest
Created by Leon The Hero
Greatly reduces the water generation in Boreal Forests That is all...
Dubs Apparel Tweaks
Created by Dubwise
Change equip speed, hide hats indoors/in bed, show hair under hats. This is a simple mod i made to do a couple of small tweaks to the way apparel works. All options are off by default. Mod options: Adjust equip speed by a %, or just a flat rate for all app...
Dubs Mint Menus
Created by Dubwise
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running. New Mint wheel, a floating designator selector that ...
Dubs Skylights
Created by Dubwise
Simple skylight you can install into roofs to let in sunlight. Grow plants under sunlight indoors, also allows trees to be grown indoors. Build Indoor gardens where colonists can do outdoors activities by making a 100 cell room with at least 50 cells cover...
Durable Clothes (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of mpwoz mod https://steamproxy.net/sharedfiles/filedetails/?id=1483544020 - Affects all items of type Apparel - Added setting for taking damage based on percent of the original - Removed HugsLib dependency - Adde...
Easy Hidden Conduit
Created by Nepenthe
This makes hidden conduit cost the same amount to build (materials and labor) as normal conduit. ...
EBSG Framework
Created by alite
https://i.imgur.com/Aq17Utk.png https://i.imgur.com/d62qHAC.png This framework contains all the C# that I made that can be utilized for broad purposes. While it mostly contains stuff for the Expanded Biotech Style Genes series, it also has generic copies o...
EdB Prepare Carefully
Created by edbmods
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing! Use the optional point limits to try to create a balanced start or keep points disabled to build the starting group that you always wanted to try. Save your s...
EndlessGrowth
Created by Slime-Senpai
This mod removes the skill cap of 20, making it possible to scale way higher. It requires Harmony to do all of its things, but who doesn't have it nowadays. Of course, I've been heavily inspired of Ducks' Insane Skills while creating this, and the lack of ...
Effective Lumbering
Created by Vectorial1024
Work required to sow trees is decreased from 4000 to 2000. Safe to add to existing saves Also safe to remove from existing saves Has no problems with any other mods Place anywhere after Core in load order Non-Steam downloads please scroll further down Pack...
Engine Industries
Created by AOBA
With the development of industrialization on this planet, the reinvention of the vehicle seems to be a matter of time for everyone. Prepared for a new era, industrial factions, outlanders, and even pirates are began to gather all the engines they can trade...
Exotic Joy (Continued)
Created by Zaljerem
Original mod by ✬Rustic Fox✬ https://steamproxy.net/sharedfiles/filedetails/?id=1873189253 https://ludeon.com/forums/index.php?topic=37787.0/ ShareAlike license include in About folder, all the same: If the original author requests it, I will remove th...
Expanded Archite Genes
Created by alite
Some of the genes in this mod require the EBSG Framework. If you choose to not install the framework, then those genes will just not be enabled. None of the other genes will be affected by this decision. Expanded Biotech Style Genes(EBSG) is the step beyon...
Expanded Biotech Style Genes - All in One
Created by alite
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes. Where that series sought to expand ranges that already exist, this series seeks to add ranges that should exist. You get gene ranges that alter sleep fall rate, but why not a r...
Expedient: Wastepack Solution (Not Edible)
Created by Cedaro
Provide several ways to deal with toxic wastepack in early game. The same content as Expedient: Wastepack Solution, but wastepack not edible....
Expectations Modifier
Created by Citrus
Replace Default Expectation Levels with Player Defined Ones using the Mod Menu. Just to subvert expectations, there's also the Canadian Flag and National Anthem. Expectations not only affect which permanent mood boost is in effect, but also how much joy co...
Extension Cords
Created by Zylleon
https://i.imgur.com/HvMpaYn.png Everything can connect to the power grid from 2x farther away. Works with modded items. Requires Harmony. Safe to add and remove. https://i.imgur.com/C2anmkq.png Github https://i.imgur.com/7vEe6JU.png Discord My other mods ...
Export and Import Mod Settings
Created by Mlie
https://i.imgur.com/iCj5o7O.png Ive gotten requests of adding exportable mod-settings to my mods from users that are putting together mod-packs and would like to bundle specific mod-settings with the pack. Instead of implementing this per mod I wrote this ...
Facial Animation - Retexture
Created by Barb-tan
A full retexture meant to be used with Nals facial animation All eyes, faces etc.. are retextured and a few more options are added on top more eyes, more skin options It is very recommanded to be used with hairmods like: https://steamproxy.net/sharedfi...
FireFoam
Created by 999999999BlackHole
Fire Foam Turrets are massively buffed, now they no longer need firefoam refills and are fully automatic, no longer reqiuring someone to activate it, so have fun with your new fire suppression thing...
Finish it!
Created by XandrMoro
Adds a gizmo on unfinished crafting products to force pawn to finish that specific item regardless of its position in the bill list. Also pawns will prioritize finishing an unfinished bill over starting a new one....
Faction Customizer
Created by Karmgahl
This mod will enable you to : - Rename the AI factions and leaders. - Modify or load in new ideology - Change faction relationships - Change faction colour - Change the names of settlements - Relocate settlements (only works when starting a new game) Pleas...
Float Sub-Menus
Created by Kathanon
Adds support for having sub-menus in float menus. Update: Now also includes a search field and divider bar for float menus. This is intended as a library mod, allowing any mod developer to add sub-menus to their float menus. For players You only need this ...
Fluffy Breakdowns (1.5 Update)
Created by The Eye of Brows
Replaces random breakdowns with a maintenance requirement. ************************* The original author is Fluffy. See the original mod at https://steamproxy.net/sharedfiles/filedetails/?id=726244033 See the original project at https://github.com/fluf...
Fuck Ext. Furniture
Created by ferny
https://i.imgur.com/EKuNZ5w.png What does this do? Removes Ext. Furniture from the game, and puts all of its contents in the normal Furniture category. That's it? Yeah. Doesn't this clog the furniture tab? A little yeah. That's why I made the mods prior to...
Genetically Engineered Plants 1.1+
Created by battlemage64
Adds four new lore-friendly plants, including: -Artiveg: An extremely delicate, genetically engineered plant that will only grow in highly fertile environments but has an excellent nutrition output. Widely used by urbworlds to feed their staggering populat...
Geyser Deconstruct patch
Created by Proxyer
Update: 14 Mar, 2024 Update : 14 Mar, 2024 v1.5.0 - Update tags for Rimworld 1.5.x. v1.4.2 Hotfix; - Fixed a problem because the patch for vanilla and Vanilla Helixien Gas Expanded had been replaced. v1.4.1 Gas Geyser add and deconstruct patches for "Vanil...
Gunlink with helmet
Created by Morningstar
Simply lets you use a gunlink with any helmet by making it cover the neck instead of upperhead. ...
Growing Zones +
Created by BabyLettuce
I plan on returning during June-July to add more functionality to the mod; turns out medical school makes it hard to continue mod development! PLACE BELOW ALL OTHER MODS THAT ALTER FARMING/GROW ZONES! Updated for 1.5! Please report any bugs in the comments...
Harmony
Created by Brrainz
This mod contains the C# library Harmony for all RimWorld mods. Harmony is a library that is used by many mods. In RimWorld 1.x or older the library was included inside C# mods and there was no need to load it as a separate mod. However, RimWorld versions ...
Harvest Everything![Adopted]
Created by Ogliss
Lets you harvest every (almost) body part you can think of! Lets you harvest and install (almost) every body part from humans. Now you can finally give what your prisoners deserve (and get your money's worth). You can now que all harvestable organs/implant...
HD Head Attatchments for Nals Facial Animation
Created by Zaire82
Replaces Vanilla Biotech head attatchments with HD textures made to fit Nals' Facial Animation. Red and Grey eyes also have upscaled textures, but are redundant when used with Facial Animation. This mod data is available to anyone. Do whatever you want. Be...
Heat Map (Continued)
Created by Syrus
INFO: Due to how Steam's workshop functions I cannot update the original mod without being the original author, so I decided to revive my Continued version for pushing updates. The original version, despite being made for 1.3, still works in 1.4, but I wan...
Hay doesn't need Cooling!
Created by ivelischt
This is just a basic DefMod. With it, it is not required to cool Haystacks. Why would you? mod source: https://lab.dutt.ch/fagi/haydoesntneedcooling/ ...
Hidden Waterproof Conduit
Created by biowreck
https://i.imgur.com/1MVdFrm.png I was surprised when I saw there was no hidden waterproof conduit in 1.5, so I decided to add it! This is a simple mod that adds a hidden waterproof conduit and sorts all conduits into a drop-down menu. Balance is carefully ...
Haul Mined Chunks
Created by Mlie
https://i.imgur.com/iCj5o7O.png Will mark stone-chunks to be hauled when they spawn from mining. I just got tired of random chunks laying about, slowing down my miners. Should work on any chunk, vanilla and modded. Safe to add/remove anytime - Added suppor...
HugsLib
Created by Symbolic
This is a library that provides shared functionality for other mods. For best results, make sure that HugsLib comes right after Core in your mod load order. Also includes the Log Publisher: press Ctrl+F12 to upload your Rimworld logs and get a link to easi...
I Aint Building That
Created by Taggerung
I Ain't Building That Inspired by the excellent too many buttons mod, this mod provides a simple way to hide all of the stuff cluttering up the build menus that you're never going to build so you can reserve all that screen real estate for the 37 types of ...
Ideoligion Icon as Faction Icon
Created by Nuff
Tired of the same old boring settlement icons and faction colors every game? Now you can make your settlement icon match your ideoligion's icon! And color. And also you can enable/disable the same thing for other factions on the map. Safe to add and remove...
Initial Motivation
Created by Cedaro
This is our first day in the wild, move on boys, we should build a shelter before night—Hey you! Don't watching that stupid sky! ...I want a horseshoes pin. Freeze pawn's joy need in the first three days after settled, that's all. Safe to add or remove fro...
Instant smoothing
Created by Canguro
Caves base lover ...
Insulation (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of peladors mod https://steamproxy.net/sharedfiles/filedetails/?id=2000755840 - Added support for Doors Expanded - Added support for Secret Passage Doors - Added support for Open The Windows - Added support for Sa...
Just another bulkmod
Created by mentalis
i wanted some bulk recipes but the mod i normally use wasnt updated yet so i made a bulkmod myself. added recipes for: smelt slag x5 smash mechanoid x5 butcher corpse x5 smelt weapons x5 recycle apparel recycle apparel x5 chemfuel x5 components x5 / x50 st...
Just Better Pawn Generation (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of The13thRonins mod https://steamproxy.net/sharedfiles/filedetails/?id=1330474055 - No longer have any specific dependencies since backstories can be patched like any other def - The option of having pawn capable...
Just Put It Over There
Created by Mlie
https://i.imgur.com/iCj5o7O.png When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground. If there are no available storage space that they can reach the items will be left ...
KilledEnemyAutoAllowed (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Darksides mod https://steamproxy.net/sharedfiles/filedetails/?id=1858219355 - Replaced the entire code with three harmony-patches instead. Hopefully this will make the code work nicer with other mods. https://i...
Killfeed
Created by cat 2
A merely cosmetical mod which adds a killfeed showing who killed whom. Modified from ChJees's source to include weapon icon in the killfeed. Here is the original mod by ChJees: https://steamproxy.net/sharedfiles/filedetails/?id=1357933654 Github releas...
Layered Wall Destruction
Created by Keshash
Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls. Now, when a raider knocks out all HP in your normal wall, instead of disappearing completely, it will turn into a worse version of itself, cre...
Less Serious Backstories
Created by Ravinglegend
Adds in some additional backstories cut from More Backstories for being a little too silly. Contains references to popular movies and media that was kinda too specific to fit into my More Backstories mod. Hopefully some of them make you laugh. If you want ...
Letter Permanent Injury
Created by wowhvb
Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury. The letter shows the unfortunate pawn's name and body part. There are options to choose which pawn to send letter upon injury. From v0.4, this mod uses Harmony and s...
Level Up!
Created by krafs
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up. Configuration is available in the mod settings. Languages - English - Spanish - Simplified Chinese - French - German - Brazilian Portugese - Russi...
Lighting Category
Created by ferny
https://i.imgur.com/EKuNZ5w.png What does this do? Adds a brand new category specifically for lighting and moves all lights there. That's it? Yeah. Mod Support - Vanilla Furniture Expanded - Vanilla Furniture Expanded Spacer Module - VFE Settlers - Save Ou...
LightsOut
Created by juanlopez2008
LightsOut Have you ever been frustrated about the power draw of unused workbenches, or lights on in rooms with no pawns? I know I have. Why can't pawns just turn things off when they aren't using them? Now they can. Features Pawns turn the lights off when ...
Mad Skills+
Created by Cedaro
Mad Skills+ is a fork of Mad Skills originally by Ratys, aimming to extend features and compatibility. Distribute with permission. Enhancement Checklist Compatible with Memory Implants Integrated with Vanilla Skills Expanded New options: Sleep stop decayin...
Make Anything Craftable
Created by Scorpio
Ever wanted to make something craftable but you know 0 of XML , or the mod author put that item behind some kind of event or RNG that only Tynan would think it was a nice idea? Oh boy do i got the mod for you !!!! Features : -Create Recipes via mod setting...
Map Designer
Created by Zylleon
https://i.imgur.com/HvMpaYn.png More options for unique, customized maps! Map designer makes all changes relative to the original map. Found a seed that's *almost* perfect? Make your changes and roll the same seed! Changing stone type won't change mountain...
Map Preview
Created by m00nl1ght
Adds a map preview to the world map. It shows you the map that will generate if you settle on the currently selected world tile. The size of the preview window can be changed in the mod settings. To easily turn the preview on/off, you can use the small tog...
Mark For Destruction
Created by Kathanon
Lets you mark items and buildings to be destroyed by pawns. They will use a crematorium if possible, otherwise melee attack it until destroyed. The task is performed under the "Hauling" category, after normal hauling. Safe to add or remove at any point. Lo...
Meaty Baby Food
Created by Stark Raving Sane
Meat is back on the menu! Adds a recipe to make baby food from meat. Perfect for colonies that can't or won't engauge in agriculture. Meaty baby food's stats are identical to the vegetarian version. It can be crafted from meat or animal products. ...
Max Buy, Max Sell
Created by Leoltron
Adds "Sell/Buy as many as possible" button to the trade dialog. This button replaces "<<" and ">>" buttons in the trade window when you can buy or sell only some of the items available with the silver you or the trader will have if the deal is accepted as ...
Melee Animation
Created by Epicguru
Adds detailed animations to melee combat, and new melee combat mechanics. This mod aims to spice up the regular Rimworld melee combat by adding custom hand-made animations for attacking & moving, and for new melee mechanics: duels, executions and Unique Sk...
Metals Trader
Created by Big Veech
Adds Orbital Metals Trader to aid with late game steel problems. Thumbnail by Max McLaughlin. Copy editing by Austin Tindle. Open Source Project Link: https://github.com/veech/orbital-metals-trader/...
Metabolic Adjusters V2
Created by Green Giggler
This mod was created for basic Xenogene traits that can be used to tweak the metabolic rate without other changes. This is the newer version which includes more Adjusters that have icons that make a little more sense and new names that make more sense. Als...
Message Mover
Created by Sincere
Position messages anywhere and choose whether to display them ascending or descending Discuss this mod on the Sincere Mods Steam group https://i.imgur.com/7p54yCB.png https://i.imgur.com/TesXk7E.png https://i.imgur.com/DvUARV2.png ...
Metabolic Adjusters (LEGACY)
Created by Green Giggler
This mod includes basic Xenogene traits that don't do anything besides add or subtract from the Metabolic Efficiency. Simple as that. This version is the older version of Metabolic Adjusters. If you want a newer version with more adjusters, different names...
Mod Hairs Only
Created by misonomi
This mod removes (almost) all vanilla, Royalty and Anomaly hairstyles, forcing all people to spawn with hairstyles from mods. This mod does NOT remove "shaved" hairstyle, as it's used by Humanoid Alien Races 2.0 ( https://steamproxy.net/sharedfiles/fil...
Metal Don't Burn (UNOFFICIAL 1.5 PATCH)
Created by Chris_
Metals don't burn. So, stop it! Bad Rimworld. Non-Steam Link: https://github.com/theoretischer/metal-dont-burn This is NOT the Original. It's only a small and easy fix for the mod to work in 1.5. All credits belong to NECEROS. Original: https://steamcommun...
ModularWeapons
Created by kaitorisenkou
Add modular weapons that you can replace parts. How to customize weapons Create customizable "modular weapons" at the workbench. Immediately after creation, or by having a pawn equipped with a modular weapon examine the gunsmith workbench, a window will op...
More Ritual Rewards
Created by Sinnamon
Tired of having only a few possible rewards? this is the answer for your concerns! It adds another handful!!!! and now you get to have 2 handful possible rewards :D ABOUT This is a simple mode that adds a few new ritual rewards, which I think it makes the ...
More Biotech Style Genes - All in One
Created by alite
A lot of these gene icons were made by Moka. You can check out their mods here! This mod is the All in One for the More X Genes series. It adds over 200 genes that expand upon what Biotech adds naturally. Unlike most large gene mods, this will not amaze yo...
More Backstories
Created by Ravinglegend
Adds in a variety of additional backstories to the game. They were written to be lore friendly. Examples: JunkLord: Johnny was a leader on a post apocalyptic planet. he used his servants to find valuable scrap and equipment. After they found an ancient sto...
More Trade Ships (Discontinued)
Created by Zaljerem
*** NOTICE *** This mod has reached end-of-life; it doesn't seem to be functioning any more, or at least not in the way I expect it to. I am currently updating "Trade Ships No Matter What", which provides the functionality of this mod and much more. It sho...
Muzzle Flash
Created by IssacZhuang
This is a visual effect mod. This mod adds flame effects to the gun muzzle and lightning effects to the charged weapons. Built-in patch for some mods, the patches list is shown in the discussion area Compatibility: Currently no conflict with other mods hav...
Never Generate Relations
Created by stun
Forces the basechance for randomly generated relationships to be 0. Prevents both the generated relations from starting pawns and more importantly, Prevents generated pawns (raiders etc.) from being generated with relationships to existing pawns (e.g. your...
New Game Plus
Created by Boundir
Description This mod is meant to cut off some of the setup for every new colony you start. It contains settings like quest rewards, auto expand home area, medical settings (see preview). Features Medical settings, set the default medical settings for each ...
No Automatic Styling Station
Created by OMGSplat
Have you ever had an alien race, or even one of the new Xeno types get stuck at a styling station as they're unhappy with their hair, but they have no options so they get stuck forever? This quick mod stop pawns getting stuck in the styling station when th...
Move Interaction Cell
Created by Mlie
https://i.imgur.com/iCj5o7O.png Having trouble fitting all workbenches in that crowded kitchen and wished you could just move that spot one step? This mod adds an option to move the interaction spot of buildings. Click it to rotate the spot, hold in Shift ...
More Work Priorities
Created by Sincere
Have unlimited priority levels. Also use the scroll wheel to adjust levels. Use Control and Shift keys to adjust in bulk. https://i.imgur.com/w8aqk7M.gif https://i.imgur.com/DvUARV2.png Click here to discuss ...
No Outdoor Indoor Need
Created by Suspicious
(15/03/23) Updated to 1.5, just as a warning, shouldn't break with new Anomaly expansion, but you never know. Reduces the mood impact of all thoughts relating to staying inside or outside too long to be 0. It will still appear on their thoughts. Based on t...
No Roof Collapse
Created by Nepenthe
This mod prevents all roof collapses allowing for safer mining, larger rooms without supports and roofs hovering mysteriously in the air. It affects both natural roofs and constructed roofs. Compatibility: This mod should be compatible with everything othe...
No Random Apparel on Ideology Edit
Created by Edern
Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of t...
No Sleep Disturbed
Created by Squirting Elephant
Prevents the Sleep Disturbed mood debuff. This is nice for having multiple colonists sleep together in one room and for various compact base-designs. It also prevents the doctor from disturbing his patients sleep so the doctor won't be killed. Google trans...
No Version Warning
Created by Mlie
https://i.imgur.com/iCj5o7O.png I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version. Instead of me republishing these mods with the only change...
Not My Fault
Created by Vesper
Introduction Picture this - You get a new notification, a trade a caravan! How exciting! Except... No, guys, please don't walk through the cave filled to the brim with angry genetically engineered insects... Aaaand your visitors are all dead. And now their...
Nuff's Auto-Patcher for Combat Extended
Created by Nuff
Autopatches things from mods that lack a CE patch. This is not a replacement for custom-written patches, but makes unpatched mods more usable than with the built-in CE autopatcher, until a real patch is available. Mods to patch must be selected manually in...
OgreStack
Created by Ogre
Mod for customizing stack sizes. As well as the ability to target specific items. Improvements for v1.0 Stack changes now do NOT require a game reload, if a stack is modified below a set stack size the stack is split up into smaller stacks. Should still sa...
Ore Regrowth
Created by Sincere
Auto-regrows ores unobtrusively. Ensures a renewable resource supply. Works on all ores with veins. https://i.imgur.com/w8aqk7M.gif https://i.imgur.com/DvUARV2.png Click here to discuss ...
Ore Yields (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Neceros mod https://steamproxy.net/sharedfiles/filedetails/?id=2036872981 with their approval - Rewrote the mod to use Harmony postfixes instead, hopefully it will not cause any errors with other mods - Now wor...
Pavimentum
Created by Hyou
Greetings, fellow Humanoids! Rimworld realy does not have a lot of things to walk on. Think about it, It is the Year of our Lord 5500, and yet, the best we can do is overpriced checkerboard? If you have the privilege to walk, you may have felt the limit of...
PawnTargetFix
Created by Jellypowered
Not compatible with Multiplayer or CE. Added this line because it's getting repetitive and people aren't bothering to look at past comments :) Updated for 1.1 by TaranChuk and uploaded by me. Original Author is fed1s and the original workshop page is https...
Peer Pressure
Created by joseasoler
With this mod, converting pawns to another ideology becomes more effective when they have a positive opinion of the proselytizer. Likewise, pawns are more likely to try to convert other pawns if they have a positive opinion of them. Shape the beliefs of yo...
Persistent Cavalry Spikes
Created by ferny
https://i.imgur.com/EKuNZ5w.png Makes cavalry spikes last forever. In the original mod they disappear after five days. That's it. What about balance? Balance be damned. I don't know or care. Made this patch for my friend. My guess is I don't think it's tha...
Perspective: Doors With Insulation
Created by klvlt
This mod adds the textures and patch needed so that insulated doors from Insulation can be affected by Perspective: Doors or ReBuild: Doors and Corners. Credits The textures for doors in east direction were created using sources from from Insulation and Pe...
Phantom Materials
Created by BBBBilly
Description Adds high-strength alloy and fiber manufactured by Electric Smelter. Compatible with Combat Extended Phantom Alloy This alloy, purpose-built for elite armor and specialized suits, emerges from a fusion of uranium and fiberglass at precise tempe...
Pick Up And Haul
Created by Mehni
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile. This hauling mod will greatly increase hauling efficiency, because pawns can now carry more than one gun or t-shirt. Those smart ...
Planning Extended
Created by Scherub
Description This mod adds a more advanced planning menu. Features Implemented Draw colored designations, such as walls, doors, objects and floors Optionally skip (don't overwrite) already placed plan designations Load / Save plan blueprints, quickly select...
Precept 'Fungus' Expanded
Created by Syrus
Description: Small mod that adds new options for the 'Fungus' precept. - Tolerated: Gives neither a mood buff when consuming fungus, nor a debuff when consuming other plant foods. - Appreciated (Tunneler only): Gives a mood buff when consuming fungus, but ...
Pinned Precept
Created by Cedaro
All precepts stand still at where their should be. No longer moving around when you trying to change them....
Prioritize Meals over Preserved Foods
Created by seeki
Overview "Prioritize Meals over Preserved Foods" is a managed mod that allows you to manage meal restrictions on preserved foods with just a few actions. Manually provisioning meal restrictions for caravan members can lead to valuable time being taken away...
Priority Treatment Ressurected
Makes tending medical an emergency priority for your doctor pawns. Updated January 2024 New update to the core logic to be more persistent. Your poor doctors won't get a moments rest! With Shotgunfrenzy's essential mod no longer working, I decided to figur...
Prisoners Dont Have Keys
Created by Mlie
https://i.imgur.com/iCj5o7O.png I found it odd that prisoners could open doors when escaping when fleeing raiders cannot. So this mod makes prisoner having to bash doors when escaping as well. There is also a mod-option to allow prisoners to open cell-door...
Quarry [Adopted]
Created by Ogliss
Quarry for collecting rocks and resources in flat terrain. Please note that the original source and mod was cuproPanda's Quarry for B18 Forked from Symons' Quarry for R1.0 Mineable Items Chunks (only the types available under where the quarry was built) Mo...
Random Goodwill (1.4/1.5)
Created by TheRealLemon
If you want to support me click here: https://storage.ko-fi.com/cdn/kofi2.png Dynamically assign goodwill to factions when creating a RimWorld. Highly configurable. Settlement colors will also change with goodwill. If the faction is hostile, the settlement...
Reasonable Components 1.5
Created by plat202
Components that are much more reasonable to craft. 1.5 Version. Im just waiting for the original mod to get updated, so ill probably forget this. original - https://steamproxy.net/sharedfiles/filedetails/?id=1542915888...
Replace Stuff
Created by Uuugggg
Place buildings anywhere, on top of existing things, and the game will handle it - Replace the stuff that the building is made from ( replace a wooden wall with slate wall ) - Upgrade things: like doors to autodoors, beds to bigger beds, workbenches to the...
Resumable Job Progress
Created by denev
Allows some jobs with progress bars to be resumed from the progress level at which they were canceled. Supported Jobs Smooth Wall / Smooth Floor Sow Plants Harvest Plants / Remove Plants Chop down Trees Extract Trees / Replant Trees Deconstruct / Uninstall...
RimHUD
Created by Jaxe
RimHUD is a UI mod that displays detailed information about a selected character or creature. The HUD display is integrated into the inspect pane which can be resized to fit the additional information. Alternatively, the HUD can display a separate floating...
Rimsenal - Core
*READ FIRST: Rimsenal is compatible with CE(Thank you N7Huntsman!) you damn illiterate monkies. And don't ask me about conflicts with CE. https://c.tenor.com/Is0ELiJnoU0AAAAi/buymeacoffee-button.gif https://i.imgur.com/sFTiWyR.png Don't you think the numbe...
RimThunder - Gruppa Krovi
Created by Layla
A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War. we have no idea why they doing this, but one thing for sure is that we are not the only customer here. CE ...
ReBuild: Doors and Corners
Created by Helixien
https://i.imgur.com/NICrRhv.png https://i.imgur.com/lMvcJSM.png https://i.imgur.com/g8YT3o2.png You can see all changes in the changelog tab! Current mod version: 1.1-Miller-rev5 https://i.imgur.com/MyICxlu.png More content, bug fixes, etc! This is just th...
RimThunder - Roaring Tiger
Created by AOBA
There was once a time when Glitterworld television producers used entire planets as staged battlegrounds to shoot and broadcast "War Drama" for the galactic audience. Thousands of these ancient vehicles were produced en mass to be blown up on live televisi...
RimThunder - Way to Samurai
Created by Cannon Mutton
A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War. we have no idea why they doing this, but one thing for sure is that we are not the only customer here. CE ...
River Energy
Created by Titanius Rex
Adds a solid hydroelectric power station and a transportable water wheel....
Romance On The Rim
Created by telardo
Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup. The goal of this mod is to make vanilla romance more lively and flavorful. It adds a new "Romance" need and several romantic intera...
RunAndGun
Created by roolo
Your colonists can never be a true Rambo if they cannot gun while they are running. Therefore, this mod adds a mode that, when enabled, allows drafted colonists and NPC pawns to shoot while moving at the cost of an accuracy and movement penalty . These pen...
Royalty Tweaks
Created by Mobius
Limits throne room requirement to highest ranking royal. Also re-enables passionate skills. Royalty Tweaks 1.3 What noble in their right mind would let their knights each have their own throne room? Not mine, that's for sure! This mod removes the demand by...
RunAndGun (1.5 Updated by Nillas)
Created by Nillas
ORIGINAL BY ROOLO HAS BEEN UPDATED TO 1.5 LINK BELOW! LINK TO ORIGINAL RunAndGun by Roolo Forked version of TacticOwl (Only RunAndGun part) TacticOwl by OwlChemist ...
Save and Load Ideoligion Hair
Created by Guy258
No more constantly having to redo hairstyles every time you create a new ideoligion! Now you can load them in and save yourself some hassle! https://imgur.com/LBR2y1a.png https://imgur.com/zdkKbaX.png Github: https://github.com/Guy2588/SaveAndLoadIdeoHair ...
Searchable Menus
Created by Kathanon
Adds a quick search field to any float menu that is at least a minimum size (configurable, default 15 options). The mouse cursor must be over the menu when typing, or the search field will not pick up the keypresses. Note that the menu will become shorter ...
Sex Matters Redux
Created by HTxL
https://imgur.com/PZEKJnd.png 2023-05-12 Female Pawns Increased hunger rate: Adjusted from 62.5% to 78%. This is offset by the later-mentioned body size change. Reduced body size: Decreased from 100% to 90%, affecting carry weight, hunger rate, dodge chanc...
SHG - Just the Hemomancer
Created by alite
This mod has all of the hemomancer stuff from Superhero Genes Base without all the other stuff. Due to the amount of extra code involved, this will require the EBSG Framework, but other than taking the code from a different source it should work exactly th...
Show Known Techprints
Created by Space Moth
Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not. No more will you buy duplicate techprints or sell the ones you need without realising! Hovering over the new icon will also tell you what you ...
Shoo!
Created by Jamaican Castle
Update 3/16/24: Now supports version 1.5. Rebalanced shooing chance so that it's more consistent across a broader spectrum of common animals, while still penalizing very large and untameable animals as intended. Adds a new designator that allows you to har...
Simply Hyperweave
Created by Coca
Version: 1.0-1.5 This mod adds craftable Hyperweave as recipes for the machining work tables. New research requirements (1500/spacer) to develop methods of crafting Hyperweave, prerequisites machining. Once researched, the Machining table have 1x and 4x re...
Show Weapon Tallies
Created by Kathanon
When selecting multiple enemy pawns, shows the number of each weapon on the button for it. Only shows number if there are more than one of that weapon....
Skilled Slaughtering
Tired of your colonist slaughtering animals always at same speed, regardless of colonist's skill lvl? Bothered why it takes same time to slaughter small Rat as slaughtering entire Elephant? Then this mod might be to your liking. Mod Contents This mod makes...
Slim Recharger
Created by Rabiosus
Look at the preview image, that's what this mod is all about....
Smarter Construction
Created by Hultis
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet. Great for filling sapper tunnels and rebuilding walls. Currently only affects construction (not installing minified structures). Can be added ...
Smooth Walls and Floors
Created by Iceman
__________________________________________________ IMPORTANT It's an updated version of an existing mod, i claim no ownership of the mod. This version may be taken down by request from the original author. The original author is free to use this mod to upd...
Sometimes Raids Go Wrong
Created by RemingtonRyder
Ever wished that a raid would just go horribly wrong? This mod allows storytellers to add a random and sometimes hilarious twist to a raid. For example, perhaps the raiders walk in and meteorites strike the ground nearby. Or a pack of manhunting animals wa...
Static Quality
Created by Vis
This is now the official successor for ZLJ's Static Quality Plus. This version only contains the actual Static Quality features. Links to other (compatible) mods that provide those functions can be found below. You can now choose the thresholds for Static ...
Survival Expanded - Safe Temperature
Created by dracoix 🐉
ORIGINAL AUTHOR: 1trickpwnyta ORIGINAL WORKSHOP: https://steamproxy.net/sharedfiles/filedetails/?id=3003414541 Pawns will stop and seek safer temperature much earlier before they collapse. https://i.imgur.com/vZjI1LH.png This is an optimized version of...
Stonecutting Extended
Created by Scherub
Description This mod basically combines the mods Skilled Stonecutting and Bulk Stonecutting. Additionally, it adds a few settings. Features Adds bulk recipes for stonecutting: 3 chunks at once = 60 stone blocks Gain XP again, the amount can be adjusted Cha...
Table Range
Created by Kathanon
Shows from how far pawns will travel to use a specific table when placing or selecting it (for ingestible items that have default search range). Also adds the ability to change that range, both globally and for specific tables. When looking for a place to ...
Smarter Visitors
Created by Mlie
https://i.imgur.com/iCj5o7O.png Since visitors decide when they want to leave, it may not always happen at the best time. This mod checks the map when visitor-groups decide to leave and can delay this from happening. Included in the mod is also a Visitor-s...
Temperature Control Unit
Created by Murmur
A combination cooler/heater that goes over a wall. Set a temperature and the Temperature Control Unit will do its best to keep the room that temperature, no matter if it is hotter or colder. It will automatically switch to heating or cooling mode depending...
The Price Is Right
Created by Uuugggg
Your Caravans trade closer to market price instead of the meager 2% caravan bonus Even a 30% bonus is weighted against a 50% selling penalty, so game difficulty and skill is still relevant. Colonists on a caravan get a Mood bonus, more if they have beds. -...
Tech Advancing
Created by GHXX
This mod advances the Tech-level of the colony once certain conditions are met. Even including rules that can be customized. Also allows you to: • Scale the cost of all techs • Scale the cost of techs that are above your techlevel • Apply a discount for te...
Trade Ships Drop Spot
Created by Smash Phil
Control where Trade Ships drop your items with a placeable marker in Misc. (similar to party and caravan packing spots). Drop Pods and Animal Pens Vanilla picks spots outside of pens by design, I've decided to keep in line with vanilla so if you see your i...
Tradable Stone Blocks
Created by meow
Allows bulk goods trade ships to buy stone blocks again....
Traders Have Money 1.5
Created by GodlyAnnihilator
https://i.imgur.com/ki1CPZe.gif Traders have more silver. Walking traders get a little boost, but orbital traders get a big boost in available silver. Also adds an orbital trader which buys almost everything. New silver changes Neolithic traders: 800 to 4,...
Train All Animals
Created by PunkyRoo
MOD SEEMS TO HAVE BUGS IN 1.5. I will attempt to update when I have time. You want attack chickens? You got 'em! This is a simple patch that makes all animals fully trainable (haul, attack, etc) by adding trainability to all animals and removing the size r...
Trait and Backstory Icons
Created by superniqui10
This mod adds icons to traits and backstories on the pawn bio tab. Also makes capitalization of trait labels of mods consistent with vanilla (all lower-case except the first letter). In 1.5 It can optionally display the icon of the originating mod/dlc for ...
TVForPrison (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of peladors mod https://steamproxy.net/sharedfiles/filedetails/?id=2002019195 - Added support for radios in Vanilla Furniture Expanded - Added support for tv in Vanilla Furniture Expanded - Spacer Module - Added s...
Un-Limited (Unofficial)
Created by Silverwing: N-ZERO
Original: https://steamproxy.net/sharedfiles/filedetails/?id=1668141382 A Rimworld mod that Un-Limits certain pawn stats. Basically rimworld will limit how much health capacities can effect your pawns various stat. For instance a pawns manipulation wil...
Unreasonable Expertise for VSE
Created by Vozhban
Adds more expertise options using any stats that I found in files and could tie to a skill through a discription. Used stats from official DLCs, VEFramework and ROM-Bones. No major attempts at balance were made, just slapped the numbers that felt acceptabl...
Undraft After Tucking
Created by Madara Uchiha
Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed. Features If a pawn rescues or captures another pawn while drafted, they would instantly be undrafted after tucking them into bed. Never have a pa...
Vanilla Backstories Expanded
Created by Oskar Potocki
https://i.imgur.com/gEFxwWX.png Check Change Notes for details. https://i.imgur.com/Iv06fqw.png Vanilla Backstories Expanded was a mod suggested by my patrons right after we released Vanilla Backgrounds Expanded and everyone thought that was the mod adding...
Vanilla Cooking Expanded
Created by Sarg Bjornson
https://i.imgur.com/m7knAau.png https://i.imgur.com/N7PmE7J.png https://i.imgur.com/EB1PzTi.png Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains. Colonists will be able to cook up a vari...
Vanilla Cooking Expanded - Sushi
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png https://i.imgur.com/EB1PzTi.png Vanilla Cooking Expanded - Sushi is another sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces sushi and the advanced art of sushi making, utilising ever...
Vanilla Expanded Framework
Created by Oskar Potocki
https://i.imgur.com/SaZMDO9.png Vanilla Expanded Framework incorporates a multitude of functionalities for different mods in order for us to boost performance by not duplicating code across several mods. Examples of shared functionality include custom base...
Vanilla Fishing Expanded
Created by Sarg Bjornson
https://i.imgur.com/m7knAau.png https://i.imgur.com/7RT09LK.png Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team. With such an important mechanic missing from the base game, Oska...
Vanilla Furniture Expanded - Security
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png Before we begin, a massive thank you to my team. You all have been super inspiring, and your ideas and feedback are bringing these mods extra depth. Trunken, XeoNovaDan, thank you. https://i.i...
Vanilla Furniture Expanded - Spacer Module
Created by Oskar Potocki
https://i.imgur.com/p7Fv1Z6.gif https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png 1.0.1 (01/04/2020): - Fixed Ultrascreen TV room/job issue, pawns now use it - Fixed null error coming from interactive table 1.0...
Vanilla Ideology Expanded - Memes and Structures
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/p9XKooP.png https://i.imgur.com/TP3b6El.png https://i.imgur.com/CcvW2wi.png Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols ...
Vanilla Plants Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/mYaJYC8.png Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team. After hours of designing, testing and designing again...
Vanilla Plants Expanded - More Plants
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png https://i.imgur.com/mYaJYC8.png Vanilla Plants Expanded - More Plants is an add-on module for Vanilla Plants Expanded from the Vanilla Expanded team. This mod adds a variety of fruit plants and crops to spice up your fields ...
Vanilla Furniture Expanded
Created by Oskar Potocki
https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png Check change notes. https://i.imgur.com/Sigu6gu.png I have always found vanilla furniture to be lacking in depth and quantity. After researching Complex Furniture, the research tree for furnit...
Vanilla Research Panel - Queue
Created by Comrade_Alexey
WIP!!! https://i.imgur.com/AHeEKSQ.png Adds a queue to the research panel. Hold Left Shift and Left-click on the desired research to add/remove research to the queue. https://i.imgur.com/fnIyFpx.png Create a research queue (Shift+Left click) Adding a resea...
Vanilla Races Expanded - Highmate
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/ispHK94.png https://i.imgur.com/SvE2qsD.png See change notes https://i.imgur.com/ObkfbyN.png Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and t...
Vanilla Skin Tone Genes
Created by Zahawk84
Adds a total of 9 new genes for the vanilla skin tones. Can be found under the "Cosmetic - skin" Tab. Named ingame as "Skin Tone 1" through 9. Notes: RGB colour values were gathered ingame using the Character Editor mod rolling random pawns for 5 minutes, ...
Vanilla Skills Expanded
Created by legodude17
https://i.imgur.com/no1n2P6.png Check Change Notes for details. https://i.imgur.com/dPPVfXw.png Vanilla Skills Expanded is a new mod that expands on the vanilla skills system by introducing expertise to the extremely broad skill categories that vanilla has...
Vanilla Vehicles Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/bwwqvS7.png https://i.imgur.com/3tTWK2C.png Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework. The main purpose of the mod is to add realistic and engaging mechanic...
Vanilla Vehicles Expanded - Tier 3
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/3tTWK2C.png Delve deeper into the world of vehicular advancements with the Tier 3 expansion for Vanilla Vehicles Expanded. While the term "Tier 3" might conjure up images of futuristic, sci-fi machines fo...
Vanilla XCOM Magnetic Weapons
Created by flango
Adds vanilla-style magnetic weapons from XCOM 2 and War of the Chosen, featuring custom gunshot sounds. These weapons are in charge weapon category, between regular and beam weapons. Contents: Magnetic Rifle Gauss Rifle Shard Gun Mag Cannon Mag Pistol Mag ...
Vanilla XCOM Laser Weapons
Created by flango
Adds vanilla-style laser weapons from XCOM: Enemy Unknown (Enemy Within), featuring custom gunshot sounds and laser beams. They are sidegrades of charged/magnetic weapons with faster firing rate and slightly less accuracy. Contents: Laser Rifle Laser Snipe...
Vehicle Framework
Created by Smash Phil
I only accept bug reports and feedback on discord and github. Discord link Github https://i.imgur.com/kdYddEs.png This mod is a framework that enables modders to create vehicles. This mod does not include any vehicles on its own. If you are a modder that w...
Vanilla XCOM Plasma Weapons
Created by flango
Adds vanilla-style plasma weapons from XCOM 2 and War of the Chosen, featuring custom gunshot sounds, aiming sounds and lots of beams. These weapons are Ultratech, meaning they are superior to charge/magnetic weapons. Contents: Plasma Rifle Plasma Lance St...
Vehicles - Skyranger
Created by Ogam
https://i.imgur.com/tE28cZ7.gif https://i.imgur.com/FiW3sEk.png https://i.imgur.com/mS5lMHR.png https://i.imgur.com/NNvUfMp.png This mods add the Skyranger — a VTOL troop transport aircraft utilized by XCOM — as a new vehicle using the Vehicle Framework. h...
VFEArchitect Addon and Patches
Created by Sol
Description This mod consists of XML patches to tie my most used floor mods together using the amazing Vanilla Furniture Expanded - Architect by Oskar Potocki as inspiration. This mod adds 4 new wood types and deep water bridges to Vanilla Furniture Expand...
VVE - Deconstructable Vehicles Junk
Created by Farx
Description Have you ever been annoyed by those ancient pieces of metal that take up a lot of space and require pawns to smash it with their bare hands just to build a damn wall? Well, we'll fix that! This mod adds the ability to deconstruct old vehicles a...
Wall Light
Created by Murmur
https://i.imgur.com/glxD5rt.png As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the add...
Wall Light Relic
Created by Vintorez
They thought it would become a relic of the past. I agreed. Thank you and credit to Murmur for creating the most essential mod ever made. Quoting my own comment for anyone who needs the explanation; "With the Ideology DLC you can have Relics that, after a ...
Won hair_men
Created by Won
37 male hairstyles 2024.1 -mod xml fix 2022.12.04 -Add long & short hair tag 2022.06.09 -hair fix -xml fix 2020.03.31 -hair fix -add 5 male hair 2019.10.13 -Replace thumbnails -Add a male hair -hair fix ...
Won hair_women
Created by Won
add 40 female hairs 2024.1 -mod xml fix 2022.12.04 -Add long & short hair tag 2022.06.09 -xml fix 2020.03.31 -hair fix -add 4 female hair...
Worthless Junk (Continued)
Created by Zaljerem
Original mod by Bickley https://steamproxy.net/sharedfiles/filedetails/?id=2574022829 I sought and received permission from Bickley, but even so: If the original author requests it, I will remove this update. -- Converted all def overwrites to patches....
XML Extensions
Created by Imranfish
Read the wiki at the GitHub page to learn more. Read the change notes for the latest news. XML Extensions is a framework and modding tool that is focused on extending the general functionality of XML mods. This framework adds many more patch operations, al...
Yayo's Animation (Continued)
Created by Soky
Original mod by Yayo! This is an update. You can find the original here: https://steamproxy.net/sharedfiles/filedetails/?id=2575938407 Support Yayo on Ko-Fi: https://i.imgur.com/d6Vx7Sj.png Support me on Ko-Fi: https://cdn.ko-fi.com/cdn/kofi2.png?v=3 *...
Yet another prosthetic expansion mod - Animals
Created by MrKociak
Content This mod is animal-oriented module for the YAPEM mod. It allows the player to install most replacements added by the core module onto animals. The legs, arms, noses, ears and jaw are the only exception, those body part require a special (and cheape...
[1.5; 1.4] RimFridge: Now with Shelves!
Created by "Just Harry"
The RimFridge we all know, and love, updated for RimWorld 1.4 1.5, with support for three stacks of items per fridge-cell - just like shelves. Please note, the package-ID of this mod conflicts with " RimFridge", and "RimFridge Updated", and as such, only o...
Yet another prosthetic expansion mod - Core
Created by MrKociak
Because patching someone else’s mod somehow takes longer than making your own. Content This mod, like a lot of other mods like it, adds more prosthetics to fill the gaps in the vanilla game while also bringing in something new. For example: -all tiers now ...
[1.5] Less Rebuff
Created by Dingo
Some nerfs to the mood effects of failed romance. https://i.imgur.com/OG6xUzd.png Reduces the stack limit of the following mood penalties relating to romance to x1: Failed to romance someone. Someone failed to romance me. Someone broke-up with me. Someone ...
[1.5] No Burn Metal
Created by Unon
NO LONGER FLAMMABLE - Steel - Plasteel - Gold - Silver - Power Conduits (Waterproof too!) - Power Switches - Added by Expanded Materials - Metals - Bronze - Fossils - Iron - Tungsten - Stainless Steel - Concrete - Lead - Copper - Chromium - Added by Alpha ...
[1.5] No Forced Slowdown
Created by Dingo
Tweaks the forced x1 speed multiplier which triggers on some events. https://i.imgur.com/OG6xUzd.png RimWorld automatically slows down gameplay and prevents time controls when certain events fire. With this mod you can take back control! - Configurable mod...
[CF] Bionic Eye Removal
Created by Crimson
Removes bionic, Adv. bionic, and archotech eye textures. Works with Rah's Bionics and Surgery Expansion Advanced eyes ...
[CF] Craftable High-Tech Items
Created by ChemFuel
This mod allows you to craft various items that were only able obtain via merchants or quest rewards in vanilla. All values have been calculated by market price somewhat balanced based on obtain difficulty. == ==== Recipes ==== == Neutroamine Crafted at: D...
[FSF] Always Rearm Turrets
Created by FrozenSnowFox
Description By default turrets are generally only reloaded when they hit 75% ammo. This is a huge problem when you have raids that go into the hundreds. At that point you might even need to reload during combat. With this mod turrets will always be reloade...
[FSF] Indoor Tree Farms
Created by FrozenSnowFox
Description This mod patches all defs with a <plant> field. What does that mean? It means every plant/tree in the game and every type of plant/tree added by mods should be modified. Just be sure to load this mod after all mods that add plants/trees. Below ...
[FSF] Filth Vanishes With Rain And Time
Created by FrozenSnowFox
Description This mod patches all filth defs so they wash away with rain/snow. It also patches all filth defs that have a disappearsInDays duration of 15 or higher. What does this mean? It means every type of filth in the game and every type of filth added ...
[GMT] Turtle Friendly Raids 1.5
Created by Grizzle
https://i.imgur.com/TZXRywO.png This is an unofficial update to Turtle Friendly Raids so that it works with 1.4. This version of the mod will work with previous versions of the game too as the files for prior versions were untouched. https://i.imgur.com/jJ...
[Kit] Graze up
Created by Kittah Khan
What does this mod do? (configurable) Animals no longer destroy the plants that they eat outright. The list of animals that does destroy plants can be adjusted, there are none by default. Grazing removes a portion of growth equal to the nutrition eaten. (c...
[HRK] Vanilla Expanded Extra Embrasures
Created by Harkon
https://i.imgur.com/p7Fv1Z6.gif https://i.imgur.com/ZhxL6Rk.png https://i.imgur.com/wRYBKtU.png THIS IS NOT AN OFFICIAL VANILLA EXPANDED ADD-ON. https://i.imgur.com/mWAYdS7.png WELCOME TO VANILLA EXPANDED EXTRA EMBRASURES! As a CE player that likes Vanilla...
[NL] Apparel Paper Pattern
Created by Nals
Precautions This mod is a challenging mod and some of the specifications may change. If you find any bugs, please let us know. Depending on the settings, this mod may use a large amount of VRAM on your graphics card, which may cause your PC to become unsta...
[NL] Apparel Paper Pattern for Compatible Body 2
Created by Nals
Supported Apparel Mod All clothing for the human race, included in all clothing mods Adjusted the appearance using a dedicated definition. - UnderWhere (1.2 Update!) : https://steamproxy.net/sharedfiles/filedetails/?id=1870010563 Description This mod c...
[NL] Compatible Body -WIP
Created by Nals
WARNING: This MOD includes nudity textures, then not suitable for children! --------------------------------------------------------------------------------------------------------------------------------------- 12/22/2018 I have uploaded new version. This...
[NL] Facial Animation - WIP
Created by Nals
This MOD provides the following animations. This MOD is currently WIP. Therefore, specifications and functions are subject to change. Added animation - Blink - RemoveApparel - Wear - WaitCombat - Goto - LayDown - Lovin - Ingest - SocialRelax - StandAndBeSo...
[NL] Facial Animation - Experimentals
Created by Nals
Required Mod: Facial Animation - WIP https://steamproxy.net/sharedfiles/filedetails/?id=1635901197 The best body textures for this mod https://steamproxy.net/sharedfiles/filedetails/?id=2820615654 Bug fixes and feature implementations will be done ...
[NL] Compatible Body 2
Created by Nals
WARNING: This MOD includes nudity textures, then not suitable for children! This MOD includes 5 body images, for Female, Male, Thin, Fat and Hulk. There are lots of attractive MODs to change colonist's figure. There are lots of wonderful MODs to add clothe...
[NL] Realistic Body
Created by Nals
Description This mod only includes body textures for vanilla Male, Female and Thin body types. It is the successor to a mod, CompatibleBody2, for Male, Female and Thin body types. There are currently no plans to create textures for Fat and Hulk. Difference...
[RH2] Rimmu-Nation² - Clothing
Created by Chicken Plucker
https://i.imgur.com/z1FDQuB.png Introducing a new generation of high quality outdoor gear. https://i.imgur.com/zN0cgnX.png RIMMU-NATION Prepared to move Rimmu-Nation is an interstellar arms dealer and outdoor gear retailer that sell modern era equipment to...
[WD] Realistic Darkness
Created by Wemd
Description: A cosmetic-only mod. Darkens nights, dusks, eclipses and some weather to make the game more naturally and realistically looking. (This mod was an unofficial update of Realistic Darkness V4.95 B18 mod, but now has the same name and levels of da...