RimWorld

RimWorld

135 ratings
Ceiling Mounted Orbital Trade Beacon
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
180.779 KB
6 Apr @ 10:10pm
30 May @ 5:48pm
3 Change Notes ( view )

Subscribe to download
Ceiling Mounted Orbital Trade Beacon

Description
This mod adds a simple ceiling mounted trade beacon for your storage rooms!

I was rather annoyed with having trade beacons on the floors of my otherwise clean warehouses, and with mod options for everything else such as roof-mounted lights and firefoam poppers, I wanted a roof-mounted variant of the trade beacon as well. So here it is, I guess.

It will show in a drop-down menu from the regular orbital trade beacon by right clicking on it, under Misc category in Architect when relevant research is unlocked for orbital trade beacons.

Stats
  • Beacon Range: 15 tiles, same as the vamilla Orbital Trade Beacon.
  • Build Cost: 40 steel and 1 industrial component, same as vanilla beacon.
  • Work to Build: 1000 ticks, 200 ticks more than the vanilla beacon.
  • Hitpoints: 60, less than vanilla trade beacon by 15.
  • Power Consumption: 40 W, same as vanilla beacon.

Compatibility
  • No known incompatible mods currently.
  • Should be safe to add to save games. It is never safe to remove a mod from a save, but removing this mod should not cause significant issues.
  • Not tested for multiplayer mod compatibility, but I do not see why this would not work with how this mod functions currently.
  • Yes, it works with Combat Extended.

For change notes see Steam Workshop change notes or README in the About folder!

Rimworld is owned by Ludeon Studios.

Preview image uses RimworldFont created by Marnador.
28 Comments
Alison 20 Jul @ 10:18pm 
Why can I construct a Ceiling Mounted Orbital Trade Beacon at a location without roof? I think it should be not able to do so.
themoistestwhale  [author] 20 Jul @ 2:21pm 
@Waterkate I believe I’ve seen a wall mounted version already and I recently forked the Stuff on Tables mod which can let you place the regular one on tables or shelves.
Waterkate 20 Jul @ 9:00am 
thanks for this mod! if you find the time, a wall mounted one would also be very useful. i use 15x15 interior storage rooms with a wall in the very center, so that would work perfectly for me (also, a square mode would be super cool)
spartandued 30 May @ 8:50pm 
@themoistestwhale, thanks brother.I'll hit you up with a screenshot or something, maybe you can help me make heads or tails of it.
themoistestwhale  [author] 30 May @ 8:33pm 
spartandued If you ever want help with it you can DM me at deliciousmoisture on Discord. If you want to start, I would recommend looking at the Rimworld wiki which has a modding section as well as the #mod-development channel in the Rimworld Discord. Both are extremely helpful, and you can get into it pretty easily as much of the game is exposed to XML. I had to make patches for Combat Extended today for a mod I just put out (which has entirely burned me out of modding I think for a moment lol) and found resources on that on their Github wiki if you're doing anything CE related.
spartandued 30 May @ 8:16pm 
@themoistestwhale, that's awesome dude, and hey at least you already know how to do this stuff, I don't even know how to read the debug to fix my red messages. Lol. I want to learn though, just don't know where I need to start.
themoistestwhale  [author] 29 May @ 12:18pm 
@spartandued No worries and sorry for slow replies here. I did find some time and did manage to update the textures as well as create a dedicated mod icon just a bit ago now, and I'll probably push that out once I finish the current thing I am working on which is near completion as well. I am still god awful at textures, but I applied what I learned so far lol
spartandued 22 May @ 9:13pm 
@DeliciousMoisture, Awesome. Again I'm not displeased with the mod, just my thoughts getting the better of me. Thanks for the reply, keep up the great work brother.
themoistestwhale  [author] 22 May @ 4:49am 
@spartandued I mean I guess one could argue that, I am just using the vanilla comps currently with this mod as its purely xml and the effective range is not something exposed to xml as far as I'm aware. I am planning on coming back to this and using CS when I have time to change that, but time is a luxury I lack right now unfortunately.
spartandued 20 May @ 12:26am 
I'm just curious, shouldn't the range be slightly larger giving that technically you're raising the height of the beacon, there by giving you a larger coverage area? I don't mean to nitpick, I'm just curious.