RimWorld

RimWorld

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Pinned Precept
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
77.293 KB
18 Apr @ 12:47am
20 May @ 9:36pm
3 Change Notes ( view )
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Pinned Precept

In 1 collection by Cedaro
cedaro's mods
34 items
Description
All precepts stand still at where their should be. No longer moving around when you trying to change them.
10 Comments
Victor 20 May @ 8:09am 
Here's what it says on my log: https://pastebin.com/wUr6TQFc
Victor 20 May @ 8:08am 
I got an error on startup mentioning this mod and Performance Optimizer and Non Uno Pinata, maybe there's an incompatibility?

https://gist.github.com/HugsLibRecordKeeper/0b784861613271320fc61adc5ee381a4
J 10 May @ 8:08pm 
@Cedaro:
>tested it actually work with Anomaly

Awesome, many thanks. Also, I’ve just tested it with Persistent Precepts on 1.5 and both mods work as expected together.
Cedaro  [author] 10 May @ 4:56am 
tested it actually work with Anomaly
J 22 Apr @ 9:17am 
@MagnusCerebrum:
>no idea why this isn't vanilla behaviour already

You might also like Persistent Precepts . Not sure how compatible the both mods are and I’ve already left 1.4 behind to check for myself—just wanted to share.
MagnusCerebrum 22 Apr @ 9:06am 
no idea why this isn't vanilla behaviour already
Elementyo 18 Apr @ 12:27pm 
chad mod that kill itself
J 18 Apr @ 5:51am 
@Cedaro:
>honestly I haven't tested it in 1.5, does it work well?

Oh, excuse me, I actually assumed you compiled it with 1.5, just forgot to tag. Not only it doesn’t work, it blows up on startup (i.e. the game disables it) with just the official DLCs enabled—Anomaly included. I’ve just recompiled it against 1.5, but it still throws, so there’s more to be done to make it work unfortunately.
Cedaro  [author] 18 Apr @ 5:05am 
@J honestly I haven't tested it in 1.5, does it work well?
J 18 Apr @ 2:59am 
You might have forgotten to tag it for 1.5. 🫡