RimWorld

RimWorld

83 ratings
Letter Permanent Injury
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
443.678 KB
3 Sep, 2021 @ 10:53am
11 Apr @ 8:22pm
11 Change Notes ( view )

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Letter Permanent Injury

Description
Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury. The letter shows the unfortunate pawn's name and body part.

There are options to choose which pawn to send letter upon injury.

From v0.4, this mod uses Harmony and should not cause any conflict with other mods.

Please check the mod settings to turn on the alerts (Thanks, Corosus). They are off by default and I do not know how to change this.

It can be safely added mid-game.

If you like this mod, maybe check out my other ones:
More Biotech Letters https://steamproxy.net/sharedfiles/filedetails/?id=2889303626
Mutated Pawn: https://steamproxy.net/sharedfiles/filedetails/?id=3010441060
Billed Deep Drill https://steamproxy.net/sharedfiles/filedetails/?id=2593197871

It would be great to receive feedback, suggestions or pointers on how to improve. Hope these mods help!

Cheers!

Github: https://github.com/WarBuggy/RimworldMod.LetterPermanentInjury.git

Version history
v0.6
  • Add compatibility for 1.5. Happy horror hunting!
  • Add github link.
v0.5
  • Add compatibility for 1.4. Thank you basics :), Jigain, Kopp and every other subscribers for your patient, help and encouragement!
  • Uncontrolled colonists that receive permanent injuries can now be included. Thank you Kopp!
v0.4.1
  • Turn off Harmony DEBUG. Sorry about this guys! Thank you FoxyLover69!
v0.4
  • Use Harmony to avoid conflict with other mod. Thank you ZzZombo!
v0.3.2
  • Remove tag from mod name to make it clearer.
v0.3.1
  • Add tag to mod name as recommended in tutorials.
v0.3
  • Add options to send letter or not when pawns are colonists, prisoners or pets. Sending letter is the default options for all 3.
  • Add option to log debug message on console. Default option is no logging.
v0.2
  • The game now also send a letter when a colony animal or pet suffers a permanent injury.
v0.1
  • Send a letter when a colonist or a prisoner suffer a permanent injury.
41 Comments
wowhvb  [author] 22 Apr @ 6:51pm 
This is a problem I am aware of but do not know how to fix, unfortunately. I have true as the default settings, for all colonists, prisoners and pets. But somehow on new download, everything is set to false :(
If anyone knows how to remedy this problem, please let me know! Thanks in advance!
Corosus 22 Apr @ 5:44am 
Was going to write to say the mod never worked for me, but I figured I should check the settings first, turns out every feature is off by default xD. I imagine it'll probably work now.
Commander Link 12 Apr @ 5:30pm 
thank you for updating it!!!!
wowhvb  [author] 11 Apr @ 8:25pm 
I added compatibility for 1.5. Sorry but I don't have time to test it with just vanilla 1.5. I could only test it with 1.5 + all DLCs, including Anomaly. If you haven't got Anomaly and run into any problem, please let me know here!

Happy fun!
Commander Link 11 Apr @ 11:05am 
hoping this works in 1.5. such an essential mod that should be basegame
wowhvb  [author] 13 Mar @ 4:08pm 
Hi everyone. Great news about 1.5 and Anomaly. I don't have time to play and test the beta branch right now. I read through the 1.5 patch note and it seems like my mods might not be affected. If you find any compatibility problem, please let me know and I will spend time to fix it up properly. Thank you in advance! When 1.5 officially drops, I will update the mod ASAP.
gold_talisman 16 Nov, 2022 @ 11:10am 
Thank you for the update!
wowhvb  [author] 8 Nov, 2022 @ 4:38pm 
Hi everyone! I added compatibility for 1.4. Unfortunately, I haven't really tested or even played 1.4 much. It would be great if you guys can help me with testing! Thanks everyone for your supports!
Kopp 8 Nov, 2022 @ 4:51am 
@wowhvb
I am using dnSpy which is mentioned in the tutorial Jigain linked.
Should be mostly copy/paste and maybe some renaming to get your source code back.
But I am also just a beginner. If at all.
Jigain 8 Nov, 2022 @ 3:05am 
This seems like a good place to start:
https://rimworldwiki.com/wiki/Modding_Tutorials/Decompiling_source_code

Hope you manage to figure it out, I'm really missing this mod. :)