RimWorld

RimWorld

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Billed Deep Drill
   
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.082 MB
4 Sep, 2021 @ 5:23am
12 Apr @ 10:30pm
7 Change Notes ( view )

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Billed Deep Drill

Description
A deep drill that uses the bill system. It allows players to specify who can operate it. I can think of 2 reasons why one would want such a machine:
  • Drills for highly value ores can be used only by highly skilled pawns. Beginners can operate drills for stone chunks.
  • Not everyone should venture far from base to operate drills.
The haul options for bill do not mean anything here. So "Do X times", "Do until you have X" will not work. Neither does "Haul to stockpile". Billed drill can give mining exp and trigger infestations, as expected. This shares the same infestation mechanism with the vanilla drill.

There should not be any conflict with other mod. Please let me know if any! I only use about 20 mods myself.

Can be safely added mid-game.

If you like this mod, maybe check out my other ones:
Mutated Pawn: https://steamproxy.net/sharedfiles/filedetails/?id=3010441060
More Biotech Letters https://steamproxy.net/sharedfiles/filedetails/?id=2889303626
Permanent Injury Letter https://steamproxy.net/sharedfiles/filedetails/?id=2592535960

It would be great to receive feedback, suggestions or pointers on how to improve. Hope these mods help!

Cheers!

Github: https://github.com/WarBuggy/RimworldMod.BilledDeepDrill.git

Version history
v0.2
  • Add compatibility for 1.5. Happy horror hunting!
  • Add github link.
v0.1.3
  • Add compatibility for 1.4.
v0.1.2
  • Remove tag from mod name to make it clearer.
v0.1.1
  • Fix a bug where the bill does not show up.
v0.1
  • First release.
34 Comments
wowhvb  [author] 12 Apr @ 10:36pm 
I added compatibility for 1.5. Sorry but I don't have time to test it with just vanilla 1.5. I could only test it with 1.5 + all DLCs, including Anomaly. If you haven't got Anomaly and run into any problem, please let me know here!

Have fun!
wowhvb  [author] 13 Mar @ 4:08pm 
Hi everyone. Great news about 1.5 and Anomaly. I don't have time to play and test the beta branch right now. I read through the 1.5 patch note and it seems like my mods might not be affected. If you find any compatibility problem, please let me know and I will spend time to fix it up properly. Thank you in advance! When 1.5 officially drops, I will update the mod ASAP.
jgilligan 7 Oct, 2023 @ 12:22pm 
Very understandable Mods are tricky business but I figured it's worth asking.
wowhvb  [author] 6 Oct, 2023 @ 12:06pm 
I am sorry. It is something that I cannot implement due to my technical limit :(
jgilligan 6 Oct, 2023 @ 5:52am 
I was wondering if you wanted to put "Do until you have X" feature, could be useful to keep colonies from accidentally getting too much wealth or over-mining this mine could set the "valuable mineral limits" for colonies.

Would that be something you'd consider or that's not that easy to setup?
wowhvb  [author] 9 Feb, 2023 @ 1:27am 
@Spoons Thanks for reporting. The target of this mod is to assign a billed deep drill to a pawn and that is it. I don't really know if all the other bill options would work with the mod. Sorry to dissapoint you :(
wowhvb  [author] 9 Feb, 2023 @ 1:25am 
@ec#2718 on Discord this is actually a very good idea. I would love to have it. Unfortuantely, I am not sure if I can do it. Maybe someone would give me some pointer on how to.... that would be great!
bonafide boofer 6 Feb, 2023 @ 3:20pm 
I would like to add that removing the skill limit on the billed drills allow them to be queued up for work by pawns at any distance.
bonafide boofer 6 Feb, 2023 @ 3:19pm 
I don't know if anything I'm about to say is correct, but I feel as though the pawn idling while drills can be used issue is caused by limiting the drills to certain skill ranges, but I use a certain number of mods that may cause issues with it.

Ones in question being work tab and endless growth. I feel having more than 20 on the skill slider along with having a low priority (above 4) causes some issues with pawns looking at the drill job.

https://gist.github.com/93680ab2523151d4d750853c0e43469c Here's a log with my full mod list in case you'd like to look into it, but I understand if that combination of mods just won't work together.
ec#2718 on Discord 4 Feb, 2023 @ 8:31pm 
Is there any chance of you getting this working with the 'do until' settings? Especially for chunks, it'd be nice to be able to prioritize deep-drilling better compared to other tasks ...