RimWorld

RimWorld

51 ratings
Persistent Cavalry Spikes
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
356.909 KB
10 Jan @ 12:39am
30 May @ 8:23am
4 Change Notes ( view )

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Persistent Cavalry Spikes

In 2 collections by ferny
FERNWORLD (1.4 BIOTECH)
645 items
FERNWORLD (1.5 ANOMALY)
587 items
Description

Makes cavalry spikes last forever. In the original mod they disappear after five days. That's it.

What about balance?
Balance be damned. I don't know or care. Made this patch for my friend. My guess is I don't think it's that overpowered if you're using CAI-5000.

Mid-save?
Safe to add mid-save.

Compatibility
Everything.
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16 Comments
Sockinator01 13 May @ 7:51am 
thank you, now my entire defense won't fall apart due to stupid logic :steamthumbsup:
Narlindir 2 May @ 3:01pm 
lol why?
ferny  [author] 2 May @ 2:56pm 
FrozenSnowFox thinks im a douchebag lmaoo
Narlindir 2 May @ 2:47pm 
this got integrated into [FSF] FrozenSnowFox Tweaks just fyi
FeralFerret 24 Apr @ 8:00am 
Wonderful. As far as I'm concerned balance can lie bleeding on my infinite durability cavalry spikes in front of my majestic invulnerable killbox. :praisesun:
ferny  [author] 3 Apr @ 1:58am 
v3 updated to 1.5 (forgot to bring this up i did this a while ago)
Plump Helmet Man 31 Jan @ 7:31pm 
Could you patch the handheld mortar to be infinite back again?:sadcthulhu:
ferny  [author] 30 Jan @ 9:33pm 
update: changed the description of the cavalry spike to remove "breaks after some time"
Hothrus 13 Jan @ 5:48pm 
based mod
amoeba pro gamer 11 Jan @ 5:18pm 
all of your mods are essential to me