RimWorld

RimWorld

174 ratings
CV90 - A Combat Vehicle Mod
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Mod, 1.4, 1.5
File Size
Posted
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2.196 MB
8 Aug, 2023 @ 1:10pm
26 Apr @ 12:56am
20 Change Notes ( view )

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CV90 - A Combat Vehicle Mod

In 1 collection by Samael Gray
Samael Gray's Mods
4 items
Description
A vehicle expansion mod adding the CV90 infantry fighting vehicle.

A general purpose infantry fighting vehicle, the CV90 is a versatile tracked armored combat vehicle. Large cargo capacity along with a decent crew capacity, all-around armor effective against high caliber rounds, all-terrain capability and armed with a 40mm autocannon turret coupled with a top-mounted SD-ROW 20mm heavy machine gun that both can fire either mobile or stationary, the main downside is that it's not as potent as a main battle tank in combat.

The CV90 has good fuel efficiency and is quite low-profile along with the capability of deploying smokescreens, this together with its high maneuverability and speed covers for its lack of raw fire power.

Compatible with Combat Extended!

Capabilities:

Weapons:
- x1 40mm L/70 Bofors autocannon
- x1 20x42mm top-mounted SD-ROW HMG
- x2 3-tube grenade launchers
- Great fuel efficiency and speed on the world map, capable of easily traversing on snow

Crew:
- x1 Driver
- x1 Commander
- x1 Gunner
- x7 Passengers

Stats (vanilla):
- 10 c/s movement speed and 0.1 acceleration rate
- 1000kg cargo capacity (500kg)
- 100 fuel capacity, 20 fuel consumption rate
- High base armor rating + full armor plating coverage

Recipe:

- x2 Engine Block
- x2 Alternators
- x4 Exhausts
- x3 Fuel Tanks
- x5 Radiators
- x14 Suspensions
- x1 Transmission
- x18 Wheels
- x2 Wiring
- x50 Plasteel + x450 Steel + x24 Components
- Combat Vehicles + Microelectronics Basic research prerequisites

Requires the Vanilla Vehicles Expanded mod.

Check out my other mods that provide other cool and useful stuff!



Some of the assets used in the preview images are from Combat Extended , the Immortal armor set and the guns wielded by the Immortal pawns are from my mod Paramount Combat Armaments .
72 Comments
_-UT-_ S.W.A.T 9 Jul @ 3:26pm 
when the upgrade funtion is added the the vehicle framework, please let us install a fire suppression system into the the cv, i want my additional costs and charges:wololo:
Nic 12 Jun @ 12:28pm 
Great mod! Shame though that if your doing a mechinator colony this thing becomes useless and you battle between having just one guy to having multiple just to use this amazing thing.
Samael Gray  [author] 26 Apr @ 4:48am 
Cheers!
Vantal 26 Apr @ 3:34am 
It works fine now, thanks!
Samael Gray  [author] 26 Apr @ 12:57am 
The update I pushed seems to not have gone through... it should be fixed now.
Vantal 25 Apr @ 8:58pm 
Yeah I made a quick test colony with just this mod + dependencies and I'm getting the same error. I also deleted and redownloaded the mod to no effect.
https://gist.github.com/HugsLibRecordKeeper/f6fdbfdffa4e51e16e057608c0ddb803
Vedrit 22 Apr @ 3:38pm 
I only subscribed to the mod for the first time yesterday (April 21st)
It's possible there's some interaction with another mod that's breaking things, but unfortunately I only have access to my laptop at the moment, and it takes 10 minutes to launch the game, so I'm really not inclined to test.
Samael Gray  [author] 22 Apr @ 6:47am 
@Vedrit Have you tried unsubbing and resubbing to the mod? I've tested the mod myself and everything works as intended.
Vedrit 22 Apr @ 1:29am 
I'm still getting an error with dev palette/Spawn Thing action in 1.5 Errors don't directly reference this mod, but when I remove it then I can use dev palette/Spawn Thing
Samael Gray  [author] 21 Apr @ 9:03pm 
Yea it does.