RimWorld

RimWorld

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Altered Carbon Pack Test
   
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Description
Private test pack for Altered Carbon/Fallout vibe.
Items (426)
1-2-3 Personalities M1
Created by Hahkethomemah
https://i.ibb.co/25p6B1F/Introduction-Purple.png 1-2-3 Personalities is the first entry in a series of social mods based around idea of modularity and letting players choose how much in-depth impact they want: https://i.ibb.co/VMTBHtg/designdark.png 1-2-3 ...
[OLD VERSION] A Dog Said... Animal Prosthetics
Created by witchyspoon
NEW VERSION NEW VERSION NEW VERSION NEW VERSION A Dog Said... Animal Prosthetics 2 >>> https://steamproxy.net/sharedfiles/filedetails/?id=3238353862 <<< FEEL FREE TO SUB AND USE THE NEW VERSION OF THIS AS I AM NO LONGER MODDING. IT IS VERY SIMILAR, AND...
Achtung!
Created by Brrainz
❗️ Command your colonists like a boss! Pronounced like “A - tung” where “” is like the beginning sound of the superhero name “Hulk”. ❗️ The Achtung! mod enhances how you control RimWorld. You will get more control on how to position your colonists and how ...
Age Matters
Created by SuavisLupus
makes being very young very detrimental for your abilites, built purely for allowing 0 age children in the teaching and children mod that arent immediately able to do everything. Stages: New Born 0 - 30days: completely incapable will be bedridden and need ...
Allow Tool
Created by Symbolic
A set of tools to make your life on the Rim a bit easier. Easily forbid and unforbid items, select similar things, have things hauled urgently and affect the entire map with powerful new tool extensions. Allow Tool can be safely added to existing games. No...
Almost There!
Created by roolo
> Cmon guys, we're almost there! > Nah, it's sleep o'clock. > But the colony is literally just one hour away, and Gonzalez really needs the medicines we brought, otherwise he'll die! > Meh, when it's nap time, it's nap time. Sounds familiar? Then this mod ...
Alpha Animals
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Adds multiple unique new animals to Rimworld. Features Adds 100+ new, vanilla-friendly creatures to the diverse biomes of your Rimworlds. The philosophy of this mod is that every new creatures tries to bring some new mechani...
Alpha Biomes
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Updated: 21/10/22 Adds multiple unique new biomes to Rimworld. Features Adds 12 new diverse biomes to your Rimworlds. The mod has been designed with the Alpha Animals mod in mind, although it is not a requirement. https://i....
Ancient Fallout Armory
Created by Gemi ningen
https://i.imgur.com/xc6Alty.png Another Ancient armory series come! this mod will focusing add various armor from world of fallout(especially fallout 4). For now, This mod will add - Sets of Combat armor Heavy/ Medium ver. - Flight Helmet - Sets of US Comb...
Animal Dictionary
Created by Udon
Add a dictionary that can display information and images of the animals. This dictionary can be opened from the main menu at any time during play. This dictionary is initially locked with information on all animals, but you can be unlocked by registering t...
Animal Food Restrictions
Created by Jaxe
Unlocks food restrictions for animals which can be changed in the health tab. This mod does not provide any GUI to modify animal restrictions so a mod like RimHUD is needed to actually set the restrictions. Anything else? https://i.imgur.com/dBYgX93.png ht...
Animal Genetics
Created by gregorycu
About Animal Genetics adds 7 genetics traits to animals that can be passed down to their children. Children will be born with either parent's value inherited modified by a mutation factor. Selectively breed your animals to be stronger and faster, carry mor...
Animal Tab
Created by Fluffy
Adds extra functionality to the Animals tab https://headers.karel-kroeze.nl/title/Important.png Does not require a new save game. Can safely be enabled/disabled in ongoing saves. https://headers.karel-kroeze.nl/title/Notes.png First released back in A12 (o...
AnimalHarvestingSpot (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png This is an update of -210's mod with their approval. https://steamproxy.net/sharedfiles/filedetails/?id=1409440925 Added four new spots: - Milking - Shearing - Slaughtering - Training Icons from https://www.flaticon.com/...
Animals are fun: recreational animal interactions [1.1 - 1.4]
Created by Revolus
Why keep pets if you don't interact with them? This mod lets your pawns have fun by giving them the option to play fetch, and go walkies. Your pawns will gain a little animal skills by these activities. Can be added to and removed from save games. No depen...
Animals Logic
Created by ignis
Adds animal-related quality-of-life enhanсements. Features More info about production for pawn info window (milk/eggs/wool/reproduction) Explosive animals do not explode if anesthetized, so they can be safely slaughered using "euthanize by cut" bill (requi...
Animals reskin
Created by cattleya
https://dl.dropboxusercontent.com/s/p74ztf8fy6h0s5m/description.png Overrides the core textures. There is not full pack, I will update it when I draw new animals. Updates: Boomrat: https://dl.dropboxusercontent.com/s/kvlmuv9chxq8rfn/boomrat.png Check Reski...
Apparel Tainted Only When Corpse Rots
Created by Inglix
https://i.imgur.com/GSJNKdZ.jpg Current Version: 1.5.0 Complete changelog is available in the Change Notes https://i.imgur.com/bymTvlP.jpg Bring your colonists' squeamishness a bit closer to reality! Flags apparel as tainted only when the wearer's corpse r...
Area Unlocker
Created by Fluffy
Removes the (arbitrary) limit to the number of areas you can create, change area colours. https://headers.karel-kroeze.nl/title/Notes.png While this completely removes the limit on the number of areas you can create, the area selection widget in other part...
Auto-Cut Blight
Created by Razor 2.3
Automatically designate blighted plants to be cut. Only acts on blight spread, so it won't help you if you already have a blight. Use Allow Tool for that. Thanks to UnlimitedHugs. Allow Tool's source is what I used to figure out job orders. UPDATE: Added a...
Automatic Night Owl
Created by Ben
Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait. 1.5 Update Updated for 1.5 - I will verify compatibility with prepare carefully when that gets updated. Feel free to let me know wh...
Avoid Friendly Fire
Created by falconne
This mod has performance issues with lost of pawns. Unfortunately I don't have time to improve it, but the code is on Github if anyone can help. Colonists with the option enabled will not take a shot if the projectile's path could hit a friendly or neutral...
Awesome Inventory
Created by NotooShabby
A spiritual successor of RPG Inventory. It offers a fine grain control on your inventory and a RPG style interface. If you want to support my work, don't forget to hit https://i.imgur.com/p7Fv1Z6.gif Preview images provided by Kasmex Forever#0915 Features ...
Bad People
Created by Avius
Version 1.2.1 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Description This addon will allow pawns becoming depraved or cannibals. This will happen when pawn will participate in some actions like executing prisoners, or eating lot...
Barbed Wire
Created by okmkz
Version: 0.4 Updated for B18! Adds barbed wire, a simple defensive structure that slows movement and provides minimal cover ...
Barely Restricted Spots (unlisted)
Created by Owlchemist
This mod has moved See: Barely Better Spots This allows you to place spots upon buildings, and is a companion mod to Barely Visible Spots. You could, for example, place a crafting spot upon a table, a party spot along a bar counter, or a meditation spot up...
Beautiful Bodies
Created by ireth92
Replaces the body textures with highly detailed body shapes. They are 100% compatible with vanilla clothes as they have been designed over the original vanilla "blob" shapes. Feel free to re-use these textures for your own mods as long as you give me credi...
Beautiful Outdoors
Created by Meltup
Enchances pawns' perception of nature. Simple mod that adjusts beauty and ugly modifiers for terrain and flora. Most notable changes: - flowers are significantly more beautiful now; - most trees have beauty increased to 2-4 range. Oak and Teak trees have 5...
Begone, Message!
Created by lbmaian
You know those messages on food rotting and relations decaying and so forth that annoyingly block some of the colonist bar at the top? This mod allows you to (by default): Dismiss a message by right-clicking that message. Dismiss all messages by shift-righ...
Beauty And Ugly
Created by Heeta
Head Textures for Beauty or Ugly! It displays beautiful or ugly face of pawn. Compatible with "Humanoid Alien Races" Mod but you need Beauty and Ugly Head Texture for Custom Races. if you don't have beauty or ugly head texture, it will display normal head ...
Better Pawn Control
Created by VouLT
A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action. Setup different policies and switch at will. Tutorial -> https://www.youtube.com/watch?v=aKhFCkFcaGU If you like my mod and feel like contributing,...
Better Pyromania
Created by Aelanna
This is a small overhaul mod for Rimworld's Pyromaniac trait, inspired by multiple discussion threads on the r/Rimworld Subreddit. Its purpose is to overhaul the Pyromaniac trait from a self-destructive flaw to a fascination/interest that has both positive...
Better Transhumanists
Created by Epicguru
Increases the number of body modder & transhumanist trait levels from 6 to 14. In vanilla, Machine body complete is the final stage, but why should it be? Only 6 body parts and you're done? No way! Non-steam download:Github The mood bonus is lower for the ...
Better Vanilla Masking
Created by Owlchemist
This is a small mod which simply enables masking on some vanilla buildings. As it turns out, the masks were already there, they just weren't being used. This was probably because many of the masks were just a few pixels off here and there and never got fix...
Better Workbench Management
Created by falconne
NOTE: Most of what this mod did has now been integrated into vanilla. This version just adds in the features that have not been included in vanilla. The mod description below and the screenshots will be updated soon to reflect the new, cut down mod. This m...
Biomes! Oasis
Created by Draegon1993
https://i.imgur.com/6Wn2DdV.png https://i.imgur.com/EoMpQZt.png In the vast, merciless desert, there exist small spots of life and color. Areas rich in groundwater, or where the rainwater pools together in sufficient quantities to support a thriving and un...
Biomes! Core
Created by Draegon1993
https://i.imgur.com/6Wn2DdV.png https://i.imgur.com/zNRQoCe.png Biomes! Core provides the framework for the Biomes! mod series and is required for any Biomes! mods to work. Place this mod BEFORE any other Biomes! mods! This mod does and will contain the th...
Biomes! Islands
Created by Draegon1993
https://i.imgur.com/6Wn2DdV.png https://i.imgur.com/C7zlBAa.png This mod adds several types of islands for your enjoyment, from tropical to arctic! The islands are all unique and each one comes with lots of new plants and animals, including: Sea Life: Brin...
BioReactor
Created by NukaFrog
Add Living Battery - BioReactor Feature - Produces electricity from Living Thing. - Use food type as fuel. - If desired, storage thing can be melted into chemfuel. - Storage thing are preserved semi-permanently. ( Like crypto casket ) Storable Thing: Every...
Blueprints
Created by Fluffy
Blueprints allow the quick construction of repetitive rooms/areas. https://headers.karel-kroeze.nl/title/Features.png Create blueprint Use the 'Create' designator to drag over an area with existing constructions. Floors, walls and furniture will all be des...
Blighted Alert
Created by Vaniat
Add an alert while blighted plants are existed on map. The alert will target all the plants was blighted, You should cut them out as soon as you could to prevent the blighted spread to more plants. Languages: English Chinese Korean - vokania Polish - ran S...
Boats
Created by Smash Phil
Note: I'm not maintaining this mod anymore, it's being reworked into a generic vehicle mod (air, land, sea). Don't ask about it here, if you want info on the mod, drop by the discord. I post updates regularly. https://i.imgur.com/QMEtdN7.png This mod adds ...
Boomalopes Bleed Chemfuel
Created by Zylleon
https://i.imgur.com/HvMpaYn.png Boomalopes and boomrats now bleed chemfuel for even more boom! Safe to add and remove. https://i.imgur.com/W5cdmNF.png CE users have reported that chemfuel blood ignites when butchering boomcritters, causing instant fires at...
BreedLikeRabbits
Created by Rihlsul
This mod makes rabbits (hares) breed more quickly, grow faster, and have larger litters. They're also slightly more taming friendly. As always, thanks to Marnador for the Rimworld Font. (https://ludeon.com/forums/index.php?topic=11022.0) ...
Brrr and Phew
Created by Pelador
Overview V1.1 Colony AI to help avoid negative effects of hypothermia, heatstroke, toxic buildup and cabin fever. Details The vanilla game reacts to hypothermia and heatstroke only when a colonist reaches the initial injury stage or severe aspect of those ...
Bulk Smelting
Created by NECEROS
Adds a recipe to your smelter which allows you to smelt 3 slag chunks at once in order to save you time. You save an extra 10% off the workspeed when smelting three at once. https://i.imgur.com/2Zpv4mk.png https://i.imgur.com/NpuFU7v.png Github: https://gi...
Bulk Stonecutting
Created by NECEROS
Adds new bills to the Stonecutter's table which cuts 3 chunks at a time. Support for Cupro's Stones and More Stone. 1.3: https://steamproxy.net/sharedfiles/filedetails/?id=2556049999 Compatibility - Cupro's Stones - More Stone - Skilled Stonecutting Or...
Buy My Guns
Created by SteveZero
Wanna craft weapons and make a profit? Now you can. This mod lets you sell weapons without the 20% multiplier reduction. Is there a catch you say? Of course there is. To better balance the wealth spike, traders will now offer you a worse deal if the item y...
Buyable Quest Rewards
Created by Adara Firecaster
V1.1 Update to be compatible with Rimworld 1.1 should still be compatible with 1.0 as well. Due to changes to some of the defs the Vanometric Power Cell, Infinite Chemreactor, and Psychic Emanator now occupy their own slot on the trader inventories with a ...
Callouts
Created by Captain Muscles
https://i.imgur.com/Mi8ecQv.gif Adds callouts in text form that occasionally appear above a pawn's head when certain in-game events occur. The callouts use the same grammar rules and concepts as log entries, allowing us to play "Mad-libs" with not only ran...
Camera+
Created by Brrainz
You want more zoom and different paning? This little mod enhances the in-game camera so you can zoom in much more than usual. Perfect for this one great screenshot or for showing your viewers all the details while streaming. INCOMPATIBILITIES Some mods mes...
Camping Tent
Created by AOBA
For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change. https://i.ibb.co/SJjVgfh/desc.png note: There status of the tent value has change but the description in workshop still the old one. pls check be...
Carpets++ 1.4
Created by DaLLaN
Have you ever wanted to choose the size of the carpet for your premises, and not make the premises to fit the size of the carpets? This mod is for you! The "Carpets +" mod adds 10 unique customizable carpets to the game. and their overall beauty score is a...
Cash Register
Created by Orion
Build a cash register to control the settings of your restaurant in Gastronomy. Doesn't do anything on its own. Description This mod is a requirement for Gastronomy. I've separated it so I can reuse it in the future. Also, other mods could use it and add t...
Change map edge limit
Created by Kapitan Oczywisty
Simple mod that allows you to customize "too close to map edge" limits when placing buildings, blueprints or zones. Should works with any other mod (unless is doing the same thing). This mod is not intended to build perimeter walls. Use it with caution Dep...
Children, school and learning
Created by Dylan
Version 1.7.6.4 Description: Requires at least HugsLib 7.0.0 Load order // HugsLib // Children, school and learning // Birds&Bees (not required, but has to be after CSL if used - has more fertility related stuff etc.) 1.4 UPDATE: The 1.4 version should wor...
Chill Out, Body Purist
Created by Vakaria
b19 version: https://steamproxy.net/sharedfiles/filedetails/?id=1543186309 Tired of rejecting "body purists" (aka, "prosthophobes") with otherwise good stats? Sick of someone whining about their bionic eye, because apparently blindess is more natural? ...
Choose What Filth Rain Washes Away
Created by Shootex
This mod is still work in progress, so if there are any bugs please leave a comment below! What does this mod do? This mod allows you to change the setting on what rain will wash away, this gives more flexibility to choose what you want gone. Does this wor...
Chitin
Created by Techmago
A small mod to add something that i fell missing. Insects now drop chitin plates! Chitin is a good building material, slightly better than iron. Chitin is intended to make infestation a little less of just a pain, with some real reward for it. Textures kin...
Circle And Oval
Created by FlashPoint55
Make Circle and Oval! happy planning! Tools are in Structure Category. No problem with add or delete in existing save. + 45 degree diagonal. + patch now can choice stuff of wall. + patch for 1.4 now make plan instead of wall blueprint. ...
CM Color Coded Mood Bar [1.1+]
Created by CrashM
CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood. Red: extreme mental break threshold Orange: major mental break threshold Yellow: minor mental break threshold Gray: neutral mood Light Blue: conten...
Colony Manager
Created by Fluffy
Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*. https://headers.karel-kroeze.nl/title/Important.png Requires a new save game. Adds a worktype, which is stor...
Color Coded Mood Bar
Created by semTex.
Please note that the original mod has since been updated and can be found here: Original Mod: https://steamproxy.net/sharedfiles/filedetails/?id=1136819681 Better Version: https://steamproxy.net/sharedfiles/filedetails/?id=2006605356 This version w...
Common Sense
Created by avil
Allows your pawns to act smarter. Look up mod settings to know more. Features - (optional) pawns are encouraged to fulfill their need of outdoors by seeking recreation outdoors; - (optional) pawns are encouraged to take account of potential mood in drug po...
Craftsmanship
Created by Jellypowered
Updated 11/01/2022, Removed settings for now, as the settings helper I was using does not play nicely yet. Updated 4/16/2020 with less frequent crafts chat, and added German Translation. Pawns will often chat about skills they both are passionate in. The l...
Custom Biome Features
Created by Mlie
https://i.imgur.com/iCj5o7O.png This mod lets you modify the allowed features of the biomes. If you dont want any rivers or mountains in your deserts, or lots of roads on the sea ice, you can change it with this mod. Commisioned by: u w u Based on code by:...
Custom map: The Earth
Created by AllyJamy
!!!!! READ THIS !!!!! THIS, RIGHT HERE ------> Only report map specific issues here. If you are encountering a bug, a problem with loading, UI issues, it is a mod incompatibility with world edit or an issue with world edit itself. Comments closed because I...
Cybernetic Warfare and Special Weapons
Created by Trunken
Version 1.0: Release (Special Weapons) Version 1.1: Power Fist with Knockback, Pummel and Stun added (XND mechanics) Version 1.2: Combat Extended Patch included (CE Ready) Version 1.3: Equipment requirements: Cyberware (CONN) or servo-motors (Power Armor) ...
D9 Framework
Created by dninemfive
Use Community Framework to get these features on RimWorld versions 1.3 and later! A framework mod which provides several useful utilities to mod authors. Doesn't make significant mechanical changes on its own, with the minor exception that it includes Deco...
Damage Indicators
Created by Spdskatr
A simple QoL mod that throws a mote of the damage taken. (Oh look it's skullywag) http://imgur.com/TbSO6VP.gif http://i.imgur.com/0tBVx8C.gif Currently shows: Melee attack misses Personal shield absorption Regular damage Uses Harmony patches... FAQ New col...
Damage Indicators [1.5]
Created by CaesarV5
A simple QoL mod that shows the damage taken. Original mod ( https://steamproxy.net/sharedfiles/filedetails/?id=942369931 ) made by spdskatr, updated to Rimworld 1.5. Updates : 15/03/2024 - Update for Rimworld 1.5 20/10/2022 - Update for Rimworld 1.4 2...
De-generalize Work
Created by Alias
Because tailoring and smithing are totally different skills ________________________________________________________________________________ Description: 1.1 lumped SculptingSpeed, SmithingSpeed, and TailorSpeed into one stat (GeneralLaborSpeed), unfortuna...
Death Rattle
Created by The Word-Mule
This mod makes it so that people will no longer instantly die when their vital capacities reach zero. If one of your colonists has their liver destroyed by a charge lance, for instance, they will become severely ill and you will have a short window to get ...
Defensive Positions
Created by Symbolic
Allows your colonists to remember their position during base defense. You can send off your colonists to their positions with a single click. Also provides keys to quickly create and select groups of colonists for easier control in battle. Contains Basic a...
Designator Shapes
Created by Merthykins
Allows you to build, mine, zone, etc. in various shapes, such as (both filled and outline): - Line (including diagonal and freeform) - Rectangle - Ellipse - Circle - Pentagon - Hexagon Also includes these pre-defined object shapes (both filled and outline)...
Desynchronized: Tales and News (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Vectorial1024s mod https://steamproxy.net/sharedfiles/filedetails/?id=1573233249 - May be inompatible with RuntimeGC-mods. Depending on the settings it might remove pawns from history making news regarding them...
Dismiss Trader
Created by Mehni
Trader dismissal. Get rid of loitering traders that have overstayed their welcome with the click of a button. Send away traders to make them leave. Traders lagging your game? With this mod you can: - Dismiss traders - Send away traders - Make traders leave...
Do Something for Idle
Created by gguake
This mod makes colonists to do something instead of wandering when they are idle. For instance, - Taking a break time - Practice melee weapon - Throwing stones etc. There are some useful actions but there are many useless action too. This mod may make your...
DocWorld
Created by Dr Zhivago
Public Service Announcement Discord deleted my account / server because I posted a study about COVID-19 derived from the United Kingdom Government. This inability to speak openly and deleting my ability to speak with friends that I have built relationships...
Don't Block Door
Created by tikubonn
Overview this MOD fixes a pandemic that has plagued many a world on the Rim: doors being wedged open. whether it's prisoners escaping, invaders rushing in, or temperature leaking out, unwanted open doors have led to disasters in many colonies. my MOD preve...
Door Mat
Created by dracoix 🐉
ORIGINAL AUTHOR: Latta ORIGINAL WORKSHOP URL: https://steamproxy.net/sharedfiles/filedetails/?id=727309536 For your cleaning needs. Ported to B19, 1.0, and 1.x by dracoix. NON-STEAM v1.1: Download v1.1 Release LEGACY 1.0: Download R1.0 Port 1.5 Update!...
Double Population
Created by The Bird
If you want to focus on the management side of RimWorld, then this mod will help. This mod simply duplicate the vanilla storytellers with modifications to the populations cap. This does not make the game easier for you since the threats that are thrown to ...
Dormitories Not Barracks
Created by 8Z
The difference between bedroom and barracks bonuses is extreme. This mod adds dormitories, a room type that creates a compromise solution! Feature Dormitories are defined as rooms with 2-3 single beds (even a single and a double bed would turn it into a ba...
Dream and Desire
Created by noenear
This mod gives wishes to your colonists, these wishes appear over time, they have a determining factor on your colonists's moods. As the comfort of your colonists progresses, their wishes also become more complex. Balance The balance is not perfect and nev...
Down For Me
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png Allow your pawn to pretend to be downed. No more wounded pawn crawling back to nearest medical unit. Now you can set them down and take care of them, without having to punch them until they are knocked out ;) Thanks to @5kat...
Dual Wield
Created by roolo
Pistols are boring? Not when you dual wield them like Lara Croft! This mod allows your colonists to dual wield any weapon you allow in the mod options, including weapons added by other mods. Dual wielding does come with accuracy and firing rate penalties w...
Dubs Bad Hygiene
Created by Dubwise
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!. Includes Lite mode. Multiplayer ready WIKI Take me to the wiki Works wi...
Dubs Break Mod
Created by Dubwise
Changes how mental breaks are triggered, e.g. for an extreme break a pawn has to have at least 1 extreme -20 thought, rather than a few small niggles. This is just a micro mod I don't like the way that a pawn can go on a murder spree just because they slep...
Dubs Central Heating
Created by Dubwise
Central heating mod with boilers and radiators for more efficient heating, split piped air conditioning and freezers and ceiling fans with built in lights. Standalone version of the central heating from my Bad Hygiene mod. Can be used with the full Bad Hyg...
Dubs Mint Menus
Created by Dubwise
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running. New Mint wheel, a floating designator selector that ...
Dub's Paint Shop
Created by Dubwise
A painting tool to change the colour of most buildings, apparel, zones and constructed terrain. Multiplayer ready Toggle between job based painting or instant. Paint bed sheets with ctrl+click. Paint tool can be found in any architect menu near the cancel ...
Dubs Performance Analyzer
Created by Dubwise
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues. Also includes some optimizations! Don't go witch hunting modders, join the discord to discuss and analyze ...
Dubs Rimatomics
Created by Dubwise
Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WORKS WITH MULTIPLAYER WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a fe...
Dubs Skylights
Created by Dubwise
Simple skylight you can install into roofs to let in sunlight. Grow plants under sunlight indoors, also allows trees to be grown indoors. Build Indoor gardens where colonists can do outdoors activities by making a 100 cell room with at least 50 cells cover...
Ducks' Insane Skills
This mod is not being supported anymore You can check out Endless Growth for later Rimworld versions here: https://steamproxy.net/sharedfiles/filedetails/?id=2894401734 Have you ever thought that the standard 20 level cap limit on skills was too limiti...
Ducks' No Limits - Ideology
Removes (almost) all limits regarding creating your ideology! Add any precept you want, add as many memes as you want (as long as they don't conflict) and much more! WARNING: THIS IS EXTREMELY EXPERIMENTAL AND WILL PROBABLY BREAK A FEW THINGS. I SUGGEST BA...
EdB Prepare Carefully
Created by edbmods
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing! Use the optional point limits to try to create a balanced start or keep points disabled to build the starting group that you always wanted to try. Save your s...
Endless Rimworld
Created by blobwatanabe
Obsolete as of version 1.5 Since a variation of this mod's behavior has been incorporated into the base game as of version 1.5, there will be no further updates. If you do prefer this mod's behavior (spawning a random wanderer after colony death instead of...
[XND] Profitable Weapons
Created by XeoNovaDan
Overview In vanilla RimWorld, it's impossible to profit from producing weapons due to their pitiful 20% sell price multiplier; you're always better off selling their raw materials. The reason why such a multiplier exists in the first place is so that it wa...
[WD] Soil Contrast
Created by Wemd
Description: Yep! Another mod which makes stony and rich soil more visible. Features: - Makes stony soil brighter and more yellow. - Makes rich soil darker and more brown. - Patch. Doesn't override any Vanilla defs. Known Issues: None. Saved games compatib...
[SYR] Set Up Camp
Created by Syrchalis
Set up camp, once again! https://i.imgur.com/s8csNp7.png For all your caravan managing needs, you can now set up camp anywhere. This let's you travel to hunt, forage and mine without having to 'settle' every time. https://i.imgur.com/eiAAg6q.png Settings: ...
[SYR] Neuter
Created by Syrchalis
Adds the ability to neuter animals, preventing reproduction. https://i.imgur.com/s8csNp7.png - Surgery to permanently neuter animals, free - Surgery to make animals reversibly infertile, 1 medicine - Bill to abort pregnancy (works even on females in early ...
[SYR] More Slaves
Created by Syrchalis
Adds additional slaves to all slave-carrying traders and bases https://i.imgur.com/s8csNp7.png Increases the base amount of slaves from 0-2 to 2-4 for all vanilla traders, respecting the population limit. Additionally adds slaves above the population limit...
[SYR] Harvest Yield
Created by Syrchalis
Reworks plant harvest yield and animal gather yield https://i.imgur.com/s8csNp7.png Changes mechanics of plant harvest yield and animal gather yield to work similar to mining yield. Quickly edit caps for all yield-related stats in the mod settings. https://...
[SYR] Glowing Healroot
Created by Syrchalis
Gives harvestable healroot a different texture and makes healroot glow https://i.imgur.com/s8csNp7.png Changes texture of harvestable healroot and adds a glow to all healroot. https://i.imgur.com/BHPtNVt.png Use Rocketman with this, because each healroot w...
[SYR] Doormats
Created by Syrchalis
Doormats - with a twist https://i.imgur.com/s8csNp7.png Doormats adds leather and cloth doormats to prevent colonists to carry filth into buildings. They are powerful at keeping filth in check but need to be cleaned regularly and pawns need a moment to cle...
[Ry]Draw a bead
Created by Ryflamer
Scales aiming time with shooting skill, consciousness, sight, and manipulation. The change in scaling in relation to shooting skill is defined as the following 0 Skill - 2.0x 1 Skill - 1.5x 2 Skill - 1.4x 3 Skill - 1.3x 4 Skill - 1.2x 5 Skill - 1.1x 6 Skil...
[RH2] Rimdeed® - Pawn Recruitment
Created by Chicken Plucker
https://i.imgur.com/UM4pVut.png What is Rimdeed®? Rimdeed is an online comms console service that allows businesses to seek new recruits. Our online CVs offer just enough information about the jobseeker so our clients can hire a new beloved member of their...
[RH2] Hand-To-Hand
Created by Chicken Plucker
https://i.imgur.com/ZMdTqjz.png Perform Hand-To-Hand abilities to have an advantage over your opponent in melee combat. https://i.imgur.com/sxjduP2.png - This mod adds 9 custom melee abilities for your pawns that they can use to knock out enemies - Include...
[RF] Rumor Has It.... [1.0]
Created by Claire Burgdorf
Have you ever wondered why your pawns don't talk about each other? Did no one wonder about sending that shifty cannibal Alex to bury the dead? How come Ray likes the abrasive psychopath who beat up her friend, just because she's never been insulted directl...
[RF] Pawns are Capable! [1.0]
Created by Claire Burgdorf
Tired of pawns who refuse to do certain types of work, even when their own lives and the survival of the colony depend on it? This mod changes the way in which the game handles "incapabilities." On the pawns' character tabs, you'll see that the "Incapable ...
[RF] Fertile Fields [1.0]
Created by Claire Burgdorf
"Fertile Fields" is a terraforming mod that lets you fertilize and plow your soil, create farmland on solid rock so you can grow crops in inhospitable environs or inside of mountains, and eventually even restructure the landscape. Create raw compost with f...
[PS] Reconditioning Pod
Created by Neon1028
***This mod has not been updated to 1.1 and will not be in the foreseeable future. See comments for details. Apologies for the inconvenience.*** Add, remove, or change traits in game, at the cost of daily upkeep. No trait limit. Now with multiple condition...
Tabula Rasa
Created by Neronix17
https://i.imgur.com/fVVaDCS.gif Tabula Rasa is a framework on which Outpost 21 mods are built. Anyone is free to make use of this as a dependency. On it's own, this mod does nothing for users, and will generally only have appeal for modders and people wish...
Everybody Gets One
Created by Uuugggg
Set a bill to craft things until there's one for each member of the colony. When someone joins, the bill target count automatically increases. Features - "One per colonist + X" : Set it "+2" to keep two *extra* hats around, "-2" for hats for everyone but t...
Extra Alerts
Created by Zylleon
https://i.imgur.com/HvMpaYn.png Adds some useful alerts, with options to disable ones you don't want. Includes: Urgent Enemies - includes separate toggle for enemies that should be hidden Enemy downed Ally downed Humanoid downed (unaffiliated) Blight Mood ...
Facial Stuff 1.1
Created by Killface
FS 1.3 version status Aftrer initially updating the core components to 1.3, I've noticed that many good mods came out (while I was busy with other things), which make most functionality of FS obsolete. Thus I'm not working on FS any longer. Current status ...
Field Administer
Created by TangoFandango
This is a very simple mod that allows a colonist to administer downed pawns drugs from their inventory so they can carry on fighting or walk themselves to the hospital. Requires a mod that allows items to be picked up to a pawns inventory such as pickup an...
Field Medic [1.0-1.5]
Created by flyfire2002
Combat Extended 1.0 has been released. Since Field Medic's code was ported from CE's stablization code, please unload Field Medic if you wish to use Combat Extended. Have fun with CE ;) (I'm going to) This mod of Rimworld adds the functionality to temporar...
Fire Treated Wood
Created by NECEROS
Fireproof wood! Well, almost. Treat your wood with a process that covers the wood in a thin carbon coating which repels heat very well. Fire-treated wood has a 5% chance to burn when fire touches it, whereas normal wood has a 100% chance to burn. https://i...
Flora reskin
Created by cattleya
https://dl.dropboxusercontent.com/s/p74ztf8fy6h0s5m/description.png All plants were redrawn. Also added several terrain textures. https://dl.dropboxusercontent.com/s/04f126ah7zeeqdx/compatibility.png - saves should work without problems - compability with ...
Follow Me
Created by Fluffy
Gives the camera tracking capabilities. https://headers.karel-kroeze.nl/title/Features.pngPress the 'Home' key (default, can be changed with in-game keybinding settings) while any colonist, enemy, animal or item is selected, and the camera will follow them...
Food Alert
Created by Mehni
Shows a persistent readout with the amount of food you currently have in storage, and an estimate of how long stocks will last. Prevent sudden starvation by knowing how your food supplies are doing. v0.1.1.1 Russian language added, thanks to Alex. v0.1.1.0...
Forced March [1.3] [OOO]
Created by diego75547
Description Allows you to select "Forced March" on a caravan to force them to ignore sleep - Useful for getting colonists around at night in emergencies, or when they are a night owl (night owls sleep at night on caravan). Don't forget to turn off forced m...
[KV] Trading Spot
Created by Kiame Vivacity
1.4 Version: https://steamproxy.net/sharedfiles/filedetails/?id=2874517333 A designated spot for traders to stop at. Trading Spot marker is located in the Architecture menu under Misc This will work in current saves without a problem. To remove the mod...
[KV] More Trait Slots
Created by Kiame Vivacity
1.4: https://steamproxy.net/sharedfiles/filedetails/?id=2878346573&searchtext= "More Trait Slots" is a pretty simple mod. It doesn't add new traits to the game, but it will work well with mods that do, as it allows you to configure the minimum and maxi...
[KV] Don't stop the music
Created by Kiame Vivacity
Removes the pause between background songs. All credit goes to the original author erdelf. Direct Download: https://github.com/KiameV/rimworld-dontstopthemusic/releases/download/current/DontStopTheMusic.zip Use ModSync RW to know if/when this gets updated:...
[D] Interests Framework
Created by Dametri
Adds tools to create skill-linked "interests" in place of and in addition to the basic major and minor passion. This mod does not significantly change the game on its own. Instead, it enables modders to create their own interests more easily than would oth...
[1.1] MegaCorp
Created by Crustypeanut
Greetings and salutations , Are you tired of being poor? Being constantly harassed by savages and beggars, eager to take your life, or worse, your hard earned money? Sick of living under the heel of pampered royalty? Well, , has got your back! We here at ,...
Xenobionic Patcher
Created by SineSwiper
About This patcher mod looks through most of the surgery operations, and matches your modded surgeries (like new bionics) with your modded races and animals. In other words, if you have a bionic expansion mod like FSF's Vanilla Bionics Expansion, EPOE, or ...
Work Tab
Created by Fluffy
Provides a vastly more customizable work tab. https://headers.karel-kroeze.nl/title/Important.png Work Tab completely takes over job priorities from the vanilla game. In order to support core functionalities and other mods, it intercepts calls to get/set p...
What's Missing? [1.1 - 1.4]
Created by Revolus
Highlighted requirements and tooltips for recipe descriptions. When a recipe has many ingredients, it's quite annoing to lookup what's missing. This mod tells you everything you need to know the first glance. Or at least it tells you a lot. Q: Save game co...
Veinminer R1.1
Created by Ogliss
Toasteh's Veinminer mod, updated by Ogliss Github B19 Version HERE original mod HERE This mod lets you designate all connected minerals to be mined, even if you can't see them. Works on any mineable tile including stone. V1.2 increased compatabilitty, remo...
Vanilla Plants Expanded - Succulents
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/zOqvA8J.png 15/08/2020: Release https://i.imgur.com/mYaJYC8.png Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of d...
Vanilla Hair Expanded
Created by Oskar Potocki
https://i.imgur.com/pbu60Rl.png https://i.imgur.com/tEVjIBi.png https://i.imgur.com/3dBVpZm.png 1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. https://i.imgur.com/as1f3ze.png We h...
FSharp.Core
Created by alatta
FSharp.Core is a base mod for F# assemblies. Place it somewhere top. - ANDH - Dev In Your Language - Infusion 2 - Direct download from GitHub...
Gastronomy
Created by Orion
Always wanted to build your own restaurant, tavern, or cafe? Now you can! Gastronomy allows (optionally) guests and (optionally) colonists to sit down and order their meals from a waiter. Excellent video explanation on YouTube. Note! I've tested this mod a...
Giddy-up! Core
Created by roolo
The core files for the Giddy-up! series. Does not add anything on its own but the other mods in the series depend on it. The purpose of this series is to add mounting in as many aspects of the game as possible. Each mod released in the series will focus on...
Giddy-up! Ride and Roll
Created by roolo
Giddy-up! Let colonists Ride to their destination and Roll. "Hey Stein, can you go mine some steel? We're running out." "But Banastra, the only deposit is on the other side of the map! Why don't you do it?" "Well, I'm incapable of mining, you know that. Wh...
Glass+Lights
Created by NanoCE
Description This mod introduces glass into the game and all the wonders that go with it including: glass walls of various strengths, and ceiling/wall lamps of varying colors. Most items can be found in the picture above^^ To get started, find the Glass&Lig...
Glowing Ambrosia
Created by TheGoofyOne
Glowing Ambrosia Version 1.1 Simply xpath patches ambrosia plant and drug to glow just a bit. Helpful when you miss the sprout alerts, and just looks plain nice growing in the dark. Should be completely safe to add and remove to saves and most likely compa...
Go the F*** to Sleep
Created by Captain Muscles
https://i.imgur.com/Mi8ecQv.gif Do your pawns have a big fight or caravan trip to rest up for? Want them to rest up without having to change the schedule and make it happen indirectly? Wouldn't it be easier if you could just tell them to GO THE F*** TO SLE...
Gradient Hair
Created by AUTOMATIC
ABOUT Adds gradient hair to the game. Mod hairs are supported. On pictures are hairs from SS Lovely Hair Style mod. All new pawns (as well as existing when you enable mod for the first time) have a chance to get gradient hair, which is by default 25% for w...
Graffiti Mod
Created by Tagaris
Due to lack of spare time I will not update this mod to 1.4. If anyone wants to adopt the mod, please feel free to do so. If you do, please tell me and I will add a link here. 1.4 Update by Mlie: https://steamproxy.net/sharedfiles/filedetails/?id=29869...
Graphics Settings+
Created by Maxim
Graphics Settings 1.4 Update Changes The 1.4 version of this mod does not contain the Pawn Atlas Resizing feature, as RW has natively improved Pawn texture quality. Key Features Overall improvement to all modded textures! DDS File support! Any mod containg...
Guards For Me
Created by aRandomKiwi
https://i.imgur.com/TEBxhcE.jpg https://i.imgur.com/x6rIILb.jpg https://i.imgur.com/yyQJPlb.png WORKS WITH EXISTENT SAVES Use your colonists as patrol guards (follow waypoints and attack threats), bodyguards (follow and protect), standing guards (protect a...
Harmony
Created by Brrainz
This mod contains the C# library Harmony for all RimWorld mods. Harmony is a library that is used by many mods. In RimWorld 1.x or older the library was included inside C# mods and there was no need to load it as a separate mod. However, RimWorld versions ...
H.C_AnimalReskins_Complete
Created by [Kor]HellCrossH
No update -Anyone can upload that mod if you want. AnimalReskins pack_Complete. All animals. and Mechanoid. This mode must be at the bottom of all the Retexture modes. HellCross 동물 리스킨 컴플리트팩. 모든 바닐라 동물과 메카노이드. 해당 모드를 구독하면, 기존의 동물 리스킨 모드는 구독을 해제하셔도 됩니다. 이 모...
Harvest Organs Post Mortem
Created by Smuffle
Harvest Organs Post Mortem (HOPM) is now available in 1.5. NB! The A Dog Said patch is no longer needed as per 3.0 it is merged with the main mod. Supported Languages: - Simplified Chinese - French - Brazilian Portuguese - Russian - Spanish Note that the m...
Heat Map
Created by falconne
Adds a toggle button to show a live temperature based colour gradient over indoor areas in your base. The gradient uses the familiar colour scheme of green being the midpoint for human comfort (in the game that's 22C / 71.6F), becoming deeper blue or red f...
HugsLib
Created by Symbolic
This is a library that provides shared functionality for other mods. For best results, make sure that HugsLib comes right after Core in your mod load order. Also includes the Log Publisher: press Ctrl+F12 to upload your Rimworld logs and get a link to easi...
Hospitality
Created by Orion
Allows you to host, entertain and recruit visitors. Excellent video explanation on YouTube. Description Have you been wondering what the point of visiting factions is? Look no further, this mod is the answer. - Convince visitors to join your faction! - Inc...
Home Mover
Created by NotooShabby
If you want to support my work, don't forget to hit https://i.imgur.com/p7Fv1Z6.gif Features Move existing buildings(furnitures, turrets, etc) to another location without deconstructing (Moving walls or doors requires subscription of "Minify Everything"). ...
Home Area Radius
Created by Neptimus7
Lets you modify the amount the home area expands by. By default, when you have "Automatically expand the home area" enabled, the game puts a few (specifically, 4) cells of buffer around the object built. I've found that this is far too wide for my liking, ...
Humanoid Alien Races
Created by erdelf
https://imgur.com/eQZ72Ib.png A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is... not that diverse and you want to change that, you came to the right place. This framework allows to ea...
Hunt for Me
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png https://i.imgur.com/RRjoNxn.png Add hunting training to tamed animals. One RimThemes theme included ! Cats can bring gifts (when they want) and are no longer unfairly useless (in the context of hunting). Fully customizable !...
Hydroponic Wood
Created by CaptainJuicy
This mod adds a hydroponic-specific strain of bamboo that grows fast but yields little wood. It's slightly less efficient than trees, but it should allow a mountain or dessert colony to produce enough wood to survive....
Wall Light
Created by Murmur
https://i.imgur.com/glxD5rt.png As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the add...
What the hack?!
Created by roolo
What better way is there to take revenge on mechanoids than to hack them, and use them as your own combat slaves? What the Hack!? adds a large amount of balanced mid-to end-game content involving hacking and upgrading mechanoids, world quests, crafting an ...
What's That Mod
Created by Epicguru
Do you have too many mods installed? Keep wondering which mod a particular item, animal or weapon comes from? This mod solves this by adding the name of the mod to every item, building, animal, recipe etc. that the mod adds. Highly customizable, change the...
Where is my weapon?[1.0-1.4]
Created by tammybee
Human re-equip the weapon that equiped before downed when recovering from downed (or fully healing). 気絶から回復した(または怪我が完治した)際、気絶前に持っていた武器を装備しなおそうとします。 B19 version : https://steamproxy.net/sharedfiles/filedetails/?id=1238308608 Language - English - Japanes...
While You're Up (Continued)[1.1]
Created by Hoodie
Please instead use codeoptimist's Jobs of Opportunity (While You're Up) "So long Bob, I'm heading back home for some food!" "OK Jim. Hey, while you're heading over there, mind hauling some of this wood we chopped?" "Can't do it Bob, I'm cooking now. More i...
While You're Up [1.0]
Created by kevlou
"So long Bob, I'm heading back home for some food!" "OK Jim. Hey, while you're heading over there, mind hauling some of this wood we chopped?" "Can't do it Bob, I'm cooking now. More important than hauling." "But Jim, you're literally walking from the fore...
WorldEdit 2.0
Created by FunkyShit
Create your own world! Have you ever dreamed of playing on an extremely deserted or extremely cold planet? Or maybe you wanted a system of islands? The new version includes improved support, new features and updates To get started, subscribe to the mod, ac...
Xen's Taming Fixer
Created by Xen
No more taming reversion! Similar to my XP fix, this mod attempts to patch the new check for pets to lose training and revert to wildness. This simply tells the game "False" whenever it checks if an animal should start losing "tameness". Support your modde...
Helmet On Draft
Created by SteveZero
Pawn automatically equips helmet from inventory when drafted and removes it when undrafted; putting it back in their inventory. Now your pawns will look less like drones, yay. There is 2 toggles in the mod settings if for whatever reason you wish to disabl...
High quality textures
Created by AUTOMATIC
ABOUT Improves visual quality of textures for other mods. Rimworld enables compression for mods' textures, and there's no option to alter this in base game. On my machine, compression makes some textures look horrifying at some zoom levels. This mod disabl...
High Tech Laboratory Facilities (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Pravus mod https://steamproxy.net/sharedfiles/filedetails/?id=841760538 - Added an option to hide the apparel added by the mod - Fixed the coloring of the benches added by the mod - For those who want the old c...
Impassable Chest-deep Water
*Original Mod by Dropbear_Ninja.wa.au* https://steamproxy.net/sharedfiles/filedetails/?id=1594293342 Makes chest-deep water impassable, and reduces the walk speed of shallow water. Makes rivers strategically useful. Edited - Shallow Moving Water change...
Infusion 2
Created by alatta
Random equipment enhancements and enchantments - the infusions. Infusion 2 is a complete rewrite from scratch of the original Infusion (and its maintained version, Infused) mod. Infusions are like enchantments—they are applied randomly when an equipment is...
Injured Carry
Created by Haecriver
Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed. Sometimes, because of his bad back, your 98 years old colonist will not be able to go to bed before he bleed...
Insect Jelly Improvement
Created by Dot76(KR)
Insect jelly improvement. It doesn't cause food poisoning anymore. Also, Give Mood Bonus 3 for 12 hours, rest +20%, nutrition +90%, joy +90%. The market price has increased fivefold and the mass has increased tenfold. Instead, Hive drops 3 jelly instead of...
Interaction Bubbles
Created by Jaxe
Wouldn't it be great if you could read character interactions? Well you can, in the social log... or with Interaction Bubbles Shows bubbles when characters perform a social interaction with the text that would normally only be found in the log. This allows...
Interaction Bubbles [1.3]
Created by Scherub
Since Jaxe has updated his mod, please switch back to his original version. Mod Version: 1.8 Shows bubbles when pawns perform a social interaction with the text that would normally only be found in the log. Bubbles will fade away after a short time but the...
Interests
Created by Dametri
Overview Interested? Leave a like! https://i.imgur.com/FcAqtoA.png Designed for Rimworld 1.1, 1.2 Overhauls the passion system, adding 11 new "interests" that affect colonists in good, bad, and strange ways when using the skills they're associated with. Ad...
ItemListSelector
Created by InsertKey
https://i.imgur.com/AFI3Uep.gif Simple UI mod. Allows you to select things in storage by clicking item list in the upper left. Can be added to existing saves. Requires HugsLib for Harmony. New Update You can now select which resources will visible in item ...
Jecs Tobacco and Cigarettes
Created by Ryoma
Why are my gruff colonists getting high on smokeleaf? Whatever happened to tobacco, you might ask. Well, now your colonists can finally grow and harvest tobacco plants. Just like with smokeleaf joints, cigarettes can be crafted at any crafting spot. Have f...
JecsTools
Created by Ryoma
Adds modding components to RimWorld: vehicles, spell casting, weapon slots, oversized weapons, and more! ;;;;; PUT THIS MOD ABOVE OTHER DEPENDANT MODS ;;;;; Example Mod Load Order Core HugsLib JecsTools Star Wars Call of Cthulhu ;;;;;;;;;;;;;;;;;;;;;;;;;;;...
Job In Bar
Created by Dark
Puts a colonist's job/title in the Colonist Bar below their label (name/nickname). Also now puts a label for what job the colonist is currently performing when you hover your mouse over them. NOTE: To users of Colony Groups with Job In Bar, who also use Ri...
Joint Battles
Created by SalmonToastie
Your allies call upon you at long last. Finally you can raid enemy bases with some support and ambush enemies in the wilderness. Adds 3 quests, Ally base raid, Ally outpost attack and Ally battlefield. There is three different tiers which effects how many ...
Just Ignore Me Passing
Created by Brrainz
"Excuse me. I need to pass here where you work. Please keep working on whatever you work on right now. Thank you!" This small mod makes it so that construction isn't any longer interrupted by pawns passing through the blueprint/unfinished thing that is und...
Keep Bed Ownership
Created by Hultis
Allow colonists to have one bed assigned per map, meaning that they don't lose bed ownership when they sleep in a bed while away from base. Can be safely added and removed from saves, but always make a backup first! Incompatible with: Hospitality Compatibl...
Kill For Me
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png https://i.imgur.com/m9uR3Lr.png Teach your animals to kill enemies in packs Unlike vanilla release animal training, you do not risk life of colonists, get full controls over your packs movements (and therefore the ability to...
Labels on Floor
Created by falconne
Draws the names of rooms, stockpiles and growing zones as labels on the floor, like Prison Architect does. -- Features * Names are drawn on the floor, so they will not obscure items and furniture on top of them. * Rooms can be renamed using a button on the...
Large Faction Bases
Created by newcolonist
Generate larger faction bases. Their size and manpower evolve with time. It also factors in the difficulty level, and some randomness. A high-risk, high-reward challenge. Safe to add/remove in-game. For compatibility with other mods changing faction bases,...
Last Visited
Created by elfstone
Allows you to see when a settlement was last visited. Settlements refresh their inventory every 30 days, so it's useful to know when you last visited a settlement. Should be compatible with existing saves. I have no idea how it could conflict with any othe...
Less Arbitrary Surgery
Created by The Word-Mule
This mod changes surgery success to be less arbitrary and random. It doesn't change your surgeon's chance of success, but it does change failures in the following ways: -If they don't succeed, they get a second chance to succeed with non-lethal injuries. -...
Level Up!
Created by krafs
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up. Configuration is available in the mod settings. Languages - English - Spanish - Simplified Chinese - French - German - Brazilian Portugese - Russi...
Life Support Continued [1.1+]
Created by troopersmith1
Updates to 1.4 will be postponed until further notice. If someone wants to update to 1.4 you are welcome to do so. Source code is available on github. Link in description. Life Support Life Support is a mod that adds the Life Support System building. It's ...
Vanilla Textures Expanded - Variations
Created by Sarg Bjornson
https://i.imgur.com/MIn0HyG.png Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases. So, what does it do? Basically, it provides building ...
Vanilla Textures Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/8VZoAgi.png 1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/202...
Vanilla Traits Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/TP3b6El.png https://i.imgur.com/N5mR7gS.png 1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses...
Vanilla Ideology Expanded - Memes and Structures
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/p9XKooP.png https://i.imgur.com/TP3b6El.png https://i.imgur.com/CcvW2wi.png Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols ...
Vanilla Outposts Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/TP3b6El.png https://i.imgur.com/61Y4DoF.png See change notes https://i.imgur.com/Xide7Zf.png Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire. Players ...
Vanilla Plants Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/mYaJYC8.png Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team. After hours of designing, testing and designing again...
Yayo's Animation (1.3)
Created by YAYO
* 1.4 https://steamproxy.net/sharedfiles/filedetails/?id=2877292196 * Add Animation for Pawns Animations can be individually turned off in the options menu. Use only the animations you want. * Marriage Ceremony https://imgur.com/hIvz7V4.png * Burning &...
Yayo's Bank
Created by YAYO
Introduce You can request a loan from factions. If there is interest and cannot be paid back in time, they will attack. Factions sell a war bond. Bond prices change over time. You can use the bond to ask for help or keep it to get a item reward. - Loan for...
Young Mutants
Created by Loki1387
On your homeworld genetic enhancements are illegal, this didn't stop your parents from try to create the perfect children, they were arrested and imprisoned for their crimes you however were exiled to another world as punishment, you five now have to learn...
[1.0] Jernfalk's Paper Currency Mod
Created by Bunkier
Adds paper currency to traders according to their technology level. Mod made by Jernfalk, uploaded by sma342 by creator's permission Ludeon Forums ...
[1.0] Mass Graves
Created by vnihoul77
DESCRIPTION Cannibalism mood penalties got you down? No animals to feed raider corpses to? Don't feel like rushing cremation and digging graves for those 30 tribal raiders takes too much time? Fret no more, because this revolutionary new advancement in mas...
Seamless Embrasures
Created by Neronix17
https://i.imgur.com/fVVaDCS.gif When they match it's good, when they do it automatically with any mod retexture too? It's better. Unlike other embrasures, which usually use the vanilla texture and modify it, these use the wall texture and apply an overlay ...
[LTO] Colony Groups
Created by BICKLEY
Enjoy the mod? Check out LTO Arcade* https://i.imgur.com/tb9TMRE.png ___________________________________ https://i.imgur.com/JRRksC1.png https://i.imgur.com/tE28cZ7.gif -Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn ...
[LB] SectorVII
Created by PAD
https://i.imgur.com/IfvOajv.png SectorVII is a "player only faction" that adds a selection of futuristic Apparels/Armours/Weapons and more! This mod series aims to add a lot more futuristic stuff in Rimworld including a Vanilla Retexture in the future, so ...
LWM's Deep Storage
Created by lilwhitemouse
Important note Little White Mouse gave birth to a healthy baby! Further updates are likely to be sporadic, as feeding and caring for a baby is a lot harder than RimWorld makes you think... However, the code is available on GitHub, so if there are changes y...
Map Designer
Created by Zylleon
https://i.imgur.com/HvMpaYn.png More options for unique, customized maps! Map designer makes all changes relative to the original map. Found a seed that's *almost* perfect? Make your changes and roll the same seed! Changing stone type won't change mountain...
Map Reroll
Created by Symbolic
This mod allows you to quickly randomize your starting map and steam vents locations. Your starting scenario, colonists, items, etc. will all stay the same. Now includes the map preview generator- rather than trying for random maps, you can pick exactly th...
Mass Graves
Created by pyrce
Mass Graves DESCRIPTION Cannibalism mood penalties got you down? No animals to feed raider corpses to? Don't feel like rushing cremation and digging graves for those 30 tribal raiders takes too much time? Fret no more, because this revolutionary new advanc...
Massivity
Created by robopitek
External download Have you ever wondered why one thing of lightweight material has the same mass as the same thing, but made of heavy material? This mod fixes it, so plasteel mortar is lighter from steel mortar. Ok, seems interesting but, why I need this? ...
Meals On Wheels
Created by Uuugggg
Colonists grab meals from animals, or each other, if needed - if there is nothing else available. --- "I'm so hungry, but there is no food" "You dumbass there's food on the muffalo" "... muffalos scare me." --- Note that 1.3 did add "Food from animals" But...
MeditateAsWorkType
Created by Maarx
The mod allows you to configure Meditation in the Work tab instead of the Schedule tab. You'll find two new columns in the "Work" tab: Meditate (P) - meditate for psyfocus, per the configured target threshold on the pawn's widget. Meditate (A) - meditate t...
MendAndRecycle
Created by Charlotte
This mod adds the Mending Table and recycling recipes to the tailoring benches to the game so you can repair or recycle your items. Features Completely repair the durability on weapons and armor. Increase the speed of repairing with Tool Cabinets. All the ...
Medical Tab
Created by Fluffy
Adds a comprehensive medical overview tab, showing your colonists' health at a glance. https://headers.karel-kroeze.nl/title/Important.pngDoes not require a new save game Can safely be enabled/disabled in ongoing saves. https://headers.karel-kroeze.nl/titl...
Master of Crafting
Created by leafzxg
Leafzxg's series Mod about BULK cooking & crafting ! The most complete & The most extensive coverage ! Support 1.0 & 1.1 & 1.2 & 1.3 ! Improve the efficiency of your base on the premise of keeping the game balance ! Master of Cooking :Make foods in bulk! L...
Max Gain Cap Removal
Created by onkelflorian
MAKE YOUR LEGENDARY THRUMBOFUR PARKAS BE WORTH IT! "Max Gain Cap Removal" Removes any Max Gain restrictions coming with higher quality items like apparel. In the example a Legendary Thrumbofur Parka in vanilla is worth $4150, with my mod it has no penalty ...
[KV] Force Do Job
Created by Kiame Vivacity
1.5 version: https://steamproxy.net/sharedfiles/filedetails/?edit=true&id=3226046759 Want a pawn, who's not assigned to hauling, to haul something without having to manually change the assignments for the pawn? Force them to with this mod! Select any p...
[KV] Faction Control
Created by Kiame Vivacity
1.4 - https://steamproxy.net/sharedfiles/filedetails/?id=2882785581 "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map. Simply visit "...
[KV] Change Mirror
Created by Kiame Vivacity
This is a stand alone version of Change Mirror from the Change Dresser mod - https://steamproxy.net/sharedfiles/filedetails/?id=1385697110 Do not use together with Change Dresser. Change Dresser already has Change Mirror in it so this mod is not needed...
[Kit] Graze up
Created by Kittah Khan
What does this mod do? (configurable) Animals no longer destroy the plants that they eat outright. The list of animals that does destroy plants can be adjusted, there are none by default. Grazing removes a portion of growth equal to the nutrition eaten. (c...
[JPT] Burn It for Fuel
Created by jptrrs
https://i.imgur.com/p7Fv1Z6.gif If you can burn wood for heat, why not use chemfuel as well? Or even cloth or other plants? This mod will enable you to select what type of fuel will be consumed by torches, campfires, stoves, smithies or any other fueled bu...
[FSF] Complex Jobs
Created by FrozenSnowFox
Known Issues Changes to the work tab can cause save breaking issues for some people. This version of the mod will be updated whenever I please and may add or change things. This version of the mod may break saves for some people or in some cases mess up yo...
[D] Time Control
Created by Dametri
Overview Spare some time and leave a like! https://i.imgur.com/FcAqtoA.png Designed for Rimworld 1.1, 1.2 Gives you control over the length of a day, giving your colonists more (or less) time to move around and do things. I made this mod because I got frus...
[D] Thermodynamics - Core
Created by Dametri
Overview Raise your temperature? Leave a like! https://i.imgur.com/FcAqtoA.png Core module for my Thermodynamics mods. Doesn't really do anything on its own. Requires Harmony ---------------------------------------------------------------------------------...
[CP] Prisoner Outfit
Created by Chicken Plucker
Don't do the crime, if you don't wanna mine. https://i.imgur.com/fOPiqYw.gif When these prisoners aren't busy raiding your base in tattered apparel, they ought to look good in uniform. Gotta make the colony look good in front of those visitors! NOTE: Tempo...
[CP] DOOM
Created by Chicken Plucker
"Warning, the Slayer has entered the Colony." https://i.imgur.com/nmuQZxn.png Rip and tear your way into RimWorld with the arrival of DOOM weaponry and the Slayer's Praetor Suit. Requirements to unlock the equipment - 'Fabrication' research to unlock the U...
[1.2] Modders Deserve Credit, too
Created by erdelf
Main Game contains similar functionality starting with 1.3. Mods make your save unique among the endless amount of saves you probably played. If you make it to the end, why not give them some credit too. After all, credit where credit is due. This mod adds...
[Abandoned] Science Never Stops
Created by Honshitsu
Notice Of Abandonment This mod is no longer maintained; it won't be receiving updates or fixes. Instead, check out Explodoboy's Science Never Stops: Ambition of the Cosmic" ---- Science never stops. Why should the research? Mod Version: 2.3.0 Research Push...
Vault-Tec - Handy things for your vault!
Created by Twink315
Updated and ready for 1.5. Vault-tec is here for you! All new residents, please proceed in an orderly fashion. Welcome home and thank you for choosing Vault-tec! This mod adds a bunch of Vault related items from the fallout universe, furniture and producti...
While You're Up (with add-on for PUAH)
Created by codeoptimist
Opportunistic hauling. Haul-to-inventory improvements (if Pick Up And Haul is installed). Any load order. Add/Remove any time. GitHub Discord Ko-fi https://steamuserimages-a.akamaihd.net/ugc/2039614501967758556/E8A0F2430B67773F5A13F3ADD8077E9E1CB00AF9/?imw...
Vanilla Furniture Expanded - Spacer Module
Created by Oskar Potocki
https://i.imgur.com/p7Fv1Z6.gif https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png 1.0.1 (01/04/2020): - Fixed Ultrascreen TV room/job issue, pawns now use it - Fixed null error coming from interactive table 1.0...
Vanilla Furniture Expanded - Security
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png Before we begin, a massive thank you to my team. You all have been super inspiring, and your ideas and feedback are bringing these mods extra depth. Trunken, XeoNovaDan, thank you. https://i.i...
Vanilla Furniture Expanded - Props and Decor
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png 2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead,...
Vanilla Furniture Expanded - Production
Created by Oskar Potocki
https://i.imgur.com/p7Fv1Z6.gif https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png 1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables ...
Vanilla Furniture Expanded - Power
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Sigu6gu.png This module is a part of Vanilla Furniture Expanded which can be downloaded below. https://i.imgur.com/MS2tBx3.png Vanilla power generation is somewhat lackluster late game - Not only the game...
Vanilla Furniture Expanded - Medical Module
Created by Oskar Potocki
https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png 1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): ...
Vanilla Furniture Expanded - Art
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png 1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation...
Vanilla Furniture Expanded - Farming
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png 1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boos...
Vanilla Furniture Expanded
Created by Oskar Potocki
https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png Check change notes. https://i.imgur.com/Sigu6gu.png I have always found vanilla furniture to be lacking in depth and quantity. After researching Complex Furniture, the research tree for furnit...
Vanilla Fishing Expanded - Fishing Treasures AddOn
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png https://i.imgur.com/7RT09LK.png Vanilla Fishing Expanded - Fishing Treasures Add-On is a simple add-on to Vanilla Fishing Expanded that adds a lot of base game and modded items to the "treasure pool" of the fishing tables. W...
Vanilla Fishing Expanded
Created by Sarg Bjornson
https://i.imgur.com/m7knAau.png https://i.imgur.com/7RT09LK.png Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team. With such an important mechanic missing from the base game, Oska...
Vanilla Factions Expanded - Settlers
Created by Oskar Potocki
https://i.imgur.com/N7PmE7J.png https://i.imgur.com/m7knAau.png https://i.imgur.com/BgrV9M6.png https://i.imgur.com/y5G2hS0.png 1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be ...
Vanilla Factions Expanded - Mechanoids
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/TP3b6El.png https://i.imgur.com/y5G2hS0.png New Content update released 12/10/2021, integrating part of ISOREX's VFE-M Add-on, and adding new original content! https://i.imgur.com/dD3OJdD.png https://i.im...
Vanilla Factions Expanded - Ancients
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/TP3b6El.png https://i.imgur.com/y5G2hS0.png See change notes https://i.imgur.com/QO75ONx.png One faction we have never really tinkered with before is the Ancients. You might know them from popping out of ...
Vanilla Expanded Framework
Created by Oskar Potocki
https://i.imgur.com/SaZMDO9.png Vanilla Expanded Framework incorporates a multitude of functionalities for different mods in order for us to boost performance by not duplicating code across several mods. Examples of shared functionality include custom base...
Vanilla Expanded - Ideology Patches
Created by Kikohi
https://i.imgur.com/76o7Cwr.png Check the changes notes. https://i.imgur.com/Vg0QM8s.png Vanilla Expanded Ideology patches is a large collection of patches for all of our Vanilla Expanded mods, bringing key functionality to complement Ideology DLC mechanic...
Vanilla Events Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/yebnDL6.png See changenotes. https://i.imgur.com/X5NSzEI.png After playing the game for a long amount of time, you’re not really looking forward to events anymore - they be...
Vanilla Expanded - Royalty Patches
Created by Kikohi
https://i.imgur.com/W5xv3rH.png See Change Notes. https://i.imgur.com/4aPA23O.png Vanilla Expanded Royalty patches is a large collection of patches for all of our Vanilla Expanded mods, bringing key functionality to complement Royalty DLC mechanics. This p...
Vanilla Cooking Expanded - Sushi
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png https://i.imgur.com/EB1PzTi.png Vanilla Cooking Expanded - Sushi is another sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces sushi and the advanced art of sushi making, utilising ever...
Vanilla Cooking Expanded - Stews
Created by Oskar Potocki
https://i.imgur.com/TP3b6El.png https://i.imgur.com/m7knAau.png https://i.imgur.com/846huxu.png 21/10/2022: 1.4 update https://i.imgur.com/EB1PzTi.png Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. Th...
Vanilla Cooking Expanded
Created by Sarg Bjornson
https://i.imgur.com/m7knAau.png https://i.imgur.com/N7PmE7J.png https://i.imgur.com/EB1PzTi.png Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains. Colonists will be able to cook up a vari...
Vanilla Brewing Expanded - Coffees and Teas
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Thanks to Trahspanda for letting me add his lemonade mod to this. Buy him a coffee at: https://ko-fi.com/trahspanda https://i.imgur.com/ZNBLvo2.png 14/07/2021: v1.101 https://i.imgur.com/cEtGfjY.png Vanilla Brewing Expanded ...
Vanilla Brewing Expanded
Created by Sarg Bjornson
https://i.imgur.com/m7knAau.png https://i.imgur.com/N7PmE7J.png https://i.imgur.com/4KFLDIU.png 14/07/2021: v1.301 https://i.imgur.com/OwsGAOE.png Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expande...
[1.3] Vanilla Animals Expanded — Tundra
Created by Oskar Potocki
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded https://i.imgur.com/m7knAau.png https://i.imgur.com/yc5PY7s.png Tundra biome always felt devoid of any actual unique animals. With this module, we have introduced...
[1.3] Vanilla Animals Expanded — Tropical Swamp
Created by Oskar Potocki
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded https://i.imgur.com/m7knAau.png https://i.imgur.com/ewE935X.png Tropical swamp never really had this “oh, this zone is dangerous” feel. It felt just like any othe...
[1.3] Vanilla Animals Expanded — Tropical Rainforest
Created by Oskar Potocki
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded https://i.imgur.com/m7knAau.png https://i.imgur.com/Va2xDJe.png After having my first Spaceship launch in the tropical rainforest biome, I have noticed it actuall...
[1.3] Vanilla Animals Expanded — Temperate Forest
Created by Oskar Potocki
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded https://i.imgur.com/TP3b6El.png https://i.imgur.com/N7PmE7J.png https://i.imgur.com/m7knAau.png https://i.imgur.com/7JGfrwg.png After all the other animal mods ha...
[1.3] Vanilla Animals Expanded — Ice Sheet
Created by Oskar Potocki
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded https://i.imgur.com/m7knAau.png https://i.imgur.com/eMKuIrS.png What this mod series was certainly lacking is some Ice Sheet animals. Adding them was quite diffic...
Vanilla Animals Expanded — Endangered
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/VHycREK.png 1.1.0 (10/06/2022): 1.4 Update https://i.imgur.com/hGxHj49.png Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world t...
[1.3] Vanilla Animals Expanded — Cats and Dogs
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/tEVjIBi.png 1.0.1 (09/10/2019): Adjusted German Shepherd to be omnivorous - can now eat kibble. Hunger rate doubled. 1.0.0 (03/08/2019): Release https://i.imgur.com/k3RnD5P...
[1.3] Vanilla Animals Expanded — Boreal Forest
Created by Oskar Potocki
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded https://i.imgur.com/m7knAau.png https://i.imgur.com/Uq2ykEo.png Boreal forest is a biome drastically needing some new, unique animals. With this module, you can s...
[1.3] Vanilla Animals Expanded — Australia
Created by Oskar Potocki
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded https://i.imgur.com/7Qe0YHK.png https://i.imgur.com/eLY60Tz.png Australia is currently suffering a terrible crisis, and our team believes that we need to do every...
[1.3] Vanilla Animals Expanded — Arid Shrubland
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/sflqvkj.png 1.0.1 (30/10/2019): Altered Hippo and Giraffe to give 15% less meat and leather. 1.0.0 (17/08/2019): Release https://i.imgur.com/JoDUyvp.png A giraffe is probab...
Vanilla Achievements Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/TP3b6El.png https://i.imgur.com/yuYtxnb.png Vanilla Achievements Expanded is a unique, never before seen in RimWorld modding achievement mod, part of the Vanilla Expanded mod series and a framework for ot...
Utility Columns
Created by NEPH
To improve your halls and rooms! Adds several types of utility column. All columns hold up the roof, beware of possible roof collapse when moving. Orbital Trade Column Acts like an Orbital Trade Beacon, and lights the area, perfect for warehouses. Sun Colu...
Altered Carbon: Ultratech Unleashed
Created by Helixien
https://i.imgur.com/bVhysiO.png https://i.imgur.com/lMvcJSM.png https://i.imgur.com/IKjHkEj.png A detailed record of all changes can be found in the “Changelog” tab. Please check there Current mod version: 5.0.1-Bancroft-rev3 Supports Rimworld version: 1.4...
Ugh You Got Me
Created by RemingtonRyder
Pawns will stop social fighting if they're badly hurt or in a lot of pain. Masochists ignore pain when social fighting. Bloodlusties will not stop social fighting until either their opponent gives in, dies, or is downed. Pawns who are romantically involved...
Traits - Corpse Handling
Created by Daniel
Since seeing corpses and managing moods is such a major part of Rimworld, I wanted to create a mod that would allow Pawns such as the Colony Doctor or Tribal Shaman to have the strength of mind to view and handle corpses without suffering negative effects....
Trading Spot
Created by TheUbie
Tired of traders parking themselves right outside your base...you know...between your turrets and the raiders? Tired of the faction hits because of this simple mistake? Tired of traders tromping around in places you don't want them to be? Now you can contr...
Trait Rarity Colors
Created by Carny Senpai
Changes the color of traits based on their rarity. This does NOT indicate how good these traits are, only how rare. NEW Optional: customizable trait tiers!!! NEW The default color coding is from games like Borderlands or Destiny: Mystic: Red (intended for ...
Trading Control
Created by Tad
What it does. This allows you to designate where you want Trade Caravans and Guests to set up shop, then lets you tell the Traders when to move on! No more trampling around inside your workshops or through your bedrooms in the middle of the night! Bonus - ...
Therapy
Created by Orion
This mod allows you to let skilled colonists perform therapy on others to remove negative memories. Description Distressed colonists will lie on the couch in their free time and available therapists will come to councel them. This will make bad memories go...
Toggle Harvest
Created by Jaxe
Adds an Allow Harvest toggle to Growing Zones alongside the already existing Allow Sowing button. Useful for farms where you're not ready to harvest yet but don't want to forbid it as you still would like to sow. Chat with me on Discord...
TradeHelper
Created by Timmy
Trade Helper is a small tool which expands the Trading Dialog and helps you trade in RimWorld. This includes: - A Wish list: a configurable list of desired items, when a trader holds any matched items, these items will be clearly highlighted so you won't m...
Tradeable Trinkets
Created by Captain Muscles
https://i.imgur.com/Mi8ecQv.gif Tradeable Trinkets adds four types of craftable trinket items to the game. Trinkets can be used as a new type of joy item, and trinkets of above-average quality can be sold for a profit! Details Adds 4 new item types: https://...
Tradable Stone Blocks
Created by meow
Allows bulk goods trade ships to buy stone blocks again....
Too Many Areas
Created by Mr_Chimick
This mod adds an alternate layout for the areas on the schedule and animal tabs, so that when you have too many areas it looks much better. It transitions to the alternate view at 10 areas by default, you can change the number in the mod settings. This is ...
The Price is What?
Created by Captain Muscles
https://i.imgur.com/Mi8ecQv.gif Adds a widget to the bottom right corner of the screen to show the market value of anything you mouseover. https://i.imgur.com/ULizyiT.png https://i.imgur.com/QPbvfAc.png https://i.imgur.com/mODrQyX.png https://i.imgur.com/M...
TD Enhancement Pack
Created by Uuugggg
A whole bunch of UI enhancements or tiny improvements. Most things can be toggled on/off in settings. Features that only add a little UI or don't really change how the game works will default on, but features that change how something works will default of...
Tactics Mode
Created by likeafox
Tactics mode allows you to micromanage a colonist easily. When they're finished with their job queue, the game will pause and focus on them so that you can plan their next move. Tactics mode can be enabled/disabled for any individual colonist at any time. ...
Synthetic Animals
Created by Clippy
Add 21 vanilla animals as synthetic animals. Synthetic animals are 25% stronger than normal animals, so be more careful. Spawnrate is 10% of the normal animals. On butchering you get steel, components, plasteel and synthread instead of meat and leather. Am...
Supreme Melee
Created by ChJees
This mod is there to relieve of the feeling that melee oriented bionic monstrosities are too squishy. By utilizing superhuman reflexes can they now block projectiles and parry melee attacks with their weapons. Even non augmented pawns can take advantage of...
Subsurface Conduit (OBSOLETE)
Created by Murmur
This mod has been discontinued. As of Rimworld v1.5 it is no longer necessary....
Style Revised - Animalist
Created by Hen
Retextures and additions to the animalist style. Current Item List: Parka Tuque Tribalwear Tribal Headdress War Mask War Veil Simple Helmet Flak Helmet Recon Helmet Marine Helmet Cataphract Helmet Prestige Recon Helmet Prestige Marine Helmet Prestige Catap...
Statue of Colonist
Created by tammybee
Add statue of colonist that can be created on sculptor's table. The design of the statue is randomly determined from colonists or presets at the completion of creation(can edit it). This MOD is powered by Harmony Patch Library. If you want to make a statue...
Startup impact
Created by AUTOMATIC
ABOUT Measures how long it takes for mods to load. Use the button in main menu to view statistics. It's only possible to measure C# constructor timings for mods that are below this mod in load order, so this mod should as close to the top of load order as ...
Star Wars - Fully Functional Lightsabers (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Xen and Jecrells mod https://steamproxy.net/sharedfiles/filedetails/?id=918200645 - This is an unofficial port - This will be removed when/if Jecrell comes back - Added the lightsaber-recipes to the fabrication...
Stabilize
Created by Linkolas
Lets you tend to downed pawns right where they are instead of taking them to beds. A true lifesaver :) Doctors won't take the time to search for medicine; this is intended as an emergency action. The tending action is kept vanilla for its calculations, whi...
SpeakUp
Created by Sergio di Napoli
SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns. Let'em speak their mind - let's hear them out! https://i.imgur.com/bhSRXY6.png Besides giving more narrative immersion and connection with the pawns, the SIF content hel...
Soviet City Soundtrack
Created by ALE199
All tracks are from Dawid Hallmann. 39 Songs for when you are doing war crimes for the Motherland. The Tracks have been customized so that during a raid or time of day specific songs will play, it it isn't just random songs. I also suggest to play it with ...
Solar Flares Affect Mechanoids
Created by randoo
Solar flares will stun mechanoids. Save game compatible. Found a bug? Submit an issue report Compatibility Notes This mod isn't compatible with other mods that add EMP damage, like combat extended. If you use any mods that do, your colony mechanoids will b...
Snowshoes
Created by udAL
This mod adds snowshoes to travel faster on snow, crampons to travel faster on ice and spiked snowshoes for both. It also reworks how path cost it's calculated when dealing with snow. Requires Harmony Features: - Snowshoes (tribal) to walk easier on snow -...
Snap Out!
Created by Weil
https://i.imgur.com/TUwekIZ.png https://i.imgur.com/cMzeQ7d.png 19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp ...
Smarter Deconstruction and Mining
Created by legodude17
Stops your pawns from collapsing roofs on top of themselves while deconstructing and mining. Great for tearing down buildings all in one go, removing random structures without worrying about the roofs, removing mountains, and just generally not worrying so...
Smarter Construction
Created by Hultis
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet. Great for filling sapper tunnels and rebuilding walls. Currently only affects construction (not installing minified structures). Can be added ...
Smart Speed
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Updated 16/03/24: Updated to 1.5 Features: - Enables ultra fast speed without developer mode - Adds ultra speed icon - Allows you to set Event speed multiplier by right clicking the speed arrows. Event speed multiplier defin...
Smart Medicine
Created by Uuugggg
Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on ...
Slow Starvation
Created by Beast
A very simple mod that changes how the "Malnutrition"-Hediff works. Malnutrition now takes three times as long to reach maximum severity, but give ever stronger debuffs. Rather than just dying a quick death they slowly detoriate, suffering a slow, uncertai...
Skilled Stonecutting [1.4]
Created by Scherub
You may want to switch to Stonecutting Extended, as this basically combines Skilled Stonecutting and Bulk Stonecutting. It additionally provides a few settings, such as XP multiplier, adjustable work amount or used skill (Crafting or Artistic). Makes stone...
Simply More Bridges (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Lanilors mod https://steamproxy.net/sharedfiles/filedetails/?id=1420241138 Floors and bridges are of the same type in the game, terrainDef. That is why you cannot build floors on bridges, you can only replace o...
Simple sidearms
Created by PeteTimesSix
With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS. Because your snipers are getting really tired of getting shanked. See forum thread for details. https://ludeon.com/forums/index.php?topic=32497.0 Non-steam version and old releases...
[DISCONTINUED] Simple Search Bar
Created by gguake
This mod will not update after v1.3 because official updates contains similar utilities. Thank you for using it so far. ----- This mod adds simple search bar to below list. - stockpile, bill filter - caravan, transporter dialog - trade dialog Maybe compati...
Show Draftees Weapon
Created by El Targhetto
This mod is obsolete as of the 1.4 update, which includes this functionality in the base game. :) Final Update As of the 1.4 update the base game has added a similar feature making this mod redundant. This mod will not be updated for version 1.4, but it wi...
Share The Load [Obsolete 1.5]
Created by Uuugggg
Obsolete in 1.5: Minor features will be found in the TD Enhancement Pack What 1.5 has that Share the Load did ☑️Share The Load tracks what is needed and doesn't deliver too much. ☑️Option to deliver even if there's not enough to finish the building What 1....
SF [v1.4] Rain Removes All Filth
Created by Shootex
~Original Description~ A simple patch that allows rain to remove filth such as dirt, sand and animal filth, Gives your vegeta-- I mean cleaner, a little bit less work when it's raining. NOTES I take zero credit for this mod, I merely updated it as I have b...
SF Grim Reality
Created by StarlightSovereign
★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ Rimworld is a rough, brutal game where a colony of people are doing whatever it takes to survive. Yeah it's rough, and sometimes it sucks, but at the end of the day, there are two kinds of people: Survivors, and hats. T...
Set Owner for Prisoner Beds
Created by AUTOMATIC
Adds a "Set owner" function for prisoner beds. UPDATES 16-Jul-2021 - 1.3...
Settlement Descriptions
Created by dninemfive
I started a heavily-modded playthrough and was annoyed at how tedious it was to check which faction controlled a specific base, given that the base game only shows a randomly-generated name (which often conflicts, given modders reuse base game name generat...
SameSpot
Created by Brrainz
This neat little mod allows multiple colonists to be drafted at the same location. Perfect to put two or more colonists into the same door or move them around when the enemies starts pushing back with grenades. It also allows you to simply drag your drafte...
RunAndGun
Created by roolo
Your colonists can never be a true Rambo if they cannot gun while they are running. Therefore, this mod adds a mode that, when enabled, allows drafted colonists and NPC pawns to shoot while moving at the cost of an accuracy and movement penalty . These pen...
Save Our Ship 2
Created by Kentington
https://i.imgur.com/fEkUafu.png Save Our Ship 2 is an unofficial expansion for RimWorld. Build a liveable spaceship and continue your colonists' stories in orbit - engaging in ship-to-ship combat with pirates, searching derelicts for treasure, and perhaps ...
Ruined by temperature filter
Created by arl85
A simple QOL mod that allow to filter fertilized eggs based on their status (ruined or not ruined by temperature). Useful when you want to use fertilized but ruined eggs for cooking or just to store them separately. GitHub link: https://github.com/angelolo...
RPG Style Inventory
Created by Ashen
READ THIS PLEASE: !!! I (Ashen) take no credit for this mod at all. The original author is Sandy, and I received permission from them to upload this mod to the workshop so more people could see it. So if you're planning on giving any steam point awards, pl...
Room Sense
Created by falconne
Toggleable panels to show relevant room stats, such as beauty, cleanliness, etc, over appropriate rooms using graphical meters and optionally a coloured overlay. == Essentially it gives you a faster overview of what the environment inspection tool does. Yo...
Room Food
Created by Uuugggg
Prefer to get food from the dining room. "A dining room" is defined as "room with a table". Colonists will get food from the nearest room with a table, before checking elsewhere. This includes lower quality food and nutrient paste dispensers even if there ...
Roads of the Rim (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Loconekos mod https://steamproxy.net/sharedfiles/filedetails/?id=1613783924 - Can be added to save-games - Russian settings translation added, thanks Festival! - Full russian translation added, thanks kamikadza...
RimWorld - Witcher Monster Hunt
Created by Oskar Potocki
https://i.imgur.com/kNldlMg.png https://i.imgur.com/m7knAau.png This mod is currently CE compatible. https://i.imgur.com/XRViS21.png RimWorld: Witcher Monster Hunt is a standalone mod adding 16 new monster encounter quests to vanilla game. Quests vary in d...
RimTraits: Vanilla Trait Colors
Created by Sierra
Mod Version: v1.11 This mod changes Vanilla and Modded trait colors according to their commonality using the RimTraits coloring scheme. Features: Vanilla trait coloring Modded trait coloring (4 mods) Supported Mods: RimTraits - General Traits Vanilla Trait...
Rimsec Security
Created by Shakesthespeare
THIS MOD WILL BE ON HIATUS INDEFINITELY AS OF THE 19th AUGUST 2023 https://i.imgur.com/7njFRIs.png In Rimsec Security you can acquire new security systems by Saturn Robotics Systems (SRS) through their occasional visits via trade ship which is the only way...
RimSearch 1.4
Created by Death_dx
=============== Please note there is a reported bug though unconfirmed where having research complete while the rimsearch window is active may cause a game hardlock thus losing your progress. Testing seems to indicate it works fine but it's possible some c...
RimSaves
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png https://i.imgur.com/90P4Xjh.png Save menu improvements and quicksaves system. Quickly access the desired save thanks to previews (image and meta data). No more mess with your multiple colonies saves, autosaves overwrites,......
RimOverhaul - DarkNET
Created by FunkyShit
Only works with RimOverhaul! In the list of mods, it should be lower than him. REQUIRE NEW GAME DarkNet module adds to the game DarkNet - shadow trading, which brought together those who decided to go beyond conventional trading. - 5 traders with their own...
RimHUD
Created by Jaxe
RimHUD is a UI mod that displays detailed information about a selected character or creature. The HUD display is integrated into the inspect pane which can be resized to fit the additional information. Alternatively, the HUD can display a separate floating...
Rimefeller
Created by Dubwise
Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves. Rimefeller adds: Drilling for crude oil with shallow and deep reservoir layers. Cracking crude into chemfuel which is stored in tanks and distributed to hoppers an...
RimStory
Created by Hoedull
RimCities
Created by Cabbage
Overview RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players. This mod adds randomly generated cities to the world map, which are similar to other settlements but are far more difficult to attack. Pirate-cont...
RimBank (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of user19990313s mod https://steamproxy.net/sharedfiles/filedetails/?id=1107239511 - Updated to 1.1 by Bar0th - Added a patch to force all orbital trader accept bank-notes https://i.imgur.com/pufA0kM.png https://i...
Rim of Madness - Arachnophobia
Created by Ryoma
Adds spiders to RimWorld. Save game compatible. Tameable. Spawn rate settings available in the Mod Settings menu. A Dog Said Patch (Bionic Spiders) : Now Available http://steamproxy.net/sharedfiles/filedetails/?id=1123112225 Available in: English / Deu...
Reunion
Created by Kyrun
+ Have you ever used Prepare Carefully/Character Editor to add pawns to be left behind in the world, hoping that you will have them organically join you one day? + Do you wish to play the story of the protagonist that assembles a group of allies on their h...
ResearchPal
Created by Charlotte
1.3 UPDATE PLEASE USE THE FORK https://steamproxy.net/sharedfiles/filedetails/?id=2351393394 Smooth painless research This is a fork of ResearchTree by Fluffy. Main difference is when the tree is generated and the tree layout. The tree is generated whe...
Replace Stuff
Created by Uuugggg
Place buildings anywhere, on top of existing things, and the game will handle it - Replace the stuff that the building is made from ( replace a wooden wall with slate wall ) - Upgrade things: like doors to autodoors, beds to bigger beds, workbenches to the...
Mercenaries For Me
Created by aRandomKiwi
https://i.imgur.com/TEBxhcE.jpg https://i.imgur.com/w46hQrt.png WORKS WITH SAVES (Need Faction discovery mod) Hire and rent mercenaries (in modern/futurist or medieval way). All Guard duties and stuff are now available on the Guards For Me mod. Hired merce...
Metal Don't Burn
Created by NECEROS
Metals don't burn. So, stop it! Bad Rimworld. Steel, plasteel, and power conduits don't burn. Silver, gold, and power switches can only burn a little bit. Also, steel is more durable because... it's steel. https://i.imgur.com/ZRNYF58.png https://i.imgur.co...
Mod Manager
Created by Fluffy
Juggle your mods like a pro! https://headers.karel-kroeze.nl/title/Features.png A cleaner, better Mod management screen. separate lists for available and active modscreate and delete local copies of steam modscreate and load mod list backupsload mod list f...
ModSwitch
Created by DoctorVanGogh
ModSwitch A Rimworld mod manager - allows you to backup & restore your list of active Rimworld mods. Currently implemented features: Save the current list of active mods Restore a saved list of mods Export/import saved lists of mods Load a ModSet from a sa...
Moonlight
Created by Owlchemist
Inspired by the mod Realistic Darkness, this mod varies the level of darkness each night. Moonlight The night's illumination gradually shifts night by night. Some notable nights include: New moon: The darkest nights will be at the start of each season, on ...
More Faction Interaction
Created by Mehni
Adds more interaction with and between factions, bringing the world to life. Meaningful faction relations - Build up trust and factions will reward you - Cement relations by inter-faction marriages - Help factions recover from various setbacks - Factions m...
More Furniture [1.1 + 1.2]
Created by wofl
More Furniture is a small mod that adds about a dozen new items into Rimworld. It was created so you'd have more variety when choosing things to fill your colonist's rooms with. Originally created by Anonemous2, development continued by me. ROYALTY PATCH: ...
More Graphs
Created by natbob1
Adds more graphs to the History tab including an item wealth breakdown, food breakdown, power usage, and item counts. Item Wealth Breakdown: Shows a breakdown of your colony's wealth from items. Includes the categories Materials, Manufactured, Food, Medica...
More Planning
Created by Rhaks
This mod creates a new option in the "Architect" menu, called "Planning", with more options for planning. "Designator Shapes" mod is a great addition Features: - 10 customizable planning designations; - Show/hide planning designations; - Control planning o...
More Planning for 1.0
Created by Rhaks
Version 5.0.0 This mod creates a new option in the "Architect" menu, called "Planning", with more options for planning. Features: - 10 customizable planning designations; - Show/hide planning designations; - Control planning opacity; - Cut/copy/paste plann...
More Than Capable
Created by Charlotte
Pawns are... More Than Capable! Colonists will do work even if they hate it... with consequences. This is a fork from Pawns are Capable by Rainbeau Flambe. ===== Tired of pawns who refuse to do certain types of work, even when their own lives and the survi...
More Vanilla Biomes
Created by Zylleon
https://i.imgur.com/HvMpaYn.png More Vanilla Biomes adds more variety to your environment without overhauling the game. Includes TEN new vanilla-friendly biomes. Glacial Shield: Where the glacier meets the tundra, this area is icy, rocky, and cold almost y...
Mud
Created by NECEROS
Allows you to lay mud down. As you might already know, mud is really hard to walk over. No research needed. Look in your Floor menu. You can lay mud down on typical heavy type land, and remove it again if you want. It's just mud. Add it to a save, or remov...
Music Manager
Created by Fluffy
manage your music. Like a boss. https://headers.karel-kroeze.nl/title/Features.png Adds a music player widget to the game, with the usual audio control buttons; pause, play, next song, etc. The widget defaults to the top right of the screen, but can be unl...
[1.5] No Burn Metal
Created by Unon
NO LONGER FLAMMABLE - Steel - Plasteel - Gold - Silver - Power Conduits (Waterproof too!) - Power Switches - Added by Expanded Materials - Metals - Bronze - Fossils - Iron - Tungsten - Stainless Steel - Concrete - Lead - Copper - Chromium - Added by Alpha ...
No Job Authors
Created by electrofisher
If a pawn is machining/fabricating and gives up halfway through to go perform some other task, you are left with an "Unfinished Thing" that is linked to that author. This mod seeks to remove that link, allowing any pawn to finish the job that was started b...
[1.3] No One Left Behind
Created by Captain Muscles
v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v Version 1.4/1.5 You can download temporary updated version here. If Captain ever comes back we will update this item. ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ...
No Quests Without Comms
Created by eBae
I usually start my playthroughs as a tribal faction, and it annoyed me that right off the bat I'd have AIs hopping into my DMs, chased refugees radioing me their CVs, and no-good Imperials requesting that I look after their seven plague-ridden geese. My lo...
Numbers Trait AddOn
Created by telardo
Add support for showing pawn's traits in the Numbers panel. Hence you can easily check who you want in hundreds of enemies or visitors without clicking on them one by one. You can also sort and customize whatever color you want to display for each trait to...
OgreStack
Created by Ogre
Mod for customizing stack sizes. As well as the ability to target specific items. Improvements for v1.0 Stack changes now do NOT require a game reload, if a stack is modified below a set stack size the stack is split up into smaller stacks. Should still sa...
One Big Family
Created by Orion
Have you been waiting years and years for your brother-in-law to show up and he just walks past, just to be never seen again? Plot twist! One Big Family solves this problem by changing the odds! Everyone is related... somehow, right!? That spacer you found...
Pack Mules Extended
Created by Ashleigh
Description NOTE: Updated for 1.4. Unless stated in the comments this mod should be compatible with current and future versions. The only way this mod will break is if something fundamentally changes with pack mules. If there are any issues please let me k...
Pawn Badge Fan Fork
Created by Saucy_Pigeon
The fan fork of the mod "Pawn Badge" by Rangel Real which allows adding up to 2 informative badges to the colonist bar. Now compatible with versions 1.1 and 1.2 (compatibility with 1.0 remains). Any badge mods made for the original mod will be compatible w...
Perishable
Created by Peen Stanton
For lazy folks who don't want to manage stockpiles that much. This mod will create two new stockpile filters based on whether a Thing requires refrigeration or not. Great for early game and just getting started, when you only care about what will rot and w...
Pharmacist
Created by Fluffy
Not all injuries are equal; pharmacist prescribes the right medicine for the job. https://headers.karel-kroeze.nl/title/Important.png Does not require a new save game Can safely be enabled in an ongoing save-game, disabling will cause a one-time error mess...
Pick Up And Haul
Created by Mehni
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile. This hauling mod will greatly increase hauling efficiency, because pawns can now carry more than one gun or t-shirt. Those smart ...
PIGEON's Texture Finder
Created by PIGE 0N
========================NOTICE====================== Now you can visit online editor and make your config.xml at htmlpreview.github , please click here First, you can add Gobal Exclude Folders\Gobal AlienBodyTypes and Package easily on the left , and the w...
Prison Labor
Created by Avius
Description This mod force prisoners to work. To enable this feature prisoners must have "Force to work" option checked ("Prisoner" tab). Prison labor needs management that consist of: Motivation - prisoners need to be motivated by presence of colonists. W...
Prisoners Dont Have Keys
Created by Mlie
https://i.imgur.com/iCj5o7O.png I found it odd that prisoners could open doors when escaping when fleeing raiders cannot. So this mod makes prisoner having to bash doors when escaping as well. There is also a mod-option to allow prisoners to open cell-door...
Prisoners Need Recruiting
Created by Madara Uchiha
"Hey Dave" "Yes Bob?" "How long are we going to keep poor Cindy? She's going crazy there all alone." "Who?" "Cindy, you know, that miner chick we captured 3 seasons ago?" Is this you? Do you wonder why you aren't getting new recruits only to suddenly remem...
Prosthetic No Missing Body Parts
Created by respawn
This mod allow your pawns with bionic arms and legs continue wearing any gear for feet and hands. Works with vanilla, EPOE, VAE, Jewelry, AVP (gauntlets), etc. Does not require new save game. Can be removed any time. This mod does not change body part grou...
ProxyHeat [1.2-1.4 Only]
Created by LoggerC4
!!! 1.5? ProxyHeat will not update to 1.5, but will be there in the form of Vanilla Temperature Expanded. ProxyHeat shall stay up as-is for those on previous versions! You do not have permission to update this. !!! What's this do? This will allow temperatu...
Quality Of Building
Created by Heeta
Different texture for different Quality to buildings (rimworld 1.3 +) now more things are supported! such as weapons dlc weapons and vanilla apparels are wip if the building, what ever it comes from mod or not, doesn't have quality texture, it will just us...
QualityBuilder
Created by Hatti
With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality. Every other constructor will be able to bring in the materials, but only the best one will build it. If you k...
Quarry [Adopted]
Created by Ogliss
Quarry for collecting rocks and resources in flat terrain. Please note that the original source and mod was cuproPanda's Quarry for B18 Forked from Symons' Quarry for R1.0 Mineable Items Chunks (only the types available under where the quarry was built) Mo...
Quality Cooldown
Created by dninemfive
Mod originally by XeoNovaDan, "updated" (read: version number changed and shoddy/superior curve points removed) by dninemfive. Makes it so that quality affects melee and ranged cooldown, with the latter also being affected by the weapon's condition. Non-St...
Quarry 1.0
Created by TheWhiteCrayon
This mod adds a quarry for collecting rocks and resources in flat terrain. The B19 version can be found here. Thanks to cuproPanda Please note that the original source and mod was created by cuproPanda. His work on this mod finished with B18, so I've forke...
Questionable Ethics Enhanced
Created by KongMD
Questionable Ethics Enhanced (QEE) is a content mod that adds cloning and pawn manipulation features to Rimworld. See the Change Notes tab in Steam Workshop or the Github repository for info on the latest updates. Features Grow organs in vats! Clone animal...
Range Finder
Created by Brrainz
Constantly checking the shooting range of your colonists/turrets? RangeFinder makes it easy. Just select one or more colonists or turrets and press the hotkey (SHIFT by default). When you quickly press the key twice the range will stay visible until you pr...
RazzleDazzle! (1.0)
Created by Bar0th
For those players who want a little more song and dance in the lives of their colonies! This mod introduces a range of performing arts: Theatre: Colonists can write (Artistic) and perform plays (Social), which are written at sculpting benches. Music: Music...
Real Faction Guest (1.3)
Created by YAYO
1.4 https://steamproxy.net/sharedfiles/filedetails/?id=2886929245 Preview In rimworld, There is an issue where pawns that come in event or quests are forcibly changed to vanilla pawns type even though they are mod factions. * This mod solves event / qu...
Real Ruins
Created by MR. TETEREW
"Everyone is dead or gone. This story is over. Perhaps someone else will find a use for the ruins of this place." Have you ever wondered who might be that person which will find a use for those ruins? With this mod it might be you, or any other RimWorld pl...
Real-Time Auto Save
Created by 1trickPwnyta
Allows you to configure auto-saves to happen on a real-time interval rather than an in-game time interval (default is 10 minutes). That way if you're working on some complex planning while the game is paused, it will still be saved every so often in case y...
Realistic Human Sounds (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of LimitedS mod https://steamproxy.net/sharedfiles/filedetails/?id=1543157058 - Added support for female sounds. - Added volume-sliders - Added setting to select different soundpacks - Added settings to select to ...
Realistic Rooms
Created by Dragon Fist Ent
Lowers the required room sizes to better match realistic sizes of a house. This is also for those who like smaller packed bases. This mod was sugested by Gwazi Magnum. Note: For anyone curious it does work with the new Multiplayer Mod You can now pick up t...
Realistic Rooms Rewritten
Created by Lucifer
For 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. 1.3 version requires HugsLib What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here...
Realistic Rooms [1.3]
Created by Scherub
Lowers the required room sizes to better match realistic sizes for house. This mod was sugested by Gwazi Magnum. There are 3 better alternatives out there. Please, consider switching to one of them: - Configurable Room Stats - Realistic Rooms Rewritten - R...
Recipe icons
Created by AUTOMATIC
1.1 ABOUT For 1.1, this mod adds: - tooltips with recipe information - icons in thing filters - icons for some surgery icons - support for complex items with Cutout shader. See the picture for reference. Note: boxes for body parts are from my other mod, Bi...
ReGrowth: Core
Created by Helixien
https://i.imgur.com/NICrRhv.png https://i.imgur.com/lMvcJSM.png https://i.imgur.com/g8YT3o2.png You can see all changes in the changelog tab! Current mod version: 3.6-Mundi-rev7 https://i.imgur.com/MyICxlu.png Further refinement. After the recent updates m...
ReGrowth: Wastelands
Created by Helixien
https://i.imgur.com/SoJM41A.png https://i.imgur.com/lMvcJSM.png https://i.imgur.com/QlOIC7F.png You can see all changes in the changelog tab! Current mod version: 4.1-Prime-rev4 https://i.imgur.com/NuczGAx.png Tweaks and fixes, otherwise complete for now. ...
Relations Tab
Created by Fluffy
Replaces the faction tab with a relations tab. The relations tab shows, in a very graphical way, relations between your colonists and with other factions. https://headers.karel-kroeze.nl/title/Notes.pngIn games with many faction mods or a lot of colonists,...
ReLearn - 1.0.0
Created by Dna
Note that the mod requires a Hugslib to function. Have you ever been annoyed by your pawn forgetting all the finer details of a skill? Shouldn’t he remember at least something? Well I think he should, so I created this mod. ReLearn boosts pawns XP gain whe...
Relevant Stats In Description
Created by Mlie
https://i.imgur.com/iCj5o7O.png Depending on the type of building, selected stats are shown in the description-window in the architect-menu. This can make it easier to select the best wall for your defence or the right power-generator for your current need...
RenameColony
Created by Weil
Rename Colony! Lets you quickly and easily rename your faction & community/base names mid game. You use it by clicking that button boye shown at the bottom right of your game (shown in 2nd screenshot). Its compatible with everything (I think). GitHub: http...
Repairable Gear
Created by SteveZero
english | français | português | 한국인 A comprehensive mod for repairing weapons and apparel. Repairs are mainly based on crafting skill and require materials to complete. You can make this mod as OP or as challenging as you want. At its default settings, th...
More Planning [1.5]
Created by Reisen
For 1.3 ~ 1.5 1.1 / 1.2 Version: https://steamproxy.net/sharedfiles/filedetails/?id=881100382 WILL NOT WORK ON 1.1/1.2 UNSUBSCRIBE FROM THE 1.1/1.2 VERSION IF RUNNING ON 1.3+ --- This mod creates a new option in the "Architect" menu, called "Planning",...
Nature is Beautiful [1.0]
Created by Thom Blair III
TL;DR: Makes most things in nature have either positive or neutral beauty. Longer explanation: The sole purpose of this mod is to make sure it is safe for people to go outside and still feel happy. It is not intended to be a major overhaul of Rimworld’s ae...
New Limbs Needs Training
Created by Mlie
https://i.imgur.com/iCj5o7O.png When a pawn gets a new limb transplanted they will need some time until they get used to it. The efficency of the limb will be lower and increase with time up to the maximum value. Recovery-time is based on the tech-level of...
People Can Change
Created by battlemage64
Occasionally, colonists will change their minds about things. They can gain a trait, lose a trait, or have the trait's degree change. Overview: Traits can be gained as long as a colonist doesn't have the max number of traits already (the max number can be ...
Nurse Job
Created by Darth_Sergeant
Description Creates a nursing job to handle doctor duties non-dependent on the medicine skill. Also slightly reorders task, such as prioritizing rescuing someone over feeding them. Existing Saves Mod can be added into an existing save game without problem....
Plant Growth Sync
Created by NECEROS
Synchronize your crop fields over time, so as to eventually force them to mature at the same time. Growth sync only applies to crops in your growing zones. Includes a mod settings menu to customize your experience. Sorry, but I'm no longer maintaining my m...
Quality Colors
Created by legodude17
Super simple mod, just colors items based on quality. Currently works on: - Trade window - Caravan packing window - Quality labels on the ground - Inspect pane (Bottom left window when you select something) Features settings, allowing you to change the col...
Release Animals into Wild
Created by Hoedull
v1.1 Mod is now updated to support 1.1 Requires Allow Tool Got too many animals? Can't stand to slaughter an innocent friendly squirrel for such a lousy quantity of meat? Release them back to the wild! This mod adds a new designator under Orders, that allo...