RimWorld

RimWorld

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[1.3] Vanilla Animals Expanded — Tropical Rainforest
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Mod, 1.0, 1.1, 1.2, 1.3
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2.261 MB
6 Nov, 2019 @ 1:28am
14 Jul, 2021 @ 12:47pm
9 Change Notes ( view )

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[1.3] Vanilla Animals Expanded — Tropical Rainforest

Description
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded

[www.patreon.com]



After having my first Spaceship launch in the tropical rainforest biome, I have noticed it actually didn’t feel as tropical as I would like it to feel. Monkeys, tortoises, an elephant here and there, it doesn’t really give away that unique, diverse environment vibe. Sarg and I have decided to expand on it with a range of new, unique animals, which include gorillas and mandrills - possibly the most “jungle” animals there are. It is absolutely possible to tame your own army of tigers and send them off to hunt down the enemies, just as it is possible to have a peaceful tapir farm on the outskirts of the jungle!

Vanilla Animals Expanded is a modular mod. It means it will come out in several modules allowing people to subscribe to only the animals they want in the game. This part is the Tropical Rainforest biome expansion. It adds 6 new animals that will spawn in the Tropical Rainforest, but some of them also spawn in other biomes. They have vanilla artwork, sounds and balancing.



Vanilla Animals Expanded: Tropical Rainforest adds following animals to the base game:
















There shouldn’t be any incompatibilities or issues, but in case anything pops up, report issues in the comments.



Q: Do the animals spawn randomly in biomes?
A: Yes, all these animals are guaranteed to spawn in Tropical Rainforest biome, with some of them also spawning in other biomes.

Q: Is X a pack animal?
A: None of these animals are pack animals.

Q: Why is X animal white?
A: It’s only white as a texture, but ingame, code applies colour to it. It’s a little trick that mod authors do to have a bit more control over how an animal looks.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new animals?
A: No. I will focus on other modules, adding different animals for different biomes, but this workshop submission is completed.

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these animals to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Q: Can you add /this/ animal?
A: Chances are it’s probably already in the works as part of another biome. Please, stay vigilant and be patient. I’m just a human.

Q: CE compatible?
A: It will be soon, with a following mod being a patch for it: https://steamproxy.net/sharedfiles/filedetails/?id=1824112352&searchtext=animal+expanded




Graphics are created by me, Oskar Potocki.

Code work created by Sarg Bjornson.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]












157 Comments
V 13 Dec, 2022 @ 7:47pm 
Vanilla Animals Expanded: https://steamproxy.net/sharedfiles/filedetails/?id=2871933948

link for the blind, this has these animals in 1.4
Abacaxique 27 Oct, 2022 @ 3:49am 
hey @authors, great mod, here's a little suggestion: I noticed that tapirs are currently being considered as pen animals, but they can be trained to do some nice stuff, like hauling. Problem is they can't haul anything if they need to be locked inside a pen :<
was this intended? it may be true for other animals as well.
Babok3k3 26 Oct, 2022 @ 9:13am 
@Jack_Hazardous
this look fun :winter2019joyfultearsyul:
Hazardous 10 Aug, 2022 @ 11:47am 
Pro tip for gorillas: they're great for prisoners. Imagine picking the lock on your cell and as it opens, 5 gorillas stand on the other side and flood into the room. Only 3 prisoners have been beaten to death so far. 1 literally got his heart punched out the other side of his body.
Ham 6 Aug, 2022 @ 9:22am 
monkey from the hit shooter tf2
Balthazad 17 Jul, 2022 @ 12:25pm 
i hope this works with tropical island biomes :DDDDD
Selen 17 Jul, 2022 @ 3:09am 
What Caisy said. I understand that these were made before 1.3, so before pens, but still, having hauling animals being tied to pens nowadays is just weird.
Casiy Rose🌹 21 Apr, 2022 @ 5:45pm 
Can you make animals that are advanced trainability non-roamers? I have four tapirs fully trained and they roam, so they're useless. I'd rather them be able to haul things like they're supposed to.
Kokorocodon 8 Apr, 2022 @ 2:08pm 
27 gorillas is pretty dope tough
Oskar Potocki  [author] 2 Mar, 2022 @ 4:11am 
They are, it must be a crazy coincidence.