RimWorld

RimWorld

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Boomalopes Bleed Chemfuel
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
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458.706 KB
8 Nov, 2019 @ 9:54am
18 Mar @ 4:40pm
8 Change Notes ( view )

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Boomalopes Bleed Chemfuel

Description


Boomalopes and boomrats now bleed chemfuel for even more boom! Safe to add and remove.




CE users have reported that chemfuel blood ignites when butchering boomcritters, causing instant fires at the butcher table.

This mod uses the vanilla chemfuel puddles from molotovs in place of blood; any mod that changes those puddles will carry over to boomalope blood with this mod.



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25 Comments
Velxra 20 Jul @ 5:40am 
thanks for updating!
Zylleon  [author] 13 Mar @ 5:08pm 
Updated for 1.5
Eclipse 14 Sep, 2022 @ 8:32pm 
I suggest this one instead
more animals support

https://steamproxy.net/sharedfiles/filedetails/?id=2810656901
Voymir Griffitz 18 Apr, 2022 @ 11:22am 
...not too long
Silverwolf da Grouch 3 Jan, 2022 @ 7:18am 
I really want this... but I also really want ammo and not to get blown up just trying to field dress one. Guess I'll go hunting for a different ammunition mod than CE but man...
Tom 8 Jun, 2020 @ 12:31am 
"CE users have reported that chemfuel blood ignites when butchering boomcritters, causing instant fires at the butcher table."

This sounds like more of a feature than a bug, haha! Kinda hilarious.
Glory, to the Empress! 4 Mar, 2020 @ 7:29am 
Will this be receiving an update to 1.1?

Also, maybe integration with Boombats from Vanilla Animals Expanded?
jtgibson 20 Feb, 2020 @ 7:10am 
More info on the CE incompatibility -- yes, CE converts "chemfuel" puddles into "incendiary" puddles, in yet another "because they can" change, with an attached class that automatically sets them on fire. This also causes minor incompatibility with Crash Landing, and any other mod that tries to scatter chemfuel spills (like one I've been on-again-off-again working on myself).

There are two possible fixes: create a new Filth_Fuel copy in your own code with a new defname so that it doesn't get patched with the new class from CE, or ask CE to create a new incendiary fuel def that doesn't override anyone else who might want to lay down fuel puddles without automatically setting them on fire. I had resorted to the former, but it's starting to seem like we should be demanding the latter. =)
Zylleon  [author] 22 Dec, 2019 @ 2:20pm 
@epishade I was actually just wondering about that! Added that info to the description.
Epishade 22 Dec, 2019 @ 12:40pm 
Ik this is a month later, but yeah, I think it is CE causing the issue with butchered boomalopes. Just happened to me. I guess they changed it to autoignite the puddles like you said.