Sid Meier's Civilization V

Sid Meier's Civilization V

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Items (173)
(3UC) - 3rd Unique Component
Created by mikeburnfire
Gives every The 3rd Unique Component Project is a mod that gives every civilization a 3rd unique unit, building, or improvement. For a detailed list of each civilization's new components, please check the CivFanatics page: http://forums.civfanatics.com/sho...
(3UC) Extra Components
Created by mikeburnfire
These are all the rejected/alternate components from the 3UC and 4UC. These components were removed or are unused for various reasons such as "didn't fit the civ's flavor" or "too many unique units". HOW TO USE: If you don't like a specific component from ...
(4UC) 4th Unique Component
Created by mikeburnfire
The 4th Unique Component Project is a mod that gives every civilization a 4th unique unit, building, or improvement. For use with the 3rd Unique Component mod: https://steamproxy.net/sharedfiles/filedetails/?id=392162444 This project is modular, meanin...
(JEM) Granary Includes Cows
Created by Amnesiac
The granary now includes Cows. Works with the mod "Granary Includes Bison". Important: You need to make sure to check this mod in the mod selection screen AFTER checking "Granary Includes Bison", Or just load this mod by itself, as it contains the command ...
3 Units per Tile
Created by Moo Zedong
Non-steam download https://drive.google.com/file/d/0Bw35qipU0mjDRnFuVm5fajdBUnM/view?usp=sharing&resourcekey=0-75yZH1cp8lRGe9HtQTENxA Similar to Legions mod, but only allows 3 units in a tile. I made this mod in order to make the logistics of moving armies...
Advancing Worker
Created by CRaal
0. Special Thanks -Cosar I got the ideas from Evolving workers mod. but since his/her mod have compatibility issues, and have not been updated long. So I decided to make the mod that causing nocompatibility issues. -Manbok He Provided balance issues, and i...
Ancient Ruins Expanded
Created by monju125
A complete rewrite of the Ancient Ruins system allowing for new and updated rewards. Adds the following new rewards: - Food growth in the capital city (alternative to population growth used in higher difficulty games) - Production boost in the capital city...
Ancient Techs Rebalanced
Created by =Tri[Force]=
Adds a new level of depth the to the ancient era with hunting, fishing, mysticism, stone tools and wood working. Monument and shrine require these new techs. New buildings include elder council, furrier, carpenter, fish traps, apiary, various myths and 3 n...
R.E.D. Modpack
Created by Gedemon
Regiment and Ethnic Diversity for Civilization V, G+K, BNW and all DLC - Rescaling : all human and mounted units have been scaled down, no more giant infantry against tank ! Of course, the relative scale is nothing close to realism, but it looks way better...
Strange Religions
Created by Ryoga
This mod works with ''Gods and Kings'', or ''Brave New World'', or both. *** NEW: I have recently managed to create a mod that causes Civilizations to pick religions randomly (sort of). Check out my new mod here: Favorite Religion Randomizer. *** At this p...
Ethnic Units
Created by Pre Vizsla
Adds new unit skins for many of the Civs Thanks to danrell, bernie14, JTitan, Snafusmith, Wolfdog, hangman and Patum333 for the unit skins. Also to Gedemon for his tutorial and R.E.D Modpack which was used as a reference. Gedemon's Tutorial link http://for...
Chateau as Unique Plantation
Created by Outrider0x400
Greetings fellow players! This is my first Civ 5 mod. Hope you guys like it. Reason: Something about how Chateau is constructed in vanilla doesn't seem right to me. Why build a chateau next to a gold mine? Why build a chateau next to a wine plantation inst...
RMS Titanic Wonder
Created by Beli
Adds the RMS Titanic as a buildable wonder after you research Steam Power Once built, it will let you add 50 percent production when building navel units (except Cargo and work boats) It also grants 7 tourism after completion....
Emigration
Created by Mk Z
Immigrants are attracted by happiness and productivity of your empire from foreign cities. Ideologies affect migration in different ways. What's new in v6: * migrants carry religion * part of conquered population escape as refugees * emigration system rewo...
More City-States Luxuries
Created by CapitãoRolinho
Requires G&K Compatible with BNW Adds 13 new City-States luxury resources Beer Champagne Cheese Chocolate Cigars Furniture Glass Honey Infusions Manuscripts Olive Oil Paintings Statues Also updates yield changes for Jewelry and Porcelain Special thanks to ...
Civ5 BNW Extra Spies
Created by CookieMagic
With spies taking on a new role as diplomats, it is hard to play the epsionage game with just 1 spy per era. This mod will give more spies to interact with. HOW TO INSTALL: Copy and paste CIV5Eras.xml from my mod into C:\Program Files (x86)\Steam\steamapps...
BNW Enhanced Unique Abilities for all Civs
Created by CookieMagic
Make all 43 civs more interesting and balanced (I hope this is balanced). Some of the new things in this mod is, America and Songhai get special bonuses near rivers, Ethiopia gets reduced social policy cost,.etc. Installation: 13 files total 1. Subscribe a...
Extended Resource Display
Created by RJ
Isn't it annoying how difficult it is to see luxury resource quantities by default? This mod makes the quantities and trade turn times of luxury and strategic resources clearer by packaging them all in a single handy tooltip. Resources are displayed in the...
Ingame Editor
Created by donquiche
COMPATIBLE WITH ALL VERSIONS AND MODS. An in-game editor to alter the map and many other things on the fly. - Edit or paint terrain, features, natural wonders, resources, improvements, rivers, fog, etc. - Change cities' religion followers, population, buil...
Reseed!
Created by donquiche
Preview the map. Not satisfied? Generate a new map and restart! This is a new version that fixes many problems and overcomes previous limitations. Open it from the diplo corner menu (top right) or hit Ctrl+Shift+R. Works with and without G&K, with and with...
Strategic Resource Buildings
Created by Kel
Tired of owning half of the planet, being allied with all of the city-states, and still being the only Civilization without coal? Want to start a game in the information era and ensure that everyone has nukes and giant death robots? This mod adds buildings...
New Buildings
Created by Stren
Adds many new buildings to the game that can be built by any civilization throughout a range of technologies. NEW!!! Check out my new mod "Olympian Civ - Zeus" in the collection above. Includes: Buildings - Well: +1 food, unlocked in mining. (gold maintena...
Really Advanced Setup - Civilization Groups Addon
Created by mscibor
This mod is an addon/modmod for Really Advanced Setup and it requires Really Advanced Setup in order to work. It allows to define groups of civilizations and set maximum allowed number of civilizations for given group (implements idea mentioned here). Usag...
Captured Settlers Remain Settlers
Created by RJ
If an enemy is so foolish as to allow their settlers to get captured, this mod allows you to reap the benefits instead of downgrading valuable settlers to mere workers. The flip side is true as well, so protect your settlers if you don't want any enemies g...
Late Game Range BNW
Created by Keukotis
Gives Gatling Gun, Machine Gun, and Bazooka 2 range because it was stupid that they couldn't shoot as far as a freaking bow. To compensate and to bring them in-line with other archery units, their Combat Strength has been adjusted accordingly: Gatling Gun:...
Resource Buildings
Created by DJSHenninger
Requires the Brave New World expansion. I've always wondered why Gold and Silver get the Mint as a bonus building while most other Luxury resources do not. This mod adds various bonus buildings to the game that improves Luxuries in the same manner as the M...
Working Workboats
Created by Mangles
A fix for the workboats so that they are not destroyed when completing a task. It always annoyed me that the workboats were destroyed unlike the workers which are a constant boon to your civilization. This mod changes that so that workboats are no longer d...
Krajzen's Great Writers Pack
Created by Krajzen
This sweet mod adds 87 new Great Writers from all over the world - Subsaharan Africa, Eastern Europe, Near East, Asia, Latin and Indigenous America - with their most interesting works and quotes! Basically, your problems with not enough Great Works of Lite...
Less Warmonger Hate [BNW]
Created by ninakoru
NOTE: The mod is still fully functional with the new warmonger changes on the latest meaningful patch, you get a 40% reduction on top of the expected warmonger cuantity, taking into acount if the conquered played is a minor civ, and the era of the conquest...
Gibraltar, Reef, and Krakatoa Fixes
Created by Barrowulf
::::::::: FEATURES ::::::::: Prevents Gibraltar from spawning on small islands; especially single-tile ones which may render it unworkable! (special thanks to whoward69 for help) Prevents Gibraltar from spawning next to ice, which I believe looks really ba...
Krajzen's Great Musicians Pack
Created by Krajzen
This mod adds 60 new Great Musicians - with audio of their hits! (each audio - around 30 seconds long) And while Firaxis has given us many Western Classic Composers, my mod adds not only classical music, but also Oriental music, jazz, Baba Yetu from Civili...
Barbarians - Unlimited Exp
Created by BlouBlou
This mod removes the maximum experience that you can get from barbarians. Features: You will now get experience at any level when fighting barbarians. AI players will now get experience at any level when fighting barbarians. Compatibility: Compatible with ...
Friendly Waters
Created by Mk Z
Ships and embarked units move faster inside cultural borders or in 3 tiles from a Lighthouse of their own or a friendly civilization (Open Borders agreement with a major civilization or Friendly/Allied status with a City-State is required). Upon discovery ...
Health & Plague for BNW
Created by framedarchitecture
Adds a new Health yield that can boost city growth, and Plagues that can spread through the world, devastating cities and units in their wake. Cities convert Health it into food (postive health increases city food stores, negative health reduces city food ...
Krajzen's Buffs Collection
Created by Krajzen
Compilation of my 23 most popular mods improving weak game features! All my best buffs of units, buildings, beliefs, abilities and wonders are here - FULLY CUSTOMIZABLE, you can delete disliked changes :) Includes: - Weak Religious Beliefs Buffed , for cha...
PROMOTIONS PACK (no DLL required)
Created by Valery
80 new promotions, you will mostly never run out of choices. Some might be OP, it is possible that if you seek for perfect balance, this will not fit. But if you want to give to AI deity a hard time, feel free to butcher it. Some classes as Melee and Arche...
Helicopters Can Fly Over Water
Created by RJ
Removes helicopter embarking in favor of being able to hover over coast and ocean. Transitioning from water to land or vice versa does not cost any extra movement points except in weird cases, but helicopters are still much more maneuverable now. Should wo...
DDModpack
Created by darthdoman
DDModpack is a compilation of my favourite mods with some my ideas. I've made this because vanilla game is for me too short and "poor". This mod pack makes one game about 1/3 longer so it's nice for players which likes long games. Requires DLL - Various Mo...
Seasnake's Social Policy Mod
Created by jake.conde
A Mod to improve Honor, Piety and Exploration, and a few other SPs. The goal is to make all social policies viable, useful choices and really foster unique gameplay options. Go to http://forums.civfanatics.com/showthread.php?p=13963652#post13963652 for a f...
No More Missionaries (AI Only)
Created by Codefreak5
Prevents the AI from using missionaries. This mod is compatible with both Gods & Kings and Brave New World. A.K.A. "Okay, Some Missionaries". This mod is a follow-up to my previous missionary-removing mod, "No More Missionaries". In response to user feedba...
Krajzen's Great Artists Pack
Created by Krajzen
This mod adds 39 new Great Artists from all over the world - Indigenous America, Latin America, Near East, Eastern Europe and Asia! Obviously they come with their Great Works of Art ;) Mod was tested lots of times and each artist should work with his/her p...
Unique Improvements on Resources
Created by Party Magician
Sheep on that perfect hill for your Terrace Farm? Stone on the important bottleneck so great for the Kasbah? Wheat on the flood plain you'd be aiming your Polder Warriors straight at? Cattle on the City-State's only water-adjacent tile? Not your problem an...
Village Essentials Mod
Created by Mekbots
This is my first civilization 5 mod, it is designed to add more buildings throughout the game that a typical village/town etc need. Please be sure to comment what you think of it and rate it up if you lie it! I will be adding updates as the time progresses...
Krajzen's Great People Pack
Created by Krajzen
Were you ever bored by the same great people names? Or annoyed by the Eurocentrism of them? This very simple flavour mod adds 160 new names for Great: Generals, Admirals, Merchants, Engineers, Scientists! From all over the world - Native American, Eastern ...
Water Tiles Don't Suck
Created by Magma Dragoon
That moment when you realize 75% of the tiles in your capital are junk... Harbors now add 1 food to sea plots Seaports now add 1 production to sea plots, rather than just sea resources...
Scouts ignore Borders
Created by Ryika
A simple mod that gives Scouts (and Pathfinders) a promotion that allows them to enter the borders of other Civs without having to get open borders first. And... that's it. Simple, huh?...
More Great Works
Created by Faulkner
This mod requires Civilization V: Brave New World. Have you ever run out of named Great Artists and Writers? More Great Works adds a large amount of real Great Artists and Great Writers (with their own Great Works) to Civilization V. Containing 50 Great Wo...
More Luxuries
Created by Barrowulf
DESCRIPTION Adds nine more luxuries to the game and an additional Mercantile city-state luxury. Overall, they function the same as the existing luxuries and utilize the same placement and balancing methods. Also, this mod fixes a few bugs found in the main...
Lake Victoria Fix
Created by Calypso
A simple mod that makes a couple of XML tweaks to boost the functionality of the Lake Victoria natural wonder. The purpose of both changes is to cause it to behave like other inland lakes in game, while retaining its unique status as a natural wonder. - Az...
Trading Posts Grow into Towns
Created by TofuSojo
As they are worked by citizens over time, Trading Posts grow into Hamlets, Villages, and finally Towns yielding more gold as they grow, just like Cottages in Civ IV grew into Towns. The Towns are still improvements, not a new city. I loved this system as I...
Workable Mountains
Created by Keukotis
Also available on CivFanatics Mountains can now be worked by cities once they have a yield. They don't start with one, but a small number of buildings can improve them. Palace now provides +1 Culture for Mountains. Stagnate your capital for an early policy...
Bridges and Canals
Created by hammerstorm
Adds two new improvements, "Bridge" and "Canal", allowing land units to cross water and water units cross land. This includes trade units. IMPROVEMENT - Bridge: The core logic for this was borrowed from the Civil War Scenario but I had to make some adjustm...
PerfectWorld3 - Updated
Created by Bobert13
Synopsis This is an updated version of PerfectWorl3 by Cephalo. It is intended to look play and feel like PerfectWorld. I have implemented numerous bugfixes and optimizations as well as altering how some map elements get placed. I've added an optional terr...
Improvements in Water Tiles
Created by TofuSojo
I miss sea improvements from Alpha Centauri. I liked being able to invest in improving the sea as the land. I also hate how the bountiful ocean is represented in game as food deficient, plus that shallow ocean over continental shelves (the ocean's breadbas...
Really Advanced Setup
Created by General Tso
This mod includes all of the standard options normally found in the Advanced Setup screen. It also adds new features which allow you to modify game play significantly. Works with Brave New World and all earlier versions of the game. To use the Really Advan...
Unique Cultural Influence
Created by Ryoga
Each culture is unique, and their influence on other cultures is also unique. If you think Arabia, Japan and Zulu aren't supposed to sell blue jeans and pop music, then this mod is for you. With "Unique Cultural Influence" the effect of becoming "influenti...
Beyond the future
Created by arbogli
IMPORTANT: thanks to everyone for the support and the help. Unfortunately this mod became old with the pass of the time and I can't keep updating it. Check out the "Future Worlds" mod, is quite nice and you are going to enjoy it. In this mod the players wi...
Unique Building Collection
Created by framedarchitecture
Adds a Unique Building for most Civilizations that have two Unique Units. Also replaces a few Civs' Unique Improvements with Unique Buildings. Compatibility * Vanilla; Gods and Kings; Brave New World; all DLC * Most mods, except those that fundamentally al...
National Wonder Collection
Created by framedarchitecture
Adds six new National Wonders to the later Eras. v.3 not compatible with v.2 saved games. Compatibility * Vanilla; Gods and Kings; Brave New World; all DLC * Most mods, except those that fundamentally alter the Tech Tree. National Wonders Central Bank: For...
Historical Religions Complete (BNW or GK)
Created by Tomatekh
This is a stand-alone edit of my Historical Religions mod (you do not need to use the main mod to use this version), which can be found here: Historical Religions (BNW or GK) As I've released a number of denomination packs by this point, this mod combines ...
Regalmanemperor's Wonder Modpack Part 1
Created by grmagne
A collection of 29 Wonders by regalmanemperor, with permission. You can check out the descriptions of each wonder in his collections page https://steamproxy.net/sharedfiles/filedetails/?id=206944545. If you enjoy using these wonders please provide vote...
Regalmanemperor's Wonder Modpack Part 2
Created by grmagne
A collection of 27 Wonders by regalmanemperor, with permission. There is also a new National Wonder, the National Museum which can be built if all your cities have a Museum. You can check out the descriptions of each wonder in regalmanemperor’s collections...
Resource - Mint Includes Copper
Created by BlouBlou
This mod adds the luxury ressource : 'Copper' to the Mint's benefits and requirements. Features: Mints can now be built in a city if it has Copper within its city limit. Just like Gold or Silver. Extend the bonus of the Mint building (who already upgrade G...
Faster Aircraft Animations
Created by Gedemon
This mod speed up aircraft combat animation (x2) You can change that speed factor by editing the file FasterAircraft.sql in the "\My Documents\My Games\Sid Meier's Civilization 5\MODS\Faster Aircraft Animations (v 1)" folder and change "2" to the new value...
Ideological Overhaul: Unity, Equality, Prosperity
Created by Halpo
This mod makes both thematic and gameplay-related changes to every ideology, significantly improving both gameplay and immersion. In addition to some simple balancing, many policies are partly or completely unique, enabling novel strategies and synergies t...
Improved City View (Vox Populi - with EUI)
Created by meister.maggi
Based on previous work by Sneaks, this mod aims at further improving the CityView Screen (for Vox Populi with EUI). Details: - Specialists grouped together in one box; - Considerably smaller City Focus box. Requires Brave New World and Vox Populi (with EUI...
Extra Movement for Settlers (+1)
Created by Harmiger
This mod allows settlers to move further so that it is easier to find strategic locations for your cities to be founded at....
Winter Events and Decisions
Created by sebitudoreci
Adds Events and Decisions to the game which create choices throughout the game. This is a modification to the original "Sukritact's Events and Decisions" made with the specific purpose of working in tandem with "Winter is Coming to Civ Deluxe". Many of the...
Improved City View (Vox Populi)
Created by meister.maggi
Based on previous work by Sneaks, this mod aims at providing a much nicer CityView Screen (for Vox Populi). Details: - Specialists grouped together in one box; - Considerably smaller City Focus box; - Smaller and nicer GP-meter. Requires Brave New World an...
Trading Posts Grow into Renaissance Towns
Created by sebitudoreci
With this mod enabled, Trading Posts come in 4 varieties: Trading Post=+1gold; Hamlet=+2gold; Village=+3gold-1yield; Town=+4gold-2yield. Only the first can be build; starting now with Trapping instead of Guilds, and each version will grow over an increasin...
Resources Expanded
Created by framedarchitecture
Adds four map-based resources and buildings that produce three additional luxury resources. Map resources will be automatically distributed on any random map type. Map Resources Coffee Trees Bonus Resource, only found near the equator. Olives Bonus Resourc...
Missionaries Do Not Ignore Borders
Created by dreadanddespair
Removes the Rival Territory promotion from missionaries....
Units Wake When Upgradeable
Created by calcul8or
Have you ever come across a forgotten Archer when you're deep in the Medieval Era? Or a Trireme when you're in the Industrial Era? When a human player has fortified or sleeping units with an available upgrade, they will wake. Limitations: The unit must be ...
Additional Modern Buildings
Created by Chiisai-Icchi
Adds several new buildings for the Modern Era. Supermarket: +2 Food, +5% Growth. +1 Food for each Sheep, Cattle, Crab, Fish, Salt, Truffles, Whale, Wheat, Deer and Bison worked by the city. City must have a Hospital. Mechanised Farm: +3 Food, +8% Growth. +...
Additional Industrial Buildings
Created by Chiisai-Icchi
Adds additonal buildings for the Industrial Era. Synthetic Fuel Manufactory +2 Production, +1 Production for each Coal worked by the city. Maximum of 6 buildings per empire. Converts 1 Coal to 2 Oil. Unlocked at Steam Power Oil Refinery +2 Production, +1 P...
(JEM) Panama Canal
Created by Amnesiac
(BNW) Adds the Panama Canal Wonder using existing game art. This mod was uploaded by Poukai but did not work for BNW, so I made it for BWN :) Enjoy! Panama Canal Wonder: ---------------------- +3 Culture. +2 GPP towards a Great Engineer. 2 Great Engineer s...
Volga Hydroelectric Station
Created by qvazzar
This mod add a new wonder, the Volga Hydroelectric Station. It increase production and culture: +8 Production and +15% Production in the city; +1 Culture in the city....
Era Buildings
Created by lshipp
Adds 9 Building-Lines to the Game with individual buildings within each of these Building-Lines that are appropriate to the Game-Era the player is currently in. Highlighlights --A player can construct and use an individual building from within one of these...
Oxford World Wonder
Created by PoundedChicken
This Mod recognises that there are two national wonders for Science: National College and Oxford University. As there is only one Oxford University, this mod turns it into a World Wonder instead. This in turn is intended to increase strategic importance of...
[v.4] Renaissance Era Revised
Updated to v.4 2016/9/28 - all the icons are clearer now - 2h swordsman, Pikeman and Tercio have new running animation - 2h swordsman and Rodelero have no more bouns against Landsknecht - a UserSetting file is added into the mod folder, which allows player...
Sigiriya
Created by reedstilt
Famed for its Lion Gate, its Mirror Wall, its frescos, and its water gardens, the mountain-top palace of King Kashyapa I was one of the great wonders of the world when it was constructed. People came from far and wide to marvel at its beauty and even today...
Wonder: Larabanga Mosque
Created by Bubblegum
Adds the Larabanga Mosque as a wonder to the game. Larabanga Mosque Unlocked at Acoustics. +2 Faith. 15% of this city's base Tourism is added to your Faith generation. +2 Faith per land Trade route connecting to this city. Has a Great Work of Writing Slot....
"Ancient Buildings Pack I" - Absolutum Dominium Component
Created by LostInTheCanvas
I. Foreword A mod heavily influenced by thecrazyscotman's work and a component to the Absolutum Dominium Collection, this buildings pack adds 5 additional economic and growth buildings to further enchance the Ancient Era. These new 5 additional buildings i...
Barbarians Evolved
Created by Charsi
This mod grants Barbarian Encampments the capability evolve into cities, as well as capture cities from Civilizations and City States. Be warned, for these Barbarian cities will grow in size, expand their borders and worst of all, spawn more Barbarians to ...
DryingHut
Created by Magma
A Drying hut is used to cure and preserve meat and fish. By building the Drying Hut in your cities ( you need Sallt to do so) you will earn more from meat and sea related products ( Cows, Bisons, Deers, Crabs, Fish and Whales)....
Wonder: Dome of Soltaniyeh
Created by Bubblegum
Adds the Dome of Soltaniyeh as a wonder to the game. Dome of Soltaniyeh Unlocked at Machinery. +2 Faith. +1 Great Engineer point. Generates culture by the difference of this city's population and that of your biggest city. History In the centre of Soltaniy...
More Cities
Created by Civitar
Found as many cities as you like! Tweaks to allow practically unlimited city founding. Policy and Technology costs are no longer affected by the number of cities in your empire. Unhappiness from the number of cities in your empire is removed, and unhappine...
Walt Disney Hall Wonder
Created by CyberX1
Brings a new wonder to life, the Walt Disney Concert hall. Increases Culture, Happiness, and Gold. Requires Brave New World. Details: --------------------------- Walt Disney Concert Hall (Wonder): +5 Culture +1 Happiness +1 Gold +1 Free Musician ----------...
Convenient start
Created by manekk
It's a common knowledge that the starting location and first city placement matters. At the same time there is a substantial luck factor involved in where you begin your adventure. On some occasions, Sid Meier spawns you in a really nice location and your ...
Scouts, Skrimishers, and Snipers
Created by Praetor Maximus
Adds four units which are a part of the new scout upgrade path. Skirmisher Tech: Iron Working Weak but fast unit which can move after attacking and has a first-strike capability. Sharpshooter Tech: Rifling Ranged unit which is vulnerable to attack but effe...
Advanced Naval Units
Created by Fist-25
Advanced Naval Units Version 9 THIS MOD IS NO LONGER BEING SUPPORTED. DON'T ASK FOR CHANGES, THEY WILL NOT HAPPEN. FEEL FREE TO USE XML FOR ANY OF YOUR OWN PROJECTS. This mod contains a 138 new units consisting of Surface Ships, Submarines, Land Units (Mar...
Advanced Air Units
Created by Fist-25
Advanced Air Units Version 13 THIS MOD IS NO LONGER SUPPORTED. PLEASE DON'T ASK FOR ANYTHING, IT WILL NOT HAPPEN. FEEL FREE TO USE ANY ART OR CODING FOR YOUR OWN PROJECTS. This mod adds NEW Fighter and Bomber aircraft that range from WWI, WWII, Computer, M...
Royal Albert Hall Wonder
Created by CyberX1
This mod adds a new wonder, the Royal Albert Hall, which significantly increases Culture and the spawning of Great Artists, also starts a golden age. However, it takes quite alot of turns to create. This is my seconds wonder and my 4th mod, I hope you enjo...
(3UC)(4UC) Confederate Rifled Cannon and Pistol-armed Cavalry
Created by mikeburnfire
Adds two more unique component to the Confederacy: The Rifled Cannon and the Pistol-armed Cavalry For use with (3UC) and (4UC): http://steamproxy.net/sharedfiles/filedetails/?id=392162444 https://steamproxy.net/sharedfiles/filedetails/?id=415349082...
Burj Al Arab Wonder
Created by CyberX1
This mod introduces a new wonder, the Burj Al Arab ("Tower of Arabs"), which significantly increases gold in a city by 10% and gives three Great Merchant Points. Requires Marble and Gold to be built. WORKS WILL ALL VERSIONS OF CIV 5! :D Created after havin...
(3UC)(4UC) Canadian Mountie + Hockey Rink
Created by mikeburnfire
Gives Canada two more unique components: the Mountie and the Ice Hockey Rink. For use with (3UC) and (4UC) http://steamproxy.net/sharedfiles/filedetails/?id=392162444 https://steamproxy.net/sharedfiles/filedetails/?id=415349082 Requires Colonial Le...
(3UC) Inuit Igloo
Created by mikeburnfire
Give the Inuit civilization a third unique: The Igloo. For use with (3UC) 3rd Unique Component. http://steamproxy.net/sharedfiles/filedetails/?id=392162444 Requires Colonial Legacy's Inuit civilization: http://steamproxy.net/sharedfiles/filedetails...
Capture+ (Capture more Units & Great People)
Created by CyberX1
*READ FULL DESCRIPTION* This mod will allow you (AND other civs, except barbarians) to Capture Settlers, Work Boats, Great People, and Spaceship Parts. Can still capture workers. Works with all Civilization V Versions! Direct Download: https://www.dropbox....
Future Tech Does Something Beyond Score Increasing Mod
Created by AntiMeanies
Edit: Whilst working on another mod, I have found out that Firaxis made the great works interface not accept new buildings with great work slots (which this mod does). If you want to be able to transfer great works in and out the new great work slot buildi...
Barbarian Inmersion Enhancements
Created by Leugi
Adds features (Era Name Change, Barbarian Generals, Era Promotions) to enhance barbarians ingame, both for flavour and gameplay reasons. https://dl.dropboxusercontent.com/u/81814981/BarbIEChart.png https://dl.dropboxusercontent.com/u/81814981/moddlsteam.pn...
Multiplayer Mods Workaround
Created by cicero225
Workaround to convince Civ 5 to allow multiplayer games with mods. This is NOT user-friendly, but it's what we've got. Potential User Friendly Tool: https://forums.civfanatics.com/threads/mppatch-easy-modded-multiplayer.617806/ . It's a bit glitchy and doe...
Renewable Energy
Created by TofuSojo
This mod is meant to be a more realistic alternative to my Solar Plant Fix mod. -Instead of the Desert restriction, Solar Plant cannot be built on or next to Snow or Tundra tiles This simulates their impracticality near the poles where they would get a lot...
Bison and Cocoa Implementation
Created by calcul8or
Better implementation of Bison and Cocoa into the game. Adds 2 new buildings and Pantheon beliefs to better integrate the Bison and Cocoa resources into the game. Buildings: Hunting Lodge: Adds +1 Food to Bison, Deer and +1 Gold to Furs. Requires an improv...
Start with Scout and Worker instead of Warrior
Created by TofuSojo
My version of a Scout and Worker start mod. Very subjective and mostly a quality of life mod, so not a "fix mod". -Everyone starts with a Scout and Worker instead of a Warrior Speeds up early game, since one soon builds both anyway. -Scout, Warrior, and th...
Resource - Granary Includes Bison
Created by BlouBlou
This mod adds the new bonus resource introduced in Civ 5 lastest patch: 'Bison' to the list of resource already improved by the 'Granary'. Features: Extends the bonus of the 'Granary' building (which already upgrades 'Deer') to the 'Bison' resource. Fix th...
The White House
Created by Large Corgi
About This mod adds the famous White House to the game. The building is a wonder, and increases your production by +10 and culture by +5 for completing it. This is my first time publishing to the Steam Workshop, and I tried to troubleshoot and debug the mo...
Stephan's Civ4 Traits Compatibility Pack
Created by TheTrueFinalBoss
Steam Workshop Link Civ Fanatics Download Civ Fanatics Thread This Mod adds Traits to various modded civilizations that don't yet have traits in the Civ 4 Traits mod created by The Wes. Special thanks to The Wes for making his mod and offering his help in ...
Civ IV Leader Traits in Civ V
Created by The Wes
Tweaks to make weaker Civs more powerful. Requires Brave New World (runs without it, but half the traits don't work right.) UPDATE 2: Added new Seafaring promotion. Reduced Aggressive Unit Maintenance to -33%. Mercantile now increases gold yield from marke...
Evolving Workers
Created by Cosayen
This mod remakes the system of workers: (TIER I) Workers: Cheaper than normal workers, but 75% work rate. They become obsolete after Engineering. (TIER II) Builders: They have 125% work rate and +1 extra movement. They are more expansive than tier I, and t...
Titans of Commerce Science and Industry (BNW)
Created by Machiavelli
Giovanni de Medici, Albert Einstein, Alexandre Eiffel -- titans of commerce, science and industry whos actions shaped the history of the world! Can you harness the potential of your greatest citizens to become an empire that can stand the test of time? Fea...
Greatest Cities
Created by framedarchitecture
Adds a city ranking system that is displayed in a new Greatest Cities screen (available via the Diplo Corner pulldown menu). At the dawn of each new era, the highest ranked world city becomes a World's Greatest City, which allows that city to build a Trium...
Particle Collider Building Mod
Created by gosling_ryan
A simple mod that adds a particle collider to your game which greatly increases science to push you towards victory in the late stages of the game. Thanks for downloading....
Voyager Space Probe Wonder (Brave New World)
Created by Survivalist64
The Voyager program is a scientific program that launched two unmanned space missions, to study the outer planetary systems of Jupiter, Saturn, Uranus, and Neptune. The space probes were able to continue their mission after studying the outer planets, flyi...
Public Transport
Created by Paradroid
Big cities were in need of public transport. Public Transport: +1 Production +1 Happiness -1 Gold Req. Tech: Steam Metro: +1 Production +2 Happiness -2 Gold +2 Tourism (when tech Globalization is discovered) Req. Tech: Electronics English and German langua...
[BNW] American Wonders Pack
Created by Kramer
Just in time for the most wonderful time of the year, this mod adds 7 new World Wonders to the game, all located within the United States of America. This mod requires the Brave New World expansion pack to run. In future updates I intend to add more wonder...
Manifest Destiny Improved
Created by Mk Z
In addition to 50% discount, America can purchase owned tiles. Pioneers promotion for Scouts and Settlers (+1 Sight and Movement). B17 is replaced with Saloon UB (see screenshots). I recommend to use this mod with the Era Settlers mod to make late expansio...
(BNW) Dropping the C-Bomb Again
Created by isnorden
Remember when Great Artists could claim unoccupied land in the original Civ5 game, by setting off "culture bombs"? This mod gives _all three_ Great Work-producing units (Artists, Musicians, and Writers) the culture-bombing ability. The radius, however, is ...
New Beliefs Pack
New Beliefs (43 Total) Pantheon Beliefs (8 Total) Deism: +3 Science from Natural Wonders Goddess of Knowledge: +1 Science in cities with a population of 3+ Goddess of Wealth: +1 Gold in cities with a population of 3+ Heavenly Blessings: +2 Faith for each D...
[Obsolete] Resource_Expansion_Packs
Created by Cryptlc
Randomly generates a wider selection of resources on map. An expansion of over 70 new resources included! Packs Included: -Sea Resources -Mineral Resources -Spices and Incense Resources -Tree Resources -Land Animal Resources -Fruit Resources -Crop Resource...
Less Diplomatic Diplomacy Responses
Created by Magma Dragoon
You will pay for this in time... in time? How about a presiction F-bomb to your face right now? I am so sick of having no sass when an AI is being an ass. If you think of something funny for any leader introductions, leave it in a comment and I will probab...
Enhanced Improvements
Created by thecrazyscotsman
This mod adds additional yields to the following improvements: Lumbermill +1 Gold Plantation +1 Production Oil Well/Offshore Platform +1 Gold Farm/Terrace Farm +1 Production once Globalization is researched It also modifies jungle removal so that it also p...
Large Hadron Collider
Created by Morfasio
The Large Hadron Collider (LHC) is the highest-energy particle collider ever made and is considered as "one of the great engineering milestones of mankind". This wonder grants: +30% science Free Great Engineer ----------------------------------------------...
Longer Eras - Historic
Created by Chuck Finley
*UPDATE* For those of you who loved this mod and are not playing CivBE I have created a new version of it for that game. You can find the download here: http://steamproxy.net/sharedfiles/filedetails/?id=340587827 Creates a new era called Historic that ...
Full Option Start
Created by Moriboe
Compatibility: BNW and G+K This mod aims to enable the full palette of early game choices. Foremost by taking away AI start bonusses, secondly by putting a capital population threshold on shrines rather than a tech prerequisite. In detail: 1. No free start...
Abu Simbel
Created by sukritact
The Abu Simbel temples are two massive rock temples in Abu Simbel in Nubia, southern Egypt, carved out of the mountainside during the reign of Pharaoh Ramesses II in the 13th century BCE, as a lasting monument to himself and his queen Nefertari, to commemo...
Reforestation
Created by framedarchitecture
Allows workers to plant forests on Plains, Grassland, Tundra and Snow tiles once Fertilizer is discovered. Workers can also plant forests on un-owned tiles outside your borders. Reforestation replaces existing improvements and features, and has a small cha...
Expanded Civilopedia Entries (Brave New World)
Created by Tomatekh
This is an update to my Gods and Kings mod which can be found here: Expanded Civilopedia Entries (Gods and Kings). ~~~ Note: - This mod only works in English. - This mod requires the Brave New World expansion. - Due to how mods are loaded, this mod is only...
More Great Musicians [UPDATED (V2)]
Created by mckurosu
Adds 20 Great Musicians with their corresponding great work of music(with Audio): °Antonio Vivaldi: Quattro Stagioni (Four Seasons) °Nikolay Rimsky-Korsakov: Flight of the Bumblebee °Edvard Grieg: Morgenstemning (Peer Gynt) °Johann Pachelbel: Kanon in D °G...
Food for Flatland cities (BNW or GK)
Created by Machiavelli
Cities not built on hills get +1 Food. This is to compensate for the +1 Production (and strength bonus) that cities on hills have. This mod works with Brave New World, Gods and Kings and Vanillia....
Shanghai Bund Wonder
Created by Sun Ce of Wu
It adds The Bund of Shanghai as a World Wonder, with Audio Wonder Quote (it requires Brave New World) Cost: 1060 Unlocks at: Railroad Effects: +2 Great Merchant points +4 Culture +4 Tourism +4 gold from trade routes in city +2 gold for owner of trade route...
Freedom Tower
Created by pmachado329
The Freedom Tower or as some uncivilized New Yorkers call it, One World Trade Center, the Freedom Tower was commissioned to replace the Twin Towers that were destroyed in the 9/11 Terroist Attacks. It takes its place in the NYC Skyline Perfectly and now it...
Amer-Asian Resources
Created by framedarchitecture
Adds four map resources; each will be automatically distributed on any random map type. *Rice Bonus resource, only found near rivers and in warm climates. *Tea Luxury Resource, found on hills in warm climates. *Maize Bonus Resource, found on flat grassland...
Warcraft model diversity BNW
Created by Count
Warcraft model diversity mod for Civilization 5 v.2 This is a simple little mod that assigns the unit models from the R.E.D modpack to the custom Warcraft factions by Bamington, as such, this mod requires the Warcraft civilisations to run. For anyone who h...
Diplomacy Values (BNW)
Created by Xibalba
Shows actual values for AI opinion modifiers. Gives you a more accurate idea of just how much the AI hates your warmongering/religion spreading/wonder stealing ways. For Brave New World. Gods and Kings version here. Mod changes the CvGameCore_Expansion2.dl...
Civ Names by Policies
Created by Lex
For BNW only. If you are going to ask a questions about the mod algorithm, name specific, localization, etc., read the full description before. Special thanks to SaintDaveUK for many additions to naming system. Localizations. Write your name here. Spanish ...
Wonders - U.N. Headquarters
Created by Envoy
The headquarters of the United Nations is a complex in New York City. The complex has served as the official headquarters of the United Nations since its completion in 1952. It is located in the Turtle Bay neighborhood of the borough of Manhattan, on spaci...
Wonders - Museo del Prado (Brave New World)
Created by Envoy
The Museo del Prado is the main Spanish national art museum, located in central Madrid. It features one of the world's finest collections of European art, from the 12th century to the early 19th century, based on the former Spanish Royal Collection, and un...
Units - Scout to Explorer
Created by BlouBlou
This mod introduces a new recon unit in industrial age, the explorer. It also give to scouts an upgrade option to become explorer when obsolete. Features: Adds a new recon unit: the explorer, to the game, which was inspired by the Scramble for Africa scena...
Wonders - Torre de Collserola (Brave New World)
Created by Envoy
Torre de Collserola is a uniquely designed tower located on the Tibidabo hill in the Serra de Collserola, in Barcelona, Catalonia, Spain. It was designed by architect Sir Norman Foster, and built in 1991 for the 1992 Summer Olympics. It features a pod for ...
Pontoon Bridge (Brave New World)
Created by Tomatekh
The Pontoon Bridge allows land units to cross a single coastal tile without embarking and may be used to form (Road) City Connections. Land Units suffer a combat penalty versus Naval Units while on a Pontoon Bridge, and the Bridge has the same maintenance ...
Wonder Race
Created by Cynther
This is an updated and extended version of hambil's Wonder Race (BNW) mod. Credits go to hambil as the original author of this mod. This mod will send you a notification whenever you are competing with the AI or another player for a wonder, telling whether...
LoadScreen
Created by Flitzpiepe
This minimod enables you to get some further information regarding the unique bonuses during the loading screen....
GameOptions
Created by fresh meat
Enables all the Options in Advanced Setup Fireaxis is trying to hide from you. Options shown Always Peace: cannot go to war (known issue: you can after catching spies) Always War: game starts with all teams at war Disable Happiness: no happy or sad faces D...
Weiyang Palace
Created by vernontan
Adds a new wonder, Weiyang Palace to the game. In game, Weiyang Palace lengthens the duration of Golden Ages by 40% and speeds up worker tile improvement speed by 15%. Weiyang Palace was a palace complex, located near the city of Chang'an (modern day Xi'an...
Arc de Triomphe
Created by vernontan
Adds a new wonder, Arc de Triomphe to the game In game, Arc de Triomphe grants all land units built in the city the ability to heal 25hp after killing an enemy unit. In addition all land units built in that city gain +15xp. Many thanks to Pouakai and sukri...
Mega Buildings
Created by Rorschach
Al Burj: +5 gold per Policy. No Requirements to build. Bionic Tower: Adds +8 Culture, +8 Gold, and +4 Production to nearby seaplots, and 3 free fishing boats in the city it was built. Requires a nearby Ocean. Buenos Aires Forum: Reduces purchasing costs of...
Wat Phra Kaew
Created by sukritact
One of the most important Buddhist temples in Thailand, the Wat Phra Kaew is located in the historic center of Bangkok, within the grounds of the Grand Palace; it enshrines the Emerald Buddha, an image of the Buddha meticulously carved from a single block ...
Future Dubai
Created by Rorschach
This is a wonder pack for buildings that are being created and designed to be built in Dubai in the near future. This pack includes 19 wonders which are: Beachfront Hotel Dubai: +1 gold per sea tile worked by this city, +2 gold +1 culture in the city it wa...
Circumnavigate the World
Created by fufie
The first civilization that travels around the globe will be awarded with +1 movement for naval units. This rewards players that explore instead of turtling. It also rewards players who focus on the top of the tech tree....
Wonders - The Great Wall Modifications
Created by Envoy
The Great Wall also applies attrition damage to invading Barbarians. Follow me on twitter @fourfourhero to get notifications about updates to this mod as well as others. As a bonus, this mod also allows you to easily change it so that The Great Wall does n...
Capture Great People
Created by Moriboe
Compatible: BNW and G+K Great Artists, Musicians, Writers, Engineers, Merchants and Scientists are converted to your side after capture rather than being killed....
Wonders - The Monte Carlo Casino
Created by Envoy
The Monte Carlo Casino is a gambling and entertainment complex located in Monte Carlo, Monaco. It includes a casino, the Grand Théâtre de Monte Carlo, and the office of Les Ballets de Monte Carlo. The Monte Carlo Casino is owned and operated by the Société...
Natural Wonder Yields Mod
Created by Barrowulf
This mod rebalances all natural wonders and disables the mythic ones, Fountain of Youth and El Dorado. First, all natural wonders now give a 2 happiness bonus once they're claimed by a player and within their borders, along with the existing 1 happiness bo...
Randomize City Names
Created by Nutzzz
Randomize City Names for Civilization V , Gods + Kings, and Brave New World by Nutty Randomizes city names within a civilization's list for every city except the capital. Also affects modded civilizations. ...
Improvement Upgrades
Created by davii.adams
UPDATE: Resource quantity issue should now be resolved. Adds a number of additional improvements, unlocked via techs, for Workers to further enhance city tiles. Winter Resort, Research Station and Beach Resort, make use of terrain that tends to otherwise b...
The Olympic Games
Created by +ChAoS
World Wonder: The Olympic Games Available at Construction - Adds 2 culture - Adds 2 faith - Adds one Great Artist slot - Counts as a Colosseum in the city it is constructed National Wonder: The Modern Olympic Games Available at Radio - Adds 2 culture - Add...
Wildlife
Created by Andrettin
This mod adds a spawn system for animals, as well as a wolf unit which takes advantage of that system. With this system, based on the code Firaxis did for Civilization IV animals, animals can spawn on their native terrains and features: the wolf which is i...
Default Strange Religions
Created by Ryoga
*** NEW: I have recently managed to create a mod that causes Civilizations to pick religions randomly (sort of). Check out my new mod here: Favorite Religion Randomizer. *** I'll keep this mod online for whoever still wishes to use it, but it is from now o...
Cultural Capitals (Brave New World Edition)
Created by Sheepo
This Single Player Mod adds the Concept of Cultural Capitals to the game, allowing a player to choose from a set of "Themes" giving a variety of different bonuses with city- or even empirewide effects. This mod is intended to give more power to players usi...
City Limits
Created by Kilandor
This mod will show the city limits when opening the city view, or clicking on a unit that can found cities. It will also show you overlapping hexs. Enjoy! --- Installation --- To get the mod you must "Subscribe" to it. From the main menu Open "Mods" after ...
Great Prophet Historical Names (BNW or GK)
Created by Tomatekh
Adds historical names to the Great Prophet unit similar to other Great People. This mod is also included within my Historical Religions Complete (BNW & GK) mod. ~~~ Currently a Great Engineer spawns with a historical name such as 'Nikola Tesla', whereas th...
InfoAddict
Created by Rob K
Adds time based graphs showing civilizations' score, gold, military power, etc., visual representation of global relationships and tons of extra info on each civ. To access the Info Addict screen, hit the scroll button underneath the turn indicator and sel...
Extended Eras (Beta)
Created by Pastry
Release Status: Beta Compatability: Should work with Vanilla, Gods and Kings, and Brave New World **IMPORTANT NOTE** In order for this mod to function correctly, you must select the game speed Historic. This mod uses a new game speed entitled Historic (the...
Advanced Unique Units
Created by Dartmor
Makes Unique Units even more UNIQUE and fun to play. 1. Roman Legion - March, heals every turn even when moving. 2. Babylonian Bowman - now can move after attack. As combat archer, he can fire and then retreat by changing places with melee unit. ( i didn't...
Culturally Linked Start Locations
Created by Gedemon
Civilizations (and City-States) will start close to each other depending of their cultural art style (European, Greco-Roman, Middle-East, Asia, South-American, Polynesian) Culture Group relative distance is also used (ie Greco-Roman civs should be closer t...
Industrial Steel
Created by SamBC
Adds a new, manufactured, strategic resource, representing mass-produced industrial-grade steel, as produced from the mid-19th century by the Bessemer Process, and later refinements. This resource has been added as a requirement to a number of modern units...
Improved Scout
Created by scionkiller (chris)
The scout has a special Foraging promotion, which allows it to heal quickly in neutral territory and gives it improved defense. This promotion is lost on upgrade. The scout also now upgrades to archer....
Natural Wonder Yields Mod - Mythic Wonders Included
Created by Barrowulf
If you prefer to play without the "mythic" natural wonders, see my original mod of this that also disables them: http://steamproxy.net/sharedfiles/filedetails/?id=103591275 - - - - - - - - This mod rebalances all natural wonders, including the mythic o...
Improved City View Extended (Vox Populi)
Created by meister.maggi
Based on previous work by Sneaks, this mod aims at providing a much nicer CityView Screen (for Vox Populi). Details: - Considerably smaller City Focus box; - Smaller and nicer GP-meter; - Specialists grouped together in one box; - Buildings and wonders eac...
125 Unique Components
Created by Vojuln
This modpack of unique units, buildings and improvements increases the asymmetry between civilizations. In doing so, it creates strategic variety, thematic flavour and new possibilities. ____________________________________________________ OPTION #1 - Subs...
Mango's Additional Pantheons
Created by ThatOneMango
Adds additional pantheons. Requires GNK Pantheons: God of the Steppes - +1 Faith for: Deer, Bison Goddess of the Isles - +2 Faith on Atolls Goddess of Winter - +1 Food and +1 Faith on snow tiles Rain Spirits - +1 Culture and +1 Faith on marsh tiles Goddess...
Mount Nemrut Wonder
Created by BoOoSs
When the Seleucid Empire was defeated by the Romans in 190 BC at the Battle of Magnesia it began to fall apart and new kingdoms were established on its territory by local authorities. Commagene, one of the Seleucid successor states, occupied a land between...
A Few More National Wonders
Created by RetroA
OVERVIEW This mod adds 3 new National Wonders into the game: the Silk Road, Fort Knox and Centre for Disease Control. SPECIFICS The following three National Wonders are added with accompanying Civilopedia entries (existing icons used): - SILK ROAD - Tech: ...
Linked collections (22)
YnAEMP collection
Contains 14 items
More Luxuries Collection
Contains 2 items
Immersion and Balance Mods
Contains 19 items
Balances and fixes
Contains 32 items
Wadoo9's Wonders
Contains 3 items
Wonders of the World
Contains 87 items
Civ V mods
Contains 103 items
Tomatekh's Utility Mods
Contains 8 items
New and Enhanced Buildings
Contains 14 items
Middle Earth Wonders
Contains 7 items
Wonders
Contains 33 items
Accurate Maps
Contains 26 items
Ecology Booster Pack
Contains 3 items
Unit Scaling Collection
Contains 14 items
R.E.D. Modpack & Add-on
Contains 5 items
Unique Units Collection
Contains 7 items
Unique Components
Contains 125 items