Sid Meier's Civilization V

Sid Meier's Civilization V

108 ratings
Working Workboats
   
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Tags: Units
File Size
Posted
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1.144 KB
19 Dec, 2012 @ 12:31pm
23 Dec, 2012 @ 2:40am
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Working Workboats

Description
A fix for the workboats so that they are not destroyed when completing a task.

It always annoyed me that the workboats were destroyed unlike the workers which are a constant boon to your civilization. This mod changes that so that workboats are no longer destroyed when they complete a task. It also increases their cost to be equal to a worker.

V1.1
Incresed the time it takes to construct an improvement to match that of a worker.
38 Comments
masternetra 1 Mar, 2018 @ 2:09pm 
Good mod, would like to see a version that works with "1 Turn Tile Improvements".
Valamas 22 May, 2015 @ 8:22pm 
i love this mod. thank you so much. However, part way through the game they stop working and begin to be consumed. Even new ones are consumed. I noticed this after loading the game the next day. I have a save game available. If you would like me to email it to you. Pls email me on valamas@gmail.com. I can then work with you in debugging.
RHundy17 10 Apr, 2015 @ 12:23pm 
maybe instead of them being consumed after one, maybe use the mechanic that they have multiple "uses" before they are depleted, much like prophets? that way you dont have a bunch of idle workboats when you have improved all available water tiles.
Mangles  [author] 24 Jan, 2015 @ 1:20am 
Sure, but I also think that a small mod like this doesn't unbalance the game and if it improves the enjoyment of it, then all the better. You can choose to be a Civ purist and just play it the way the developers built it, with no mods, if you like. I'll be trying out a bunch of mods, fixes, tweaks and other fun things that people have put effort into creating for my enjoyment.
Dynamite With A Laser Beam 24 Jan, 2015 @ 12:56am 
You ever think there was a reason the developers made it so that work boats were consumable? You don't even have that many things to improve in the water anyways. Just because it annoys you dosen't mean its a good idea. You're gonna end up with workboats that you use for 3-5 tasks, very small compared to workers. It's just simply better to have them be consumable.
RC 9 Dec, 2014 @ 10:02am 
ok thanks! I did not want to start a game, play 5-8 hours only to find fishing boats wont work.. :)
Mangles  [author] 9 Dec, 2014 @ 3:59am 
I haven't had any problems with it, but let me know if you do.
RC 8 Dec, 2014 @ 11:15pm 
Does this mod work?
Nexus Quasar 4 Nov, 2014 @ 10:03pm 
Mangles, thank you for this great idea! But realy my workboat doesn't do anything when i give a task to fish. It wastes action points and that's all. I have G&K and BNW. Please fix it if you can :Diplomat:
Broomie 29 Oct, 2014 @ 1:04pm 
Workboats should have been like this from the start. Great mod