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Available after Pottery
GRANTS SURVIVALISM 1 & 2 to scouts trained in this city.
Cost 100 Hammers
Info: Double the production cost of Barracks. Hard to build early game makes it a tough decision but if a player opts for The Scouting Shack it will pay it’s reward especially after a regular Barracks is constructed.
I play most of the time only with upgraded scouts and didn't build range infantry units.
But if i do so the upgraded ones lost their ability 2 use my roads.
I play with G&K.
Maybe i upload some screen to show what i mean.
I tried without foraging promotion, just adding both survivalism I and II to new scouts. In that case my scouts gained survivalism III promotion after 2-3 fights and my then they had +50% defence and did heal 20% per turn and didn't need to stop for healing. That's 10% less healing than using your foraging promotion, but scouts didn't have to stop for healing.
The best defence and healing values depends how you want to play, but best thing about this mod is possibilty to upgrade scouts to archers. Every subscriber can alter the defence and healing values for their liking from the xml files.