Sid Meier's Civilization V

Sid Meier's Civilization V

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Bridges and Canals
   
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1.060 MB
29 May, 2014 @ 3:45pm
5 Jun, 2014 @ 6:49pm
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Bridges and Canals

Description
Adds two new improvements, "Bridge" and "Canal", allowing land units to cross water and water units cross land. This includes trade units.

IMPROVEMENT - Bridge:
The core logic for this was borrowed from the Civil War Scenario but I had to make some adjustments to the pathfinding logic in the dll for land trade routes. It is built by a work boat which is consumed in the process.
- Allows land units to enter this tile.
- Available with Engineering.
- Requires two adjacent land tiles.
- Maintenance cost of 3 gold per turn.

IMPROVEMENT - Canal:
- Allows water units to enter this tile.
- Available with Machinery
- Maintenance cost of 3 gold per turn.


I had to make changes to the dll for both of these features so unfortunately this mod isn't compatible with anything else that modifies the dll. I've tried to make it easy for others to use the pathfinding logic in the dll. The Civil War scenario makes use of a field in the IMPROVEMENTS table called "AllowsWalkWater" to allow for land units to enter that water improvement. I've added a corresponding "AllowsSailLand" to allow for water units to enter that land improvement. Please feel free to make use of this dll in other mods. Just drop me a "thanks" somewhere.
Popular Discussions View All (2)
1
11 Jan @ 2:27pm
Source code
ᚖ Alpha Gaming ᚖ
2
24 Jul, 2016 @ 10:08pm
Compatibility Question
Dr. LeFaucheur
210 Comments
LenC 2 May @ 12:59am 
Does this mod still work?
radziu93 1 Jan @ 3:25am 
Canals seemed to not work with this mod from quite some time, if workers can't built bridge, try work boat
lukasz74nj 29 Dec, 2023 @ 2:25pm 
A silly question, how to build a canal or a bridge? I don't see any new icons for worker's actions. Are there any shortcuts? Thanks.
barnaandrew 11 Jun, 2023 @ 10:45am 
I love this mod and it used to work but now it isn't working. I can build it but my ships can't pass through it.
kensw 13 Nov, 2022 @ 2:12pm 
I know this mod is very old but I decided to try it.
Canals - They allow ships to ENTER and then Leave an inland City - BUT the inland city CANNOT build ships or work boats ( At least for me)
Since workers seem to be able to build Canals almost anywhere you could theoretically build a canal all the way across a Continent to connect two oceans for sea travel. ( Have not tried it)
The canals use the Bridge graphic and do not always line up right so they are UGLY.
I have not tried building a bridge between two land points yet but I expect it will work.
blkbutterfly 16 Jul, 2022 @ 10:36pm 
Is it true that the assets of Civ VI can be used in Civ V and vice versa? In which case why not borrow Civ VI's canal graphics?
Fry McFly 1 Jan, 2022 @ 10:23pm 
In this case, I would rather advise a mod with which you can build channels with forts. Of course, this is not a perfect solution. But this way a terrain improvement gets an additional purpose and it looks much more appealing.
http://www.picknmixmods.com/mods/CivV/Global/Passable%20Forts.html
https://forums.civfanatics.com/attachments/globalpassableforts-jpg.335141/
Terestrian 3 Jul, 2021 @ 6:59pm 
You can cheat/ work-around canals - not working.
With IGE mod, you can place (manually, individually) 'Coast/Lake' 'Terrain' were 'Land' tile exists.
This will cause that tile to work like 'Coastal water', even tho - it still looks like solid-land.
To see that tile, as... - indeed water - and not land - you would have to save the game -there
close the game to desktop, re-start it - and load that save... and 'presto', it's water now - lol.
Be careful with IGE mod you sometimes have to also "delete" previously-assigned tile-description
like 'Mountain' 'terrain' then ALSO - assign new description- like 'Coastal water' before it works properly. so... enjoy your terra-forming
Zevon 3 Jul, 2021 @ 4:27pm 
The Canal simply doesn't work :(