Sid Meier's Civilization V

Sid Meier's Civilization V

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New Buildings
   
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30 Jan, 2015 @ 8:28pm
12 Oct, 2015 @ 7:30pm
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New Buildings

In 1 collection by Stren
Civ 5 By Strenodine
5 items
Description
Adds many new buildings to the game that can be built by any civilization throughout a range of technologies.


NEW!!! Check out my new mod "Olympian Civ - Zeus" in the collection above.

Includes:


Buildings

- Well: +1 food, unlocked in mining. (gold maintenance: 0)
- Villa: +1 food, +1 production, unlocked in construction. (gold maintenance: 1)
- Archery Range: +15XP for archer units, unlocked in archery. (gold maintenance: 1)
- Park: +10% great people generation rate, +1 happiness, unlocked in philosophy, requires colosseum. (gold maintenance: 1)
- Airforce Base: +15XP to planes built here, +2 planes may be stationed here, unlocked in rocketry. (gold maintenance: 4)
- Wishing Well: +1 faith for every 10 citizens in city, unlocked in masonry. (gold maintenance: 0)
- Liquor Store: +2 gold, +1 food +1 gold for wine tiles worked by this city, unlocked in refrigeration, requires tavern. (gold maintenance: 0)
- Town Hall: +1 gold, +1 happiness. unlocked in currency. (gold maintenance: 0)
- Tavern: +1 food, +1 happiness, 1 merchant specialist slot. unlocked in writing. (gold maintenance: 1)
- Central Business District (CBD): +1 gold for every 2 citizens in city, +10% great person generation rate. unlocked in banking. (gold maintenance: 2)
- Apothecary: +2 science, +1 food for every 4 citizens in city, unlocked in mathematics. (gold maintenance: 2)
- City Roads: +10% production in city, +1 great engineer points, unlocked in the wheel. (gold maintenance: 1)
- Subway Station: +10% production in city, +1 gold for every 4 citizens in city, unlocked in railroad. (gold maintenance: 2)
- Pottery Shop: +2 gold, 1 slot for engineer specialist. unlocked in pottery. (gold maintenance: 0)
- Palisade: +4 defense, +1 happiness. unlocked in mining. (gold maintenance: 1)
- Conservation Area: +1 culture for all jungle, forest and marsh tiles, +1 happiness, 1 scientist specialist slot. unlocked in ecology. (gold maintenance: 4)
- Hardware Store: +1 production for every 3 citizens in city, +1 gold. unlocked in replaceable parts. requires factory. (gold maintenance: 0)
- Greenhouse: +2 science, +15% food carried over from previous citizen. unlocked in fertilizer. (gold maintenance: 3)
- Mountain Shrine: +2 faith, city must have a mountain within 2 tiles. unlocked in pottery. (gold maintenance: 2)
- Smelter: +15% and +2 production in city, and gives 1 iron. can only be built in 3 cities per civilization. requires 1 coal and a workshop in city. unlocked in industrialization. (gold maintenance: 4)
- Naval Base: +15XP to all military naval units, and +10% production when building military naval units. must be built in a coastal city. unlocked in steam power. (gold maintenance: 4)
- Dock: +5XP to military ships built here, +1 food on all tiles next to a river. must be built in a coastal city. unlocked in optics. (gold maintenance: 2)
- Military Research Lab: +10% production for military land units, +3 science, +3 great scientist points. requires university in city. unlocked in military science. (gold maintenance: 3)

National Wonders

- High Court: +1 happiness for every 2 social policies you have adopted, +1 local happiness. can only be built once per civilization, must have built 3 courthouses. unlocked in acoustics. (gold maintenance: 1)


Special Buildings

- Elephant Breeding Zone: +2 food. requires ivory worked in city. unlocked in trapping. (gold maintenance: 1) Note: When used with my "New Units" mod, this will allow training of War Elephants in this city.


Note: All techs provide all the previous bonuses, though some may not be shown.

Works with any or no DLC, however some icons may be missing.

If the mod dissapears from your list after updating, click the "Get Mods" button, find this mod and unsubscribe and subscribe again, wait 30 seconds.

NEW!!! Check out my new mod "Olympian Civ - Zeus" in the collection above.
197 Comments
Justin 17 Jun @ 12:17pm 
could probably use an update but thanks for uploading
DarlanMaz 7 Sep, 2022 @ 12:19pm 
The Wishing Well is no functional, TOURISM, FAITH, and CULTURE cannot be used for "every x citizens in city".
MJP910 10 Jul, 2022 @ 8:52am 
Can confirm as of today, that Wishing Wells do not add any faith.
Evil Paragon 25 Oct, 2021 @ 6:30am 
@Alluo777 Yes.
Stren  [author] 11 Jun, 2020 @ 7:00pm 
If there is an error and it doesn't work like this, then I'm sorry but I'm no longer supporting this mod.
Stren  [author] 11 Jun, 2020 @ 6:59pm 
@Turbotowns, the High Court requires 3 courthouses to be built in your empire. It shouldn't require a courthouse in every city. It is not a building that is supposed to be built in every game, only if you are conquering cities and need happiness.
Turbotowns 11 Jun, 2020 @ 10:02am 
@Stevo, yeah, exactly. but the High Court is a national wonder, meaning it wants me to have to courthouse in EVERY CITY, including the ones I FOUNDED.
Turbotowns 11 Jun, 2020 @ 10:00am 
Y'know... the great courthouse is pretty tricky to build... when we can't build normal courthouses in cities we ourselves establish.
ZacharyBuilder 22 May, 2020 @ 4:32pm 
This mod conflicts with Prehistoric Age Palisade Building
Seeks 1 Nov, 2019 @ 5:42am 
This mod seems to conflict somehow with the communitypatch, sadfully. I think there is a nameconflict with at least one or two buildings added.