Sid Meier's Civilization V

Sid Meier's Civilization V

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Workable Mountains
   
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1 Mar, 2014 @ 2:02pm
12 Jun, 2016 @ 4:49pm
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Workable Mountains

Description
Also available on CivFanatics[forums.civfanatics.com]
Mountains can now be worked by cities once they have a yield. They don't start with one, but a small number of buildings can improve them.

  • Palace now provides +1 Culture for Mountains. Stagnate your capital for an early policy at the start or just enjoy the small benefit later on, but only if you started near a mountain.
  • Stone Works can now be built in any city. It adds +2 Production to Mountains.
  • Aqueduct adds 1 Food to Mountains. Mountains needed a food yield building, and this makes sense because aqueducts bring water downhill to help with irrigation.
  • Observatory adds 1 Science to mountains, and can now be built up to 2 tiles away from a Mountain.
  • Machu Pichu adds 2 Faith to mountains, but has lost the 2 Faith on the building itself. If you've got more than one mountain near the city, this will be a net improvement.
  • Broadcast Tower adds 1 Culture

The culture bonus is only done in the capital in order to keep its potential low and thus fair. Very early in the game, mountains become decent panels. Their potential is intentionally kept low, but they're no longer a hindrance when settling.


Along with my own work, this also uses some work from Pepyslav the Brave/LastSword[forums.civfanatics.com]. I also used an edited section of Lua code that was originally written by WHoward[www.picknmixmods.com].
211 Comments
MarqFJA87 12 Sep, 2022 @ 9:01am 
Hey, I tried out this mod, and the intended changes to the in-game text aren't showing up. Comparing this to another mod that I've downloaded, I suspect that text changes have to be placed in a separate file, though I could be way off.
Flamingcheesepie 20 Jan, 2021 @ 9:52am 
Can third the problem, the mod had been working fine, but recently stopped working. Not much in Database.log besides
[415057.109] In XMLSerializer while updating table Features from file WorkableMountains.xml.
so I don't know what specifically is happening.
Doddery 8 Jun, 2020 @ 10:15pm 
same problem as gerish
Gerishnakov 15 Mar, 2020 @ 8:07am 
I have no idea why but, despite recent usage with no problems, enabling this now is suddenly causing no yield icons to be displayed in game. Are there any obvious conflicts I should be aware of?
January 24 Nov, 2019 @ 8:36am 
I could kiss you for this mod, lol, fantastic!!
JEELEN 9 Oct, 2019 @ 11:46pm 
@SushiSquid: There's a reason observatories are better on top of mountains rather than '2 tiles away' from them. There would be no benefit from mountains that way. (Like building an observatory in a spot that's always cloudy. Not particularly useful.)
JEELEN 9 Oct, 2019 @ 11:34pm 
@gabes2531: Did you wait for the DL to finish? Did you start a new game before checking? I f so, then perhaps try the direct DL link on top.
gabes2531 30 Aug, 2019 @ 5:27pm 
I am subscribed to this mod but it isn't showing up in my mods list when I try to set up a game. I checked my MODS folder but it's not there either. Can someone explain what to do? Is it a case of Steam being broken or what?
Darklord Morius 24 Aug, 2019 @ 7:48pm 
Odd bug is happening on my games. Carthage's units can't cross mountains anymore with this mode activated.
renzino 16 Aug, 2019 @ 12:04pm 
Nice mod. But I can't build observatory when my cities are next to naturals wonders like Cero de Potosi, Kilimandjaro or Grand Mesa.... Is it normal ?