Sid Meier's Civilization V

Sid Meier's Civilization V

232 ratings
Convenient start
   
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17 Apr, 2015 @ 4:44am
31 May, 2015 @ 7:10am
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Convenient start

Description
It's a common knowledge that the starting location and first city placement matters.
At the same time there is a substantial luck factor involved in where you begin your adventure.

On some occasions, Sid Meier spawns you in a really nice location and your civilization's dream about future prosperity has a big chance to come true. And on some others there's literally nothing around you - you're at the edge of a desert, one luxury resource to grab, almost non existing hills and fertile tiles, everybody else has got marble or salt, and your promised land is just 3 tiles way.

It is quite frustrating in single player games, but you can either treat it as additional challenge and handicap on top of the difficulty level, or waste your time on reloading your game with all the 100 mods installed.
In multiplayer games though it is very unfair if only one player starts with such a challenge, and (if you all agree) restarting the game takes sooo much time.

This mod is for those of you who want to avoid the luck accusations in MP, or just more flexibility in SP.

After applying this mod your starting settler (and only the starting settler) will have the following perks for the 1st (and only 1st turn of the game):
- Air Recon promotion, so that you can immediately assess your starting conditions and tiles around you and not be limited by the mountains
- 4 moves, so that you can actually move from the crappy starting place and still settle on 1st turn
- Ignore Terrain Cost, so that this annoying jungle don't stop you

In order to block potential abuse and uncovering a lot of map on the expense of not founding 1st city immediately, the starting settler loses all his abilities after 1st turn.

This mod is fully compatible with all the other mods, including:
- MPMPM
- all Mod Civilizations (including the ones replacing Settlers - tested on Haiti)

The only incompatibility appears when other mods remove the "Future Technology" from the game or when you don't start with a Settler.

Credits:
SushiSquid/Joe Danger for the original SuperSettler concept
Nutty - sql and lua coding
Serp - creative discussion
56 Comments
Solii 11 Sep @ 11:03am 
all good, but notification popups(when i get ruins, contact city states for first time, etc.) gets "disabled" for some reason when i use this mod.
tom_b 30 May @ 8:03am 
30/5/2024 - Crashes a bunch of other mods or interacts weirdly, and definitely doesn't work with VP. Suggest using RAS (Really Advanced Start) to give yourself a scout or two with promotions for this before deleting..
OAKRAH 23 Oct, 2023 @ 8:43pm 
FYI to anyone looking at this in 2023, but this has very shoddy compatibility with several mods. For some reason, when this mod is enabled, I cannot open my production tab, for some reason, even though this mod doesn't touch that at all.
Natibe 3 Sep, 2023 @ 2:49pm 
Any chance this mod could be made to work with gaia's core? I've tried everything i know how to do to make it compatible but admittedly I don't know much about making those modifications.
Lord Strahl 3 Feb, 2022 @ 12:34pm 
@blue64 i think the best spot as french would have been the spot the warriors are at. massive boost to culture with the chateau's. anything that would give a boost to culture, gold, or such having a booster building would best be in that warriors spot. just one tile move for warrior in any direction and then move settler down south east 1 tile and place city. =) that is unless you want a coastal harbor as well and then move 2 tiles southeast and plant city. still have the boosters easy enough and maybe fit one more in and have a city to launch ships from. =) ROFLMAO!!! but this mod has a great idea to it. i mean in ancient times settlers could see very far away for when they decided to settle somewhere in placing that settlement in my opinion.
Blue64 8 Sep, 2021 @ 2:17am 
"and your promised land is just 3 tiles way"
...
"I'm surprised nobody has chipped in an opinion on where to settle in the screenshot"
...
I see someone wasn't paying attention.
Lorenzius 17 May, 2021 @ 9:56am 
after sorting some mods out, it works. I don't know where the problems were. The part that does not work is the Ignore Terrain cost on turn one. It worked a few times, but mostly it doesn't for some reason. But i can still look around and see my settling spot (which is still a bless)
Venm 17 May, 2021 @ 2:22am 
works
Lorenzius 23 Apr, 2021 @ 3:49am 
not working
Nicho 14 Apr, 2020 @ 2:21pm 
It's not working for me.