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I played it with Future Worlds and yes, you can't find the research projects in the research tree,
BUT
once all prerequisites are researched, said research projects will appear in research side window (one that appears when you click on blue "Choose Research" pop-up or when you click on ongoing research in the upper left HUD)
So this mod is still pretty much playable if you pick research in that way.
But I found it a little bit annoying that some puppet cities with low production tried to build these future building without some early era buildings such as hospital been built. It would took them so long to finish these future buildings that it seemed a waste of resource. IMO It might be better to set these building unable to be built in puppet cities, e.g. making them resource-comsuming or quantity-limited.
Enlightment Era by Pouakai
as an example,(enlightment era is betwenn renaissance and industrial age and makes slight changes to those and adds enlightment era).the advanved livig are in information era but the vanilla future tech is the end of the techtree