Sid Meier's Civilization V

Sid Meier's Civilization V

103 ratings
Advancing Worker
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
3.216 KB
12 Aug, 2015 @ 10:05pm
23 Sep, 2015 @ 7:13pm
2 Change Notes ( view )

Subscribe to download
Advancing Worker

Description
0. Special Thanks

-Cosar
I got the ideas from Evolving workers mod. but since his/her mod have compatibility issues, and have not been updated long. So I decided to make the mod that causing nocompatibility issues.

-Manbok
He Provided balance issues, and ideas.

1. introduce

Worker's workforce and mobility will advance with technologies.

Technologies that changing work rate are below, and each will increasing by 25%. normally, Maximum work rate will be 200%. At this point, you can build a road/railway in ONE TURN(in STANDARD SPEED)!

Each of Pyramid, Citizenship(of Liverty policy) also have 25%, so if you have both, in this case you will have 250%.

-Construction
-Civil Service
-Architecture
-Dynamite

Also, Robotics have 100% work rate bonus!

Technologies that changing worker's movement speed are below. and each will increasing by 1. Maximum worker's mobility will be 4
If you don't like this, you can simply delete the flie "Movement.xml"

[Wheel, Combustion]

2. Feedback

Any ideas, suggestions and feedbacks will be welcomed, though I'm not good at english.. but I will do best of my ability.

3. Compatibility

I didn't tested HotSeat, multiplayer games.
Any "Moded" tile improvement components builded by worker will apply appropriately.

4. Customization

This mod is modular, so you can delete specific components.
Go into the mod folder and delete the specific xml file.

(Documents\My Games\Sid Meier's Civilization 5\MODS\Advancing Worker (v 2))


movement.xml -- Movement component
robot_worker.xml -- Robotics work rate bonus
work_rate.xml -- General technology work rate bonus

-----------------한국어 소개---------------------------------
0. special thanks

-cosar - Evolving Worker 라는 모드의 원제작자입니다만, 다른 모드와 호환되지 않는 문제가 있어서 이 모드를 제작하게 되었습니다.
-manbok(만복) - 밸런스 문제 및 아이디어를 제공해주셨습니다.

1. 노동자의 노동력과 기동력이 이제 기술과 함께 발전합니다

노동력을 바꾸는 기술들은 아래에 있으며, 각각은 25%식 증가시킵니다.
4가지 기술이 개발되면 200%까지 증가하게 됩니다. 이 경우 표준 속도에서 도로를 1턴만에 지을 수 있게 됩니다. 둘 중 하나라도 없으면 2턴 걸립니다.
피라미드, 시민권이 둘다 있으면 최대 250%가 되며, 2시대를 앞서서 일꾼을 효율적으로 활용할 수 있다는 장점이 생깁니다.

-건설
-공공행정
-건축학
-다이너마이트

또한 로봇공학은 100% 보너스가 있습니다.

일꾼의 행동력을 바꾸는 기술들은 각각 1씩 증가시킵니다. 최종 행동력은 4가 될 것입니다.

-바퀴
-연소

2. 피드백

모든 제안, 피드백 환영합니다.

3. 호환성

멀티, 핫시트 게임은 테스트 해보지 않았습니다
모드로 추가된 타일 시설은 부드럽게 적용될 것입니다.

4. 맞춤제작

각각의 기능들은 모듈화 되어 있습니다. 그러므로 마음에 안드는 부분이 있으면 모드 폴더에 들어가서
해당 파일을 삭제하면 적용되지 않을 것입니다!
(내문서\My Games\Sid Meier's Civilization 5\MODS\Advancing Worker (v 2))

movement.xml -- 이동속도
robot_worker.xml -- 로봇공학 보너스
work_rate.xml -- 일반 기술 작업효율
22 Comments
Mega Ultra Chicken 16 Jul, 2021 @ 4:47pm 
딱 적당한 모드 같은데, 스팀 섭을 해도 다운로드가 안 되네요! 슬푸당...
nothing 24 Nov, 2019 @ 8:21am 
프로모션으로 정보를 전달하는 소비자 친화적인 발상이라니... 멋지군요.
The Void 8 Jul, 2019 @ 5:33pm 
Hey. I don't know if you still work on this mod, but there's a pretty big bug in it. I love the mod, so much so it's necessary in the modpack I play with. Except, Workbots instantly crash the game when attacked. This makes lategame almost unplayable, because if a Workbot is attacked, the game crashes. Doesn't matter where it's attacked, as long as it is, the game instantly crashes without fail. Can this be fixed?
vondraco 14 Sep, 2017 @ 9:48am 
@CRaal: Excellent mod. Are you still working with it? I understand that you may not be a native English speaker, and the grammar in the tooltips (e.g., for the Cart promotion with the Wheel tech) could use some work. I'd be happy to edit that for you if you wish.

--V
Octopus 1 Aug, 2017 @ 7:17am 
Thanks for the mod. Do workers get the unique hill upgrade from Mt. Kilimanjaro?
BrJason 20 Dec, 2016 @ 10:18am 
Perfect - thanks!
jwleo54 11 Nov, 2016 @ 2:17pm 
This mod looks awesome but it does not work with vanilla.
DoctorPARK 7 Jul, 2016 @ 7:42pm 
감사합니다
thundermountainarts 1 Jul, 2016 @ 7:04pm 
Wooo I found a slightly later discussion. I got my workers to evolve using Hiawatha on my first game using the 'evolving' workers, but they wont work on any subsequent games. Why??? :steamsad::steamsad::steamsad:
Libertarian 23 Dec, 2015 @ 3:19pm 
will it cause any compability issues for other mods?:steambored: