Total War: WARHAMMER III

Total War: WARHAMMER III

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Items (237)
The Duke's Damned Nations
Created by The Duke
DAMNED NATIONS The Duke's Damned Nations is a complete overhaul mod that changes many many aspects of the game, from a complete battle rework, to campaign redesign, ai tweaks, multiplayer game mode changes, new models and units, altered vfx, projectile tra...
Mod Configuration Tool - v0.9 Beta
Created by Groove Wizard
USE IN MULTIPLAYER AT YOUR OWN RISK. Solutions have been researched for years. There are a few promising ones I will be testing shortly, but until they're in - consider MCT MP as "thar be dragons" territory. https://i.imgur.com/jYDc60V.png The Mod Configur...
Tabletop Caps Compatibility Patch (Various)
Created by Captain Freakout
About the Mod This patch adds units from various mods to the Tabletop Caps system by DrunkFlamingo. It is safe to add to existing savegames. You can safely mix and match from available extra units (so if you add only one of the mods and not others, there s...
Tabletop Caps: Thrones of Decay
Created by DrunkFlamingo
Features This mod adds army-level Unit Caps for all factions, inspired by the Warhammer Fantasy Battles Tabletop rules for army composition. All units are either core, special, or rare units, and have an associated points cost. Each army is allowed to have...
DeepWar AI
Created by Forlorn
NEWS: Did a total overhaul of strategic assessments by the AI, now, on average, the AI attacks armies within 15% of their current power. This is to prevent instances where the AI commits suicide by attacking too strong a force, because the AR calcuator isn...
Allied Units at a reasonable price, for Tomb Kings and Beastmen
Created by nopunctuation
Tomb Kings and Beastmen do not pay upkeep for their units, and do not have the economy to pay upkeep for units. Sadly this means units recruited through allied recruitment (which have normal upkeep) are far to expensive. This mod reduces upkeep by 85 % for...
AI Agent nerf against player - 50%
Created by Agarast
Adds 50% agent defense chance to all player characters. Can be added and removed at any time. WILL NEVER NEED AN UPDATE I litteraly copy pasted this mod I made for WH1 to WH2 and now WH3....
Archmage Variants (No more clones!)
Created by Inu
https://i.postimg.cc/qvRjnWyD/GIF2.gif Mod Description This mod adds 11 new variants, 1 for each lore (and 2 for some of them), to the Archmages of the High Elves. Always thought that they received the short end of the stick in the Warden and the Paunch DL...
Better Behaved Allies - No Ally vs Vassal Wars
Created by DrunkFlamingo
The critically acclaimed (by me, Reddit, and my mom) Mod from Warhammer II returns. This mod simply prevents your allies from declaring war on your vassals. That's it. If they want your vassals that badly, they'll have to declare war on you. Compatible wit...
Bretonnia Generic Lord Pack (20 variants) (Patch 4 ready)
Created by Bot easy
# About This mod adds 20 Bretonnia Lord variants, 10 of which are your usual sword & shield lord, 5 are lords with mighty two handed sword, and another 5 are unusually large dukes (maybe their ancestors are from Norsca or something). This mod employs scrip...
Bring the Boys Home - No Endless Wars [EoM]
Created by Wolfy
Announcement of End of Maintenance Hi everyone, I have an announcement to make, and it is that, after seven years of modding, I have decided it is time for me to step aside. My personal situation has changed a lot since I started, and sadly, I do not have ...
Extra Variants (Updated for 5.2.2 - Dwarf Master Engineers)
Created by Snek
This is the compilation of my Extra Variants mods and, going forward, will be the only place I will post Extra Variant updates and make additions. This adds variants to the generic lord/agent types for multiple factions. Thus far are Kislev, Empire, and Br...
Funnier Funerals [EoM]
Created by Wolfy
Announcement of End of Maintenance Hi everyone, I have an announcement to make, and it is that, after seven years of modding, I have decided it is time for me to step aside. My personal situation has changed a lot since I started, and sadly, I do not have ...
Great Bastion Takes No Attrition [EoM]
Created by Wolfy
Announcement of End of Maintenance Hi everyone, I have an announcement to make, and it is that, after seven years of modding, I have decided it is time for me to step aside. My personal situation has changed a lot since I started, and sadly, I do not have ...
Imperial Forts Take No Attrition [EoM]
Created by Wolfy
Announcement of End of Maintenance Hi everyone, I have an announcement to make, and it is that, after seven years of modding, I have decided it is time for me to step aside. My personal situation has changed a lot since I started, and sadly, I do not have ...
Guv's Better Norsca Overhaul Mod (Updated 5.2 / 2024-08-22)
Created by Guvenoren
Let the World Burn by Vikings! Now I bet this is unexpected from those who don't follow the Skeleton Crew. I have found myself pequed by the design of Norsca. An offshoot of the offshoot of Chaos. It's some deep methodology to the idea of Norsca that makes...
Hertz Adjacent Undercities
Created by 8 Hertz WAN IP
Hertz Adjacent Undercities https://i.imgur.com/fVVaDCS.gif Yes-yes, man-thing must press-push button. All for the great Horned Rat! YES-YES Mod Version: v1.0 Hertz Adjacent Undercities is a simple mod that will generate undercities in the regions neighbori...
High Resolution UI Improvements
Created by prop joe
Still works, I'm not updating it until it actually requires an update. If the launcher warning bothers you use a mod manager. Resizes or adjusts the following UI screens: unit recruitment screen (for 1440p+) diplomacy screen lord/hero recruitment screens o...
Instant Quest Items (Without Battles)
Created by Warpspider
As said in the title, you instantly get your quest items as the usual levels the missions unlock. Without battles: The missions never unlock, meaning you'll only get the item and that's it. ATTENTION GROM/THROT/DRYCHA/HARKON/CHANGELING PLAYERS: GROM: You g...
Johnny's Better Sacking
Created by Johnny
Hello! In warhammer 3 replenishing your forces through sacking is impossible. This mod restores regeneration from sacking! I think it was more thematic in previous warhammer total war games where you would use the supplies you gained from sacking a city to...
Legendary Lords Defeat Traits Rework by Mortrau
Created by Mortrau
Overhaul for all weak and useless defeat traits. This mod is balanced and doesn't add any OP changes. Save compatible. With this mod I highly recommend to use: - Sir_Isenhart's "Normal Traits Extended" https://steamproxy.net/sharedfiles/filedetails/?id...
[IE] Loreful Strategic Threat
Created by IfThenOrElse
This mod replaces Strategic Threat for IE only, with something that makes more sense in a lore friendly way for both the player and the AI. UPDATE: ported over from Game 2. Big thanks to Vandy for his help with scripted effect bundles! Big thanks to AwwHEE...
Marks of the Wild - Unit Upgrades for the Beastmen
Created by Dirty Dan
Adds a unit upgrade mechanic comparable to the greenskin scrap system to the beastmen factions. The upgrades cost dread and are very powerful since they need to compete with other very useful options that also cost dread. The upgrades are exclusive though ...
Morathi Can Seduce Units
Created by Sosvo
Morathi and her faction (Culf of pleasure) can now use the pre-battle seduce mechanic from slaanesh. I may add skills and/or technologies to increase the cap and reduce the cost like the other LL using this mechanic. Compatible with everything. Save game c...
More Battle Markers
Created by met
This mod is aimed particularly at Vampire Coast and Vampire Count players. As all scheming necromancers know, battle markers are placed on the campaign map where about 2000 or more troops die in a large engagement. Vampire factions then use 'raise the dead...
NNOBBs - Never obsolete AI lords and heroes
Created by Trubble
This mod will award experience to all AI lords and heroes at regular intervals to ensure that they remain relevant and challenging throughout the campaign. Generic lords and heroes are unable to advance beyond the level of your faction leader. Legendary lo...
No difficulty Public Order penalty
Created by [WP]Slavyk
~ CAMPAIGN ONLY ~ No difficulty Public Order penalty Please show your support if you like it :) http://i.imgur.com/fVVaDCS.gif Hi everyone, This mod will prevent Public Order malus from difficulty level to happen to you. All other malus from difficulty are...
No More AI Attrition Immunity
Created by Ser Poutine
Intro A fairly simple mod but I found it extremely annoying that AI armies could walk through chaos corruption nearly unaffected while your army would lose 20% of the units each turn if you weren't in encamp or raid stance. So I reduced the replenishment i...
Weapon Teams on Walls
Created by Scicotheron
WH2 weapon teams can mount and climb walls. Affected Units: Skaven: --Warpfire Throwers (+RoR) --Warplock Jezzails (+RoR) --Ratling Guns (+RoR) Vampire Coast: --Deck Gunners (+RoR) Vanilla Units that can already climb walls: Dwarfs: --Irondrakes (not a wea...
Vampire Counts - Enhanced Bloodlines (Additional Crossbows, Gunners, and more!)
Created by Llamakazi
Hello there! This is a mod ported over from my WH2 version enhancing the Vampire Counts Bloodlines mechanic, but with some added tweaks (TBH mostly to roll back the nerfs from WH2 to WH3!) TL;DR changes: Blood Dragon Untainted Attrition Immunity is back! L...
Ulthuan Gates Take No Attrition [EoM]
Created by Wolfy
Announcement of End of Maintenance Hi everyone, I have an announcement to make, and it is that, after seven years of modding, I have decided it is time for me to step aside. My personal situation has changed a lot since I started, and sadly, I do not have ...
Truly Valuable Veterans +75%
Created by Guns 0 Tron
This mod aims to make your veterans units incredibly influential on the battle field. To attempt a balancing act, it will take them much longer than normal to level up. The bronze levels will be fairly quick but the silver and gold levels will exponentiall...
Thou Shalt Make War On Thy Neighbor
Created by Jadawin
No longer actively maintained - but probably still works I do no longer update my mods to support new content. That said, almost all my mods basically never need actual updating after patches. So this mod will very likely still work, just not affect recent...
SWO-RD - Settlements and campaign movement
Created by stephane.f.david
Campaign movemtn bonus in friendly settlements. Part of SWO-RD, standalone module DOCUMENTATION The documentation of all the mods part of SWO-RD is available here as a PDF document. Settlement buildings increase campaign movement range for their own army. ...
SWO-RD - Climate Overhaul
Created by stephane.f.david
Climate overhaul: more climate, more suitability levels, more effects! Part of SWO-RD, standalone module DOCUMENTATION The documentation of all the mods part of SWO-RD is available here as a PDF document. Vanilla only proposes 3 levels of suitability for c...
Spooky's Dark Elves Compilation - Expanded Variants
Created by Spooky
My whole collection of Dark Elf Variant mods in one. Subscribe to this if you want to reduce your load order, and also to automatically download updates whenever I release a new dark elf variant. https://static.wixstatic.com/media/71ccf9_da3ab1e2d75548d1a8...
Skill Point Kickstart (Regular Edition)
Created by Daifaeic
This is the regular version of my Skillpoint Kickstart Mod! For the SFO edition look here! Increases the number of Skill Points gained at earlier levels. Lords gain an additional 10 Skill Points, and Heroes an additional 3 but it should speed up those earl...
Reasonable Diplomacy Bribes
Created by Redfog
Tired of the AI asking for 10 grand for a trade deal but only paying you a 100 bucks for one? This mod change the diplomatic weight of money for the AI and player, so that they are roughly equal, so when you want to bribe a faction into accepting that trad...
ULTIMATE LIGHTING 2.0 (UPDATED)
Created by Mazisky
NOT COMPATIBLE WITH LESS BLUR LESS BLUR MOD - THIS MOD HAS THOSE FIXES ALREADY - DO NOT USE BOTH https://i.imgur.com/GHmMPIh.jpg 中国玩家请点这里 https://imgur.com/H0BTjqa 使用这些图形设置 IN ORDER TO PLAY THIS MOD AS INTENDED, YOU NEED TO ENABLE THOSE SETTINGS IN THE GAM...
Better Chaos Cults
Created by Acephelos
https://i.imgur.com/1Vglg7c.png Pending Update This mod is currently being reworked for update 5.2, as such it is not usable yet. The screenshots above are also out of date and are no longer accurate....
Mother of all Bombs for Warhammer III (doesn't need update)
Created by TheOpiumMan
4/23/14: Tried to "update" the mod, but the workshop doesn't seem to support a new version without any changes. The mod does not need it, it will work fine. ______________________________________ Hello, I'm back from my previous mod on Warhammer II and wan...
Guv and Soul's Better Horde Reemergence Mod (Updated Patch 5.2 / 2024-08-22)
Created by Guvenoren
Disclaimer: While I might have been the one to bring up the issue, Soul is the genius behind it. He made the script, walked the miles, took the guts, spilled the tears and took time of his life to make this for us. He is the unsung hero. And for that, he d...
Campaign Weather Overhaul
Created by John Matrix
Mod is fully compatible with Immortal Empires Expanded, but place mine first in the load order! *Screenshots are outdated, will upload new one soon* INTRODUCTION This mod is a complete overhaul of campaign map lighting and weather. I have created and added...
Dynamic World + FanciER Forestry
Created by Wikist
THE TREES AND BUILDING STRIKE BACK! I saw the amazing mod done by a70f and I couldn't be happer to see someone working on my mod to create a different version of it. I liked it so much, that I've created a mod that encompasses both mod's features together....
Old World Rites - WH3 Edition [BETA]
Created by Ubermorgen
This mod is a continuation of the WH2 mod Old World Rites by Groove Wizard (formerly known as Vandy), bringing faction rites to all of the forgotten factions from WH1 (Empire, Bretonnia, Beastmen, Greenskins, Dwarfs, Warriors of Chaos, Norsca, Vampires and...
Garrison Training
Created by [PuB] Axlegolas
Garrisons are very weak in Warhammer 3 Immortal Empires. That's why there are a lot of awsome garrison mods on the workshop, so i tried something else. Garrisons aren't weak only because they have bad units and a low unit count, garrisoned units are also o...
Unique Faction UI
Created by Müsliriegel
https://i.imgur.com/c20v72E.png https://i.imgur.com/fVVaDCS.gif Summary Changes the UI to a unique design and colour for all factions to be more immersive overall. https://i.imgur.com/d4IXVNE.png Troubleshooting USE THE "DEFAULT" UI THEME OPTION FOR THE MO...
Viable Raiding Income
Created by Redfog
Tired of the fact that despite the game having all these bonuses to raiding income to try and trick you into thinking its a viable money making source the primary use of raiding stance is attrition immunity. Then this mod is for you. This changes the raidi...
Walls for all Dark Fortresses
Created by Stubby
THIS WAS FIXED IN 2.3, THIS MOD IS NOW REDUNDANT AND IS STAYING UP FOR ANYONE PLAYING ON 2.2. This mod returns walls to the Dark Fortresses located in Norsca and other areas that walls are not usually allowed. They will no longer be Dark Fields. This mod w...
Trade Resource for Force of Order
Created by highman
Description Add 12 resource to 7 race of order This was created to make order factions grow more based on diplomacy and cooperation. Newly added resources can only be produced by the race. Some may be expensive, some may not, and production volumes vary. T...
Higher Reinforcement Range
Created by nopunctuation
The radius for reinforcing battles has been greatly increased. Also increases the time for reinforcements to arrive. Applies to everyone (AI and player). Safe to add to a savegame. Possibly safe to remove (no issues for me when removing it, but someone els...
Convoys of the New World
Created by TWilliam
WARNING: do not activate this mod if you started the campaign without it as faction who already has caravans or convoys! It will broke the caravan network This mod adds the convoy system for all High Elf factions (but only major AI factions can send convoy...
Caravans of the Old World
Created by van Hawke
This mod adds the caravan system for Empire, Bretonnia and Dwarfs in IE and IEE campaigns (both player and AI) The main difference from Cathayan caravans is the improved encounter system. The forces that will attack your caravan will depend on the region t...
Caravans of the Old World - Kislev addon
Created by van Hawke
This is a submod for "Caravans of the Old World" and it adds the caravan system for Kislev and norse dwarfs (both player and AI) Playable factions with access to caravans: - The Ice Court - The Great Orthodoxy - Ursun Revivalists (after confederation with ...
Map Replacer Framework (With Extra Assets)
Created by Frodo45127
What's this? This mod is a framework to make it easier for mapmakers to insert maps on campaign, and also includes some extra assets (prefabs, rigids and extra buildings) so they can be used by any map. This mod doesn't contain any maps and the only change...
Dynamic Garrisons
Created by Iron
This mod provides the following: - City garrisons that provide an immersive reflection of the city's place and purpose in your empire, instead of cookie cutter copies in every city. - A varied experience when assaulting or defending cities instead of fight...
AI Vision
Created by incata
This mod increases the vision range for the AI. Unlike the player the AI does not have any bonuses to vision range, this mod offers some vision advantage to the AI especially on higher difficulties. If you want parity on this check out my AI Anty-Cheat mod...
Kislev Ice Court University Improved
Created by Jiraya
Short Description: This mod improves the Ice Court specialization traits for Frost Maidens and Ice Witches. The goal is to slightly improve the whole system and, in particular, to buff some previously almost useless traits. Description: Alarming news began...
Shorter Weapon Trails
Created by nullmana
This mod does not need updates! It will always work regardless the main game version. It also can savely installed/deinstalled at any time at any version This mod reduce the length of many weapon/arrow trails. There is an alternative version that also dark...
Shorter Weapon Trails [Dark Version]
Created by nullmana
This mod does not need updates! It will always work regardless the main game version. It also can savely installed/deinstalled at any time at any version For full experience please also subscibe to Shorter Weapon Trail Main Mod: Shorter Weapon Trails This ...
By the Comet - Post-Battle Oathgold, Devotion, Replenishment, and Encamp Stance Update (Updated for 5.1.0)
Created by ElJefeGrande
Certain Warhammer 1 races, due to design concept at the time in 2016 at release of Warhammer 1, could only get post-battle replenishment as an option against their own race. It was viewed as taking on captives from the defeated, and would make little sense...
Runes of the Karaz Ankor - Unit Upgrades for the Dwarfs
Created by Dirty Dan
Adds several unit upgrades for the Dwarf factions in the game working similar to the Greenskin scrap upgrades. The upgrades are not exclusive and cost a varying amount of oathgold, which makes this resource even more valuable especially in the late campaig...
Prayers of the North - Unit Upgrades for Kislev
Created by Dirty Dan
Adds a unit upgrade system similar to the Greenskin scrap system to the Kislev factions. The upgrades cost devotion, so the resource becomes more valuable in the campaign than it already is. The upgrades are themed around the deities worshipped in the cold...
Balkoth's Dark Elf Smarter Revered Names of Power
Created by Balkoth
TL;DR: You'll always get a useful Revered Name of Power even if it's not ideal, the weaker Revered Names of Power have been buffed, nothing that affects Shades has been buffed. ------------------ The goal of this mod is to make sure that you get SOMETHING ...
Extra Slave Economy (Dark Elves)
Created by EvilVictor
Adds conditional effects that "consume" slaves to increase income on Dark Elf resource buildings when you have over 1,000 total slaves. It works the same way the base game ports and industry buildings work and shows up on the tool tip for each building. Ad...
-25% upkeep for Player & AI
Created by Guts
Applies -25% upkeep globally across all difficulties for both Player and AI. Compatible with everything....
No difficulty Public Order Bonus for A.I.
Created by [WP]Slavyk
~ CAMPAIGN ONLY ~ No difficulty Public Order Bonus for A.I. Please show your support if you like it :) http://i.imgur.com/fVVaDCS.gif Hi everyone, This mod will prevent Public Order Bonus from difficulty level to happen to the A.I. Then you can know let th...
Balance of Power Measurement Lines
Created by TheBladeRoden
Adds lines to the BoP so you can easily see if you are at an even 50/50, or 25% to 75%, or even 33% to 66%....
more recruitment points
Created by Nameless Ghost
This mod changes recruitment points to 3 3 3 4 4 for AI in each level of difficulty and 3 for player....
Disable Regiments of Renown units
Created by Balthasar Gelt
There is no such mod for W3 afaik so I made this one by myself. It disables all RoR units (for the player and AI) by setting the required level to 99....
Tomb kings legendary lords + 1 army for the Great leader
Created by Aguilar
════════════════ᴠᴇʀꜱɪᴏɴ════════════════ https://steamproxy.net/sharedfiles/filedetails/?id=2949166538 = Tomb kink LL trait https://steamproxy.net/sharedfiles/filedetails/?id=2948124186 = Tomb king more héros ════════════════ᴍᴏᴅᴏʀɪɢɪɴᴀʟ═════════════...
Wood Elves can ambush in the default stance (stalk)
Created by Eternal Ion
This is another port from my WHII mod that did the same thing. It gives Wood Elves the same stalking ability that the Skaven and the Beastmen have (and Alith). Wood Elf ambushes in the lore are Eshin level so it makes no sense for them to not be able to st...
More Shadowy Dealings (Eshin Snikch)
Created by Dioltas
Adds 13 new additional shadowy dealing actions, increases available Schemes from 5 to 10, reworks cooldowns, recovery times and rewards, and generally makes the mechanic more fun and flexible. New Shadowy Dealing Actions Takeover Settlement Eshin's murdero...
Vassal Corruption Immunity And Spread (VCIAS)
Created by Selonianth
This is intended both for use as factions that can already vassalize other factions, as well as with mods that give you the ability to vassalize other factions that aren't of your same culture. Mods such as this one which allows you to vassalize anyone the...
Slower, More Meaningful Corruption
Created by Scrambled Eggs
You know how it seems like as soon as you capture a province it has 100% of your faction's corruption and this never changes for the rest of the game? This mod aims to fix that. In TWWH3 CA introduced a script that made battles influence corruption in the ...
Probably outdated (5.x Dwarf) Guns, Smoke & Spectacle
Created by BrutusCz
!!WORKS ONLY ON ULTRA VFX SETTING (on low/mid/high you get no effects)!! Don't forget to enable "Smoke Transparency Fix" mod that I listed in dependencies. "Guns, Smoke & Spectacle" Overhaul aims to bring gunpowder units to another level, initially inspire...
Smoke Transparency Fix
Created by BrutusCz
I can't believe in the end I found the cause, it was simply post processing that is different to default one. What I did I replaced all with default one. I believe the issue is fixed. You wouldn't belive how long I was looking for a silution. Side-effect i...
Masked Dark Elf Infantry (Reskin) (V1)
Created by Amber
Like my reskins? To make it easier on your poor mod limit, all of my reskins have been bundled together into one big compilation! Check it out HERE: Amber's Megapack Masked Dark Elf Infantry A very light reskin mod per request from a friend of mine. Adds m...
Armored Wood Elf Infantry (Reskin) (V1)
Created by Amber
Like my reskins? To make it easier on your poor mod limit, all of my reskins have been bundled together into one big compilation! Check it out HERE: Amber's Megapack Armored Wood Elf Infantry Heyo, Amber here again with another semi-light reskin mod this t...
Armored Bretonnian Infantry (Reskin) (V1.7.3)
Created by Amber
Like my reskins? To make it easier on your poor mod limit, all of my reskins have been bundled together into one big compilation! Check it out HERE: Amber's Megapack Armored Brettonian Infantry Hello! Now that I've got some experience under my belt I decid...
ZC EMPIRE RESKIN (2.0) - Free company update
Created by ZioCru
https://i.imgur.com/fVVaDCS.gif <-- help me reach more people Description The workshop return. *If you want to add floppy hats in the variants you need this EMPIRE SUBMOD - Floppy Hats for Reskin because this reskin is helmets only* The ZC Empire Reskin is...
ZC EMPIRE RESKIN Submod - The Rise Of The Floppy Hat. - Averlander update
Created by ZioCru
https://i.imgur.com/fVVaDCS.gif <-- help me reach more people Description "Three things make the Empire great, faith steel and gunpowder. Plus a little variety because why not." So, what is this? Simply put this sub mod adds some floppy hat variants to the...
Glenius Maximus - Kislev Reskin.pack
Created by Glenius Maximus
SUMMARY Kislev Re-skin Units Re-skinned: Kossars, Armoured Kossars, Tsar Guard, Streltsi(also Sled and lil' Grom Crewmen), and War Bear Riders, and all 5 Boyars. No RoR re-skinned. Kossars: 1. 99% of the vanilla kossar model replaced. Only facial hair rema...
Siege AI & Mechanics Overhaul
This mod changes how siege works in significant ways. Recommended to use with a mod that increases difficulty. Compatible with Ver. 5.0 This mod aims to improve vanilla WH3 and IE experience. A separate mod that modifies only the siege AI & ogre siege equi...
Factionwide Resource Bonuses Enhanced
Created by Commisar Jon Fuklaw
Introduction Resources, they're good for trading, right? Wrong! Resources have many more applications than just throwing them at other people. This mod teaches you how to actually use resources, rather than leaving it to the AI to figure out. Features Reso...
EXPERIENCE RANKS
Created by Everchosen
OVERVIEW: This mod adds new unit experience rank icons. New icons have numerals and visible experience bar which fills up with each rank up. They are color coded to feel similar to vanilla ones. · Completely safe to install, update and uninstall at any mom...
Masked Cathay Infantry (Reskin) (V2.1)
Created by Amber
Like my reskins? To make it easier on your poor mod limit, all of my reskins have been bundled together into one big compilation! Check it out HERE: Amber's Megapack Masked Cathay Infantry A very light reskin mod that aims to give every unit a mask of some...
Rare Vampires
Created by IfThenOrElse
Ported Over from WH2! This mod removes regular Vampire Lord and Strigoi ghoul kings generals from the recruitment pool, encouraging you to use Master Necromancers until you decide to use your own powerful legendary lords and Bloodline vampires. Please don’...
Diplomacy Mega Factions Wars
Created by incata
This mod creates 3 superfactions in the game through affinity / aversion and other elements. This mod contains very specific data and the AI has been modified to use its diplomacy in a more consistent way to match the purpose of this mod. This mod is a rev...
No Lightning Strike
Created by DrunkFlamingo
This mod replaces the level 3 effect of "lightning strike", with an increased delay of enemy reinforcement time. The skill now gives: - +50% enemy reinforcement time at level 1 - +75% enemy reinforcement time at level 2 - +100% enemy reinforcement time at ...
Nat's Trade Resources For The Chaos Dwarfs
Created by Scaredy Nat
By default, 5 of the resource buildings the chaos dwarfs are able to build do not grant any amount of the resource to be used in trading, instead interacting with the raw materials and armaments resource system. This mod changes that, by adding some to eac...
Trading Colonies
Created by IfThenOrElse
This mod sets up trade routes at the start of the campaign between Old World factions and their colonies Intro: I always found it odd that the new world colonies and the Bretonnian crusader kingdoms were not trading with the old world. Colonies generally w...
Chaos Resource Balance - Vassals Matter by the Redhorn
Created by Tyrlkol
Update 2022/10/09: After a thorough review of comparative resource adbundance on the different maps, I've made adjustments to some resources, check the change log. I've also added more vassal units to the list. TL;DR: For all Warriors of Chaos factions: - ...
Ability Icons Rearrange
Created by sudkks
This mod lets each row only have a maximum of 10 ability icons, and the excess will be moved to the next row, to prevent multiple icons from squeezing into one row. Not compatible: Just Good UI Mod, Helper UI...
Settlement Capture Pictures
Created by Müsliriegel
Summary This mod used to change the simple red icons when choosing a settlement occupation option back to unique artworks as in Warhammer 1 & 2. With IE and the reintroduction of settlement capture art I have now mixed my images with the ones from CA and e...
Cataclysmic Storm of Magic
Created by ZX
Ever wanted to use Cataclysm spells? NOW WITH THIS MOD YOU CAN! What does this mod do? -Causes the Storm of Magic state in random provinces for 3 turns -Allows the use of Cataclysm spells along with Unlimited Magic Reserve for any battle fought in said pro...
Fog Outta Here!
Created by Ouroboratika
This is a really basic mod that removes* the environmental fog from the campaign map of both Realms of Chaos and Immortal Empires. If, however, you still want some of that good good ambiance, then I've also made a Fog Outta Here! Lite version of the mod th...
Surrender Before Death (5.2 Ready)
Created by GOW LIKE A BOSS
Ever wonder why ALL your enemies would ALWAYS rather die than fight another day? Or why you can't save a friendly nation from destruction at the hands of their enemies by offering your protection? This mod solves both problems while still making perfect se...
Smirks Blood (A little less blood for the blood God)
Created by ♠ Maverick
This mod creates new textures for all the blood spurts and ground decals. I created blood puffs for the average hit rather than the explosion in a paint factory that happens by default. There are many more spurts, sprays and splashes added as well as 16 un...
Wurrzag, the best dancer of the Old World
Created by Rhox
Contents This mod adds a rhythm feature for the Wurrzag. You'll get various minus and plus points from the Wurrzag's activities and your goal is to set the value to 0. Wurrzag will get some bonuses and penalties depending on the points, and the bonus will ...
Eye of the Gods for the Norsca (Requires Champions of Chaos DLC)
Created by Rhox
Description This mod will cause CTD if you attempt to play Norsca without having Champions of Chaos DLC This mod adds the eye of the gods to the Norsca culture. Most of the things are the same, but instead of active gifts, the meter is filled by: Leader in...
Drill of Hashut mechanism for Immortal Empires
Created by Rhox
Feature This mod lets you enjoy the part of the Drill mechanism in the IE campaign. Complete the mission, and choose between a great ancillary or permanent effect bundle with faction-wide effect. You get a RoC's final reward if you put 4 ancillaries in the...
Stormvermin Training & Deploying feature for Tretch (Requires Shadow and the Blade DLC)
Created by Rhox
This mod requires Shadow and the Blade DLC and will cause CTD if you play as Tretch without having one Main Feature Tretch's elite Stormvermins will be trained over time. Players can recruit them, or sell them to other factions to get various valuables. Pl...
Vlad and the Empire
Created by Rhox
Main Features The Popularity meter system: Helps and wants you to fight foul factions instead of Empire factions. Force vassalization: From Slaanesh's Seductive influence system. Gives you another way of conquering the Empire Runefang and Imperial troops: ...
Malekith's True Phoenix King campaign
Created by Rhox
Description This mod gives various effects to the Malekith according to his position on the Ulthuan. Since the base structure is from Alarielle, there are 3 phases for this effect. Phase 1: Malekith controls less than 10 settlements in the outer ring of Ul...
Trophy Heads & Head's Whisper for Queek
Created by Rhox
Trophy Head This mod adds a trophy head system for Queek. To make a trophy head, two conditions must be met: 1. Target LL's starting faction must be destroyed. It will make the target trophy visible in the panel at the next turn. 2. You must beat target LL...
Books of Nagash for Teclis
Created by Rhox
Description Not many things to say. Just plain old collecting Nagash books contents for Teclis. Like Mannfred, he can double the effect by building the White Tower of Hoeth landmark. Also, he'll get a new trait that gives a powerful 'unleash the winds' abi...
Grom's Cooking feature for Ogre Kingdoms (Requires Warden and the Paunch DLC)
Created by Rhox
Description This mod requires Warden and the Paunch DLC and will cause CTD if you try to play as Ogre without this DLC The title is everything. When I first saw Grom's mechanic, I was so sure that this mechanic was made for the Ogre Kingdom, and the WH2 DL...
Black Ark Flagship for Lokhir Fellheart
Created by Rhox
Description This mod adds Black Ark as a flagship (Vampire Coast's mechanic) to the Lokhir Fellheart. Here is what it adds: Lokhir will have Black Ark as his flagship. His ship model will be a unique one. His flagship can build the landmark 'The Tower of B...
Vampire Coast features for Lokhir Fellheart (Requires Vampire Coast DLC)
Created by Rhox
Description This mod adds Vampire Coast's certain mechanics to Lokhir Fellheart. these include: Infamy ranking and Shanty: In addition to Vampire Coast's basic ranking and shanty system, bestowing loot to your underling corsair will reduce the infamy you h...
Moving Camps
Created by ADP
Taken from my larger mode, The Great Ogre-haul, this mod simply incorporates the ability to move camps as well as some other minor quality of life. Features: Camps can move like normal armies but only at 25% speed. They cannot attack, move onto water, or g...
Cataph's Comfy Encamp
Created by Cataph
"jee wiz, I sure wish we were in hostile territory to recoup our losses better!" said nobody ever in the history of saying dense stuff. This mod makes most encamp stances provide replenishment regardless of where the army is. Let me explain: - CA changed t...
Khorne Spread to Ruin
Created by incata
This mod increases the chance of Khorne settlements expanding to the ruins of the same province. Major Settlement 1: 5% Major Settlement 2: 10% Major Settlement 3: 15% Major Settlement 4: 20% Major Settlement 5: 25% Minor Settlement 1: 3% Minor Settlement ...
Bretonnia Technology Parity [Updated for 4.0]
Created by Cosmic Lich
CA made some cool techs for our fair Bretonnia, but only gave it to Repanse. This also means that Repanse was kept out of the confederation techs. This was because of the Vortex campaign which is no longer relevant. Combining this fact with me figuring out...
Missing Special Herdstones
Created by Autumnchain
Everyone is aware of the big Beastmen update that added the ability for Beastmen to erect Herdstones in settlements. Everyone should also be aware that various racial capitals have special Herdstones that grant a universal buff and a Melee Attack buff agai...
Guv's Beastmen Overhaul Mod (Updated Patch 5.2 / 2024-08-22)
Created by Guvenoren
Disclaimer: I DON'T make my mods with SFO, Radious or other overhauls in mind!! Give the Beasts a chance dammit! Where do I even begin with the beastmen? I will admit it, I really do love the changes they did to the beastmen. It gave them flavour to distin...
Missing Special Herdstones & Guv's Beastmen Overhaul Compatibility Patch
Created by Autumnchain
This mod ensures that the two mods in the title are compatible....
Defender of the Empire [5.0]
Created by O6OPMOT
This mod adds to the Empire following mechanics: - Allarielle's mechanic (Defender of Ulthuan); - Allarielle's mechanic (Power of Nature); - High Elves public order mechanic. You need to start new game in order to enable this mechanic. All effects are simi...
Regional Unit Rename
Created by prop joe
When you recruit a unit its name gets prefixed with the name of the region (settlement) where the recruiting army is stationed. So recruit Swordsmen in Altdorf, they get renamed to Altdorf Swordsmen. Also affects the AI. Doesn't affect lords and agents. Th...
Ruins Settling Cooldown
Created by prop joe
The mod applies a cooldown before the AI can colonize a razed settlement. This was very useful before the WH2 Beastmen rework, but I had people asking for it in WH3 as well. Only really enforces this on the AI, as a player you'll have to keep yourself hone...
Devotion from all enemies
Created by TALDARIM
Kislev devotion can only be earned in battles with the Chaos faction and against Norsca and Beastmen, but this mod allows you to earn devotion in battles against any faction. You can earn a little extra Devotion from battles with Skaven. Rats deserve to di...
Wounded Leaders Matter
Created by Sam8872
Another small mod but in my opinion, something that was needed. Picture this, you just wounded Katarin, the Queen of Kislev, and what happens? Well nothing really, everyone goes about as normal, another lord replaces her and that's that until she returns. ...
Building Progression Icons III
Created by Spartan VI
Building icons visually change as they upgrade! This mod creates a visual progression for buildings. Almost all building chains now have icons that change as buildings are upgraded. Mod Features: Building icons visually change as they're upgraded. Note: No...
Lore Names: Renamed Unique Lords & Heroes Names
Created by NordenBear
https://i.imgur.com/x0yAfHr.png Hello there! Welcome to our complete rename mod! A mod aimed at making the immersion even better for you as a player! Doing so by giving all unique and/or legendary lords and heroes a proper rename. All set to fit the lore o...
Better Defined/Brighter Borders
Created by Sam8872
I must admit I don't have the best eyesight, and sometimes the borders aren't the most defined. We can change the colour in the settings which is nice but I prefer a more bold line than what is currently in the game. So here you go. Save Game Compatible As...
Wood Elf Arrows Ignore Trees [Oct2024 update]
Created by Immane
Wood Elf Projectiles Ignore Trees! Wood Elves! Known for their bonuses fighting in the trees! Grace and great skill in archery! Except that in Total War their arrows get stuck All Wood Elf Projectiles that I know about now ignore vegetation! (for 15 second...
Gifts of Athel Loren - Unit Upgrades for the Wood Elves
Created by Dirty Dan
Adds a unit upgrade mechanic comparable to the greenskin scrap system to the playable wood elf factions. It further enables the the tree aspects Durthu and Drycha had for Orion and the Sisters of Twilight. The upgrades cost a new resource that is called Fa...
More Ogre Mercenaries
Created by Alex Zhao
This mod adds more units as ogre camp mercenaries and increases the max ogre mercenary per army to 4 units. Only affect ogre camps that are built after enabling this mod. If you want to have some command skills to buff your ogres when playing Cathay I reco...
Eltharion's Grim Discipline Faction Wide
Created by Blackjak Delta
"The Elves of Tor Yvresse contain a deep hatred, war has scarred their hearts and steeled their souls. Tor Yvresse will not fall again." Port of a small mod I made for TWW2 that makes Eltharion's Grim Discipline skill faction wide. Should be compatible wit...
Apply all Flesh Lab Augments to Units, Lords & Heroes - Clan Moulder
Created by DrSchrank
Description: With this mod you can apply any Infantry and Monster Augment on all your skaven units, lords and heroes using the Flesh Laboratory mechanic, when playing as Clan Moulder. Works with all skaven units from all DLCs, including RoR units, heroes a...
Piratical Encounters (with Southern Realms & High Elf Sea Patrol support)
Created by Vacuity
Should work for patch 4.0 In the beginning... there was Anyndel's Varied Encounters at Sea for game 2. Then... there was piercebuster's Pirates of the World for game 2. Now... I bring you Piratical Encounters: a reimagining and rewrite of these excellent m...
Wandering Nakai - Trespassing Immunity
Created by HvnterVMLV
TL;DR this mod gives Nakai's army trespassing immunity, just like Oxyotl. It is a simple script mod that should be compatible with just about anything. THE LONG WINDED VERSION Have you ever played Nakai and thought "It sure is weird that I'm not allowed to...
Disable startup splash screens / intros
Created by Aexrael
Just a quick a dirty mod that overwrites the various splash screens, epilepsy warnings and the intro movie that shows before the main menu. This lets you go directly from starting the game to the main menu. Note: The Tome of Fates video cannot be played fr...
Sotek Sacrifices for All
Created by Cole Avenue
Overview Gives all Lizardmen factions access to the Cult of Sotek's sacrifice mechanic. ...
Speed up ritual cooldown for tomb king
Created by Kilin
Tomb king have only 10 rounds of cooldown for all ritual, and cancel the global cooldown If you have RPFM, you can change it at will It also applies to SFO....
Pyramid Improvements
Created by Whitegiraffe
With the Tomb King's entry to Total War: Warhammer 3 and my desire to conquer the old and new world alike for the glory of Nehekhara, I've found that our favorite spooky scary skeletons are having a tough time doing so with their army cap designed for the ...
Beastmen buildings expanded
Created by Nothing.
Very simple mod, adds some lategame scaling effects that make the beastmen settlements more important and also enables them to build more buildings. Does however require the player to upgrade the main settlement first. It is strongly advised that the playe...
200% Unit Capacity For Tomb Kings
Created by TK-421
What does this mod do? This mod doubles the unit capacity increases provided by all tomb king buildings. This should include any special buildings as well as the buildings Arkhan gets for vampire units. I missed this mod from WH2 and didn't see anything li...
Hold the Walls!
Created by Strain
Gives units that are on top of walls +5 Melee Defense, +7 Leadership and ammo replenishment Small mod that I made for myself and thought I might as well upload it. How it works: The same building that provides the "Siege Defender" passive Ability, which gr...
Capital City Economic Scaling
Created by SinisterWeasel
Are you a fan of building tall? If so, this is the mod for you! Your capital is the cornerstone of your faction. With this mod, it's economic output will increase by a small amount every turn. This is provided in the form of a flat income bonus. As your fa...
Faster Horde Growth x2
Created by Phoenixwarrior
For all versions of WH3 Doubles the rate at which all hordes (not settlements) on the map grow. This is achieved by halving the global growth threshold for hordes. This mod only changes 1 record, so it is compatible with nearly everything, should never req...
More arcane item slots for Kairos
Created by Mixu
Hey, people asked me to do an unlocker for wh3, so here it is. This mod unlocks the true power of Tzeentch by giving Kairos' entire faction access to two arcane item slots instead of just one. Also makes his spell switch mechanic a bit more useful by being...
Gods of Dark Elves
Created by highman
Give Dark Elves to Cytharai Pantheon skill This Mod give dark elves similar worship skills as high elves do. Cytharai(elven under ground god) used to ask for more than their favor. So I designed it to give a penalty along with a bonus. Units that are alrea...
dansmeah's global recruitment for all
Created by dansmeah
enables global recruitment for everyone...
Coatl Reborn - the Feathered Serpent
Created by John Matrix
INTRODUCTION The Coatl, and the 'real-life' counterpart on which it's based, has always been one of the coolest mythological creatures for me. Very few things look as cool as a sacred and magical feathered serpent, soaring through the skies and gliding bet...
Public Order effects
Created by Lt. Ruben (AUT)
Low public order reduces the leadership of region-owner Armies in the region. -25 to -50 PO -> -2 Leadership to armies in the province -50 to -75 PO -> -4 Leadership to armies in the province -75 to -100 PO -> -4 Leadership to armies in the province, -1 Le...
No Local Populace Corruption
Created by Fequois
Description WIP. Does what it says on the tin, it removes the "local populace" mechanic relating to corruption. I can optionally make it so all provinces start at zero corruption as well, please let me know if that's something of interest....
Better Faction Traits (ToD updated)
Created by Dehaka
This is a mod to buff all of the quite terrible WH3-faction base traits (and now IE ones too). I'm sure everyone's seen Khorne's +4% weapon strength next to the generic trait that also gives melee attack, and wondered why he grants his followers such awful...
Allegiance of the Damned: Chaos Confederation [EoM]
Created by Wolfy
Announcement of End of Maintenance Hi everyone, I have an announcement to make, and it is that, after seven years of modding, I have decided it is time for me to step aside. My personal situation has changed a lot since I started, and sadly, I do not have ...
Provincial Recruitment for demons Factions
Created by Wahnnou
This mod allows Demons faction to access Provincial recruitment like the Raise dead mechanic for Vampire factions. The Greater the corruption the better the units. There is 5 units that can be recruited for each factions. Each unit will be added at their r...
AI Recruitment Unleashed
Created by incata
""""""""""I have made this small update so that the mod can continue to be used, in its current state the mod only affects the type of units that the AI ​​will recruit but the quality of these has not been revised or modified, a little more variety was als...
Friendly Fire
Created by nopunctuation
Ranged units are now less cautious when firing over friendly units. You can even stack some units on top of each other, like patch 1.3, but they will deal friendly fire damage (unlike in patch 1.3). In vanilla units will fire at least 15 % above their alli...
Better Buried Treasure
Created by Locke
Improves the treasure gained from treasure maps for the Vampire Coast in both quantity and quality. Main Changes to Treasure Maps In vanilla WH3, Vampire Coast Treasure maps reward between 1,000 and 5,000 gold depending on their tier, and can reward up to ...
Less Faction Restricted Items
Created by Jinn
If an item can be obtained as a post battle loot by one race than all other races can get it as well. Doesn't affect followers, quest or crafted items. ...
Factions effects Overhaul [Vampire Update]
Created by Chasslo
About the Mod My aim with this mod was to: Change faction traits but also and mostly add completely new one. Make every faction feel more unique, even more so with faction left behind by CA that are not often played. Make changes that are logical with the ...
Spreading Corruption - Less
Created by Vamatti™
Half numbers growth version Spread stats 1-10 corruption: +0 to adjacent provinces 11-20 corruption: +0 to adjacent provinces 21-30 corruption: +1 to adjacent provinces 31-40 corruption: +1 to adjacent provinces 41-50 corruption: +2 to adjacent provinces 5...
Enemy Corruption Reduces Replenishment
Created by Jolc3r
As in the title, reduces replenishment when in non-faction corruption. Starts at -1% at 1-10 corruption, increasing by -1% every 10 Capped at -10% at 91-100 corruption. The intent is to reduce the 'zerg rush' by slowing down factions by making losses taken...
Bigger Warband Recruitment
Created by Wahnnou
Description EN This mod adds chosen to the province recruitment pool. To unlock them you need to upgrade the warrior building to lvl max. Also works for ai Saver Compatible as long you didn't upgrade to the max warrior building yet. Description FR Ce mod p...
No upkeep for skeletons and zombie through technology skill and decrease of their recrutement cost (like TWW2)
Created by VesPeral
Simple mod that allows peaple to enjoy less expensive and upkeep free skeletons and zombie once the feature is unlock in the correspondant technology tree. See screenshot for more info. I made an other version that allows players to enjoy the feature right...
andys slower movement
Created by DonAndresDeUlloa
All credit goes to Fidel Cashflow. All i did was Copy-Pasta his -40% slower movement mod and changed the values to -30%. He also has a -20% slower movement mod, but that didn't seem slow enough for me and i felt -40% was too slow! -30% is just right! This ...
Johnny's Impactful Happiness
Created by Johnny
Hello! In previous total war games keeping your populace happy was often as important as the wars you fight. One of my favorite parts of playing total war is that I get to make my kingdom a happy paradise for my subjects. Unfortunately, I do not feel that ...
Johnny's Slaves to Darkness
Created by Johnny
Hello! what does this mod do?: dark elves: - higher thresholds of slave population, with improved rewards ex 5000 slaves, 10000 slaves, 15000 slaves etc. these thresholds incentivize you to care about the slave mechanic. - changes to infrastructure buildin...
Terrain Penalty Realism Changes
Created by Cerb
"The Cathayan column marched along the plains, unknowing of the violence that was about to be unleashed upon them. Warpfire cracked as the skaven guns opened up from their concealed positions in the treeline, shields crumbling and the screams of soldiers d...
Movement ranged modified
Created by Trakaan
This mod makes each faction have a different movement range on the map. Values are globally lower than in vanilla game. The use of a mod that boost movement in own territory is HIGHLY recommended with this mod. I personnaly use this one : https://steamcomm...
Lore Series: Hertz Dynamic Movement Range
Created by 8 Hertz WAN IP
https://i.imgur.com/Tlr4tOJ.png Mod Version: v1.11 Hertz dynamic movement range is a small mod that edits the movement range of all armies based on their army setup and army size. Heavier units such as artillery will slow your army down while cavalry will ...
Permanent VFX
Created by purr
Permanent VFX: impact / damage / blood Extends the duration of all visual impacts to one hour, effectively making them permanent. This creates a battlefield that appears more damaged both during and after combat. WORK IN PROGRESS Still need some polishing,...
Unshackle AI Recruitment
Created by Jadawin
No longer actively maintained - but probably still works I do no longer update my mods to support new content. That said, almost all my mods basically never need actual updating after patches. So this mod will very likely still work, just not affect recent...
Cole's Sotek Sacrifices For All (Resource UI fix)
Created by Chrissant
THIS MOD REQUIRES SOTEK'S SACRIFICE FOR ALL https://i.imgur.com/d6irMbu.gif _______________________________________________________________ What does the mod do? This mod is a possible (still not entirely sure) fix for the UI display bug where sacrifical c...
Half Supply Cost In Siege Battle
Created by ReinHarD
This mod can halve the supply cost in all siege battles, whether in campaign or custom battles, for both players and AI. Although I could make this mod only affect players, the naive AI probably wouldn't make good use of this effect, so I don't want to do ...
Flogis Battle AI Mod (Slightly-Smarter-AI-Version)
Created by flogi
What does this mod do? We all know the Warhammer AI can be cheesed quite effectively, this mod tries to make it a bit more difficult. Although limited I have made some tweaks to the battle AI. This only will affect the AI on the battle map and can be used ...
More Character Names (For all 24 races)
Created by Beans
About More Character Names (about 7,600 total new names) Tired of seeing heroes and lords with the same name? This mod adds a huge amount of lore friendly names into the name pool for ALL FACTIONS for both the player and the AI. Some factions have received...
Supreme Sorceress Variants
Created by Inu
Well, i bet you all thought i was done with doing variants, now did you? I know this is not the promised "Prince and Princess" Variants you were all hoping for, but you might enjoy these in the mean time. Lately in the Legendary Characters i've been making...
Sea Lanes
Created by Deadmeat
Updated the Sea Route from Ulthuan Inner Sea to the Eastern Colonies, to now include: Routes between: The Albion Channel to The Great Ocean: Bretonnia and the Empire now have the means to directly support their colonies in Northern Lustria Gulf of Medes to...
More Ability and Spell Buttons
Created by sudkks
This mod increased the maximum limit for ability buttons to 18, spell buttons to 12. Not compatible: Helper UI ...
Vampire Coast - Reduced Upkeep at Sea
Created by Valerian
This mod tries to incorporate the pirate playstyle a bit more, so that you have real benefits by attacking from sea. It reduces the upkeep on the fleet patrol stance by 20%, so it is very good for you too stay at sea. + Replenishment in all see regions (no...
Shipbuilding for Generic Vampirate Lords
Created by Commisar Jon Fuklaw
General Info Originally made for WH2, this mod was taken over by yours truly due to major changes to how bound hordes worked. Since then, nothing has changed save for naming conventions. The scope of the mod was and remains simple: It allows all Vampirate ...
dansmeah vampire "vehicles" raise undead
Created by dansmeah
corpse carts, and black coaches can raise zombies, and mortis engines can raise grave guard...
Greatest of Daemons (Greater Daemon Variety Reskin)
Created by GunKing
This mod gives Exalted Greater Daemons and Greater Daemon units a wider variety of colors based off of tabletop inspirations I am fond of. All these colors, while different, still hew to the general color schemes and themes of their respective gods, there ...
Unholy Manifestations REWORK [by o4]
Created by o4
I found most Unholy Manifestations to be almost useless for the monogod factions, especially the ones that temporarily prevent any campaign movement. This mod mostly removes that penalty and makes several other minor changes to the Unholy Manifestations (s...
Baby Archaon needs them all (Not continued after next patch)
Created by Rhox
Mod Contents This mod adds the following features of other Chaos thingies to the Archaon faction. All battlefield abilities of 4 Chaos gods: Points are shared between abilities and can be filled by any of the 4 Chaos god ways. It refills fast because of th...
High Contrast Unit Markers
Created by RatboyW
Literally just a straight port of Caligula's unit marker mod. They don't have WH3 and gave permission to bring this forward in their stead, so thanks to them! Drastically increases the visibility of unit markers, which makes it MUCH easier to see where you...
AI Declares War
Created by Think Critically
Welcome Back, Commanders This is a script which forces AI to declare war against factions they have a low opinion of. I found that it increases the performance of the AI. Without a war target, AI can become passive and stagnate but once they have a goal th...
Siege Attrition After 3 Turns
Created by iCT
When a settlement is besieged, 3 turns must pass before the garrison suffers casualties. Also, less manpower is now required to build siege equipments. Works for both AI and player. Recommended Mods: - Dynamic Garrisons with Full Settlement Strenght - Garr...
No Cooldown for Flesh Laboratory - Clan Moulder
Created by DrSchrank
Description: As the title says, this mod removes all the cooldowns for the Flesh Laboratory of Clan Moulder. This effects mainly "Harvest Organs", "Mutagen Buy-Back" and "Unclean Energy Bar" from the Laboratory section. E.g.: You can spam the "Mutagen Buy-...
Favour buys Wardens Supplies
Created by IfThenOrElse
Ported from WH2! This mod gives you a button that triggers a dilemma to use your High Elf influence to secure wardens supplies Intro: I felt the pacing was a bit off for securing supplies, I felt that another source of supplies, outside of capturing lords ...
Sky Cohort - Faction Mechanics for Tiktaq'to / Tlaqua
Created by Ubermorgen
"The Sky Cohort was led by Tiktaq'to, Hexoatl's Master of Skies. It was comprised of three wings of terradon riders and a wing of fierce ripperdactyls." This script mod provides additional faction mechanics to Tiktaq'to / Tlaqua. Mod Features Available in ...
Skaven Settlements: AI Use Under-Cities
Created by Acephelos
https://i.imgur.com/1Vglg7c.png What it Do The Skaven AI don't seem to make good use of any under-cities they may have. This mod detects when an under-city is established by an AI faction, and gives them an under-city template from a list I've provided the...
Replenishment for Vampire Coast Dreadfleets 20%
Created by Metta Love Dharma
This mod allows you to replenish your units inside the dreadfleet (while in the dreadfleet expansion stance). The replenishment bonus is 20%. Are you tired of traveling half a world away from your home base, only to realize that you cant replenish any of y...
Pink Horrors split into Blue Horrors
Created by Dead Baron
What Does This Do? I was really surprised to see that the Pink Horrors didn't split into Blue Horrors on death, as this is pretty much one of the major things they are known for. This is a quick mod that adds that ability to Pink Horrors and Exalted Pink H...
Better Racial Wards
Created by Autumnchain
A simple and small buff to the 'Racial Wards' skills that are located at the top of skill trees and are maxed out with a single point and prerequisite to nothing. It felt too generic a buff considering the effort put into the Buff names and the description...
Blood Events. Chill Out
Created by Theakrus
https://media.giphy.com/media/uo7BEFj1TKMlRJ6w4M/giphy.gif Feel like leaving a Tip? Donate to protect our Oceans instead https://i.imgur.com/c1zNbxY.png Hey yall, I know this is something a little different from my releases but I was noticing the Blood eve...
Saner XP After Battle
Created by Serj Targarien
This is a simple reupload of the WH2 mod by prop joe. All credit goes to the original author. Changes the way XP is awarded to characters after battle. In vanilla you get more exp when you defeatr bigger armies and less if the enemy army is smaller, withou...
Better Fog of War
Created by Mage
Replaces the look of the fog of war with a less ugly one. Since WH3 I had been eagerly awaiting one of the most important mods to me, Mazisky's "Realistic Fog of War." I've given up on waiting. I ported it myself. Here it is....
Reasonable Trade (No Datacore)
Created by Think Critically
The original Reasonable Trade was a simple mod that Duke_of_Bretonnia made for WH2 and WH3 However, he datacored the faction_resource_consumptions_tables. This isn't a problem in and of itself but any other mod that modifies this tables will have higher pr...
Grand Campaign Camera
Created by sleepyHase
While not an exact port, it has the same functionality as my WH2 version of this mod This mod: - Increases the max zoom of the campaign camera so you can see more of the map - Increases the min zoom of the campaign camera so you can get closer to the lords...
Restore Chokepoint Battle(Mountain Pass Update)
Created by AraNg
이번 핫픽스 이후 대부분의 다리맵이 돌아왔고 아래 지점은 아직 고쳐지지 않아 해당부분을 제외하고 스크립트에서 모두 제거했습니다. After 5.1.2 hotfix, most of the bridge maps came back and the below points haven't been fixed yet, so I removed fixed pointsl from the script 그룬부르크 동쪽/east grunbrug - land bridge - mou...
Lizardmen Campaign Variants - Compilation
Created by Ubermorgen
Adds new campaign variants to most of the lords and heroes of the Lizardmen. Each one has their own visual style with unique helmets, weapons and equipment, fashioned from various lizardmen assets in AssetEditor. In total there are 35 new variants. Support...
Normal Traits Extended
Created by Sir_Isenhart
Updated for 4.1. This mod makes its return from TWW2. It adds an extra layer of gameplay by making most gainable traits have more ranks thus making them a lot stronger. It does not change the traits for defeating Legendary Lords. It is intended for high/le...
Remove characters traits limit
Created by Mordy
Remove characters traits limit Patch 5.2 compatible This simple mod removes the default (40) character trait limit.  EVERY character in the game can now have an INFINITE number of traits. You will never have to worry about not getting a trait because you a...
Basic Traits Rebalanced
Created by Choyi
*Fully updated to include all faction traits from all 3 games for Immortal Empires* - Adjustments to Chaos Dwarf traits have been implemented. Tired of having just a couple of good traits avaliable for Lords or Heroes? Disappointed when you turned a Herald...
Stronger Cathay Provincial harmony 更强大的震旦行省宁和
Created by Luke_Grand Master
对震旦的行省宁和进行了修改,使其更加强大 1、移除了所有宁和负面效果 2、处于”宁和中正”时可以获得少量的阳宁和与阴宁和的加成效果 3、增强了阳宁和与阴宁和的加成效果 Made modifications to Cathay Provincial harmony,Make it more powerful 1. Removed all harmony debuff 2. Improved the effectiveness when harmony in balance 3. Improved the ef...
Books Of Nagash Redone
Created by Chasslo
(The mod's images only represents a handfull of the mod's effect, not all of them) The Aim of My Mod To make retrieving Nagash's books a real objective in a campaign by buffing them without making them too op. To buff the effects for Tomb King but also for...
AI Embeds Passive Agents
Created by Commiss4r
Enemy agents again won't use offensive skills and AI will put them into armies more often than not. The AI should still be able to use unique actions like warlock bombs, pirate coves, and nurgle plagues. I had stopped these in my TWW2 mod and did not enjoy...
GCCM: Beta [New Maps]
Created by <<FSF>>Ranger
https://i.imgur.com/72ecQT9.jpg Grand Campaign Custom Maps for Total War: Warhammer 3 This Mod is adding beloved Maps from WH1 and WH2 to the Game. For all Campaigns including the ones from ChaosRobie. I will be adding more restored Maps in the next Months...
The Phoenix Court (High Elf Politics)
Created by Alshua
Adds a lore-rich political intrigue system to the High Elves, allowing you to compete over seats of authority. Using the Chaos Dwarf "Tower of Zharr" system as a base, The Phoenix Court goes far beyond it, giving all Ten Kingdoms of Ulthuan their own uniqu...
Keep Seduced Units
Created by Grimmys
Did you ever feel like Slaneesh seduction shouldn't end at midway? This mod aims at enhancing how the seduction of units works, by forcing units to keep their loyalty to Slaneesh even after end of the battle -- assuming Slaneesh won. Disclaimer: it's my fi...
Capped Dwarf Grudges
Created by Alex Zhao
The grudge target of Age of Reckoning still can be ridiculously high in the late game due to it counting the total grudge of nearby factions' settlements and armies. This mod added a 20000 cap for it and a maximum of 20 regions and 20 armies of each factio...
Cataph's Southern Realms (TEB)
Created by Cataph
LADIES WITH VOLUMINOUS ASSETS now that I have your attention, read the zogging description and don't be in that majority of people who don't and cause problems to themselves. https://i.imgur.com/9Z6NC2T.png WHO TEB? TEB stands for Tilea+Estalia+Border Prin...
Empire Offices [5.0]
Created by O6OPMOT
Yep, they are back, reworked and updated. You can't have any lord both as Elector and Office holder!!! Load order: 1. This mod 2. Mixer Immortal Empires Expanded version is here: https://steamproxy.net/sharedfiles/filedetails/?id=3237923715 ...
No Dread Cost Increase
Created by js02232
The dread cost of increasing beastmen's troops and hero's cap does not increase. If the cost has already increased, it will be reset once purchased. **************************************************************************** This mod does not update unles...
No Scaling Cost Increase For Amethyst Unit Cap
Created by XenosParadox
Description This mod removes the scaling schematics cost increase each time you increase the unit cap for the Amethyst Units in Elspeth's Amethyst Armoury. Save game compatible, although always be cautious adding and removing mods mid-campaign. Installing ...
Seasons and Holidays [Battle Weather Update!]
Created by Alshua
Bring a new level of strategy to the campaign by adding a cycle of seasons, along with a generous helping of Warhammer lore. Cultural holidays add to your immersion. NEW! Unique battle map weather visuals add variety and realism. Each turn now takes one mo...
Portholes Redone III
Created by drew_west
Ever wished Creative Assembly put more care and attention into the 2D Unit Portholes? For almost ten years; every 2D unit porthole has looked like it has been rendered in low quality texture settings - not anymore - back by popular demand and with the orig...
Victory Conditions Overhaul
Created by Oh_Man[TFE]
https://i.imgur.com/fVVaDCS.gif Factions Currently Supported: 74/95 (77%) This mod adds custom victory objectives and rewards for each faction in the game. This mod is still under construction and does not yet support every faction in the game. Click here ...
Grail Virtues - Faction Mechanics for Bretonnia
Created by Ubermorgen
"The knights of Bretonnia aspire to a set of virtues, each exemplified by one of the original Companions of the Grail." This script mod provides additional faction mechanics to all bretonnian factions. Mod Features all of the 14 Grail Virtues from the Fant...
[5.2] Grandolph's Simple Dynamic Settlements Reborn
Created by superforest games
Grandolph's Simple Dynamic Settlements mod is Reborn! This is a simple mod that will change settlement buildings to those of the race that controls them. Some locations shouldn't change outside of the vanilla changes either because of importance (Black Pyr...
[Ui] More Buttons For More Mechanics - 2 ROWS+
Created by ChopChop
https://i.imgur.com/s2PqqYx.png This mod is changing placement of campaign mechanics buttons to horizontal in 2+ rows. It also moves the pinned missions red flyer ribbons to match the shift of buttons. This allows to clear and nice display up to 12 mechani...
MIXER - Mixu's Unlocker
Created by Mixu
This is a startpos mod that unlocks all factions in Realms of Chaos and Immortal Empires campaigns. MCT Requirement: The newest version of MCT is recommended to be used with this mod. It will work without it, but your save files will be bigger. Don't use M...
TEB Southern Realms - Submod for Damned Nations
Created by Decado
This is a submod for Cataph's TEB Southern Realms faction mod to balance it for The Duke's Damned Nations overhaul. Requires: Mixu's Unlocker TEB South Realms Damned Nations Submod created by The Duke. I'm maintaining it. Thanks to Cataph for his excellent...
Guv's Nakai Campaign Tweaks Mod (Updated Patch 5.2 / 2024-08-22)
Created by Guvenoren
This has to Change This mod is a tweaked "port" from my old mod from WH2 called Guv's Nakai Buff and Bug Fixes Mod. This mod is now "less" of a buff (definently buffs some but far less than WH2 mod) but more of a concept flesh out. The original mod introdu...
Caravans of the Old World - Southern Realms addon
Created by van Hawke
This is a submod for "Caravans of the Old World" and it adds the caravan system for Southern Realms (both player and AI) Playable factions with access to caravans: - Border Princes - Estalia - Tilea - Bilbali - East Ind Company (uses the cathayan caravan n...
Inward Perfection - Unit Upgrades for Grand Cathay
Created by Dirty Dan
Adds a unit upgrade system similar to the Greenskin scrap system to the Grand Cathay factions. The upgrades cost Taiji, a new resource generated by maintaining yin-yang balance in provinces. In provinces where the imbalance is high Taiji will be lost each ...
Blessings of the Lady - Unit Upgrades for Bretonnia
Created by Dirty Dan
This mod adds a redesigned unit scrap upgrade system that is featured in the Greenskin campaign to Bretonnia! https://imgur.com/jPgz5vM.png Key Features: • Several upgrades for your units that differ between peasants, ranged peasants and knights! • Worship...
Different public order from difficullty [April 2023 NEW values ]
Created by Trakaan
This mod changes the amount of public order penalty the Ai and player receive based on the difficulty level. All values are still incremental and different for each difficulty levels. It is meant to emphasize some features and change the way the campaign u...
Hellebron's Altar of Khaine
Created by VoRt-lol
Hellebron's Altar of Khaine Within this mod, when playing as Har Ganeth (and The Scourge of Khaine, see below) you gain access to 15 custom rituals through the Altar of Khaine (a copy of the Sotek Sacrifices for Tehenhauin). The rituals have 5 tiers, and t...
Plague Cauldron for Clan Pestilens. Thrones of Decay Edition
Created by Rhox
Description This mod adds Nurgle's plague cauldron to Clan Pestilens. Now you don't have access to the Pestilens scheme since you can make an agent via the plague panel. Yes, you now only have 3 rites if you don't have any other mods. You can create an pla...
[Mod] Dwarfs: More Underways | IE + IEE + TOW
Created by ChopChop
https://i.imgur.com/PJzyTnb.png This mod is integrated in the compilation below. Do not enable both mods together (you have to choose one version of the mod: compilation or this mod). LINK: The Underways: Compilation https://i.imgur.com/sPbilak.png This mo...
Hertz Dynamic Reckoning Grudges
Created by 8 Hertz WAN IP
https://i.imgur.com/fVVaDCS.gif Its like liquid gold for a modder Mod Version: v1.00 Hertz dynamic Age of Reckoning Grudges is a mod that tweaks the amount of grudges needed for consecutive cycles. This mod aims to fix the exponential increase of the grudg...
Jadawin's Unnatural Selection Ultimate (Updated for Thrones of Decay)
Created by RedWalrus
Updated Jadawin's Unnatural Selection Mod for WH3 because he's not updating it. I am not the original author of the mod and all credit goes to Jadawin for the mod, I just edited it a little bit to add the new factions that came with Shadows of Change. The ...
OvN Lost World
Created by Team OvN
OvN Lost World adds over 120 unique settlement skins, 35+ campaign scenes, and 20+ new landmarks to both Immortal Empires and Immortal Empires Expanded. If you've ever wished that Warhammer cities looked as unique as they are described to be in the lore, t...
Moulder's Menagerie (Chimaerats, Stormfiends, and More!)
Created by ChaosRobie
This mod adds in Chimaerats, Aberrations, Armoured Rat Ogres, Giant Rats, Burrowing Behemoths, and Stormfiends for the Skaven. Description Chimaerats are anti-infantry single-entity monsters recruitable by all Skaven factions. They are recruitable at tier ...
Moulder's Menagerie - Damned Nations submod
Created by Decado
This submod balances ChaosRobie's Moulder's Menagerie for Duke's Damned Nations Overhaul. Requirements: Moulder's Menagerie The Duke's Damned Nations Thanks to ChaosRobie for making the original mod. Check out my workshop page to find other Damned Nations ...
ZC EMPIRE COMMAND GROUP
Created by ZioCru
https://i.imgur.com/fVVaDCS.gif <-- help me reach more people This mod adds more roleplay but also a graphical aspect to the infantry regiments and, still currently being worked on, artillery crew. This mod adds officers, bodyguards, and two bannermen to t...
ZC MODDING ASSETS
Created by ZioCru
https://i.imgur.com/fVVaDCS.gif <-- help me reach more people Description This is the required mod with all the zc assets used in all my projects and are required to be downloaded in order for those mods to be used. IF YOU WANT ASSETS FROM THIS MOD, CONTAC...
Warhammer 1 Texture Update Project - Big Bretonnia Update
Created by Dead Baron
The darker screenshots are the updated textures Introduction Hello! This is a large project I started a while ago that I feel has hit a notable milestone. Currently I have made progress with Empire, Dwarfs, and some for Chaos and Norsca. This project is on...