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The balance feels solid and if anything it makes it feel a bit more like the older TW style where most even battles are slower and give lots of room for tactics and manoeuvres.
Great work! Any tips on the unit balancing? I might look into trying to make a submod or two in the future if there are unit packs that are nice but aren't ported over to this overhaul.
On Tomb Kings, the longer recruitment is the cost of free units. While army capacity takes time, as does unit capacity, it means that losses become irrelevant as you attack, whereas with this approach you care when you lose a unit
Hopefully, I came close to doing it justice. As I mention in the video, there are a lot of things to like and the one thing I am critical of (the Advanced Start) is subjective.
Thank you for your work.