Total War: WARHAMMER III

Total War: WARHAMMER III

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Keep Seduced Units
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145.316 KB
8 Mar @ 6:08am
7 Jul @ 10:03am
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Keep Seduced Units

Description
Did you ever feel like Slaneesh seduction shouldn't end at midway?

This mod aims at enhancing how the seduction of units works, by forcing units to keep their loyalty to Slaneesh even after end of the battle -- assuming Slaneesh won.

Disclaimer: it's my first mod, and I had a looot of trouble doing it. I tried to test things properly but I didn't go that far in the fear of actually finding more bugs, so let's say this mod is in beta and I would like you to give me any kind of feedback about it!

A few corner cases are not correctly handled yet, don't hesitate to tell me if anything important is missing.

I would like to thank "Da Modding Den" community for all the help they provide (through discussions, guides or tools), it was painful to make this mod, it would have been even more without proper community suppport.

Source code: https://github.com/Grimmys/keep_seduced_units
63 Comments
TdizzleGod 19 Jul @ 10:59pm 
no i have space for the units
Grimmys  [author] 18 Jul @ 3:25am 
@TdizzleGod It should work for every faction that can use seducing unit feature, if it crashes it's probably a mod compatibility issue. Still I will check how it works for me with demon prince.

@Raistlain units are directly saved to the winning army. If the army is full, then nothing happen. The unit is just not added, but no crash.
I'm currently working on a way to get the extra units even if the army is full, but unfortunately, it's not so easy...
Raistlain 17 Jul @ 4:40pm 
Does this mod add the saved units to a new army or directly to the winning army? If the latter, what happens if the army already has 20 units? Is this the issue for Tdizzlegod?
TdizzleGod 14 Jul @ 10:59am 
does this mod work on the demon prince of chaos cause whenever i use the seduce mechanic the game crashes
Azerty 12 Jul @ 3:53am 
sure thing, will do when I get home if it doesnt happen to you then it's as I said in my first comment and it's probably something else in my load order fucking everything up
Grimmys  [author] 11 Jul @ 1:55pm 
Ok, I just tried twice, it's not crashing for me.
Could you try again with only this mod + "The Sect of Akhalee" (and its dependencies) enabled?
Azerty 10 Jul @ 10:28am 
alright ! I checked the custom factions and the fastest one you can trigger is while playing "The Sect of Akhalee" (great mod btw) defeat the first army and then attack the dark elf city close by.
Seducing the darkshards with shields and then winning the battle (be it with auto resolve or manual) consistently crashes my game.
Grimmys  [author] 9 Jul @ 4:07am 
Hmm good questions, it's supposed to be fine (my script is generic), but maybe some of the units from custom factions are not made to be added to "regular faction armies".

Can you give me the name of one of these mods? I will try investigating it a bit for science.
Azerty 8 Jul @ 3:34am 
of note is that this issue seems to only happen with custom factions, I havent looked your script over yet but maybe there are some things I need to do for those xustom factions as a compatibility patch ?
Grimmys  [author] 7 Jul @ 10:11am 
@Azerty you are the very first to report this kind of issue so yes I assume it's a compatibility issue. Good luck finding the culprit.