Total War: WARHAMMER III

Total War: WARHAMMER III

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ZC MODDING ASSETS
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graphical
Tags: mod
File Size
Posted
Updated
1.856 GB
28 May @ 3:13am
21 Jun @ 2:44am
4 Change Notes ( view )

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ZC MODDING ASSETS

Description
<-- help me reach more people



Description

This is the required mod with all the zc assets used in all my projects and are required to be downloaded in order for those mods to be used.

IF YOU WANT ASSETS FROM THIS MOD, CONTACT ME ON STEAM/DISCORD TO GET PERMISSIONS TO USE THEM.

LOOKING FOR COLLABORATORS
If you are an expert or have general knowledge of the Asset Editor and RPFM, you are more than welcome to join the discord and help with the progress of the reskin!

For ideas and suggestions join the discord server, the link is below the description page.

I will add more material over time and with your feedback.


-----------------------------------------

ALL MY WORKS

Animations
VARIED ANIMATION MOD
ZC ANIMATIONS + MATCHED COMBAT + RELOAD ANIMATIONS

Empire
EMPIRE RESKIN - Vanilla (EMPIRE PROVINCIAL RESKIN, ONLY HELMETS)
EMPIRE SUBMOD - Floppy Hats for Reskin (ADD PROVINCIAL FLOPPY HATS VARIANTS TO EMPIRE RESKIN)
EMPIRE SUBMOD - Officers & Command groups (GENERIC OFFICERS AND BANNERS)
EMPIRE CUSTOM ROR - Death's Heads
EMPIRE RESKIN SUBMOD - SIGMAR'S HEIRS (ADD RESKIN TO PROVINCIAL UNITS)
EMPIRE OFFICER SUBMOD - SIGMAR'S HEIRS (PROVINCIAL OFFICERS AND BANNERS)

Bretonnia
BRETONNIS SUBMOD - Officers & Command groups (ADD GENERIC OFFICERS AND BANNERS)
BRETONNIA RESKIN - Vanilla

Greenskins
GREENSKIN RESKIN - Vanilla
GREENSKIN CUSTOM UNIT - Looted Steamtank
GREENSKIN HERO RESKIN - Grimgor


DISCORD
Do you want to keep track of the updates?
Do you want to give feebacks?
Do you want to share ideas or suggestions?
Do you need troubleshootings?
Join on the new discord server dedicated by clicking the image below
[discord.gg]

If you want to support me in secondary projects you can do it here
[www.patreon.com]

HUGE CREDITS AND THANKS LIST
Thank you to:
@Morale
@Fortheemperor
@Nsenpai
@Erik
@Gigiauz
@Orendiz
@Cipher
@Auri
@LT.Apollo
@Juggernaut999
@Jafar
@Johau
And all the discord community
Thank you for your help and collaboration to make this happen.
35 Comments
Pantæra 27 Jun @ 12:48pm 
Ah, I see.
ZioCru  [author] 27 Jun @ 9:49am 
@Pantæra to fix it you should change every mask textures on any affected unit removing the tertiary colour to the metallic parts, it's something that need to be done by CA and not by me because i don't want to duplicate every vanilla textures just because of this. Second thing: there is currently a bug on new Asset Editor versione where i cannot change textures to models because it just fail, waiting for a fix. Right now the only solution and probably will remain that solution is to use the wh1 textures mod linked in the previous message. Last thing i use tertiary colours in my palette to have different variants so i need the tertiary colour.

@Witchhammer idk buddy because i haven't touched Wissenland yet so right now if you want Hooveric Reskin there is nothing to do to fix it
Pantæra 27 Jun @ 8:40am 
Shouldn't it be fairly easy to fix, by updating the units_variants_colours_tables?
Witchhammer 27 Jun @ 7:13am 
@ZioCru Does not work Empire reskin on Wissenland together with Hooveric Reskin (HV Reskin), all units look like in Hooveric Reskin, after turning off Hooveric the units are corrected, Other Electors are compatible with Hooveric Reskin.
Primm Slim 27 Jun @ 3:59am 
I can conferm that fixes some of the issues, just place it on top of ZC's mods.
Btw, @ZioCru it fucking sucks man, I hope you can restore this mod to its complete glory.
It is kinda essential in my Empire runs :WH3_greasus_rofl:
ZioCru  [author] 27 Jun @ 12:22am 
Guys if they reimplemented the tertiary masks colour is really a big good news but in the same time a total mess. I will check but i use vanilla textures for 90% of my models, specially in the units shown by @Primm Slim and idk if i can fix it without recreating all the textures and make them new.
Pantæra 26 Jun @ 4:40pm 
I don't know if this helps, since you have surely figured it out already, but I ran some tests with one of my own mods, and the issue seems to be units with mask textures suddenly using the tertiary color, which is usually black. If you turn it to white, it looks normal again.
Pantæra 26 Jun @ 4:22pm 
Yeah, they seem to have changed something again... Brown and black parts on many armor parts. I'm always scared of huge patches... Anyway. Thank you so much for all your hard work. It's much appreciated!
ZioCru  [author] 26 Jun @ 1:11pm 
:steamthumbsup: