Sid Meier's Civilization V

Sid Meier's Civilization V

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Description
Sub-category for Units/Unit fixes.
Items (91)
Sniper (vanilla)
Created by Harald B
*** This is the vanilla version. If you are using Gods & Kings and/or Brave New World, use the version for that instead or you will find the Sniper rather underpowered. *** This mod keeps ranged infantry tactics viable through the modern era by adding the ...
Hoplite Mod
Created by Barrowulf
Hoplite: Gains the Phalanx promotion (+10% when adjacent to a friendly unit) and cost bumped up a bit to 60 instead of 56 (+7%). - - - - - - - - This extra ability makes the unit a little bit more interesting instead of only having a higher combat strength...
Tactical Nuclear Missile
Created by swatmp5
IF YOU WANT A REGULAR SUPER-LONG RANGE, ICBM, SCROLL UP AND CLICK ON MY WORKSHOP, THEN CLICK ON 'ICBM Nuclear Missile' MOD Don't forget to rate and/or favorite as per your opinion! Also consider following as I do occasionally release new mods +++++++++++++...
Combat Medic
Created by Moriboe
Compatible: all versions Adds the Combat Medic unit, available at Penicilin, a civilian unit with the Medic I and II promotions. The advantage of course being that it can stack with combat units. It requires the Red Cross in order to be trained. The Red Cr...
Construction Troop, Civil Engineer
Created by Imbris
Allows the creation of units that can hurry production, equal to roughly half their build cost. As the eras pass they naturally become cheaper to build, making them more efficent. Construction Troop: Requires Construction to unlock. Adds 20 Production to a...
Tsar Bomba
Created by Ryan Parsons
Adds the Tsar bomb as a unique unit for Russia, replaces the Cossack. Details: Tsar Bomba does +100 (x2) Damage & +5 Range of the Atomic Bomb that is replaces....
Some Great Musicians
Created by SamBC
Some extra great musicians. Not many, but some. Complete with great works with audio. For the first release, you get: Gilbert and Sullivan Hildegard von Bingen Requires the "Fall Patch" for Brave New World....
Tomahawk Cruise Missile
Created by swatmp5
This mod adds the TOMAHAWK CRUISE MISSILE unit FEEL FREE TO USE ANY OF MY MODS HOWEVER YOU WISH OR IN YOUR OWN MOD, NO PROBLEM! =========================================================================== If you want to modify the attack, etc, of the unit, ...
American Army Ranger
Created by Nitro_Hawk
Adds The american Army Ranger that replaces the paratrooper. It has a higer jump radious up to 250 tiles and can jump into enemy territory. Also addes Hardened Fort from american domination mod that give the American unit stationed in it 75% Defense and 25...
ICBM Nuclear Missile
Created by swatmp5
This mod adds the ICBM unit; a true, nuclear INTERCONTINENTAL BALLISTIC MISSILE =========================================================================== This mod MAY NOT WORK so use at your own peril :D ++++++++++ BEFORE YOU START A WHOLE NEW, LONG-TERM...
Light Infantry
Created by NattyBumppo
VANILLA ONLY This mod adds three new units and several tweaks to other units to create a new upgrade line of skirmishers/light infantry. These skirmishers are best used on larger maps with far-spaced cities, allowing armies to flank and maneauver out in th...
Improved Nuclear Missiles
Created by Tormidal
------------------------------------------------------------------------------------------------------ IMPORTANT NOTE: This mod is no longer updated, and I can no longer guarantee that it works. -------------------------------------------------------------...
Scout's Progress
Created by Bosparan
This mod transforms Scouts into a viable support unit, vastly enhancing survivability and utility, especially during the late-game. Features: - 3 new Scout-Units (Explorer, Ranger, Special Forces) - Some new Promotions for scouts - The Big Muscles Promotio...
Spy planes! [GnK, BNW, Vanilla UPDATED]
Created by 🙂
This MOD adds several more units which are advanced for exploring. (like expansion of scout) but the concept is air recon. *It does nothing with "Espionage" in G&K but you'll need G&K to play this MOD Every air plane has invisible promotion and see...
Combat engineer
Created by 🙂
Adds Combat engineers They will build militarial improvements and help your logistics, defense and efficient attack. New Units -Military engineers basically can build fort, road,timbering and repair tiles. They can be upgraded 2 times in the game. As you u...
Colonial Militia
Created by fascist_p3ngu1n
Spread America from sea to shining sea!!!!! This unit is a powerful replacement to the early game spearman that sacrifices strength for speed -no additional movement cost in rough terrain -lower price (from 56 to 50) -lower strength (now 10 strength) This ...
Prospectors (BNW)
Created by ambug666
Prospectors can create mines and quarries quickly and can also claim jump land, similar to the Culture Bomb that Great Artists used to do....
Continental Army for america
Created by Nitro_Hawk
This unit is added to military science and is only avaliable for amerca. New- *Custome Unit Art!!* This unit was primarly used in the revolutionary war with the minuteman. It has 3 movement and 28 damage. Its later upgade in the future of the game is the m...
Helicopter Gunship
Created by Bevel Lemelisk
The Helicopter Gunship Mod makes many changes: Upgrades: All archer mounted units (Arabian Camel archer, Chariot Archer, Egyptian War Chariot, Hunnic Horse Archer, Indian War Elephant, and the Mongolian Keshik) all upgrade to Lancers. German Landsknecht an...
New Specialists
Created by ambug666
***Now works with Brave New World ONLY*** This mod creates three new specialists: The Farmer, The Priest, and The Generalist (as opposed to a General). It updates a number of buildings to add these specialists. The Farmer Specialist gives you +2 Food and b...
Unique Atlatlist
Created by Keukotis
Atlatlist seemed boring and not really unique, so I've reworked the unit into something else. Atlatlist now replaces Scout instead of Archer. Its cost matches the Scout, it ignores terrain movement costs, and it obsolesces at Scientific Theory. However, it...
Naval Healing Mod
Created by Barrowulf
Naval Units: may also heal outside of friendly territory. Supply Promotion: now allows the naval unit to always heal each turn. - - - - - - - - This mod allows all naval units to heal outside of friendly territory the same way land units do. They do so at ...
Working Workboats
Created by Mangles
A fix for the workboats so that they are not destroyed when completing a task. It always annoyed me that the workboats were destroyed unlike the workers which are a constant boon to your civilization. This mod changes that so that workboats are no longer d...
Composite Bowman Projectile Speed Fix
Created by Barrowulf
Fixes the projectile speed of Composite Bowman arrows....
Great Heroes
Created by Smig
The premise of this mod is to change Great Generals in a way that makes them more interesting to use and valuable. The Great Generals are now called Heroes, and they'll behave like direct combat units, with a base strength comparable to the standard units ...
Engineers
Created by ambug666
Use Engineers to help construct buildings in other cities. Known Bug: After building an Engineer, you will not be able to use the bottom right buttons to start a new construction project in that city. You need to go to City View and then select Produce to ...
Longbowman Promotion
Created by Keukotis
Unique units should have something that sets them apart and stays upon upgrading, so here's one for England. The Longbowman's +1 Range promotion is now a unique version called Longshot, so it can still earn the normal Range promotion through experience to ...
Promotions +
Created by McCain Palin
Because promotions were too hard to get before formula is (6*lvl) rather than (10*lvl) Instead of needing 10xp to lvl up, then 20 more, then 30 more, then 40 more, your military units need 6, then 12 more, then 18, etc. allowing you to get more promotions ...
Explorer Unit
Created by Moriboe
Compatible: BNW and G+K Adds the Explorer unit at Astronomy. Can be upgraded to from the Scout. It is fast, has a decent combat strength and can enter ice. Also adds the Belem Tower at Gunpowder, a national wonder requiring Castles. It gets you two free Ex...
Units - No Futuristic Units
Created by BlouBlou
This mod disable the Giant-Death Robot and The XCOM Squad from normal games, letting you play in the latest age without the Sci-fi components. Features: The Unit: Giant Death-Robot has been disabled. The Unit: XCOM Squad has been disabled. Related Technolo...
Embark units at Sailing
Created by Hiram
Allows units to embark upon discovering sailing. This mod will be particularly useful for people playing on TSL maps as civs such as the Celts, England and Indonesia, as well as many other island-bound civs to come....
Stealth Bombers Allowed on Carriers
Created by Air
Allows you to rebase your stealth bombers on carrier ships like earlier bombers. Requires starting a new game....
Scaling Great Merchant (BNW)
Created by Machiavelli
Improves Great Merchants to make them comparable in value to Great Scientists and Great Engineers! This mod is compatible with most other mods. Trade Mission: now gives more influence the later the era you are in. A late game Trade Mission can snipe a crit...
Era Settlers
Created by Ultimus
- New cities get free buildings based on Advanced Start rules for the current era. (For example, if Granaries are normally free for games starting in the Renaissance Era, cities founded in the Renaissance Era or later will get Granaries in any game.) - New...
Amphibious Assault Mod - Vanilla Civ
Created by Redox
Rule not only the seas, but the lands around them by carrying troops with your navy and performing amphibious landings. Non-G&K version. Adds Amphibious Assault Ship to the game, a troop carrier able to carry up to 5 units of Special Forces (Paratroopers),...
Faster Aircraft Animations
Created by Gedemon
This mod speed up aircraft combat animation (x2) You can change that speed factor by editing the file FasterAircraft.sql in the "\My Documents\My Games\Sid Meier's Civilization 5\MODS\Faster Aircraft Animations (v 1)" folder and change "2" to the new value...
Women Great Writers
Created by SamBC
A selection of extra great writers and their works, all women. Includes sounds for the great works, read by yours truly (I'd've preferred having a woman read them, but all I've got is me). For the first release, you get: Elizabeth Barrett Browning Flora Tr...
Fortress Borders
Created by preffect
This mod adds cultural borders to fortresses expanded one tile away. This mod will allow you to claim resources or expand your borders without building cities you don't want to have. You can also now support battle lines far outside of your territory, by b...
African Forest Elephant Fix
Created by Barrowulf
Fixes the movement rate and attack animation of the African Forest Elephant. Previously, the unit moved at horse speed and looked silly. Also, when attacking, it just stood there and waiting for enemies to come to it. Elephants need to charge and trample! ...
Iron Buff
Created by McCain Palin
Makes Iron a more worthwhile resource by changing/adding the following: Adds iron requirement to cannons Adds iron requirement to Eiffel Tower, CN Tower Adds Iron-Armored unit set {Archer, Warrior, Spearman, Composite Bowman, Pikeman, Horseman, Chariot arc...
Speedy Starting Settler
Created by Keukotis
All players' starting settler has 10 movement and ignores terrain cost, giving you more options in where to found your capitol. This only applies to the initial settler. Those you build afterward are normal. This is basically just a modified version of Ini...
Supercarrier
Created by swatmp5
This mod adds a SUPERCARRIER unit. If you want to modify the attack, etc, of the unit, (after subscribing and downloading the mod) go to C:\Users\\Documents\My Games\Sid Meier's Civilization 5\MODS\Supercarrier (v 1)\Units Then open CIV5Units_SuperCarrier....
Insta Heal Destroyer
Created by Cyrinno
Insta-Heal Destroyer Removes the Promotion Insta-Heal Classic and Gods and Kings Functional Why? This mod was included in Echoes of Ages my main mod however there are people who prefer to play without it. This mod lets people turn on and turn off the Insta...
Scout, Explorer, and Command Vehicle Units
Created by swatmp5
This mod adds a EXPLORER unit and a COMMAND VEHICLE. Additionally, the SCOUT unit now upgrades to an EXPLORER unit. The EXPLORER is unlocked with COMPASS and gets 3 movement points, 3 sight (from Sentry promotion) and can ignore terrain cost. The COMMAND V...
Units - Mounted Scouts
Created by Anendrue
Mounted Scouts are fast but lightly armed with bows. They will not upgrade into archers. Scouts remain scouts. They do not turn into archers and keep the scouting promotion tree for advancement. They obtain horses and ranged combat through goodyhut luck wh...
Sniper (G&K/BnW Version)
Created by Harald B
Gods and Kings-balanced version of my old Sniper mod. Attack strength has been increased to scale with the increased strength of the Rifleman and Infantry. -- Reposted description -- This mod keeps ranged infantry tactics viable through the modern era by a...
Improved Scout
Created by scionkiller (chris)
The scout has a special Foraging promotion, which allows it to heal quickly in neutral territory and gives it improved defense. This promotion is lost on upgrade. The scout also now upgrades to archer....
Unit_Modifications
Created by rakorium
Version 0.2 A mod to adjust some small properties of several units to make gameplay more interesting. Helicopter can move after attack Submarine can move after attack...
Movement mod
Created by eweemike2
This mod will speed the game up, for peolpe who want to play a really quick civ 5 game. -This mod adds one move to every unit in the game, -This mod puts the Scout unit as 4 moves sry for the bad pics,...
Special Forces Mod
Created by swatmp5
This mod adds a Special Forces unit that is capable of many things and can serve different roles. Don't forget to rate and/or favorite as per your opinion! Also consider following as I do occasionally release new mods WORKS WITH BNW AND GODS AND KINGS -- Y...
Galleys for Civs
Created by Barrowulf
Partial Change List: (see text file within mod for a complete list of changes) Galley: Buildable by civs. Reverted back to a ranged unit (unit AI adjusted to suit), ranged strength 9 and combat strength 8, production cost increased from 40 to 56, upgrades ...
Pioneers
Created by davii.adams
Originally included with the Government Buildings mod. Later game settler/scout hybrid that can found cities not on the same continent as the capital and build Insurgent Camps. Good for being able to settle additional cities during exploration, or explicit...
Fishing Technology
Created by Barrowulf
Adds Fishing as a technology.I'm using these files in another project and I just wanted to upload this little mod for other modders that may be interested, since moving workboats and sea improvements to an earlier tech makes room for more additions between...
Amphibious Assault Mod - Gods and Kings
Created by Redox
Rule not only the seas, but the lands around them by carrying troops with your navy and performing amphibious landings. Gods & Kings required. Adds Amphibious Assault Ship to the game, a troop carrier able to carry up to 5 units of Special Forces (Paratroo...
Classical Espionage
SamBC uploaded one of the first mods on the Steam Workshop, Medieval Espionage. In his mod, Espionage comes a full era sooner and is compatible with every mod i have played it with. Since nobody else has done so, i have taken the liberty of making one for ...
Extra Spy
This mod adds +1 Extra Spy when espionage is availible to each player. Now that i learned how to make it activate when you click the green light, the mod works....
RemoteMining
Created by Redox
Mine resources in the neutral territory - as expensive and dangerous as it might be! Gods and Kings, Vanilla compatible. Adds two new units: Contractor and Factory Ship. - Contractor is a worker who can build a mine, plantation or an oil well over resource...
Patrol Boat
Created by Harald B
*** WARNING: This mod appears to be causing crashes when used with G&K/BnW. You'll probably want to use it only with Vanilla until I get a chance to look into the matter. My apologies. *** Coast protection on the cheap. This mod adds the Patrol Boat. Stats...
Mechanized Infantry with Soldiers
Created by Tidal Resonance
This mod changes the Mechanized Infantry unit art so that it includes four modern soldiers and two vehicles. It is intended to give greater flavor to the latest infantry unit in the game with the addition of soldiers on foot....
Mechanized Infantry with Soldiers, Resized
Created by Tidal Resonance
This mod changes the Mechanized Infantry unit so that its unit art includes four modern soldiers and two vehicles. The mod is intended to give greater flavor to the latest infantry unit in the game, by having a formation with soldiers on foot in addition t...
Air and Missile Base/Commanders
Created by davii.adams
UPDATED: Cargo limits Missile Silos no longer require removal of Forest or Jungle ----- Base Commander - Can carry 5 air units and build Compound improvement. Missile Commander - Can carry 10 missile units and build Missile Silo improvement. Both Commander...
+1 Range for Post Industrial Ranged Units
Created by randomTANGENT
Simple mod that changes Gatling, Machine Guns and Bazooka units range so they can attack 2 hexs away. It also lowers their ranged attack and combat strength slightly. Requires Gods and Kings...
Advanced Unique Units
Created by Dartmor
Makes Unique Units even more UNIQUE and fun to play. 1. Roman Legion - March, heals every turn even when moving. 2. Babylonian Bowman - now can move after attack. As combat archer, he can fire and then retreat by changing places with melee unit. ( i didn't...
More Great Musicians [UPDATED (V2)]
Created by mckurosu
Adds 20 Great Musicians with their corresponding great work of music(with Audio): °Antonio Vivaldi: Quattro Stagioni (Four Seasons) °Nikolay Rimsky-Korsakov: Flight of the Bumblebee °Edvard Grieg: Morgenstemning (Peer Gynt) °Johann Pachelbel: Kanon in D °G...
Ancient UnitPack- Composition Army
Created by 🙂
Adds Composition Army =================== Composition Army Melee + Ranged Unit; Medieval Era Attack 18 Ranged 16 cost 140 Upgrade to Musketman ======= Promotions: Anti Mounted City combard Adjacent unit bonus...
Ancient Unitpack - Switzerland Mercenary
Created by 🙂
Adds Switzerland Mercenary Graphic by Danrell =================== Switzerland Mercenary Melee Unit; Medieval Era Attack 13 cost 60 Upgrade to Lancer ======= Promotions: Drill 1 Against Mounted +50% Combat bonus in friendly land. (Total strength 20)...
Ancient UnitPack- Javelineer
Created by 🙂
Adds Javelineer Graphic by Danrell =================== Javelineer Ranged Unit Classical Era Ranged attack 10 Attack 11 cost 90 Upgraded from Spearman, Upgrade to Crossbowman. Promotions: Cannot attack melee Volley Open range +50% bonus Against Mounted +50%...
Ancient Unit Completion Pack
Created by 🙂
Adds all unit pack at once. Ballista Heavy knight Ram Horse archer horse scout Swiss guard Javelineer Composition army Composition fleet Cog Farmer Miner Trebuchet build Woodcutter --------------------------- WARNING needs GnK BLOCK ALL OTHER ANCIENT UNIT ...
Ancient UnitPack- Miners
Created by 🙂
Adds Miners =================== Miners Civillian Unit; Ancient era to Future era cost 50 Workrate : 200 (2xof worker) Builds; -Mine - Cottage mine - Contracted mine ======= New Improvements - Cottage mine Unlocked after Ironworking. Builds mine instantly b...
World Of Tanks
Created by 🙂
This mod changes every military units in Industrial era ~ Modern Era into Tanks. -Bomber -Fighter -Rifleman -WW1 Infantry -Infantry -Gatling gun -Machine Gun -Artilery -Cavalry details are attached in Screenshots. It is just a graphical change. All graphic...
Scout's Progress - Height of Power
Created by Bosparan
This mod modifies the original Scout's Progress Mod. It undos any nerf ever applied to the master, thus it is the accumulated maximum of power ever achieved in the scout unit tiers. Warning This mod absolutely wrecks game balance. Use at own discretion, li...
Hit-and-Run Units
Created by GeorgeM
Adds the Javelin Thrower, and the Sniper, who both have the same Hit-and-Run design. The Units have 3 moves, and can move after attacking. This means (on flat terrain) they can simply run in, attack, and retreat a tile, receiving little damage. Requires G&...
Slave Unit Pack
Created by GeorgeM
Requires G&K and BNW I was given positive feedback on my "George's Unit Expansion Mod"- you can check it out in my files/ But, I was asked if I could instead release the Units 1 by 1. Adds the Slave unit: A maintenance free civilian unit, able to build imp...
Giant Death Robot Eraser
Created by arbogli
Just a simple mod to erase the GDR from your games. If you don't wanna see it, just remove it from the history!...
Ultimate Siege Engines
Created by 🙂
Adds 3 Siege weapons. Player can produce different one depending on their ideologies. - Railroad gun Needs Elite Force from Autocracy Long range, low movements Require 1 iron and Railroad techs - Demolition team Needs Patriotic war from Order Short range, ...
Messerschmitt Me-262
Created by Red-Eyed_Gelynome
Adds the Messerschmitt Me-262 to the game. Will replace the default fighter for the germans. r combat: 80 range: 15 cost 415...
King Tiger Tank
Created by Red-Eyed_Gelynome
Adds the King Tiger Tank to the game. UU for the German Empire. Tech: Lasers Combat: 160 Move: 2 Much powerful than your average modern armor but much slower than it too. *Doesn't replace anything. This is my first mod. :) Special thanks to Emerald_Knight ...
Panzer IV and Sherman Tank
Created by Red-Eyed_Gelynome
adds the sherman IV (universal unit) and the panzer IV tank (German Only). *ths mod will be included in Geman Domination mod* SPEACIAL THANKS TO DANRELL!!!! ILOVEZYOU!!!!!!!!!!!!!! :)))))))))))))...
Cannon Range Increase
Created by Dukagedy
This is a simple mod that increases the base range of cannons in game....
Special Forces upgrade for Marine
Created by Kramer
This mod adds a Special Forces unit as a late-game upgrade for the Marine, skilled in rapid amphibious assaults, and reduces the production cost of the Marine to be on par with that of the Paratrooper. Additionally, the Special Forces unit may begin with o...
Better Anti-Tank Gun and Lancer
Created by miguelalex888
(The changes in this mod have been added to my Complete Unit Rebalance project: http://steamproxy.net/sharedfiles/filedetails/?id=359917622 ) The upgrade path of the pikeman is a little less painful now. Lancer strength increased to 26 (up from 25). Un...
PathfinderTrait
Created by fresh meat
Gives all Scouts the Shoshone Pathfinder trait to select Goodie Huts Bonus. Installation notes: click the lime green button saying + subscribe on this page start CiV and enter the mods menu wait for the mod to download activate the mod by clicking the empt...
Cartographer Unit
Created by distality
This mod adds a Cartographer unit to all Civs which has a large sight distance and movement speed, but very little attack/defense power. It is an early-game unit intended for revealing the map. It does not replace the Scout. The unit uses the same flag and...
Improved Air Recon
Created by Labby
The original air recon ability of fighters in Civ V isn't that great. It provides sight of everything within 6 tiles... of the base. Since planes must be based in cities in your territory, or carriers that are likely to accompanied by other ships, often ev...
Units - Colonists and Pioneers - Settlers of midgame
Created by BurgerAttacker
Adds the Pioneer and the Colonist: Midgame and lategame settlers that founds cities with additional population, territory and buildings. turn into a workers upon founding a city. Unlocks at Compass and biology. Spanish conquistadors found cities like Pione...
Ranged Units Mod
Created by saltyJeff
A mod to answer the quesiton "Why can my archer shoot further than a rifleman?" Changes: Musketman more powerful Rifleman is a ranged unit Great War Infantry is more powerful Infantry is a ranged unit Civilization specific units supported *Vanilla should w...
Missile Cruisers + Indirect Fire
Created by Jenjen5XG
This simple mod gives all Missile Cruisers the Indirect Fire promotion, modifying nothing else. I was recently playing a game where I used Missile Cruisers heavily, and as time went on I found it not only annoying but nonsensical that they lacked the promo...
Late Game Range BNW
Created by Keukotis
Gives Gatling Gun, Machine Gun, and Bazooka 2 range because it was stupid that they couldn't shoot as far as a freaking bow. To compensate and to bring them in-line with other archery units, their Combat Strength has been adjusted accordingly: Gatling Gun:...
Tanks pack
Created by MrMikpik
===(G&K or BNW needed)=== |IF YOU HAVE PROBLEMS TRY TO DONWLOAD AND FOLLOW THE PASSAGES: http://forums.civfanatics.com/showpost.php?p=11586187&postcount=2| (The screen was taked at fast speed) This mod add 3 new units with new models: -Light tank -Heavy ta...
Advanced Air Units
Created by Fist-25
Advanced Air Units Version 13 THIS MOD IS NO LONGER SUPPORTED. PLEASE DON'T ASK FOR ANYTHING, IT WILL NOT HAPPEN. FEEL FREE TO USE ANY ART OR CODING FOR YOUR OWN PROJECTS. This mod adds NEW Fighter and Bomber aircraft that range from WWI, WWII, Computer, M...
Extra Ancient Units
Created by Mr. X
This mod adds two new units to the game in the Ancient Era! Pillager: Available with Animal Husbandry. Upgrades along the Mounted Unit Class. Start with a unique Cowardice promotion which causes them to flee from combat and gives them a penalty to sight, b...
Linked collections (3)
Unique Units Collection
Contains 7 items
Unit Scaling Collection
Contains 14 items
More Great Musicians
Contains 7 items
In 1 collection by m30w
Civ 5 - Civ/Leaders, Gameplay, GUI, & Maps.
93 items