Sid Meier's Civilization V

Sid Meier's Civilization V

195 ratings
+1 Range for Post Industrial Ranged Units
   
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1.356 KB
19 Jun, 2012 @ 2:02pm
6 Mar, 2014 @ 7:34pm
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+1 Range for Post Industrial Ranged Units

Description
Simple mod that changes Gatling, Machine Guns and Bazooka units range so they can attack 2 hexs away. It also lowers their ranged attack and combat strength slightly. Requires Gods and Kings
36 Comments
Indigo AM roadkill 22 Dec, 2016 @ 8:48am 
gods and kings is DLC you twat
thomasfox012 24 May, 2016 @ 7:41pm 
whats the name of the gods and kings mod.
KW17 2 Oct, 2015 @ 6:20pm 
The decrease in range was done to reflect changes in tactics, nothing odd about it. Not to mention that even muskets had worse range than Xbows and Composite bows.
Cart 28 Sep, 2015 @ 12:30am 
Bazooka?
iNol 13 Sep, 2015 @ 1:32am 
Sounds awesome. It bugs me when gattling gun has less range than archer. Also make a neat 1-2-3 attack range in later eras. I'll play a new game with this :D
[Reactivated User] 28 Apr, 2015 @ 2:37pm 
problem i got a few mods on the steam workshop (this one icluded) while civ 5 wasent up and now i cant use them for some reason did they not install because i wasent in the game ive unsubed and resubed and it still wont work what do i do?
Dominare 17 Nov, 2014 @ 8:30am 
Late game ranged units have equal melee strength to their ranged strength - this mod completely destroys balance and makes these units strictly better than the alternatives in any situation. Pass.
Furry Profile Pic 6 Jun, 2014 @ 12:26pm 
What really pisses me off is the fact that you can lose a Fighter Jet to Pikemen. Units should not be able to throw torches at aircraft and hit their target.
Ranger8599 10 Feb, 2014 @ 5:58am 
A Must Have MOD! Works great with BNW
nemo 15 Dec, 2013 @ 1:36am 
Why this doesnt show in the mods