Sid Meier's Civilization V

Sid Meier's Civilization V

42 ratings
Ranged Units Mod
   
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1.186 KB
15 Jul, 2014 @ 5:31pm
15 Jul, 2014 @ 8:57pm
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Ranged Units Mod

Description
A mod to answer the quesiton "Why can my archer shoot further than a rifleman?"

Changes:

Musketman more powerful
Rifleman is a ranged unit
Great War Infantry is more powerful
Infantry is a ranged unit
Civilization specific units supported

*Vanilla should work, but not tested fully*
*Works fine with Gods and Kings*
*Can someone do some multiplayer testing and post a comment?*
*Multiplayer might work, but then it might not. No promises"
50 Comments
uglylosers 3 Mar, 2021 @ 12:54am 
need a mod that allows ranged units to capture citys.
mountainmike406 1 Mar, 2020 @ 8:01am 
I would consider the rifleman to be a replacement for both pikemen and musketmen, since bayonets were a thing. So they can both fire and assault, and great war infantry would add hand grenades to buff their assault stats.
Clobby 2 Sep, 2019 @ 9:42am 
Minute Men do not have the range bonus
SirVanzeek 3 Jan, 2018 @ 2:16pm 
I am looking for a way so that both warrior AND archer paths eventually lead to Rifleman, because I hate having to get rid of archer end units and replace with rifleman when I cant supprt both types to be there.
beachboyhottie 11 Nov, 2016 @ 8:57pm 
XCOM Squad?
saltyJeff  [author] 14 Jul, 2016 @ 9:58pm 
re-added the video
sorry about quality
saltyJeff  [author] 13 Apr, 2016 @ 10:18pm 
HopeFlamingo 25 Feb, 2016 @ 12:10am 
The Rifelmen should be Melee and Ranged. i think they should have the same rang as a bowman.
saltyJeff  [author] 22 Nov, 2015 @ 8:48pm 
@Doug they're not supposed to be, they should be the counter to the others or else you wouldn't be able to capture cities

maybe worse training?
Doug 1 Nov, 2015 @ 7:39am 
I like this MOD. However, Musketman and Great War Infantry are not ranged for me.