Sid Meier's Civilization V

Sid Meier's Civilization V

270 ratings
Speedy Starting Settler
   
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Tags: Other, Units
File Size
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1.513 KB
16 Sep, 2012 @ 1:16am
1 Change Note ( view )

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Speedy Starting Settler

Description
All players' starting settler has 10 movement and ignores terrain cost, giving you more options in where to found your capitol. This only applies to the initial settler. Those you build afterward are normal.

This is basically just a modified version of Initial Settler Running Shoes by Joe Danger, which isn't available on the Workshop.
53 Comments
gr8penguinking 22 Jun, 2019 @ 8:38am 
Any way to get this working with modded civs?
Cringe Isekai Enjoyer 1 Jan, 2018 @ 2:46am 
Awesome mod!

@Ryan42 I just made a mod with every settler having 4 move points and with ignore terrain cost promotion at this page: https://steamproxy.net/sharedfiles/filedetails/?id=1233487201
radagash 5 Dec, 2017 @ 3:01pm 
This is simple but one of the best workshop items out there! Indispensible for a multiplayer game.
Alex111 16 Sep, 2017 @ 1:40am 
Good mod.Thank you.
Sugerius 27 Jul, 2017 @ 3:27am 
I think the mod makes me not being able to build settlers. I couldn´t neither build one in my city neither buy it. (I'm not an English speaker, sorry for mistakes)
JuliusGameser 4 Jan, 2017 @ 11:53am 
doesn't work
Ryan42 22 May, 2016 @ 5:56am 
Can anyone create a mod in which every settler has 3 or 4 movement points?
Ignorus 7 Mar, 2016 @ 7:33am 
might be... I'm using 3 units per tile and Sukritact's Events and Decisions in all my modded games. Never had any issues though...
Keukotis  [author] 6 Mar, 2016 @ 12:45pm 
Well, it's never done that for me in the years I was using it, so I don't know what the problem is. Conflict with another mod?
Ignorus 6 Mar, 2016 @ 9:54am 
Sadly, the mod (and this mod only) somehow deletes the free settler you normally would get from Independence... Any way to fix this?