Sid Meier's Civilization V

Sid Meier's Civilization V

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Missile Cruisers + Indirect Fire
   
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14 Jul, 2014 @ 11:30pm
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Missile Cruisers + Indirect Fire

Description
This simple mod gives all Missile Cruisers the Indirect Fire promotion, modifying nothing else.

I was recently playing a game where I used Missile Cruisers heavily, and as time went on I found it not only annoying but nonsensical that they lacked the promotion, considering that a less advanced unit, the Battleship, has it.

This mod is not compatible with Vanilla, but will work with either G&K or BNW as well as with both. As for other mods, there should be very few that conflict with this one if any at all. The mod does not seem to break saved games, but please note that only Missile Cruisers built after the mod is enabled will receive the promotion.

You may also be interested in this mod by Rabid Puma, which does the same thing, but for Frigates and Ships of the Line as well:
http://steamproxy.net/sharedfiles/filedetails/?id=111587270
I made this version because I wanted the promotion for only the Missle Cruiser.

Direct Download Link[www.dropbox.com] -- In case the Workshop is having trouble.

Also, this is my first mod. :)
50 Comments
💖 Officer Hotpants 💖 29 Nov, 2018 @ 2:51pm 
I like this mod but I believe I understand why missile cruisers don't have indirect fire in vanilla. I think what they were going for was having missile cruisers carry guided missile for indirect & long range combat purposes. The problem with this, of course, is that the vanilla guided missiles suck more ass than a black hole full of donkeys. You'd be better off just throwing an equivalent amount of money away and then building/buying something else instead. For those who'd like prefer this method, however, there's a good mod called Stronger Guided Missiles that buffs guided missiles considerably to make them worth spending time/money buildling and maneuvering into place.

Or you can get both to allow missile cruisers to properly dominate the waves and shores like god & anime intended.
Silver Crescent 7 Oct, 2018 @ 1:50pm 
@Kaylador
US ships do NOT use 6" navel rifles any more. The Arliegh Burk class is a guided missle destroyer class. and the 5" navel rifle is not capable of inderect fire in the way a battleship's main battery could. They do not have the range or the punch to throw a round like that. The max they can hit with any accuracy is around the horizon line, 13 nautical miles or so. A battleship has 13 nautical miles as its ideal range with its maximum capaciy at around twenty or even higher.
Silver Crescent 7 Oct, 2018 @ 1:42pm 
Real world missile cruisers dont have bombardment capablilities like a battleship had. they have 5" navle riffles for their main guns, they lack the range to do what battleships do. Thats what the missiles are supposed to be for, however the missiles are to expensive, take to long to build and the battlehsip is more durable plus I dont mind the extra upkeep cost so I never use missile cruisers
pprtrl 9 Aug, 2015 @ 1:41am 
You would think the Missile Cruiser would have indirect fire, considering it uses missiles, and not cannons.
PASTATARIAN 6 May, 2015 @ 4:51pm 
so useful
Schnabeltiermann 1 Nov, 2014 @ 8:46am 
This is amazing, even game changing :)
rennya532 22 Sep, 2014 @ 7:29am 
Useful!
Razzletree 27 Jul, 2014 @ 5:49am 
thanks @Ptep
Kastoraccio 25 Jul, 2014 @ 4:54am 
Awesome!
A Most Sovereign Lady 24 Jul, 2014 @ 1:39pm 
Alternatively you could stuff missiles into them which is the inferred ranged attack...