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It seems it creates a bug where Citadels have tiles controlled by them forever after capturing or obtaining adjanted cities. Moving units over there or building forts nearby doesn't help. You will notice this only in mid-game or later, and this might ruin fun significantly.
To the people saying this doesn't work, note that a military unit HAS TO OCCUPY the fort within a few turns of it being built, otherwise it's back to neutral territory, until you or someone occupies it.
Cheers for the great mod
1) Can't build outside of borders (I'm ok with this tbh)
2) If built within a cities radius before that city expands normally or via gold purchase, then those tiles are unassignable as manually controlled pops!!! Not quite game breaking, but so fucking annoying to make me was to remove this mod from my rotation