Sid Meier's Civilization V

Sid Meier's Civilization V

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Description
These are the mods I have played with and found over the time I've been playing Cvilization.
Items (157)
3 Units per Tile
Created by Moo Zedong
Non-steam download https://drive.google.com/file/d/0Bw35qipU0mjDRnFuVm5fajdBUnM/view?usp=sharing&resourcekey=0-75yZH1cp8lRGe9HtQTENxA Similar to Legions mod, but only allows 3 units in a tile. I made this mod in order to make the logistics of moving armies...
Accurate Earth
Created by framedarchitecture
Two huge World Scenarios with pre-placed Civs and resources. Founded and captured cities are automatically named based on their location. Accurate Earth I: Shoshone, America, Aztecs, Brazil, Spain, England, France, Germany, Rome, Russia, Ottomans, Persia, ...
Acehart Military and Resources Buildings
Created by Acehart
MOD STATUS: Beta. Military buildings for make a wargame from ancient era to informatic era. Current integrate these mods (i fixed errors that i found in them :b, and all mods need optimization): >>> Ancient Building Pack v3 MOD: <<< Ancient Training Ground...
Ancient Building Pack
Created by thecrazyscotsman
Alternate download here. This Building Pack adds 3 additional economic and growth buildings to the Ancient Era. Credit to Kwadjh for the Weaver icon. The building yields are below. --------------------- Bakery (New) +1 Food +1 Food from Wheat Requires Whea...
Ancient Building Pack 2
Created by thecrazyscotsman
Alternate download here. This mod adds an additional 3 buildings to the Ancient Era: Palisade Wall, Potter, and Smelter. The building yields are below. ---------------------------------------------- Palisade Wall: +3 Defence +25 City HP Unlocked with Agric...
Ancient Ruins Expanded
Created by monju125
A complete rewrite of the Ancient Ruins system allowing for new and updated rewards. Adds the following new rewards: - Food growth in the capital city (alternative to population growth used in higher difficulty games) - Production boost in the capital city...
Australia (Custom Map)
Created by BOT Lukas
8 player map of Australia, 80x80 - one version with realistic climatic zones - another one with stylised climate - unique starting positions - handplaced, balanced resources The map may not show up if you haven't installed Civ5 on the C drive, fix this by ...
Barbarian Inmersion Enhancements
Created by Leugi
Adds features (Era Name Change, Barbarian Generals, Era Promotions) to enhance barbarians ingame, both for flavour and gameplay reasons. https://dl.dropboxusercontent.com/u/81814981/BarbIEChart.png https://dl.dropboxusercontent.com/u/81814981/moddlsteam.pn...
Barbarians - Unlimited Exp
Created by BlouBlou
This mod removes the maximum experience that you can get from barbarians. Features: You will now get experience at any level when fighting barbarians. AI players will now get experience at any level when fighting barbarians. Compatibility: Compatible with ...
Beautiful art
Created by Bear
My little library for artworks. You can send me suggestions to add here. Arts: Rene Magritte - The Son of Man Music: Bon Scott (AC/DC) - Highway to Hell Jim Morrison (The Doors) - People are strange Chester Bennington (Linkin Park) - Numb David Gilmour and...
Better City Defenses
Created by TofuSojo
I find cities are too easy to conquer in the early game. Siege units are not needed until later than they should be. E.g. if a city has Walls, siege units should normally be requried to take it (just like in real life...way back then). Early cities also ta...
Beyond the future
Created by arbogli
IMPORTANT: thanks to everyone for the support and the help. Unfortunately this mod became old with the pass of the time and I can't keep updating it. Check out the "Future Worlds" mod, is quite nice and you are going to enjoy it. In this mod the players wi...
Buildings - Upgrade System
Created by BlouBlou
This mod add a new concept to the game: 'Upgrading Buildings'. It allows a city to upgrade existing buildings, improving the base bonuses but increasing the maintenance. Features: Every 'base' building can be upgraded individually, in each city. You start ...
Capture Great People
Created by RJ
Moving a military unit onto a Great Person (excluding Generals and Admirals) will capture them instead of killing them as the game normally would. Great Prophets from Gods & Kings can already be captured by default, so only Great People from Vanilla and Br...
Captured Settlers Remain Settlers
Created by RJ
If an enemy is so foolish as to allow their settlers to get captured, this mod allows you to reap the benefits instead of downgrading valuable settlers to mere workers. The flip side is true as well, so protect your settlers if you don't want any enemies g...
Cheaper units mod
Created by fresh meat
Training and purchase cost of units lowered for Marathon Speed games by roughly 33% Installation notes: click the lime green button saying + subscribe on this page start CiV and enter the mods menu wait for the mod to download activate the mod by clicking ...
Cistern and Marina - New Buildings
Created by thecrazyscotsman
Alternate download here. This mod is designed to be an alternative to the Lighthouse lake mods (including my own). I wanted to create a mod that improved lakes without required an lua files or references that may conflict with other mods. Of course this mo...
City Limits
Created by Kilandor
This mod will show the city limits when opening the city view, or clicking on a unit that can found cities. It will also show you overlapping hexs. Enjoy! --- Installation --- To get the mod you must "Subscribe" to it. From the main menu Open "Mods" after ...
City-State Diplomacy Mod (CSD) for Brave New World
Created by Gazebo
City-State Diplomacy Mod (CSD) is a complete overhaul of the city-state diplomacy system. It eliminates the importance of the 'Gifts of Gold' mechanic and introduces a new, unit-based system of influence. Players are now encouraged to build and use diploma...
Civ Advanced .1
Created by Hugh
The Advances Civ Mod expands on the Civ V themes by adding additional buildings to the Economic, Scientific, Happiness, Production and Growth building chains and adds new resource improvement buildings. Some new resources have been added as well as resourc...
Civilization IV Diplomatic Features
Created by Putmalk
Current Version: 11.0.0009 Savegame Compatible: 11.0.0 and up (Version 10 available in "Alternate Download Links" section) Last Update: March 26th, 2016 This mod adds new diplomatic features as they appeared in Civilization IV. Sharing Opinions: The AI wil...
Civ IV Leader Traits in Civ V
Created by The Wes
Tweaks to make weaker Civs more powerful. Requires Brave New World (runs without it, but half the traits don't work right.) UPDATE 2: Added new Seafaring promotion. Reduced Aggressive Unit Maintenance to -33%. Mercantile now increases gold yield from marke...
Civ Names by Policies
Created by Lex
For BNW only. If you are going to ask a questions about the mod algorithm, name specific, localization, etc., read the full description before. Special thanks to SaintDaveUK for many additions to naming system. Localizations. Write your name here. Spanish ...
Civ5 BNW Extra Spies
Created by CookieMagic
With spies taking on a new role as diplomats, it is hard to play the epsionage game with just 1 spy per era. This mod will give more spies to interact with. HOW TO INSTALL: Copy and paste CIV5Eras.xml from my mod into C:\Program Files (x86)\Steam\steamapps...
Diplomacy Values (BNW)
Created by Xibalba
Shows actual values for AI opinion modifiers. Gives you a more accurate idea of just how much the AI hates your warmongering/religion spreading/wonder stealing ways. For Brave New World. Gods and Kings version here. Mod changes the CvGameCore_Expansion2.dl...
Civilization Allstars
Created by epic
Savage, Might, Courage, Agility, Endurance, Wisdom and Sorcery, these are the seven Pillars of A Hero's Talents. In this Mod, powerful Heroes from ancient and modern Civilizations wait for your call. Build your Empire, discover Techs and complete World Won...
Civilization Selection Bonus Tooltips
Created by Bacons
IMPORTANT UPDATE: The new patch (8/21/2013) seems to have broken loading this mod with the Mod menu. The only way to load this mod is to set it as default with the method below by copying the zStuff folder to the Asset\UI\ folder. The new patch will no lon...
Civilization V: Next War
Created by Aleara
IMPORTANT: Because of some major problems I had both with Steam and my computer, this mod will NOT be updated anymore. I'll publish a more complete version when I'll feel it's close enough to completion. This mod allows the player to experience the future ...
Classical Building Pack
Created by thecrazyscotsman
Alternate download here. This mod adds 3 buildings to the Classical Era: Agora, Inn, and Herbalist. The new building yields are below. --------------------------------------- Agora: +1 Culture +1 Artist slot +1 Gold from Spices and Marble 1 maintenance Unl...
Cloak and dagger
Created by Bear
Killers look like this: Compatible with G&K and BNW. Features: 1. Add invisible killer (max 3 for player) and kill mission. 2. Players are not responsible for the killing on their territory. You can kill all the great people, archaeologists, diplomats (wit...
Combat Medic
Created by Moriboe
Compatible: all versions Adds the Combat Medic unit, available at Penicilin, a civilian unit with the Medic I and II promotions. The advantage of course being that it can stack with combat units. It requires the Red Cross in order to be trained. The Red Cr...
Communitas Map
Created by Thalassicus
This map creates several continents and numerous offshore islands, with realistic climate and many advanced features. The goal is a middle ground between aesthetic realism and gameplay balance. Islands reward naval exploration. Ocean rifts make Astronomy u...
Composite
Created by Bear
This DLL component for my mods, putting it into single modes for compatibility between my separate projects. Subcriple or download and manual install. Compatible with Vanilla, G&K and BNW. Include: 1. PlotIterators.lua (thx WHoward) 2. UnitPanel.lua (Modul...
Corporations
Created by Envoy
As businesses grow, they often find it necessary to raise large amounts of operating capital in order to expand their operations beyond a certain point, or to meet operating expenses. In these cases, one option available is to form a corporation and "go pu...
Cultural Diffusion
Created by Gedemon
Culture spread from cities, each tile can host culture from multiple civilizations. You can still buy tiles, but they can flip to another Civilization if it has more culture than you on it, and units can capture tiles (both optional). Culture diffusion is ...
Custom Advanced Setup Screen
Created by Gedemon
Custom Setup Screen: more options, allows hotseat with mods and saved settings. Scenarios can't be used with this, to activate hotseat on a scenario, it must be done by the mod creator in it's own custom setup screen. Installation ========= 1/ Click the "s...
Defining Advancement
Created by Vertani
In an effort to be more historically accurate without sacrificing game balance, this mod restructures the tech tree so that every era has a single key technology: Ancient: Agriculture Classical: Mathematics Medieval: Theology Renaissance: Printing Press In...
Dunkin Donuts Building
Created by Piggle
This mod adds a Dunkin Donuts building that can be built by any nation. The Dunkin Donuts building increases gold. The Dunkin Donuts building is available after researching Refrigeration...
DynamicEras
Created by Bear
Compatible with Vanilla, G&K, BNW and any other mod WITHOUT new eras. I can hardly enjoy each of the era when I jump over it to the next one or the progress (of building or war) goes so slow that it makes me fall asleep. I've tried some modifications that ...
Easy Promotions
Created by Civitar
Lowers the XP cost of promotions by half, allowing more customizable units. Recommended for use with mods from the Unit Customization collection. Compatible with both expansions and all DLC....
Edward's Economy Revision GnK
Created by Xeno426
This is an update of the original Edward's Economy Update so that it works with Gods and Kings. I make no claim of ownership to this mod. The original mod thread can be found here: http://forums.civfanatics.com/showthread.php?t=456738 Edward's Economy Revi...
Enhanced Acient Era
http://i.imgur.com/R4vs5em.jpg http://i.imgur.com/Jq1pe69.jpg New Content Technologies (8 Total) Fishing: Unlocks Work Boat and allows Fishing Boats Mysticism: Unlocks Asherah Pole, Sacrificial Alter and Totem Pole Oral Tradition: Unlocks Camp Fire and Eld...
Enhanced Military Buildings
Created by thecrazyscotsman
Alternate download here. This mod is designed to better reflect several aspects of Military and Defensive structures. Military buildings have been revamped. The Barracks now adds City Hit Points and Defense, reflecting its crucial role in city defense. The...
Era Settlers
Created by Ultimus
- New cities get free buildings based on Advanced Start rules for the current era. (For example, if Granaries are normally free for games starting in the Renaissance Era, cities founded in the Renaissance Era or later will get Granaries in any game.) - New...
Ethnic Units
Created by Pre Vizsla
Adds new unit skins for many of the Civs Thanks to danrell, bernie14, JTitan, Snafusmith, Wolfdog, hangman and Patum333 for the unit skins. Also to Gedemon for his tutorial and R.E.D Modpack which was used as a reference. Gedemon's Tutorial link http://for...
Extended Eras (Beta)
Created by Pastry
Release Status: Beta Compatability: Should work with Vanilla, Gods and Kings, and Brave New World **IMPORTANT NOTE** In order for this mod to function correctly, you must select the game speed Historic. This mod uses a new game speed entitled Historic (the...
Extended Religion Diplomacy
Created by SamBC
Extends the effect of religion on diplomacy for a further era, with full impact in Industrial, and decaying impact after that....
Extra Victory Conditions
Created by Stephen
You have dominated the world through culture, technology, diplomacy, and military might. Now dominate it through religious influence and economic power. This mod adds two victory conditions to the game, each of which has three requirements that must be met...
Faster Aircraft Animations
Created by Gedemon
This mod speed up aircraft combat animation (x2) You can change that speed factor by editing the file FasterAircraft.sql in the "\My Documents\My Games\Sid Meier's Civilization 5\MODS\Faster Aircraft Animations (v 1)" folder and change "2" to the new value...
Faster Plot Expansion
Created by Krajzen
Cultural cost of gaining new plot is reduced by 1/3. Now 'holes on the map' fill faster, borders looks better, and this is yet another buff for originally underpowered wide empires....
Flags +++
Created by MT
My latest flagmod was a bit gritty, so this time the icons are all glass like and uncompressed - enjoy! Short description: Adds alternate flags, updated religion art and a few UI tweaks. One of the more interesting UI tweaks is perhaps flags on the unit ic...
Foreign Trade Routes
Created by Gedemon
Foreign Trade Routes allows one trade routes per city with another civilization's city if they are connected by road, river, coast or ocean and you have an open border agreement (or at least friendly relation for a city-state trade route) , and correspondi...
Fortress Borders
Created by preffect
This mod adds cultural borders to fortresses expanded one tile away. This mod will allow you to claim resources or expand your borders without building cities you don't want to have. You can also now support battle lines far outside of your territory, by b...
Galleys for Civs
Created by Barrowulf
Partial Change List: (see text file within mod for a complete list of changes) Galley: Buildable by civs. Reverted back to a ranged unit (unit AI adjusted to suit), ranged strength 9 and combat strength 8, production cost increased from 40 to 56, upgrades ...
Generic Civ
Created by calcul8or
The Generic Civ No unique trait, unique unit, or unique building. (Mods require 2 uniques to work. The Generic Scout and Generic Warrior are the uniques, but are identical to the regular ones.) Requires BNW/Complete. No Vanilla or G&K version will be made....
Global Morale
Created by Keukotis
The Heroic Epic now applies the Morale promotion to all units, regardless of where they are built or if they already existed before building it. Basically, Heroic Epic now works like Statue of Zeus and just gives everyone the bonus....
Global Warming
Created by framedarchitecture
Late Game Climate Simulator This mod creates the possibility that Global Warming will affect the game world. Once any Civilization has entered the Industrial Era, there is a chance that a Global Warming Event will strike a tile. As the world grows warmer, ...
Global Warming Congress
Created by framedarchitecture
Adds two new Resolutions to the World Congress that support Global Warming. Resolutions *Biofuel Subsidies: Pastures and Plantations yield +1 Gold and Science, but -1 Food. Requires Biology. Reduces Global Warming Index by 10% (Requires Global Warming Mod)...
Great Heroes
Created by Smig
The premise of this mod is to change Great Generals in a way that makes them more interesting to use and valuable. The Great Generals are now called Heroes, and they'll behave like direct combat units, with a base strength comparable to the standard units ...
Great Prophet Historical Names (BNW or GK)
Created by Tomatekh
Adds historical names to the Great Prophet unit similar to other Great People. This mod is also included within my Historical Religions Complete (BNW & GK) mod. ~~~ Currently a Great Engineer spawns with a historical name such as 'Nikola Tesla', whereas th...
Greatest Cities
Created by framedarchitecture
Adds a city ranking system that is displayed in a new Greatest Cities screen (available via the Diplo Corner pulldown menu). At the dawn of each new era, the highest ranked world city becomes a World's Greatest City, which allows that city to build a Trium...
Health & Plague for BNW
Created by framedarchitecture
Adds a new Health yield that can boost city growth, and Plagues that can spread through the world, devastating cities and units in their wake. Cities convert Health it into food (postive health increases city food stores, negative health reduces city food ...
Health & Plague for GnK
Created by framedarchitecture
Adds a new Health yield that can boost city growth, and Plagues that can spread through the world, devastating cities and units in their wake. Cities convert Health it into food (postive health increases city food stores, negative health reduces city healt...
Historical Religions (BNW or GK)
Created by Tomatekh
This mod is compatible with both the Brave New World and the Gods and Kings expansions. An edited down version of the mod which only includes religions which the official civs have a preference for (13 new religions) can be found here: Historical Religions...
Historical Religions Complete (BNW or GK)
Created by Tomatekh
This is a stand-alone edit of my Historical Religions mod (you do not need to use the main mod to use this version), which can be found here: Historical Religions (BNW or GK) As I've released a number of denomination packs by this point, this mod combines ...
Historical Religions Edit (BNW or GK)
Created by Tomatekh
This is a stand-alone edit of my Historical Religions mod (you do not need to use the main mod to use this version), which can be found here: Historical Religions (BNW or GK). A version of the main mod which includes all of my various denomination packs in...
Historical Spawn Dates
Created by Gedemon
This is the Historical Spawn Dates component of my Dynamic History mod project. It can be used for RFC (Rhye's and Fall of Civilization) like scenarios on any TSL (True Starting Location) map Compatible with Civ5, Gods+Kings, Brave New World and all DLC Ci...
Improved Caravansary
Created by thecrazyscotsman
Alternate download here. This mod improves the Caravansary to be more useful. Now Food and Production trade routes are enabled with the Caravansary instead of the Granary and Workshop. The Caravansary now provides: Food and Production Trade Routes +1% Gold...
Improved Granary
Created by thecrazyscotsman
Alternate download here. This updates the Granary by adding +5% growth in city and +25 city hp. For balance reasons, it removes the yield changes for wheat/bananas/deer. The Granary now provides: +2 Food +5% Growth +25 City HP This is designed to more accu...
Improved Lighthouse
Created by thecrazyscotsman
Alternate download here. Updates the Lighthouse to make Lake tiles more useful. Also adds Tourism later in the game. The Lighthouse now provides: +1 Food from Lake/Coast/Ocean tiles +1 Production from Sea Resources +1 Food from Fish +1 Tourism after resear...
Improved Nuclear Missiles
Created by Tormidal
------------------------------------------------------------------------------------------------------ IMPORTANT NOTE: This mod is no longer updated, and I can no longer guarantee that it works. -------------------------------------------------------------...
Improved Water Mill
Created by thecrazyscotsman
Alternate download here. This modifies the Water Mill yields to better reflect its historical use as a labor-saving device and for making flour. The Water Mill now yields: +1 Food +2 Production +1 Food on Wheat ---------------------- FAQ Q. I'm having a pr...
Improved Windmill
Created by thecrazyscotsman
Alternate download here. This is a very simple mod which adds +1 Food from Wheat to Windmills. This is to better reflect the historical use of the Windmill as well as role of Grain as a staple for many of the world's population. ---------------------------...
Industrial Building Pack
Created by thecrazyscotsman
Alternate download here. This mod adds several new buildings to the Industrial era, including buildings which further improve local resources or provide strategic resources. ------------------------------- Textile Mill +3 Production +1 Production on Sheep,...
InfoAddict
Created by Rob K
Adds time based graphs showing civilizations' score, gold, military power, etc., visual representation of global relationships and tons of extra info on each civ. To access the Info Addict screen, hit the scroll button underneath the turn indicator and sel...
Ingame Editor
Created by donquiche
COMPATIBLE WITH ALL VERSIONS AND MODS. An in-game editor to alter the map and many other things on the fly. - Edit or paint terrain, features, natural wonders, resources, improvements, rivers, fog, etc. - Change cities' religion followers, population, buil...
Justice and Government Buildings Mod
Created by luna
Compatible with BNW This Mod adds 6 new buildings and a new national wonder to increase social policy/ideology options and differences. I have just updated this mod, fixed a few errors in game (aesthetic only) and added an upgrade to the People's Council a...
Lake Victoria Fix
Created by Calypso
A simple mod that makes a couple of XML tweaks to boost the functionality of the Lake Victoria natural wonder. The purpose of both changes is to cause it to behave like other inland lakes in game, while retaining its unique status as a natural wonder. - Az...
Landmines for BNW
Created by framedarchitecture
Adds a new Landmine improvement that can be built by Modern ground units. Landmines explode when triggered by an enemy unit, and do additional area-effect damage to all nearby enemies. Mod Mechanics * May be built by Great War Infantry, Infantry, Machine G...
Library Specialist
Created by Keukotis
When the game was first released, Libraries and Universities both had 1 Science Specialist slot. Great Scientists were too powerful though, so the Library's slot was moved to the University with a patch. But Great Scientists are no longer too powerful. The...
Longer Eras - Historic
Created by Chuck Finley
*UPDATE* For those of you who loved this mod and are not playing CivBE I have created a new version of it for that game. You can find the download here: http://steamproxy.net/sharedfiles/filedetails/?id=340587827 Creates a new era called Historic that ...
Magic the Gathering - Innistrad Civilization
Created by Silly
Adds the civilization of Innistrad, from the popular trading card game "Magic: the Gathering" to the game. This civilization is led by Avacyn, Angel of Hope. This mod has been tested for Brave New World only. Apparently it does not work with Gods and Kings...
Mechanized Infantry with Soldiers
Created by Tidal Resonance
This mod changes the Mechanized Infantry unit art so that it includes four modern soldiers and two vehicles. It is intended to give greater flavor to the latest infantry unit in the game with the addition of soldiers on foot....
Medieval and Renaissance Building Pack
Created by thecrazyscotsman
Alternate download here. This mod adds 5 new buildings to the Medieval and Renaissance eras. The buildings are below. -------------------------------------------- Apothecary +1 Food +1 Science +5% Food Requires Metal Casting Alchemist +2 Science on Gold re...
Mercenary Army Expanded
Created by Stephen
For BNW This mod expands the roster of units that can be purchased when you adopt the Mercenary Army policy in the Commerce tree in order to make it relevant past the Medieval Era. The units now available through this policy are: Landsknecht: Raiding Unit ...
Militia Defense
Created by framedarchitecture
Militia units automatically rise up to defend against foreign invasions. Mod Mechanics * When an enemy unit first enters hostile territory, the defender raises at least one Militia near their capital. * The number of Militia raised increases by one per era...
Modern Carriers
Created by Red-Eyed_Gelynome
V3: Improvements: - Nimitz new move is 9 but increase it's cost by at least 100 and it's req. for Uranium is now 2 instead of 1. -China has now access to the russian carrier. -Kuz carrier now requires 2 oil instead of 1. ___________________________________...
More Buildings
Created by Moriboe
Compatible: BNW and G+K Still playing vanilla? Check out my mod Building Made Fun Adds 8 new buildings. Most are taken from my old mod, BMF. The art is 50-50 unused Firaxis art and icons done by the masterful sukritact. The buildings are: - Triumphal Arch:...
More Great Works
Created by Faulkner
This mod requires Civilization V: Brave New World. Have you ever run out of named Great Artists and Writers? More Great Works adds a large amount of real Great Artists and Great Writers (with their own Great Works) to Civilization V. Containing 50 Great Wo...
More Luxuries
Created by Barrowulf
DESCRIPTION Adds nine more luxuries to the game and an additional Mercantile city-state luxury. Overall, they function the same as the existing luxuries and utilize the same placement and balancing methods. Also, this mod fixes a few bugs found in the main...
Move Capital
Created by framedarchitecture
Allows you to move the Capital to any of your cities. Features * Move your capital as often as you like. * Increases in cost with each owned city, like other National Wonders. * Plunges Empire into a short period of anarchy. Compatibility * Vanilla, GnK, B...
Multiplayer Trade Bug (Glitch / Exploit) Fix Mod
Created by Ridder Geel
This mod fixes the glitch where in multiplayer a player can modify a deal on his end, and then also accept it, thus allowing him to cheat and take all of the resources from another player. In order to install this mod, and use it in multiplayer you need to...
Music Changer
Created by Matta Leão
This minimalist mod adds a simple button at the top right corner of the screen that allows you to skip the current music playing as many times as you like. The next song is random, based initially on your civ's ethnicity and peace / war status. If you skip...
National Parks
Created by framedarchitecture
Natural Wonders can generate Tourism. Adds a new building, the National Park, that generates 2 Tourism and can only be built in cities near owned Natural Wonders. Requires Brave New World....
Naval Healing Mod
Created by Barrowulf
Naval Units: may also heal outside of friendly territory. Supply Promotion: now allows the naval unit to always heal each turn. - - - - - - - - This mod allows all naval units to heal outside of friendly territory the same way land units do. They do so at ...
New Buildings
Created by Stren
Adds many new buildings to the game that can be built by any civilization throughout a range of technologies. NEW!!! Check out my new mod "Olympian Civ - Zeus" in the collection above. Includes: Buildings - Well: +1 food, unlocked in mining. (gold maintena...
New Promotions pack
Created by Valery
80 new promotions, you will mostly never run out of choices. Some might be OP, it is possible that if you seek for perfect balance, this will not fit. But if you want to give to AI deity a hard time, feel free to butcher it. Some classes as Melee and Arche...
New Specialists
Created by ambug666
***Now works with Brave New World ONLY*** This mod creates three new specialists: The Farmer, The Priest, and The Generalist (as opposed to a General). It updates a number of buildings to add these specialists. The Farmer Specialist gives you +2 Food and b...
New Units
Created by Stren
Adds new units to the game, which can be built by any civilization, throughout a range of technologies. NEW!!! Check out my new mod "Olympian Civ - Zeus" in the collection above. Includes: - Cavalry Archer: Required Technology: Horseback Riding Combat: 5 R...
Nuclear Fission Reactor Plant
Created by swatmp5
This mod adds a NUCLEAR FISSION REACTOR PLANT building ============================================================ NUCLEAR FISSION REACTOR PLANT WORKS FOR BNW AND G AND Ks A Nuclear Fission Reactor Plant provides +8 Uranium resources and +10 Production. I...
Ocean Cities
Created by framedarchitecture
Allows embarked settlers to found cities on oceans beginning in the Modern Era. * Ability is available to any unit that can found cities (e.g. Conquistadores) * Ability can be used on coasts and oceans adjacent to coasts (not deep oceans) * Units with this...
Omnibus Component - Modern Units
Created by thecrazyscotsman
Alternate download. This mod component includes only the modern unit additions and changes from thecrazyscotsman's Omnibus mod. Designed primarily for those who cannot use the Omnibus due to conflicts. Obviously incompatible with the Omnibus mod. Requires ...
PerfectWorld3
Created by FantomFx
Before you ask: YES, this mod works with Brave New World. ---------------- "This map script uses various manipulations of Perlin noise to create landforms, and generates climate based on a simplified model of geostrophic and monsoon wind patterns. Rivers a...
Pikeman to Musketman
Created by Helios
This is for all of us who are rather disappointed when our pikemen become lancers....
Policy Unlocked Units
Created by Ultrabanana™
All of the social Policy trees unlock a unique world wonder, so how about unique units? This mod adds new units to the game that can only be unloked by adopting certain social policies. Requires Brave new worlds and Gods and Kings If the new units have the...
Pontoon Bridge (Brave New World)
Created by Tomatekh
The Pontoon Bridge allows land units to cross a single coastal tile without embarking and may be used to form (Road) City Connections. Land Units suffer a combat penalty versus Naval Units while on a Pontoon Bridge, and the Bridge has the same maintenance ...
Prehistoric Era (BNW)
Created by apshai
This mod adds a new era, the Prehistoric Era, with 2000 years of human history. ] v0.3.0e TEST RELEASE IS OUT! ] Current Release v0.2.10: - New Era: Prehistoric Era. - 17 new Technologies: Fire, Gathering, Tools, Numbers, and more. - 8 new buildings, 4 won...
Promotions - Ancient Ruins Choice
Created by BlouBlou
This mod extend the ability to choose the bonus you receive from 'Ancient ruins' to Scouts from all civilizations. Accordingly, The Shoshone Pathfinder receive New free promotions instead: Scouting I-II Features: Make the ability to choose the bonus you re...
Promotions - Expansion Pack
Created by BlouBlou
This mod add new promotions choices when leveling your units and also change the promotion tree system to improve customization possibilities. It roughly triple your promotion choices for every unit, adding many new promotions, and rearranging dependencies...
R.E.D. - Just Ethnic Diversity
Created by Nutzzz
Just Ethnic Diversity modmod for R.E.D. Modpack for Civilization V (vanilla), Civilization V: Gods + Kings. and Civilization V: Brave New World Unofficial modmod. Reverts R.E.D. Modpack (v 27) to vanilla scale. ACTIVATE R.E.D. FIRST! Cannot be activated at...
R.E.D. - Smaller Landmarks
Created by Nutzzz
Smaller Landmarks for R.E.D. Modpack for Civilization V (vanilla), Civilization V: Gods + Kings. and Civilization V: Brave New World Unofficial modmod. Shrinks resources, features, and improvements. Intended to make the rest of the world mesh with the revi...
R.E.D. Modpack
Created by Gedemon
Regiment and Ethnic Diversity for Civilization V, G+K, BNW and all DLC - Rescaling : all human and mounted units have been scaled down, no more giant infantry against tank ! Of course, the relative scale is nothing close to realism, but it looks way better...
Real science
Created by Bear
Reqiured Composite mod Compatible with G&K and BNW. Non-compatible with mods modify TopPanel.lua Features: 1. Tech saving: Research of technologies is optional. 2. Research storage: Points science are accumulated and can be spent later. 3. Completed eras: ...
Reforestation
Created by framedarchitecture
Allows workers to plant forests on Plains, Grassland, Tundra and Snow tiles once Fertilizer is discovered. Workers can also plant forests on un-owned tiles outside your borders. Reforestation replaces existing improvements and features, and has a small cha...
Reform and Rule (BNW)
Created by Machiavelli
This mod alters every Social Policy and Ideology Tenet. More than a mere "balance patch" most policies include effects that are unlike any existing policies and a few are unlike anything else in the game. These unique effects enable all new strategies that...
Religion - Beliefs Expansion Pack
Created by BlouBlou
This mod largely expands the pantheon/beliefs choice for more customization when founding your religion. It adds roughly 90 new Beliefs, completly overhauling (but including) vanilla beliefs. Features: Add approx. 90 beliefs, These beliefs are mostly an ex...
Religion - Early Piety
Created by BlouBlou
This mod makes the 'Piety' branch in 'Policies' available at start along with 'Tradition', 'Liberty' and 'Honor', enabling you to choose the religious path earlier and make use of that shrines reduced construction cost. Features: Adds the 'Piety' branch to...
Religion - Improved Customization
Created by BlouBlou
This mod allow any civilization to choose a bonus belief to give you more choices when you found a new Religion. (Just like the Byzantine). Accordingly, Byzantine civilization's trait has been changed. Features: Unlock the reserved beliefs slot when foundi...
Religion - No AI Free Pottery
Created by BlouBlou
This mod removes 'Pottery' from the Free Techs List the AI player get on King+ difficulties setting at the start of the game, allowing you to be on an equal footing regarding religion founding and pantheon choice. Features: Tired of getting your wanted bel...
Religion Snippets [for mod makers]
Created by Machiavelli
For mod makers. What it does This mod contains code that defines two lua events and a new XML table: LuaEvents.CityAdoptsReligionEvent(iOwner, iX, iY, eOldReligion, eNewReligion, bFirstConversion) A LUA event that fires when a city adopts a religion. LuaEv...
Religions Grant Buildings [snippet for mod makers]
Created by Machiavelli
For mod makers. What it does This mod contains code that defines a new XML tables. By adding entries to these tables mod makers can have Religions (not beliefs) grant buildings in cities. Religion_FreeBuildingClass: <ReligionType, BuildingClass> When this ...
Resolutions - XCOM Initiative Lite
Created by Envoy
Available with Nanotechnology, the XCOM Initiative resolution allows players to work together to form the XCOM organization. All contributors receive special XCOM bases which grant them the ability to train XCOM Squad units. This mod aims to make the XCOM ...
Resources - Copper buff
Created by MegaBearsFan
Improves the effectiveness of copper resource by adding bonuses to the Forge and Mint when the city has nearby copper. Forge: +1 Production from Copper Mint: +1 Gold from Copper Version 2 fixed a bug so that the Forge no longer requires that BOTH Iron and ...
Revolutions
Created by Gedemon
This mod adds a stability value to each city, based on global happiness and your relation with each culture groups in that city. The Cultural Diffusion mod is required to calculate stability, and the Custom Advanced Setup Screen is required to reserve CS f...
Scaling Great Merchant (BNW)
Created by Machiavelli
Improves Great Merchants to make them comparable in value to Great Scientists and Great Engineers! This mod is compatible with most other mods. Trade Mission: now gives more influence the later the era you are in. A late game Trade Mission can snipe a crit...
Scouts ignore Borders
Created by Ryika
A simple mod that gives Scouts (and Pathfinders) a promotion that allows them to enter the borders of other Civs without having to get open borders first. And... that's it. Simple, huh?...
Sniper (G&K/BnW Version)
Created by Harald B
Gods and Kings-balanced version of my old Sniper mod. Attack strength has been increased to scale with the increased strength of the Rifleman and Infantry. -- Reposted description -- This mod keeps ranged infantry tactics viable through the modern era by a...
Speedy Starting Settler
Created by Keukotis
All players' starting settler has 10 movement and ignores terrain cost, giving you more options in where to found your capitol. This only applies to the initial settler. Those you build afterward are normal. This is basically just a modified version of Ini...
Stealth Bombers Allowed on Carriers
Created by Air
Allows you to rebase your stealth bombers on carrier ships like earlier bombers. Requires starting a new game....
Strategic Resource Buildings
Created by Kel
Tired of owning half of the planet, being allied with all of the city-states, and still being the only Civilization without coal? Want to start a game in the information era and ensure that everyone has nukes and giant death robots? This mod adds buildings...
Submarines Ignore Borders
Created by Ryika
v3: Now works with Submarines added by the Advanced Naval Warfare-Mod! A simple mod that allows Submarines and their nuclear Brothers to enter enemy territory without requesting open borders first. You'll also not get a diplo-penalty if you end your turn i...
Sumer (BNW or GK)
Created by Tomatekh
Adds Sumer to the base game. The BNW version of this mod is also available as part of the Cradles of Civilization Pack (BNW). Often touted as the world's first civilization, Sumer developed along the banks of the Tigris and Euphrates Rivers, in modern day ...
Super Power Balance
Created by lincoln_lyf
Super Power Mod BNW edition - Total Conversion A Total Conversion Mod for a better late-game experience and modern warfare Author: Lincoln_lyf Now all of the four parts have been combined together into SuperPower Complete Edition (v 5.0). All future update...
Super Power Buildings - Super Power Modpack
Created by lincoln_lyf
Super Power Mod BNW edition - Total Conversion A Total Conversion Mod for a better late-game experience and modern warfare Author: Lincoln_lyf Now all of the four parts have been combined together into SuperPower Complete Edition (v 5.0). All future update...
Super Power Misc - Super Power Modpack
Created by lincoln_lyf
Super Power Mod BNW edition - Total Conversion A Total Conversion Mod for a better late-game experience and modern warfare Author: Lincoln_lyf Now all of the four parts have been combined together into SuperPower Complete Edition (v 5.0). All future update...
Super Power Units - Super Power Modpack
Created by lincoln_lyf
Super Power Mod BNW edition - Total Conversion A Total Conversion Mod for a better late-game experience and modern warfare Author: Lincoln_lyf Now all of the four parts have been combined together into SuperPower Complete Edition (v 5.0). All future update...
TacTurns BNW
Created by AnorZaken
This mod adds two custom Game Speeds for Civilization V: BNW. These two new game-speeds emphasize unit creation and battle strategy. Research is slowed, creating long eras, while construction and unit creation are speed up and maintenance costs have been r...
Tanks pack
Created by MrMikpik
===(G&K or BNW needed)=== |IF YOU HAVE PROBLEMS TRY TO DONWLOAD AND FOLLOW THE PASSAGES: http://forums.civfanatics.com/showpost.php?p=11586187&postcount=2| (The screen was taked at fast speed) This mod add 3 new units with new models: -Light tank -Heavy ta...
Terrain - Pontoon Bridge
Created by BlouBlou
This mod adds the ability to build the improvement : Pontoon Bridge to workers of every civilization, adding another Improvement option to the game that was normaly reserved for Firaxis scenarios. Features: Makes The 'Pontoon Bridge' (From the American War...
Terrain - Poor Tiles Tweak
Created by BlouBlou
This mod gives a minor base yields and unlock some worker improvements possibilities for poor or useless terrains like snow and desert. Features: The state of those tiles before the mod: Snow and Desert had 'No Yield' No basic tile improvement could be bui...
The Grand Campaign
Created by senorcactus
Did you ever think while you were playing civ, man, this game went by so fast? I mean ten minutes ago I had steel weapons and now I have gunpowder, what happened? Or, felt that the great giant empires of old just don't really work in civ 5, i mean, you can...
The Split
Created by Killermuffin
The only way across the land is the ocean. If you want to play multiplayer follow these steps: Download The Split go to My Documents\My Games\Sid Meier's Civilization 5\MODS Find the directory with your map Copy the <mapname>.civ5map file Go to C:\Program ...
Tweaks - National Defense Tax
Created by 🙂
National Defense Tax mod. : the empire raises tax when the empire is at war. For example, if there was unexpected war declared from Greece(example), your civilization will raise tax based on the number of city, citizen and buildings. Player will buy some u...
UI - EditUnitNames
Created by Kalurak
Right-click a unit's name to edit it at any time - not just after a promotion. Uses UnitPanel.lua - not compatible with any other mods that modify that file. To get this functionality with other Unit Panel mods, insert the following into the mod's UnitPane...
Unique Cultural Influence
Created by Ryoga
Each culture is unique, and their influence on other cultures is also unique. If you think Arabia, Japan and Zulu aren't supposed to sell blue jeans and pop music, then this mod is for you. With "Unique Cultural Influence" the effect of becoming "influenti...
Unique Policy Buildings
Created by thecrazyscotsman
Alternate download here. This mod adds a unique building unlocked by each policy tree. Each building is unlocked by the policy opener. Compatibility: REQUIRES Brave New World. All other DLC optional. Will work with any mod that does not alter the Policy Op...
Unit Created Event [snippet for mod makers]
Created by Machiavelli
For mod makers. What it does This mod contains code that defines a lua event that fires off when a unit is created. The event does not fire when a unit is upgraded. The lua event provides the information you need to get the owning player object and the uni...
Unit Path Viewer
Created by Black.Cobra
*** Please note *** If you like my work, you are encouraged to rate it THUMBS UP! So will be easier for others to find it. If you don't like my work, you are encouraged to rate it down, but at least leave a comment explaining what you dislike so I could fi...
Units - Airship and Land Ironclad
Created by BlouBlou
This mod brings the 'Airship' and the 'Land Ironclad' units from the Smoky Skies scenario by Fireaxis in normal games, without hurting game balance or changing normal gameplay. Features: Adds 2 new units to the industrial Era, 'Airship' and 'Land Ironclad'...
Units - Scout to Explorer
Created by BlouBlou
This mod introduces a new recon unit in industrial age, the explorer. It also give to scouts an upgrade option to become explorer when obsolete. Features: Adds a new recon unit: the explorer, to the game, which was inspired by the Scramble for Africa scena...
Units - Starting Scout
Created by BlouBlou
This mod replaces the starting 'Warrior' with a 'Scout' instead. Features: Everyone (including AI players) get their starting warrior replaced with a scout. Notes: If you own Brave New World Expansion, i strongly recommend using all the three Scouts mod fo...
Wars of religion
Created by Bear
Reqiured Composite mod Or use old version 13 (without Composite and for manual install) This mod changes the distribution mechanism of faith points. Compatible with G&K and BNW. (G&K-version without new beliefs - thx Civ5 developer for uncompatable religio...
[BNW] Feudal Ranks
Created by MyopicCat
Feudal Ranks is an AI/difficulty mod for Brave New World that aims to provide a fresh challenge for skilled players by rescaling the handicaps and mitigating some of the more severe strategic flaws of the AI, without changing the game itself. IMPORTANT: Th...
thecrazyscotsman's Omnibus Mod
Created by thecrazyscotsman
***UPDATED 05/13/2015*** This has been updated to work with the latest patch (finally)! The update will break saved games, so do not update until you are ready to start a new game. Please review the change notes for more details. Alternate download. The Om...
R.E.D. Xtreme
Created by Gedemon
Extreme Small Scale for R.E.D. Modpack, more and smaller models per unit and adapted formations. This mod MUST be installed AFTER the R.E.D. Modpack, else the formation won't be shown correctly. If you update the R.E.D Modpack, you'll have to remove and re...
City-State Diplomacy Mod (CSD) for Brave New World - no DLL
Created by Gazebo
This version is the same as CSD-BNW v.14, except that it does not have a DLL and therefore lacks a few DLL-exclusive features (such as new World Congress Resolutions and advanced AI behavior). This mod is a complete overhaul of the city-state diplomacy sys...
(4UC) 4th Unique Component
Created by mikeburnfire
The 4th Unique Component Project is a mod that gives every civilization a 4th unique unit, building, or improvement. For use with the 3rd Unique Component mod: https://steamproxy.net/sharedfiles/filedetails/?id=392162444 This project is modular, meanin...