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Players[pCity:GetOwner()]:Disband(pCity);
To
pCity:Kill()
Events.SerialEventCityDestroyed(ToHexFromGrid(Vector2(iX, iY)), ownerID, cityID, -1)
Events.SerialEventGameDataDirty()
You can see how I did this in context in the BNW version. I may update this GnK version, but it will be some time yet.
I recently played a game with plagues selected to kill off cities. I was unfortunate enough to have this happen to a city of my own (3 times in fact). What I noticed was that the first time I founded the city the Culture required for a new civic went up (as it should) but when the new city died off due to the plague the culture requirement didn't drop back to what it had been before the founding of the city, As this happened to me 3 times I was waiting an incredibly long time to get a new civic because of the increase for founding a city.
Is there a known problem with this occurring or is it possible there is something within Saga of Man affecting how this aspect works?