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At first I thought it was broken because the highlights were not displaying; however, I read elsewhere that for mods to work you need to actually start your game from the mods menu. When I started a game from the mods menu, this mod's highlights showed up just fine.
As an additional aside, I'm not seeing any problem with the ETA function. Maybe slightly unintuitive with how it counts turns--insofar as it indicates 2 turns when unit will arrive next turn, and 1 turn when it will arrive in the present turn--but definitely working.
I fresh installed Civ to test your problem, but for me ETA isn't multiplied by ten.
Probably there's a conflict with some other mod. Try a new game with just my mod.
Otherwise into that file you should modify line 167 and 275 adding at the end /10 like
local VupUnitMoveTurnsLeft = (TupMainUnitPath.vETA - VupCurrentTurn) /10
It's a bit rough and I don't know how could be treated then double numbers...