Sid Meier's Civilization V

Sid Meier's Civilization V

45 ratings
Cloak and dagger
   
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File Size
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229.609 KB
9 Sep, 2013 @ 8:41am
11 Nov, 2013 @ 12:20pm
10 Change Notes ( view )

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Cloak and dagger

Description
Killers look like this:


Compatible with G&K and BNW.

Features:
1. Add invisible killer (max 3 for player) and kill mission.
2. Players are not responsible for the killing on their territory.

You can kill all the great people, archaeologists, diplomats (with City-State Diplomacy mod), missionaries, inquisitors, workers, settlers and even other killers.
Killers may enter on territory of other civilization and may be hide their identity when kill.
Killers are visible on the the adjacent plots with cities and units of another civilizations and through one plot from another civilization killer.

My other mods:
1. Wars of religion
2. Real Science
3. Beautiful art
4. Wonderfull
5. Dynamic eras
Popular Discussions View All (4)
2
11 Nov, 2013 @ 3:38pm
A variety of effects [partial complete]
Bear
1
10 Sep, 2013 @ 7:34am
Limiting the amount [complete]
Bear
1
13 Sep, 2013 @ 4:16pm
Capture people [idea]
Bear
64 Comments
Bear  [author] 17 Jun @ 3:30pm 
Justin, no, AI can build but cant use correctly
Justin 17 Jun @ 12:22pm 
can these be built late game by the player and AI?
deathdroid29 26 Mar, 2017 @ 12:01pm 
It would be cool to assassinate diplomats and have relations change drastically as a result.
Rawr'kraine 🐉 7 Sep, 2016 @ 1:41pm 
I wasn't asking you to update it, but thanks for what you've made so far!
Bear  [author] 7 Sep, 2016 @ 11:58am 
I'm sorry, but I no longer support the mods for civ 5
Rawr'kraine 🐉 7 Sep, 2016 @ 10:04am 
that part is fine, it's the text you chose for the target civ to display (in this case, a trade refusal), that sounds strange.
Still works just, sounds wierd when the target unit's Civ says that.
Bear  [author] 7 Sep, 2016 @ 7:26am 
civilization becomes aware of murder attempt (does not always happen). a denounce for attempted murder
Rawr'kraine 🐉 7 Sep, 2016 @ 3:42am 
your english isn't the problem, it's what the target Civ says when you fail to kill the unit that breaks logic.
Bear  [author] 7 Sep, 2016 @ 2:53am 
English is not my native language. I created a special discussion http://steamproxy.net/workshop/filedetails/discussion/177179722/864980735007635964/
Rawr'kraine 🐉 6 Sep, 2016 @ 10:48pm 
'we've been over this before, the answer is still no'

'failure of job'
'denounce'

ok, that didn't make much sense :p