Sid Meier's Civilization V

Sid Meier's Civilization V

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Buildings - Upgrade System
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16 Jul, 2012 @ 5:53pm
10 Jul, 2013 @ 6:12pm
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Buildings - Upgrade System

In 1 collection by BlouBlou
Bloublou's "Utility" Collection
25 items
Description
This mod add a new concept to the game: 'Upgrading Buildings'.

It allows a city to upgrade existing buildings, improving the base bonuses but increasing the maintenance.



Features:
  • Every 'base' building can be upgraded individually, in each city. You start an upgrade the same way that you build a building.

  • Of course, Upgrading a building requires having the base building in the city.

  • In general, the upgrade will improve the building functionality by 50% but will increase Gold cost of maintenance by 100% with few exceptions.

  • Upgrading too many building will cost you a lot of building maintenance so plan carefully and think before investing in upgrades.

  • You can sell an upgrade the same way you sell a building.

  • The upgrade system is properly 'Flavored' meaning that the AI will use the system properly and will incorporate them in their strategy like any vanilla building, depending on their flavor profile. It also mean that your Advisors will recommend them to you when they calculate that it worth the cost. (see screenshot)

  • For some buildings, visuals effect will be applied on a city when upgrading (see screenshot)

  • Works with all special building of any civilization , like the Egyptian Burial tomb could be upgraded just like any temple can be.

  • Civilopedia is fully functional and include upgrades (see screenshot)

Notes:
  • Gold providing building cant be upgraded (for an obvious reason).
  • All building that require a special ressource or terrain werent included for balance reasons.
  • Some Modern/Atomic Age building weren't included for balance reasons.
    Additional informations:
    - As said earlier, invest in upgrades wisely and slowly as you can absorb more building maintenance cost.
    - The upgrade can be used in many strategic way, Upgrade that shrine at start for a faster religion, take the time to fully upgrade your granary and grow faster, or simply, in big cities when you have built everything and yet you are still rich.
    - You could also use them to continue upgrading your yields from building while not being forced to build other cities (for cultural victory purposes for example)
    - The mod support english and russian language (Thanks to THER for the russian translation)

Compatibility:
  • Requires Gods and Kings Expansion
  • Compatible with Brave New World Expansion

Other Mods from the same author:
  • You can find all my 'Utility' mods here, along with other collections:
    If you want to rate the mod at the top of the page, it's always appreciated =)

Troubleshooting:
  • Here are the basics if you are a beginner with civ 5 Mods: Mod Install Tutorial [forums.civfanatics.com]
  • If you have a problem with a mod, the first step is always to test the mod alone before reporting any bugs.
  • All mods from all my collections are compatible together.
  • If you have troubles downloading the mod in game, it's a common cache issue, follow these steps to fix it:
    1) Unsubscribe The mod, exit steam and civ 5 completly
    2) empty your mod folder : C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\MODS
    3) Delete the 'Civ5ModsDatabase.db' file located at: C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\cache
    4) Restart steam, subscribe, restart civ 5.
343 Comments
Chance 4 Mar @ 8:08am 
I really like this idea but the increase of maintenance is just too hard early game, it deletes my economy so I find myself not ever upgrading buildings
Blue64 8 Sep, 2021 @ 5:21am 
Actually, I think he was asking why the buildings weren't benefiting from policies which affect all buildings of certain types, did you additionally consider re-uploading a different version which includes a bundle of your stable versions of your Mods?
Taylor2.0 24 Oct, 2019 @ 2:42pm 
Upgrades People Upgrades
FFHK NL 28 Nov, 2018 @ 12:52pm 
Yeah, it was a conflict. It conflicted with the mod that autobuilt like libraries and markets so you wouldn't lose stuff like the Dutch East India company when you settled a new city.
BlouBlou  [author] 28 Nov, 2018 @ 5:46am 
@Civ5

Looks like a mod conflict. Make sure you have at least god and king expansion or brave new world. Start a fresh new game with only this mod enabled and it will work
FFHK NL 27 Nov, 2018 @ 6:59pm 
Every time I start a game my city is filled with upgrades by default and my gold is stuck at -25 and I can't sell the upgrades.
the cobras 30 May, 2018 @ 4:57pm 
Would this work in conjunction with a mod that lets me build two of the same buildings 🤔
SimpleSiren 31 Mar, 2018 @ 12:37pm 
is it compatible with with communitas yet?
TheDementedSalad 15 Mar, 2018 @ 6:49am 
Mod doesn't seem to be working for me :( tried doing all the troubleshooting. I am able to download the mod and put it on, but none of the upgrades are appearing anywhere in my games or the civilopedia.
Cringe Isekai Enjoyer 27 Nov, 2017 @ 11:17pm 
Nvm, I gave a look at the screenshoot and I guess I understood now. Looks pretty balanced, thanks! :D