Sid Meier's Civilization V

Sid Meier's Civilization V

46 ratings
Tweaks - National Defense Tax
   
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28 Nov, 2013 @ 9:25am
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Tweaks - National Defense Tax

Description
National Defense Tax mod.

: the empire raises tax when the empire is at war.

For example, if there was unexpected war declared from Greece(example), your civilization will raise tax based on the number of city, citizen and buildings. Player will buy some units with the money to defend until regular army is formed to attack back.

====Tax Conditions========

Your empire must be happy.

Once tax was collected, another tax won't be collected for 20 turns(Standard speed; vaires with game speed)

====Tax Rate=============

- From Difficulty: 90 gold(settler), -10 per 1 level difficulty rises.
(e.g.Deity :10 golds)

- From City: 9 per City(Settler), -1 per 1 level difficulty rises.
(e.g.Deity :1 Gold)

- From population: Average 5 per 1 citizen (Randomed between 2~8)

- From Walls : 2 per Walls Building

- From Broadcast Tower: 2 per building.
(media is important for propaganda!!)

===============================================

If you want to see information In-Game

Read Walls - Civilopedia - Strategy.
(4th screenshot above)


BNW, GnK, Vanilla global compatible
26 Comments
Chad the Younger 29 Jul, 2018 @ 7:15pm 
Everytime i go to peace with anther Civ it collects taxes. It even collects taxes when civ I have defensive pact with makes peace. Please fix because My gold is 15,000 when it should only be like 7,000 or less.
Burple Pandit 13 Jan, 2018 @ 6:47pm 
does this apply to ai aswell? and does it make your people "unhappy" or less happy
One Whole Dragon 5 Jan, 2017 @ 6:44pm 
Yay, now I can make my Civ profit from blowing up inferior peoples and annexing them into our glorious empire
ozgurd5 17 Jul, 2016 @ 10:49am 
harika bi mod olmuş kardeşim helal olsun
Alfred 17 Apr, 2016 @ 8:11pm 
Simple, understandable and useful. Basically if war is declared on you, you get money. How much heavily depending on the difficulty setting and number/size of your cities, along with bonuses from certain buildings.

The only thing I wonder is this, does the AI get access to these bonuses aswell?
The Everchosen 9 Apr, 2016 @ 7:17pm 
your walk through is funny, or atleast i found it to be. :)
axatoramus 23 Aug, 2015 @ 8:21am 
I agree with Dusk Rose.
ZenFeroce 25 May, 2015 @ 9:14pm 
could find further improvements with more advanced technologies like bank or a further economic technologie could enable a building allowing oriented local economie, wich would grant a city with enough income the possibility to use some of it to improve an other aspect such as cases, ressource, great peoples or different buildings bonuses improvements. could be a bonus production while building, units , buildings or wonders....
ZenFeroce 25 May, 2015 @ 9:05pm 
Could bring the taxes concept to a complete game feature affecting happyness, science education immigration, culture devellopement, could make an improved administration mod letting you decide the orientattion of economic benefits to each citys, using a % of city income to improve production food culture etc... could have buildings and features ex: taxe office ennabling taxes,with a base rate not affecting happyness and happyness being lower for every % of taxe risen,.. could have a wartaxe concept among with some policies alowing a taxe while affecting less hapiness. could find further improvements with more advanced technologies
YerSyster 6 Feb, 2015 @ 3:27pm 
Interesting concept but I feel it could be improved to be more realistic/useful.
Here are my thoughts on how to improve things:

1. I think the amount of cash following into your empire should increase by 10-to-30% for 15-to-40 turns rather than getting a flat rate from everything. (the bonus should also cut off once peace has been made)

2. Unhappiness from Population should increase by 20% during that time period in order to represent the peoples' distaste for increased taxes.

3. Growth speed in the capital should decrease by 10-to-20% and have Military Unit Production speed increase by 8-to-16%.

4. Growth speed in non-capital cities should decrease by 5-to-10% and have Military Unit Production speed increase by 4-to-8%.